Standardised Contained Sprites : Now Atomic (#15142)

This commit is contained in:
Wowzewow (Wezzy)
2022-12-17 19:28:27 +08:00
committed by GitHub
parent 25e5f08bbd
commit e7aabb7e14
248 changed files with 341 additions and 324 deletions

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@@ -61,7 +61,7 @@
/obj/structure/spaceship /obj/structure/spaceship
name = "Abandoned Shuttle" name = "Abandoned Shuttle"
desc = "An ancient and inoperable shuttle-craft" desc = "An ancient and inoperable shuttle-craft"
icon = 'icons/obj/machines/spaceship.dmi' icon = 'icons/obj/machinery/spaceship.dmi'
anchored = 1 anchored = 1
density = 1 density = 1

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@@ -309,7 +309,7 @@
/obj/item/cane/telecane /obj/item/cane/telecane
name = "telescopic cane" name = "telescopic cane"
desc = "A compact cane which can be collapsed for storage." desc = "A compact cane which can be collapsed for storage."
icon = 'icons/obj/contained_items/weapons/telecane.dmi' icon = 'icons/obj/item/telecane.dmi'
icon_state = "telecane" icon_state = "telecane"
contained_sprite = TRUE contained_sprite = TRUE
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL

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@@ -11,7 +11,7 @@
/obj/machinery/computer/slot_machine /obj/machinery/computer/slot_machine
name = "slot machine" name = "slot machine"
desc = "Gambling for the antisocial." desc = "Gambling for the antisocial."
icon = 'icons/obj/machines/slotmachine.dmi' icon = 'icons/obj/machinery/slotmachine.dmi'
icon_state = "slots" icon_state = "slots"
density = TRUE density = TRUE
clicksound = null clicksound = null

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@@ -4,7 +4,7 @@
/obj/machinery/crusher_base /obj/machinery/crusher_base
name = "trash compactor" name = "trash compactor"
desc = "A colossal piston used for crushing garbage." desc = "A colossal piston used for crushing garbage."
icon = 'icons/obj/machines/crusherbase.dmi' icon = 'icons/obj/machinery/crusherbase.dmi'
icon_state = "standalone" icon_state = "standalone"
anchored = 1 anchored = 1
density = 1 density = 1
@@ -364,7 +364,7 @@
/obj/machinery/crusher_piston /obj/machinery/crusher_piston
name = "trash compactor piston" name = "trash compactor piston"
desc = "A colossal piston used for crushing garbage." desc = "A colossal piston used for crushing garbage."
icon = 'icons/obj/machines/crusherpiston.dmi' //Placeholder TODO: Get a proper icon icon = 'icons/obj/machinery/crusherpiston.dmi' //Placeholder TODO: Get a proper icon
icon_state = "piston_0" icon_state = "piston_0"
density = 0 density = 0
anchored = 1 anchored = 1

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@@ -2,7 +2,7 @@
/obj/machinery/floodlight /obj/machinery/floodlight
name = "industrial floodlight" name = "industrial floodlight"
desc = "A series of large LEDs housed in a reflective frame, this is a cheap and easy way of lighting large areas during construction." desc = "A series of large LEDs housed in a reflective frame, this is a cheap and easy way of lighting large areas during construction."
icon = 'icons/obj/machines/floodlight.dmi' icon = 'icons/obj/machinery/floodlight.dmi'
icon_state = "flood00" icon_state = "flood00"
density = TRUE density = TRUE
obj_flags = OBJ_FLAG_ROTATABLE obj_flags = OBJ_FLAG_ROTATABLE

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@@ -2,7 +2,7 @@ var/list/floor_light_cache = list()
/obj/machinery/floor_light /obj/machinery/floor_light
name = "floor light" name = "floor light"
icon = 'icons/obj/machines/floor_light.dmi' icon = 'icons/obj/machinery/floor_light.dmi'
icon_state = "base" icon_state = "base"
desc = "A backlit floor panel." desc = "A backlit floor panel."
layer = TURF_LAYER+0.001 layer = TURF_LAYER+0.001

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@@ -1,6 +1,6 @@
/obj/machinery/stargazer /obj/machinery/stargazer
name = "stargazer system" name = "stargazer system"
icon = 'icons/obj/machines/stargazer.dmi' icon = 'icons/obj/machinery/stargazer.dmi'
icon_state = "stargazer_off" icon_state = "stargazer_off"
anchored = TRUE anchored = TRUE
density = TRUE density = TRUE

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@@ -1,7 +1,7 @@
/obj/machinery/station_map /obj/machinery/station_map
name = "holomap" name = "holomap"
desc = "A virtual map of the surrounding area." desc = "A virtual map of the surrounding area."
icon = 'icons/obj/machines/stationmap.dmi' icon = 'icons/obj/machinery/stationmap.dmi'
icon_state = "station_map" icon_state = "station_map"
anchored = 1 anchored = 1
density = 0 density = 0
@@ -61,7 +61,7 @@
small_station_map.filters = filter(type = "drop_shadow", color = light_color + "F0", size = 1, offset = 1, x = 0, y = 0) small_station_map.filters = filter(type = "drop_shadow", color = light_color + "F0", size = 1, offset = 1, x = 0, y = 0)
/obj/machinery/station_map/proc/add_floor_decal() /obj/machinery/station_map/proc/add_floor_decal()
floor_markings = image('icons/obj/machines/stationmap.dmi', "decal_station_map") floor_markings = image('icons/obj/machinery/stationmap.dmi', "decal_station_map")
floor_markings.dir = src.dir floor_markings.dir = src.dir
floor_markings.layer = ON_TURF_LAYER floor_markings.layer = ON_TURF_LAYER
update_icon() update_icon()

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@@ -69,7 +69,7 @@
//This goes on the station map so away ships can maintain radio contact. //This goes on the station map so away ships can maintain radio contact.
/obj/machinery/telecomms/allinone/ship/station_relay /obj/machinery/telecomms/allinone/ship/station_relay
name = "external signal receiver" name = "external signal receiver"
icon = 'icons/obj/machines/telecomms.dmi' icon = 'icons/obj/machinery/telecomms.dmi'
icon_state = "ntnet" icon_state = "ntnet"
desc = "This device allows nearby third-party ships to maintain radio contact with their crew that are aboard the %STATIONNAME." desc = "This device allows nearby third-party ships to maintain radio contact with their crew that are aboard the %STATIONNAME."
desc_info = "This device does not need to be linked to other telecommunications equipment; it will receive and broadcast on its own. It only needs to be powered." desc_info = "This device does not need to be linked to other telecommunications equipment; it will receive and broadcast on its own. It only needs to be powered."

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@@ -65,7 +65,7 @@
priority = "Undetermined" priority = "Undetermined"
/obj/machinery/telecomms/message_server /obj/machinery/telecomms/message_server
icon = 'icons/obj/machines/research.dmi' icon = 'icons/obj/machinery/research.dmi'
icon_state = "server" icon_state = "server"
name = "messaging server" name = "messaging server"
desc = "A machine that processes and routes request console messages." desc = "A machine that processes and routes request console messages."

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@@ -18,7 +18,7 @@
*/ */
/obj/machinery/telecomms /obj/machinery/telecomms
icon = 'icons/obj/machines/telecomms.dmi' icon = 'icons/obj/machinery/telecomms.dmi'
density = TRUE density = TRUE
anchored = TRUE anchored = TRUE
idle_power_usage = 600 // WATTS idle_power_usage = 600 // WATTS

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@@ -10,7 +10,7 @@
/obj/machinery/turretid /obj/machinery/turretid
name = "turret control panel" name = "turret control panel"
desc = "Used to control a room's automated defenses." desc = "Used to control a room's automated defenses."
icon = 'icons/obj/machines/turret_control.dmi' icon = 'icons/obj/machinery/turret_control.dmi'
icon_state = "control_standby" icon_state = "control_standby"
anchored = 1 anchored = 1
density = 0 density = 0

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@@ -1,7 +1,7 @@
/obj/machinery/washing_machine /obj/machinery/washing_machine
name = "washing machine" name = "washing machine"
desc = "A washing machine with special decontamination procedures. It can fit everything from clothes to even rifles." desc = "A washing machine with special decontamination procedures. It can fit everything from clothes to even rifles."
icon = 'icons/obj/machines/washing_machine.dmi' icon = 'icons/obj/machinery/washing_machine.dmi'
icon_state = "wm_10" icon_state = "wm_10"
density = 1 density = 1
anchored = 1.0 anchored = 1.0

