Standardised Contained Sprites : Now Atomic (#15142)

This commit is contained in:
Wowzewow (Wezzy)
2022-12-17 19:28:27 +08:00
committed by GitHub
parent 25e5f08bbd
commit e7aabb7e14
248 changed files with 341 additions and 324 deletions

View File

@@ -95,7 +95,7 @@
//Projectile.
/obj/item/projectile/energy/sonic
name = "distortion"
icon = 'icons/obj/machines/particle_accelerator2.dmi'
icon = 'icons/obj/machinery/particle_accelerator2.dmi'
icon_state = "particle"
damage = 60
damage_type = BRUTE

View File

@@ -249,7 +249,7 @@
name = "tqi-qop rifle"
desc = "The Tqi-Qop Rifle is the main weapon of the Qukala. Its compact light frame and excellent ammo capacity make it a superb weapon for the Skrell."
desc_extended = ""
icon = 'icons/obj/contained_items/skrell/skrell_weaponry.dmi'
icon = 'icons/obj/item/gun/energy/gun/qukala.dmi'
icon_state = "qukalagun"
item_state = "qukalagun"
fire_sound = 'sound/weapons/Taser.ogg'

View File

@@ -235,8 +235,8 @@
name = "geop cannon"
desc = "An advanced weapon of Skrell design, this Geop Cannon uses a tiny warp accelerator to super heat particles."
desc_extended = ""
icon = 'icons/obj/contained_items/skrell/skrell_weaponry.dmi'
icon = 'icons/obj/item/gun/energy/rifle/qukala_heavy.dmi'
icon_state = "qukala_heavy"
item_state = "qukala_heavy"
max_shots = 10
projectile_type = /obj/item/projectile/beam/midlaser/skrell/heavy
projectile_type = /obj/item/projectile/beam/midlaser/skrell/heavy

View File

@@ -473,7 +473,7 @@
It features a light-weight polymer pistol grip, a bulky plasteel frame and an extra long barrel. \
It is chambered in the newly developed .599 Kumar Super rifle cartridge. Despite designed for rifle use, the newly developed propellants allows this cartridge for use in the Kumar Arms 2557, upping the stopping power significantly. \
Kumar Arms guarantees your enemy's armor penetrated or your money back. It features a revolving bolt system with an electromagnetic striker, allowing for hammerless actuation. It has a revolutinary blowback system to ensure accuracy at the cost of fire rate."
icon = 'icons/obj/contained_items/weapons/k_arms.dmi'
icon = 'icons/obj/item/gun/projectile/pistol/k_arms.dmi'
icon_state = "k2557-loaded"
item_state = "k2557-loaded"
contained_sprite = TRUE
@@ -497,7 +497,7 @@
accuracy = -3
accuracy_wielded = 1
/obj/item/gun/projectile/pistol/super_heavy/update_icon()
..()
if(istype(ammo_magazine))
@@ -505,7 +505,7 @@
icon_state = "k2557-loaded"
else
icon_state = "k2557-empty"
else
else
icon_state = "k2557"
/obj/item/gun/projectile/pistol/super_heavy/handle_post_fire(mob/user)
@@ -527,4 +527,4 @@
if(active_hand)
LH.take_damage(30)
else
RH.take_damage(30)
RH.take_damage(30)