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@@ -1,7 +1,7 @@
/obj/machinery/wish_granter /obj/machinery/wish_granter
name = "Wish Granter" name = "Wish Granter"
desc = "You are not so sure about this anymore..." desc = "You are not so sure about this anymore..."
icon = 'icons/obj/machines/wishgranter.dmi' //thanks cakeisossim for the sprites icon = 'icons/obj/machinery/wishgranter.dmi' //thanks cakeisossim for the sprites
icon_state = "wishgranter" icon_state = "wishgranter"
light_color = "#458F94" light_color = "#458F94"

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@@ -2,7 +2,7 @@
name = "paint gun" name = "paint gun"
desc = "A Hephaestus-made paint gun that uses microbes to replenish its paint storage. Very high-tech and fancy too!" desc = "A Hephaestus-made paint gun that uses microbes to replenish its paint storage. Very high-tech and fancy too!"
desc_info = "Use control-click on a coloured decal on a turf to copy its colour. You can also use shift-click on a turf with the paint gun in hand to clear all decals on it." desc_info = "Use control-click on a coloured decal on a turf to copy its colour. You can also use shift-click on a turf with the paint gun in hand to clear all decals on it."
icon = 'icons/obj/contained_items/tools/floor_painter.dmi' icon = 'icons/obj/item/tools/floor_painter.dmi'
icon_state = "floor_painter" icon_state = "floor_painter"
item_state = "floor_painter" item_state = "floor_painter"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -3,7 +3,7 @@
desc = "Pretend to be a director for a brief moment before someone tackles you to make you shut up." desc = "Pretend to be a director for a brief moment before someone tackles you to make you shut up."
desc_extended = "Annoy your colleagues! Scare interns! Impress no one!" desc_extended = "Annoy your colleagues! Scare interns! Impress no one!"
desc_info = "A device used to project your voice. Loudly." desc_info = "A device used to project your voice. Loudly."
icon = 'icons/obj/contained_items/tools/megaphone.dmi' icon = 'icons/obj/item/tools/megaphone.dmi'
icon_state = "megaphone" icon_state = "megaphone"
item_state = "megaphone" item_state = "megaphone"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -7,7 +7,7 @@
name = "multitool" name = "multitool"
desc = "This small, handheld device is made of durable, insulated plastic. It has a electrode jack, perfect for interfacing with numerous machines, as well as an in-built NT-SmartTrack! system." desc = "This small, handheld device is made of durable, insulated plastic. It has a electrode jack, perfect for interfacing with numerous machines, as well as an in-built NT-SmartTrack! system."
desc_info = "You can use this on airlocks or APCs to try to hack them without cutting wires. You can also use it to wire circuits, and track APCs by using it in-hand." desc_info = "You can use this on airlocks or APCs to try to hack them without cutting wires. You can also use it to wire circuits, and track APCs by using it in-hand."
icon = 'icons/obj/contained_items/tools/multitool.dmi' icon = 'icons/obj/item/tools/multitool.dmi'
icon_state = "multitool" icon_state = "multitool"
item_state = "multitool" item_state = "multitool"
item_icons = null item_icons = null

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@@ -1,6 +1,6 @@
/obj/item/device/pipe_painter /obj/item/device/pipe_painter
name = "pipe painter" name = "pipe painter"
icon = 'icons/obj/contained_items/tools/pipe_painter.dmi' icon = 'icons/obj/item/tools/pipe_painter.dmi'
icon_state = "pipe_painter" icon_state = "pipe_painter"
item_state = "pipe_painter" item_state = "pipe_painter"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -361,7 +361,7 @@ BREATH ANALYZER
/obj/item/device/analyzer /obj/item/device/analyzer
name = "analyzer" name = "analyzer"
desc = "A hand-held environmental scanner which reports current gas levels." desc = "A hand-held environmental scanner which reports current gas levels."
icon = 'icons/obj/contained_items/tools/air_analyzer.dmi' icon = 'icons/obj/item/tools/air_analyzer.dmi'
icon_state = "analyzer" icon_state = "analyzer"
item_state = "analyzer" item_state = "analyzer"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -2,7 +2,7 @@
name = "portable suit cooling unit" name = "portable suit cooling unit"
desc = "A portable heat sink and liquid cooled radiator that can be hooked up to a space suit's existing temperature controls to provide industrial levels of cooling." desc = "A portable heat sink and liquid cooled radiator that can be hooked up to a space suit's existing temperature controls to provide industrial levels of cooling."
w_class = ITEMSIZE_LARGE w_class = ITEMSIZE_LARGE
icon = 'icons/obj/contained_items/tools/suitcooler.dmi' icon = 'icons/obj/item/tools/suitcooler.dmi'
icon_state = "suitcooler0" icon_state = "suitcooler0"
item_state = "coolingpack" item_state = "coolingpack"
action_button_name = "Toggle Cooling Unit" action_button_name = "Toggle Cooling Unit"

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@@ -3,7 +3,7 @@
/obj/item/device/t_scanner /obj/item/device/t_scanner
name = "\improper T-ray scanner" name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes." desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
icon = 'icons/obj/contained_items/tools/t_scanner.dmi' icon = 'icons/obj/item/tools/t_scanner.dmi'
icon_state = "t-ray0" icon_state = "t-ray0"
item_state = "t-ray" item_state = "t-ray"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -1,14 +1,14 @@
/obj/item/knittingneedles /obj/item/knittingneedles
name = "knitting needles" name = "knitting needles"
desc = "Silver knitting needles used for stitching yarn." desc = "Silver knitting needles used for stitching yarn."
icon = 'icons/obj/contained_items/tools/knitting.dmi' icon = 'icons/obj/item/tools/knitting.dmi'
icon_state = "knittingneedles" icon_state = "knittingneedles"
item_state = "knittingneedles" item_state = "knittingneedles"
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL
contained_sprite = TRUE contained_sprite = TRUE
var/working = FALSE var/working = FALSE
var/obj/item/yarn/ball var/obj/item/yarn/ball
var/static/list/knitables = list(/obj/item/clothing/accessory/sweater, /obj/item/clothing/suit/storage/toggle/cardigan, /obj/item/clothing/suit/storage/toggle/cardigan/sweater, /obj/item/clothing/suit/storage/toggle/cardigan/argyle, /obj/item/clothing/accessory/sweater_vest, /obj/item/clothing/accessory/sweater/turtleneck, /obj/item/clothing/gloves/fingerless/colour/knitted, /obj/item/clothing/gloves/knitted, /obj/item/clothing/accessory/bandanna/colorable/knitted, /obj/item/clothing/accessory/scarf) var/static/list/knitables = list(/obj/item/clothing/accessory/sweater, /obj/item/clothing/suit/storage/toggle/cardigan, /obj/item/clothing/suit/storage/toggle/cardigan/sweater, /obj/item/clothing/suit/storage/toggle/cardigan/argyle, /obj/item/clothing/accessory/sweater/vest, /obj/item/clothing/accessory/sweater/turtleneck, /obj/item/clothing/gloves/fingerless/colour/knitted, /obj/item/clothing/gloves/knitted, /obj/item/clothing/accessory/bandanna/colorable/knitted, /obj/item/clothing/accessory/scarf)
var/static/list/name2knit var/static/list/name2knit
/obj/item/knittingneedles/verb/remove_yarn() /obj/item/knittingneedles/verb/remove_yarn()
@@ -118,7 +118,7 @@
/obj/item/yarn /obj/item/yarn
name = "ball of yarn" name = "ball of yarn"
desc = "A ball of yarn, this one is white." desc = "A ball of yarn, this one is white."
icon = 'icons/obj/contained_items/tools/knitting.dmi' icon = 'icons/obj/item/tools/knitting.dmi'
icon_state = "white_ball" icon_state = "white_ball"
w_class = ITEMSIZE_TINY w_class = ITEMSIZE_TINY

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@@ -1,7 +1,7 @@
/obj/item/stellascope /obj/item/stellascope
name = "stellascope" name = "stellascope"
desc = "An antique and delicate looking instrument used to study the stars." desc = "An antique and delicate looking instrument used to study the stars."
icon = 'icons/obj/contained_items/skrell/stellascope.dmi' icon = 'icons/obj/item/skrell/stellascope.dmi'
icon_state = "starscope" icon_state = "starscope"
w_class = ITEMSIZE_TINY w_class = ITEMSIZE_TINY
matter = list(MATERIAL_GLASS = 200) matter = list(MATERIAL_GLASS = 200)
@@ -46,7 +46,7 @@
/obj/effect/temp_visual/constellation /obj/effect/temp_visual/constellation
name = "starry projection" name = "starry projection"
desc = "A holographic projection of star system." desc = "A holographic projection of star system."
icon = 'icons/obj/contained_items/skrell/stellascope.dmi' icon = 'icons/obj/item/skrell/stellascope.dmi'
icon_state = "starprojection" icon_state = "starprojection"
mouse_opacity = TRUE mouse_opacity = TRUE
duration = 30 SECONDS duration = 30 SECONDS
@@ -76,7 +76,7 @@
/obj/item/skrell_projector /obj/item/skrell_projector
name = "nralakk projector" name = "nralakk projector"
desc = "A projector using technology that originated in Nralakk, meant to help Skrell feel like they're carrying home with them wherever they go. It looks very complex." desc = "A projector using technology that originated in Nralakk, meant to help Skrell feel like they're carrying home with them wherever they go. It looks very complex."
icon = 'icons/obj/contained_items/skrell/nralakk_projector.dmi' icon = 'icons/obj/item/skrell/nralakk_projector.dmi'
icon_state = "projector" icon_state = "projector"
light_color = LIGHT_COLOR_HALOGEN light_color = LIGHT_COLOR_HALOGEN
w_class = ITEMSIZE_TINY w_class = ITEMSIZE_TINY
@@ -225,7 +225,7 @@
desc = "An ear-tag that shows the wearer is loyal to the Nralakk Federation. A small cable travels into the ear canal..." desc = "An ear-tag that shows the wearer is loyal to the Nralakk Federation. A small cable travels into the ear canal..."
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL
slot_flags = SLOT_EARS slot_flags = SLOT_EARS
icon = 'icons/obj/contained_items/skrell/jargtag.dmi' icon = 'icons/obj/item/skrell/jargtag.dmi'
icon_state = "jargtag" icon_state = "jargtag"
item_state = "jargtag" item_state = "jargtag"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -1210,7 +1210,7 @@
/obj/item/chess_piece /obj/item/chess_piece
name = "white pawn" name = "white pawn"
desc = "A %NAME% chess piece, this one is worth %POINT% points." desc = "A %NAME% chess piece, this one is worth %POINT% points."
icon = 'icons/obj/contained_items/misc/chess.dmi' icon = 'icons/obj/item/chess.dmi'
icon_state = "white_pawn" icon_state = "white_pawn"
w_class = ITEMSIZE_HUGE // hugh mungus w_class = ITEMSIZE_HUGE // hugh mungus
var/piece_worth = 1 var/piece_worth = 1

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@@ -1,7 +1,7 @@
/obj/item/vitals_monitor /obj/item/vitals_monitor
name = "vitals monitor" name = "vitals monitor"
desc = "A vitals monitor, used to track a patient's vitality. It needs to be attached to a rollerbed to function." desc = "A vitals monitor, used to track a patient's vitality. It needs to be attached to a rollerbed to function."
icon = 'icons/obj/contained_items/tools/vitals_monitor.dmi' icon = 'icons/obj/item/tools/vitals_monitor.dmi'
icon_state = "vitals_monitor" icon_state = "vitals_monitor"
item_state = "vitals_monitor" item_state = "vitals_monitor"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -1,8 +1,7 @@
/obj/item/flamethrower /obj/item/flamethrower
name = "flamethrower" name = "flamethrower"
desc = "A flamethrower created by modifying a welding tool to fit an external gas tank." desc = "A flamethrower created by modifying a welding tool to fit an external gas tank."
icon = 'icons/obj/item/flamethrower.dmi'
icon = 'icons/obj/contained_items/weapons/flamethrower.dmi'
icon_state = "flamethrower1" icon_state = "flamethrower1"
item_state = "flamethrower_0" item_state = "flamethrower_0"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -2,7 +2,7 @@
name = "bluespace neutralizer" name = "bluespace neutralizer"
desc = "A strange device, supposedly capable of pre-emptively shutting down bluespace portals." desc = "A strange device, supposedly capable of pre-emptively shutting down bluespace portals."
desc_info = "Click on it, or use it in-hand to activate it. Click on any portal-like structure to instantly close it. Stand near a bluespace rift while it's active to start the closing process." desc_info = "Click on it, or use it in-hand to activate it. Click on any portal-like structure to instantly close it. Stand near a bluespace rift while it's active to start the closing process."
icon = 'icons/obj/contained_items/tools/neutralizer.dmi' icon = 'icons/obj/item/tools/neutralizer.dmi'
icon_state = "neutralizer" icon_state = "neutralizer"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -2,7 +2,7 @@
name = "research slip" name = "research slip"
desc = "A small slip of plastic with an embedded chip. It is commonly used to store small amounts of research data." desc = "A small slip of plastic with an embedded chip. It is commonly used to store small amounts of research data."
desc_info = "This item is to be used in the destructive analyzer to gain research points." desc_info = "This item is to be used in the destructive analyzer to gain research points."
icon = 'icons/obj/contained_items/tools/research_slip.dmi' icon = 'icons/obj/item/tools/research_slip.dmi'
icon_state = "slip" icon_state = "slip"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -36,7 +36,7 @@
/obj/item/melee/telebaton /obj/item/melee/telebaton
name = "telescopic baton" name = "telescopic baton"
desc = "A compact yet rebalanced personal defense weapon. Can be concealed when folded." desc = "A compact yet rebalanced personal defense weapon. Can be concealed when folded."
icon = 'icons/obj/contained_items/weapons/telebaton.dmi' icon = 'icons/obj/item/melee/telebaton.dmi'
icon_state = "telebaton_0" icon_state = "telebaton_0"
item_state = "telebaton_0" item_state = "telebaton_0"
var/state_extended = "telebaton_1" var/state_extended = "telebaton_1"
@@ -109,12 +109,10 @@
/obj/item/melee/telebaton/nlom /obj/item/melee/telebaton/nlom
name = "nlomkala baton" name = "nlomkala baton"
icon = 'icons/obj/contained_items/skrell/skrell_weaponry.dmi'
icon_state = "nlom_telebaton_0" icon_state = "nlom_telebaton_0"
item_state = "nlom_telebaton_0" item_state = "nlom_telebaton_0"
state_extended = "nlom_telebaton_1" state_extended = "nlom_telebaton_1"
force = 5 force = 5
contained_sprite = TRUE
/obj/item/melee/telebaton/nlom/do_special_effects(var/mob/living/carbon/human/H) /obj/item/melee/telebaton/nlom/do_special_effects(var/mob/living/carbon/human/H)
spark(H, 5) spark(H, 5)

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@@ -210,7 +210,7 @@
/obj/item/weldingtool /obj/item/weldingtool
name = "welding tool" name = "welding tool"
desc = "A welding tool with a built-in fuel tank, designed for welding and cutting metal." desc = "A welding tool with a built-in fuel tank, designed for welding and cutting metal."
icon = 'icons/obj/contained_items/tools/welding_tools.dmi' icon = 'icons/obj/item/tools/welding_tools.dmi'
icon_state = "welder" icon_state = "welder"
item_state = "welder" item_state = "welder"
var/welding_state = "welding_sparks" var/welding_state = "welding_sparks"
@@ -694,7 +694,7 @@
name = "experimental eyeshield" name = "experimental eyeshield"
desc = "An advanced eyeshield capable of dampening the welding glare produced when working on modern super-materials, removing the need for user-worn welding gear." desc = "An advanced eyeshield capable of dampening the welding glare produced when working on modern super-materials, removing the need for user-worn welding gear."
desc_info = "This can be attached to an experimental welder to give it welding protection, removing the need for welding goggles or masks." desc_info = "This can be attached to an experimental welder to give it welding protection, removing the need for welding goggles or masks."
icon = 'icons/obj/contained_items/tools/welding_tools.dmi' icon = 'icons/obj/item/tools/welding_tools.dmi'
icon_state = "eyeshield" icon_state = "eyeshield"
item_state = "eyeshield" item_state = "eyeshield"
contained_sprite = TRUE contained_sprite = TRUE
@@ -703,7 +703,7 @@
name = "experimental overcapacitor" name = "experimental overcapacitor"
desc = "An advanced capacitor that injects a current into the welding stream, doubling the speed of welding tasks without sacrificing quality. Excess current burns up welding fuel, reducing fuel efficiency, however." desc = "An advanced capacitor that injects a current into the welding stream, doubling the speed of welding tasks without sacrificing quality. Excess current burns up welding fuel, reducing fuel efficiency, however."
desc_info = "This can be attached to an experimental welder to double the speed it works at, at the cost of tripling the fuel cost of using it." desc_info = "This can be attached to an experimental welder to double the speed it works at, at the cost of tripling the fuel cost of using it."
icon = 'icons/obj/contained_items/tools/welding_tools.dmi' icon = 'icons/obj/item/tools/welding_tools.dmi'
icon_state = "overcap" icon_state = "overcap"
item_state = "overcap" item_state = "overcap"
contained_sprite = TRUE contained_sprite = TRUE
@@ -865,7 +865,7 @@
/obj/item/powerdrill /obj/item/powerdrill
name = "impact wrench" name = "impact wrench"
desc = "The screwdriver's big brother." desc = "The screwdriver's big brother."
icon = 'icons/obj/contained_items/tools/impact_wrench.dmi' icon = 'icons/obj/item/tools/impact_wrench.dmi'
icon_state = "impact_wrench-screw" icon_state = "impact_wrench-screw"
item_state = "impact_wrench" item_state = "impact_wrench"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -4,7 +4,7 @@
throw_speed = 2 throw_speed = 2
throw_range = 1 throw_range = 1
gender = PLURAL gender = PLURAL
icon = 'icons/obj/contained_items/weapons/traps.dmi' icon = 'icons/obj/item/traps.dmi'
var/icon_base = "beartrap" var/icon_base = "beartrap"
icon_state = "beartrap0" icon_state = "beartrap0"
randpixel = 0 randpixel = 0
@@ -613,7 +613,7 @@
/obj/item/large_trap_foundation /obj/item/large_trap_foundation
name = "large trap foundation" name = "large trap foundation"
desc = "A metal foundation for large trap, it is missing metals rods to hold the prey." desc = "A metal foundation for large trap, it is missing metals rods to hold the prey."
icon = 'icons/obj/contained_items/weapons/traps.dmi' icon = 'icons/obj/item/traps.dmi'
icon_state = "large_foundation" icon_state = "large_foundation"
throwforce = 4 throwforce = 4
force = 5 force = 5

View File

@@ -5,7 +5,7 @@
name = "inflatable" name = "inflatable"
desc_info = "Inflate by using it in your hand. The inflatable barrier will inflate on the turf you are standing on. To deflate it, use the 'deflate' verb." desc_info = "Inflate by using it in your hand. The inflatable barrier will inflate on the turf you are standing on. To deflate it, use the 'deflate' verb."
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL
icon = 'icons/contained_items/items/inflatables.dmi' icon = 'icons/obj/item/inflatables.dmi'
var/deploy_path = null var/deploy_path = null
/obj/item/inflatable/attack_self(mob/user) /obj/item/inflatable/attack_self(mob/user)
@@ -34,7 +34,7 @@
name = "inflatable" name = "inflatable"
desc = "An inflated membrane. Do not puncture." desc = "An inflated membrane. Do not puncture."
desc_info = "To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever." desc_info = "To remove these safely, use the 'deflate' verb. Hitting these with any objects will probably puncture and break it forever."
icon = 'icons/contained_objects/objects/inflatables.dmi' icon = 'icons/obj/item/inflatables.dmi'
icon_state = "wall" icon_state = "wall"
density = TRUE density = TRUE
@@ -282,7 +282,7 @@
/obj/item/storage/bag/inflatable /obj/item/storage/bag/inflatable
name = "inflatable barrier box" name = "inflatable barrier box"
desc = "Contains inflatable walls and doors." desc = "Contains inflatable walls and doors."
icon = 'icons/contained_items/items/inflatables_box.dmi' icon = 'icons/obj/item/inflatables.dmi'
icon_state = "inf_box" icon_state = "inf_box"
item_state = "inf_box" item_state = "inf_box"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -3,7 +3,7 @@
var/reload = 180 var/reload = 180
name = "bluespace artillery control" name = "bluespace artillery control"
icon_state = "control_boxp1" icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator2.dmi' icon = 'icons/obj/machinery/particle_accelerator2.dmi'
density = 1 density = 1
anchored = 1 anchored = 1
@@ -55,7 +55,7 @@
/obj/structure/artilleryplaceholder /obj/structure/artilleryplaceholder
name = "artillery" name = "artillery"
icon = 'icons/obj/machines/artillery.dmi' icon = 'icons/obj/machinery/artillery.dmi'
anchored = 1 anchored = 1
density = 1 density = 1

View File

@@ -1,7 +1,7 @@
/obj/machinery/gateway /obj/machinery/gateway
name = "gateway" name = "gateway"
desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations." desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
icon = 'icons/obj/machines/gateway.dmi' icon = 'icons/obj/machinery/gateway.dmi'
icon_state = "off" icon_state = "off"
density = 1 density = 1
anchored = 1 anchored = 1

View File

@@ -204,15 +204,15 @@
sweater["deep v-neck sweater"] = /obj/item/clothing/accessory/sweater/v_neck/deep sweater["deep v-neck sweater"] = /obj/item/clothing/accessory/sweater/v_neck/deep
// Argyle Sweaters // Argyle Sweaters
sweater["argyle sweater"] = /obj/item/clothing/accessory/argyle_sweater sweater["argyle sweater"] = /obj/item/clothing/accessory/sweater/argyle
sweater["argyle tubeneck sweater"] = /obj/item/clothing/accessory/argyle_sweater/tubeneck sweater["argyle tubeneck sweater"] = /obj/item/clothing/accessory/sweater/argyle/tubeneck
sweater["argyle turtleneck sweater"] = /obj/item/clothing/accessory/argyle_sweater/turtleneck sweater["argyle turtleneck sweater"] = /obj/item/clothing/accessory/sweater/argyle/turtleneck
sweater["argyle crewneck sweater"] = /obj/item/clothing/accessory/argyle_sweater/crewneck sweater["argyle crewneck sweater"] = /obj/item/clothing/accessory/sweater/argyle/crewneck
sweater["argyle v-neck sweater"] = /obj/item/clothing/accessory/argyle_sweater/v_neck sweater["argyle v-neck sweater"] = /obj/item/clothing/accessory/sweater/argyle/v_neck
// Sweater Vests // Sweater Vests
sweater["sweater vest"] = /obj/item/clothing/accessory/sweater_vest sweater["sweater vest"] = /obj/item/clothing/accessory/sweater/vest
sweater["argyle sweater vest"] = /obj/item/clothing/accessory/argyle_sweater_vest sweater["argyle sweater vest"] = /obj/item/clothing/accessory/sweater/argyle/vest
gear_tweaks += new /datum/gear_tweak/path(sweater) gear_tweaks += new /datum/gear_tweak/path(sweater)

View File

@@ -1,7 +1,7 @@
/obj/item/clothing/ears/skrell /obj/item/clothing/ears/skrell
name = "skrell tentacle wear" name = "skrell tentacle wear"
desc = "Some stuff worn by skrell to adorn their head tentacles." desc = "Some stuff worn by skrell to adorn their head tentacles."
icon = 'icons/obj/contained_items/skrell/chains.dmi' icon = 'icons/obj/item/clothing/ears/skrell/chains.dmi'
contained_sprite = TRUE contained_sprite = TRUE
w_class = ITEMSIZE_TINY w_class = ITEMSIZE_TINY
slot_flags = SLOT_HEAD | SLOT_EARS slot_flags = SLOT_HEAD | SLOT_EARS
@@ -16,7 +16,7 @@
/obj/item/clothing/ears/skrell/chain /obj/item/clothing/ears/skrell/chain
name = "gold headtail chains" name = "gold headtail chains"
desc = "A delicate golden chain worn by skrell to decorate their head tails." desc = "A delicate golden chain worn by skrell to decorate their head tails."
icon = 'icons/obj/contained_items/skrell/chains.dmi' icon = 'icons/obj/item/clothing/ears/skrell/chains.dmi'
icon_state = "skrell_chain" icon_state = "skrell_chain"
item_state = "skrell_chain" item_state = "skrell_chain"
drop_sound = 'sound/items/drop/accessory.ogg' drop_sound = 'sound/items/drop/accessory.ogg'
@@ -119,7 +119,7 @@
/obj/item/clothing/ears/skrell/band /obj/item/clothing/ears/skrell/band
name = "gold headtail bands" name = "gold headtail bands"
desc = "Golden metallic bands worn by skrell to adorn their head tails." desc = "Golden metallic bands worn by skrell to adorn their head tails."
icon = 'icons/obj/contained_items/skrell/bands.dmi' icon = 'icons/obj/item/clothing/ears/skrell/bands.dmi'
icon_state = "skrell_band" icon_state = "skrell_band"
item_state = "skrell_band" item_state = "skrell_band"
drop_sound = 'sound/items/drop/accessory.ogg' drop_sound = 'sound/items/drop/accessory.ogg'
@@ -152,7 +152,7 @@
/obj/item/clothing/ears/skrell/cloth /obj/item/clothing/ears/skrell/cloth
name = "headtail cloth" name = "headtail cloth"
desc = "A cloth shawl worn by skrell draped around their head tails." desc = "A cloth shawl worn by skrell draped around their head tails."
icon = 'icons/obj/contained_items/skrell/headtail_cloth.dmi' icon = 'icons/obj/item/clothing/ears/skrell/headtail_cloth.dmi'
icon_state = "skrell_cloth" icon_state = "skrell_cloth"
item_state = "skrell_cloth" item_state = "skrell_cloth"
@@ -163,7 +163,7 @@
/obj/item/clothing/ears/skrell/goop /obj/item/clothing/ears/skrell/goop
name = "glowing algae" name = "glowing algae"
desc = "A mixture of glowing algae applied by skrell on their head tails." desc = "A mixture of glowing algae applied by skrell on their head tails."
icon = 'icons/obj/contained_items/skrell/algae.dmi' icon = 'icons/obj/item/clothing/ears/skrell/algae.dmi'
icon_state = "skrell_dots" icon_state = "skrell_dots"
item_state = "skrell_dots" item_state = "skrell_dots"
@@ -195,7 +195,7 @@
/obj/item/clothing/ears/skrell/scrunchy /obj/item/clothing/ears/skrell/scrunchy
name = "skrell tentacle tie" name = "skrell tentacle tie"
desc = "A self-powered hard-light 'scrunchy' used to comfortably tie back the tentacles." desc = "A self-powered hard-light 'scrunchy' used to comfortably tie back the tentacles."
icon = 'icons/obj/contained_items/skrell/scrunchies.dmi' icon = 'icons/obj/item/clothing/ears/skrell/scrunchies.dmi'
icon_state = "skrellhairtie" icon_state = "skrellhairtie"
item_state = "scrunchy_seaweed" item_state = "scrunchy_seaweed"
@@ -211,7 +211,7 @@
/obj/item/clothing/ears/skrell/workcap /obj/item/clothing/ears/skrell/workcap
name = "Worker's Cap" name = "Worker's Cap"
desc = "A simple clothing item used by Skrell to cover their headtails. It comes with a main sleeve for the middle headtail, with smaller sleeves for the outer headtails to help keep it in place." desc = "A simple clothing item used by Skrell to cover their headtails. It comes with a main sleeve for the middle headtail, with smaller sleeves for the outer headtails to help keep it in place."
icon = 'icons/obj/contained_items/skrell/nralakk_caps.dmi' icon = 'icons/obj/item/clothing/ears/skrell/nralakk_caps.dmi'
item_state = "skrell_cap" item_state = "skrell_cap"
icon_state = "skrell_cap_item" icon_state = "skrell_cap_item"
@@ -223,7 +223,7 @@
/obj/item/clothing/ears/skrell/tailband /obj/item/clothing/ears/skrell/tailband
name = "ox tailband" name = "ox tailband"
desc = "A band meant to be worn on a Skrell's main headtail. This one has the ox symbol on it." desc = "A band meant to be worn on a Skrell's main headtail. This one has the ox symbol on it."
icon = 'icons/obj/contained_items/skrell/tailband.dmi' icon = 'icons/obj/item/clothing/ears/skrell/tailband.dmi'
item_state = "ox" item_state = "ox"
icon_state = "tailband" icon_state = "tailband"

View File

@@ -1,7 +1,7 @@
/obj/item/clothing/under/rank/scc2 /obj/item/clothing/under/rank/scc2
name = "\improper SCC uniform" name = "\improper SCC uniform"
desc = "A standardized uniform used by SCC personnel." desc = "A standardized uniform used by SCC personnel."
icon = 'icons/obj/contained_items/scc.dmi' icon = 'icons/obj/item/clothing/department_uniforms/scc.dmi'
icon_state = "scc_liaison" icon_state = "scc_liaison"
item_state = "scc_liaison" item_state = "scc_liaison"
contained_sprite = TRUE contained_sprite = TRUE
@@ -9,7 +9,7 @@
/obj/item/clothing/suit/storage/toggle/armor/vest/scc /obj/item/clothing/suit/storage/toggle/armor/vest/scc
name = "\improper SCC vest" name = "\improper SCC vest"
desc = "A stylish vest worn by SCC personnel." desc = "A stylish vest worn by SCC personnel."
icon = 'icons/obj/contained_items/scc.dmi' icon = 'icons/obj/item/clothing/department_uniforms/scc.dmi'
icon_state = "scc_liaison_vest" icon_state = "scc_liaison_vest"
item_state = "scc_liaison_vest" item_state = "scc_liaison_vest"
contained_sprite = TRUE contained_sprite = TRUE
@@ -38,7 +38,7 @@
/obj/item/clothing/accessory/tie/corporate/scc /obj/item/clothing/accessory/tie/corporate/scc
name = "\improper SCC tie" name = "\improper SCC tie"
desc = "A sleek corporate tie, worn by SCC employees." desc = "A sleek corporate tie, worn by SCC employees."
icon = 'icons/obj/contained_items/scc.dmi' icon = 'icons/obj/item/clothing/department_uniforms/scc.dmi'
icon_state = "scc_tie" icon_state = "scc_tie"
item_state = "scc_tie" item_state = "scc_tie"
contained_sprite = TRUE contained_sprite = TRUE
@@ -47,7 +47,7 @@
name = "\improper SCC beret" name = "\improper SCC beret"
desc = "A corporate beret in the colours of the Stellar Corporate Conglomerate." desc = "A corporate beret in the colours of the Stellar Corporate Conglomerate."
desc_extended = "The Stellar Corporate Conglomerate, also known as the Chainlink, is a joint alliance between the NanoTrasen, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals, and Zavodskoi Interstellar corporations to exercise an undisputed economic dominance over the Orion Spur." desc_extended = "The Stellar Corporate Conglomerate, also known as the Chainlink, is a joint alliance between the NanoTrasen, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals, and Zavodskoi Interstellar corporations to exercise an undisputed economic dominance over the Orion Spur."
icon = 'icons/obj/contained_items/scc.dmi' icon = 'icons/obj/item/clothing/department_uniforms/scc.dmi'
icon_state = "scc_beret" icon_state = "scc_beret"
item_state = "scc_beret" item_state = "scc_beret"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -66,13 +66,13 @@
item_state = "bandana_hydro" item_state = "bandana_hydro"
/obj/item/clothing/head/bandana/hydro/nt /obj/item/clothing/head/bandana/hydro/nt
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_gardener_headband" icon_state = "nt_gardener_headband"
item_state = "nt_gardener_headband" item_state = "nt_gardener_headband"
/obj/item/clothing/head/bandana/hydro/idris /obj/item/clothing/head/bandana/hydro/idris
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "idris_gardener_headband" icon_state = "idris_gardener_headband"
item_state = "idris_gardener_headband" item_state = "idris_gardener_headband"

View File

@@ -6,7 +6,7 @@
/obj/item/clothing/head/hazmat /obj/item/clothing/head/hazmat
name = "hazmat hood" name = "hazmat hood"
desc = "A hood that protects against biological hazards." desc = "A hood that protects against biological hazards."
icon = 'icons/contained_items/clothing/headwear/hazmat.dmi' icon = 'icons/obj/item/clothing/head/hazmat.dmi'
icon_state = "hazmat" icon_state = "hazmat"
item_state = "hazmat" item_state = "hazmat"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -6,13 +6,13 @@
item_state = "chefhat" item_state = "chefhat"
/obj/item/clothing/head/chefhat/nt /obj/item/clothing/head/chefhat/nt
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_chef_hat" icon_state = "nt_chef_hat"
item_state = "nt_chef_hat" item_state = "nt_chef_hat"
/obj/item/clothing/head/chefhat/idris /obj/item/clothing/head/chefhat/idris
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "idris_chef_hat" icon_state = "idris_chef_hat"
item_state = "idris_chef_hat" item_state = "idris_chef_hat"
@@ -41,7 +41,7 @@
/obj/item/clothing/head/caphat/xo /obj/item/clothing/head/caphat/xo
name = "executive officer cap" name = "executive officer cap"
desc = "A stylish cap issued to SCC executive officers." desc = "A stylish cap issued to SCC executive officers."
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "executive_officer_cap" icon_state = "executive_officer_cap"
item_state = "executive_officer_cap" item_state = "executive_officer_cap"
@@ -49,7 +49,7 @@
/obj/item/clothing/head/caphat/bridge_crew /obj/item/clothing/head/caphat/bridge_crew
name = "bridge crew cap" name = "bridge crew cap"
desc = "A stylish cap issued to the bridge crew of SCC vessels." desc = "A stylish cap issued to the bridge crew of SCC vessels."
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "bridge_crew_cap" icon_state = "bridge_crew_cap"
item_state = "bridge_crew_cap" item_state = "bridge_crew_cap"
@@ -58,8 +58,6 @@
name = "bridge crew cap" name = "bridge crew cap"
desc = "A more formal hat in a Colettish style, authorized for the bridge crew of SCC vessels." desc = "A more formal hat in a Colettish style, authorized for the bridge crew of SCC vessels."
desc_extended = "Designed to allow the wearer to wear both a peaked cap and a radio headset, Colettish 'crusher' caps are prized throughout the Alliance and Republic for their comfort." desc_extended = "Designed to allow the wearer to wear both a peaked cap and a radio headset, Colettish 'crusher' caps are prized throughout the Alliance and Republic for their comfort."
icon = 'icons/contained_items/clothing/hats/bridge_crew_cap_alt.dmi'
contained_sprite = TRUE
icon_state = "bridge_crew_cap_alt" icon_state = "bridge_crew_cap_alt"
item_state = "bridge_crew_cap_alt" item_state = "bridge_crew_cap_alt"
@@ -83,7 +81,7 @@
name = "otolaryngologist's mirror" name = "otolaryngologist's mirror"
desc = "Turn your head and cough." desc = "Turn your head and cough."
desc_extended = "That's an Ear, Nose and/or Throat surgeon to you, mister." desc_extended = "That's an Ear, Nose and/or Throat surgeon to you, mister."
icon = 'icons/obj/contained_items/department_uniforms/medical.dmi' icon = 'icons/obj/item/clothing/department_uniforms/medical.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "headmirror" icon_state = "headmirror"
item_state = "headmirror" item_state = "headmirror"
@@ -91,7 +89,7 @@
/obj/item/clothing/head/surgery /obj/item/clothing/head/surgery
name = "surgical cap" name = "surgical cap"
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs." desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
icon = 'icons/obj/contained_items/department_uniforms/medical.dmi' icon = 'icons/obj/item/clothing/department_uniforms/medical.dmi'
icon_state = "surgcap_nt" icon_state = "surgcap_nt"
item_state = "surgcap_nt" item_state = "surgcap_nt"
contained_sprite = TRUE contained_sprite = TRUE
@@ -144,7 +142,7 @@
/obj/item/clothing/head/warden /obj/item/clothing/head/warden
name = "warden hat" name = "warden hat"
desc = "A warden hat. For showing who is in charge of the brig." desc = "A warden hat. For showing who is in charge of the brig."
icon = 'icons/obj/contained_items/department_uniforms/security.dmi' icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
icon_state = "nt_warden_hat" icon_state = "nt_warden_hat"
item_state = "nt_warden_hat" item_state = "nt_warden_hat"
flags_inv = HIDEEARS flags_inv = HIDEEARS
@@ -169,7 +167,7 @@
/obj/item/clothing/head/hos /obj/item/clothing/head/hos
name = "head of security hat" name = "head of security hat"
desc = "The navy blue parade hat of the Head of Security. For showing the officers who's in charge." desc = "The navy blue parade hat of the Head of Security. For showing the officers who's in charge."
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "hos_hat" icon_state = "hos_hat"
item_state = "hos_hat" item_state = "hos_hat"
flags_inv = HIDEEARS flags_inv = HIDEEARS
@@ -184,7 +182,7 @@
Worker's rights tentatively grace your grey matter before you return to your job. \ Worker's rights tentatively grace your grey matter before you return to your job. \
Hey, at least it isn't as physically demanding. \ Hey, at least it isn't as physically demanding. \
You should probably stop singing sixteen-tons when wearing this hat, though." You should probably stop singing sixteen-tons when wearing this hat, though."
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_bartender_flatcap" icon_state = "nt_bartender_flatcap"
item_state = "nt_bartender_flatcap" item_state = "nt_bartender_flatcap"

View File

@@ -82,7 +82,7 @@
/obj/item/clothing/head/pin/ribbon /obj/item/clothing/head/pin/ribbon
name = "hair ribbon parent item" name = "hair ribbon parent item"
desc = DESC_PARENT desc = DESC_PARENT
icon = 'icons/contained_items/clothing/accessories/hair_ribbons.dmi' icon = 'icons/obj/item/clothing/accessory/hair_ribbons.dmi'
contained_sprite = TRUE contained_sprite = TRUE
/obj/item/clothing/head/pin/ribbon/head /obj/item/clothing/head/pin/ribbon/head
@@ -182,7 +182,7 @@
/obj/item/clothing/head/flatcap /obj/item/clothing/head/flatcap
name = "flat cap" name = "flat cap"
desc = "A working man's hat." desc = "A working man's hat."
icon = 'icons/contained_items/clothing/headwear/flat_cap.dmi' icon = 'icons/obj/item/clothing/head/flat_cap.dmi'
icon_state = "flat_cap" icon_state = "flat_cap"
item_state = "flat_cap" item_state = "flat_cap"
contained_sprite = TRUE contained_sprite = TRUE
@@ -226,7 +226,7 @@
/obj/item/clothing/head/feathertrilby /obj/item/clothing/head/feathertrilby
name = "feather trilby" name = "feather trilby"
icon = 'icons/contained_items/clothing/headwear/feather_trilby.dmi' icon = 'icons/obj/item/clothing/head/feather_trilby.dmi'
icon_state = "feather_trilby" icon_state = "feather_trilby"
item_state = "feather_trilby" item_state = "feather_trilby"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -1,7 +1,7 @@
/obj/item/clothing/head/skrell /obj/item/clothing/head/skrell
name = "skrell mantle" name = "skrell mantle"
desc = "A mantle used to cover the headtails of a Skrell." desc = "A mantle used to cover the headtails of a Skrell."
icon = 'icons/obj/contained_items/skrell/dreamer_mantle.dmi' icon = 'icons/obj/item/clothing/head/skrell/dreamer_mantle.dmi'
item_state = "dreamer_mantle" item_state = "dreamer_mantle"
icon_state = "dreamer_mantle" icon_state = "dreamer_mantle"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -35,7 +35,7 @@
/obj/item/clothing/mask/breath/skrell /obj/item/clothing/mask/breath/skrell
name = "skrellian gill cover" name = "skrellian gill cover"
desc = "A comfy technological piece used typically by those suffering from gill-related disorders. It goes around the neck and shoulders with a small water tank on the back, featuring a hookup for oxytanks to keep the water oxygenated." desc = "A comfy technological piece used typically by those suffering from gill-related disorders. It goes around the neck and shoulders with a small water tank on the back, featuring a hookup for oxytanks to keep the water oxygenated."
icon = 'icons/obj/contained_items/skrell/gillcover.dmi' icon = 'icons/obj/item/clothing/mask/breath/skrell/gillcover.dmi'
icon_state = "gillcover" icon_state = "gillcover"
item_state = "gillcover" item_state = "gillcover"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -1,7 +1,7 @@
/obj/item/clothing/mask/skrell /obj/item/clothing/mask/skrell
name = "pinhole mask" name = "pinhole mask"
desc = "Masks used within the Srom to hide the face, whether for cultural or personal reasons." desc = "Masks used within the Srom to hide the face, whether for cultural or personal reasons."
icon = 'icons/obj/contained_items/skrell/srom_masks.dmi' icon = 'icons/obj/item/clothing/mask/skrell/srom_masks.dmi'
icon_state = "pinhole" icon_state = "pinhole"
item_state = "pinhole" item_state = "pinhole"
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL

View File

@@ -9,7 +9,7 @@
) )
/obj/item/clothing/head/caphat/scc /obj/item/clothing/head/caphat/scc
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "caphat" icon_state = "caphat"
item_state = "caphat" item_state = "caphat"
contained_sprite = TRUE contained_sprite = TRUE
@@ -225,7 +225,7 @@
/obj/item/clothing/under/scc_captain /obj/item/clothing/under/scc_captain
name = "captain's jumpsuit" name = "captain's jumpsuit"
desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"." desc = "It's a blue jumpsuit with some gold markings denoting the rank of \"Captain\"."
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "captain" icon_state = "captain"
item_state = "captain" item_state = "captain"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -5,7 +5,7 @@
/obj/item/clothing/head/helmet/space /obj/item/clothing/head/helmet/space
name = "softsuit helmet" name = "softsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment." desc = "A special helmet designed for work in a hazardous, low-pressure environment."
icon = 'icons/obj/contained_items/softsuits/softsuit.dmi' icon = 'icons/obj/item/clothing/softsuits/softsuit.dmi'
icon_state = "softsuit_helmet" icon_state = "softsuit_helmet"
item_state = "softsuit_helmet" item_state = "softsuit_helmet"
contained_sprite = TRUE contained_sprite = TRUE
@@ -35,7 +35,7 @@
/obj/item/clothing/suit/space /obj/item/clothing/suit/space
name = "softsuit" name = "softsuit"
desc = "A suit that protects against low pressure environments." desc = "A suit that protects against low pressure environments."
icon = 'icons/obj/contained_items/softsuits/softsuit.dmi' icon = 'icons/obj/item/clothing/softsuits/softsuit.dmi'
icon_state = "softsuit" icon_state = "softsuit"
item_state = "softsuit" item_state = "softsuit"
contained_sprite = TRUE contained_sprite = TRUE
@@ -90,7 +90,7 @@
/obj/item/clothing/head/helmet/space/emergency /obj/item/clothing/head/helmet/space/emergency
name = "emergency softsuit helmet" name = "emergency softsuit helmet"
desc = "A simple helmet with a built in light. Smells like mothballs." desc = "A simple helmet with a built in light. Smells like mothballs."
icon = 'icons/obj/contained_items/softsuits/softsuit_emergency.dmi' icon = 'icons/obj/item/clothing/softsuits/softsuit_emergency.dmi'
icon_state = "softsuit_emergency_helmet" icon_state = "softsuit_emergency_helmet"
item_state = "softsuit_emergency_helmet" item_state = "softsuit_emergency_helmet"
contained_sprite = TRUE contained_sprite = TRUE
@@ -104,7 +104,7 @@
/obj/item/clothing/suit/space/emergency /obj/item/clothing/suit/space/emergency
name = "emergency softsuit" name = "emergency softsuit"
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate. It looks pretty fragile." desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate. It looks pretty fragile."
icon = 'icons/obj/contained_items/softsuits/softsuit_emergency.dmi' icon = 'icons/obj/item/clothing/softsuits/softsuit_emergency.dmi'
icon_state = "softsuit_emergency" icon_state = "softsuit_emergency"
item_state = "softsuit_emergency" item_state = "softsuit_emergency"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -706,7 +706,7 @@
desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\ desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \ is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \
Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them." Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi' icon = 'icons/obj/item/clothing/voidsuits/himeotaj.dmi'
icon_state = "rig0-himeotaj" icon_state = "rig0-himeotaj"
item_state = "rig0-himeotaj" item_state = "rig0-himeotaj"
item_state_slots = list( item_state_slots = list(
@@ -723,7 +723,7 @@
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \ Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \ enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \
Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them." Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi' icon = 'icons/obj/item/clothing/voidsuits/himeotaj.dmi'
item_state = "rig-himeotaj" item_state = "rig-himeotaj"
icon_state = "rig-himeotaj" icon_state = "rig-himeotaj"
item_state_slots = list( item_state_slots = list(
@@ -739,7 +739,7 @@
desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \ desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \ is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \
Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them." Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi' icon = 'icons/obj/item/clothing/voidsuits/himeotaj.dmi'
icon_state = "rig0-himeotaj-engineering" icon_state = "rig0-himeotaj-engineering"
item_state = "rig0-himeotaj-engineering" item_state = "rig0-himeotaj-engineering"
item_state_slots = list( item_state_slots = list(
@@ -757,7 +757,7 @@
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \ Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \ enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \
Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them." Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi' icon = 'icons/obj/item/clothing/voidsuits/himeotaj.dmi'
item_state = "rig-himeotaj-engineering" item_state = "rig-himeotaj-engineering"
icon_state = "rig-himeotaj-engineering" icon_state = "rig-himeotaj-engineering"
item_state_slots = list( item_state_slots = list(
@@ -773,7 +773,7 @@
desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \ desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \ is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \
Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them." Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi' icon = 'icons/obj/item/clothing/voidsuits/himeotaj.dmi'
icon_state = "rig0-himeotaj-engineering" icon_state = "rig0-himeotaj-engineering"
item_state = "rig0-himeotaj-engineering" item_state = "rig0-himeotaj-engineering"
item_state_slots = list( item_state_slots = list(
@@ -791,7 +791,7 @@
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \ Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \ enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \
Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them." Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi' icon = 'icons/obj/item/clothing/voidsuits/himeotaj.dmi'
item_state = "rig-himeotaj-engineering" item_state = "rig-himeotaj-engineering"
icon_state = "rig-himeotaj-engineering" icon_state = "rig-himeotaj-engineering"
item_state_slots = list( item_state_slots = list(
@@ -804,7 +804,7 @@
/obj/item/clothing/head/helmet/space/void/sol/srf /obj/item/clothing/head/helmet/space/void/sol/srf
name = "solarian restoration front voidsuit helmet" name = "solarian restoration front voidsuit helmet"
desc = "An uparmored variant of the gargoyle voidsuit helmet, with a solid visor and redundant comms antenna. Intended for urban combat operations." desc = "An uparmored variant of the gargoyle voidsuit helmet, with a solid visor and redundant comms antenna. Intended for urban combat operations."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "srf_helmet" icon_state = "srf_helmet"
item_state = "srf_helmet" item_state = "srf_helmet"
contained_sprite = TRUE contained_sprite = TRUE
@@ -813,7 +813,7 @@
name = "solarian restoration front voidsuit" name = "solarian restoration front voidsuit"
desc = "A variant of the Solarian Armed Forces Type-4 \"Gargoyle\" voidsuit, the Type-5 \"Cyclops\" is the urban combat version of the Gargoyle. While practical testing showed it was a marginal improvement over the Type-4 at best, the SRF have taken to using this modification \ desc = "A variant of the Solarian Armed Forces Type-4 \"Gargoyle\" voidsuit, the Type-5 \"Cyclops\" is the urban combat version of the Gargoyle. While practical testing showed it was a marginal improvement over the Type-4 at best, the SRF have taken to using this modification \
both on account of its intimidating design and in an effort to distinguish its forces from others using the Type-4, warlord or not. This one has the SRF's flag on the breastplate." both on account of its intimidating design and in an effort to distinguish its forces from others using the Type-4, warlord or not. This one has the SRF's flag on the breastplate."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "srf_suit" icon_state = "srf_suit"
item_state = "srf_suit" item_state = "srf_suit"
contained_sprite = TRUE contained_sprite = TRUE
@@ -821,7 +821,7 @@
/obj/item/clothing/head/helmet/space/void/sol/league /obj/item/clothing/head/helmet/space/void/sol/league
name = "anti-corporate league voidsuit helmet" name = "anti-corporate league voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the League of Independent Corporate-Free Systems to match the colors of the Xanusian \"Vulture\" voidsuit, and also features a modified comms antenna." desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the League of Independent Corporate-Free Systems to match the colors of the Xanusian \"Vulture\" voidsuit, and also features a modified comms antenna."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "league_helmet" icon_state = "league_helmet"
item_state = "league_helmet" item_state = "league_helmet"
contained_sprite = TRUE contained_sprite = TRUE
@@ -830,7 +830,7 @@
name = "anti-corporate league voidsuit" name = "anti-corporate league voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been modified by the forces of the League of Independent Corporate-Free Systems to match the colors of the Xanusian \ desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been modified by the forces of the League of Independent Corporate-Free Systems to match the colors of the Xanusian \
\"Vulture\" voidsuit, to make it more easily identified by friendly Coalition forces." \"Vulture\" voidsuit, to make it more easily identified by friendly Coalition forces."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "league_suit" icon_state = "league_suit"
item_state = "league_suit" item_state = "league_suit"
contained_sprite = TRUE contained_sprite = TRUE
@@ -838,7 +838,7 @@
/obj/item/clothing/head/helmet/space/void/sol/fsf /obj/item/clothing/head/helmet/space/void/sol/fsf
name = "free solarian fleets voidsuit helmet" name = "free solarian fleets voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Free Solarian Fleets to make it more easily identifiable from other forces using the Type-4, warlord or not." desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Free Solarian Fleets to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "fsf_helmet" icon_state = "fsf_helmet"
item_state = "fsf_helmet" item_state = "fsf_helmet"
contained_sprite = TRUE contained_sprite = TRUE
@@ -847,7 +847,7 @@
name = "free solarian fleets voidsuit" name = "free solarian fleets voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the forces of the Free Solarian Fleets to make it more easily identifiable \ desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the forces of the Free Solarian Fleets to make it more easily identifiable \
from other forces using the Type-4, warlord or not." from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "fsf_suit" icon_state = "fsf_suit"
item_state = "fsf_suit" item_state = "fsf_suit"
contained_sprite = TRUE contained_sprite = TRUE
@@ -855,7 +855,7 @@
/obj/item/clothing/head/helmet/space/void/sol/ssmd /obj/item/clothing/head/helmet/space/void/sol/ssmd
name = "military district voidsuit helmet" name = "military district voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Southern Solarian Military District to make it more easily identifiable from other forces using the Type-4, warlord or not." desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Southern Solarian Military District to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "ssmd_helmet" icon_state = "ssmd_helmet"
item_state = "ssmd_helmet" item_state = "ssmd_helmet"
contained_sprite = TRUE contained_sprite = TRUE
@@ -864,7 +864,7 @@
name = "military district voidsuit" name = "military district voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the forces of the Southern Solarian Military District to make it more easily identifiable \ desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the forces of the Southern Solarian Military District to make it more easily identifiable \
from other forces using the Type-4, warlord or not." from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "ssmd_suit" icon_state = "ssmd_suit"
item_state = "ssmd_suit" item_state = "ssmd_suit"
contained_sprite = TRUE contained_sprite = TRUE
@@ -872,7 +872,7 @@
/obj/item/clothing/head/helmet/space/void/sol/spg /obj/item/clothing/head/helmet/space/void/sol/spg
name = "provisional government voidsuit helmet" name = "provisional government voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Solarian Provisional Government to make it more easily identifiable from other forces using the Type-4, warlord or not." desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Solarian Provisional Government to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "spg_helmet" icon_state = "spg_helmet"
item_state = "spg_helmet" item_state = "spg_helmet"
contained_sprite = TRUE contained_sprite = TRUE
@@ -881,7 +881,7 @@
name = "provisional government voidsuit" name = "provisional government voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the forces of the Solarian Provisional Government to make it more easily identifiable \ desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the forces of the Solarian Provisional Government to make it more easily identifiable \
from other forces using the Type-4, warlord or not." from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "spg_suit" icon_state = "spg_suit"
item_state = "spg_suit" item_state = "spg_suit"
contained_sprite = TRUE contained_sprite = TRUE
@@ -889,7 +889,7 @@
/obj/item/clothing/head/helmet/space/void/sol/mrsp /obj/item/clothing/head/helmet/space/void/sol/mrsp
name = "shield pact voidsuit helmet" name = "shield pact voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Middle Ring Shield Pact to make it more easily identifiable from other forces using the Type-4, warlord or not." desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Middle Ring Shield Pact to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "mrsp_helmet" icon_state = "mrsp_helmet"
item_state = "mrsp_helmet" item_state = "mrsp_helmet"
contained_sprite = TRUE contained_sprite = TRUE
@@ -898,7 +898,7 @@
name = "shield pact voidsuit" name = "shield pact voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the scant forces of the Middle Ring Shield Pact to make it more easily identifiable \ desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the scant forces of the Middle Ring Shield Pact to make it more easily identifiable \
from other forces using the Type-4, warlord or not." from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "mrsp_suit" icon_state = "mrsp_suit"
item_state = "mrsp_suit" item_state = "mrsp_suit"
contained_sprite = TRUE contained_sprite = TRUE
@@ -906,7 +906,7 @@
/obj/item/clothing/head/helmet/space/void/sol/sfa /obj/item/clothing/head/helmet/space/void/sol/sfa
name = "southern fleet administration voidsuit helmet" name = "southern fleet administration voidsuit helmet"
desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Southern Fleet Administration to make it more easily identifiable from other forces using the Type-4, warlord or not." desc = "A sleek and waspish composite-armored voidsuit helmet, issued to the personnel of the Sol Alliance's military. This one has been modified by the forces of the Southern Fleet Administration to make it more easily identifiable from other forces using the Type-4, warlord or not."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "sfa_helmet" icon_state = "sfa_helmet"
item_state = "sfa_helmet" item_state = "sfa_helmet"
contained_sprite = TRUE contained_sprite = TRUE
@@ -915,7 +915,7 @@
name = "southern fleet administration voidsuit" name = "southern fleet administration voidsuit"
desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the scant forces of the Southern Fleet Administration to make it more easily identifiable \ desc = "A midweight Zavodskoi-manufactured voidsuit designed for the Solarian Armed Forces, the Type-4 \"Gargoyle\" is the primary armored voidsuit in use by the Alliance military. This one has been repainted by the scant forces of the Southern Fleet Administration to make it more easily identifiable \
from other forces using the Type-4, warlord or not. Due to poor maintenance, the highlights appear to have gone out." from other forces using the Type-4, warlord or not. Due to poor maintenance, the highlights appear to have gone out."
icon = 'icons/obj/contained_items/voidsuits/warlordsuit.dmi' icon = 'icons/obj/item/clothing/voidsuits/warlordsuit.dmi'
icon_state = "sfa_suit" icon_state = "sfa_suit"
item_state = "sfa_suit" item_state = "sfa_suit"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -364,7 +364,7 @@
/obj/item/clothing/suit/storage/hazardvest/security /obj/item/clothing/suit/storage/hazardvest/security
name = "cadet hazard vest" name = "cadet hazard vest"
desc = "A sturdy high-visibility vest intended for training security personnel." desc = "A sturdy high-visibility vest intended for training security personnel."
icon = 'icons/obj/contained_items/department_uniforms/security.dmi' icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
icon_state = "hazard_cadet" icon_state = "hazard_cadet"
item_state = "hazard_cadet" item_state = "hazard_cadet"
allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/device/flashlight) allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/device/flashlight)

View File

@@ -6,7 +6,7 @@
/obj/item/clothing/suit/hazmat /obj/item/clothing/suit/hazmat
name = "hazmat suit" name = "hazmat suit"
desc = "A suit that protects against biological hazards." desc = "A suit that protects against biological hazards."
icon = 'icons/contained_items/clothing/bottomwear/hazmat.dmi' icon = 'icons/obj/item/clothing/suit/hazmat.dmi'
icon_state = "hazmat" icon_state = "hazmat"
item_state = "hazmat" item_state = "hazmat"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -80,13 +80,13 @@ obj/item/clothing/suit/apron/overalls/blue
allowed = list (/obj/item/material/knife) allowed = list (/obj/item/material/knife)
/obj/item/clothing/suit/chef/nt /obj/item/clothing/suit/chef/nt
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_chef_jacket" icon_state = "nt_chef_jacket"
item_state = "nt_chef_jacket" item_state = "nt_chef_jacket"
/obj/item/clothing/suit/chef/idris /obj/item/clothing/suit/chef/idris
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "idris_chef_jacket" icon_state = "idris_chef_jacket"
item_state = "idris_chef_jacket" item_state = "idris_chef_jacket"
@@ -104,7 +104,7 @@ obj/item/clothing/suit/apron/overalls/blue
//Security //Security
/obj/item/clothing/suit/storage/security /obj/item/clothing/suit/storage/security
name = "security jacket parent item" name = "security jacket parent item"
icon = 'icons/obj/contained_items/department_uniforms/security.dmi' icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
contained_sprite = TRUE contained_sprite = TRUE
blood_overlay_type = "coat" blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO | LOWER_TORSO | ARMS body_parts_covered = UPPER_TORSO | LOWER_TORSO | ARMS
@@ -174,7 +174,7 @@ obj/item/clothing/suit/apron/overalls/blue
name = "warden coat" name = "warden coat"
desc = "A thick, rugged overcoat, with corporate livery emblazoned on it." desc = "A thick, rugged overcoat, with corporate livery emblazoned on it."
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
icon = 'icons/obj/contained_items/department_uniforms/security.dmi' icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
icon_state = "nt_warden_coat" icon_state = "nt_warden_coat"
item_state = "nt_warden_coat" item_state = "nt_warden_coat"
opened = TRUE opened = TRUE
@@ -223,7 +223,7 @@ obj/item/clothing/suit/apron/overalls/blue
/obj/item/clothing/suit/storage/liaison /obj/item/clothing/suit/storage/liaison
name = "liaison vest" name = "liaison vest"
desc = "A smooth suit vest. Freshly drycleaned, ready for a day of firm handshakes and dynamic synergy paradigm shifts." desc = "A smooth suit vest. Freshly drycleaned, ready for a day of firm handshakes and dynamic synergy paradigm shifts."
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
icon_state = "nt_liaison_vest" icon_state = "nt_liaison_vest"
item_state = "nt_liaison_vest" item_state = "nt_liaison_vest"
blood_overlay_type = "coat" blood_overlay_type = "coat"
@@ -285,7 +285,7 @@ obj/item/clothing/suit/apron/overalls/blue
/obj/item/clothing/suit/storage/toggle/fr_jacket /obj/item/clothing/suit/storage/toggle/fr_jacket
name = "first responder jacket" name = "first responder jacket"
desc = "A high-visibility jacket worn by medical first responders." desc = "A high-visibility jacket worn by medical first responders."
icon = 'icons/obj/contained_items/department_uniforms/medical.dmi' icon = 'icons/obj/item/clothing/department_uniforms/medical.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_emt_jacket" icon_state = "nt_emt_jacket"
item_state = "nt_emt_jacket" item_state = "nt_emt_jacket"
@@ -332,7 +332,7 @@ obj/item/clothing/suit/apron/overalls/blue
/obj/item/clothing/suit/storage/bartender /obj/item/clothing/suit/storage/bartender
name = "bartender jacket" name = "bartender jacket"
desc = "A fancy jacket worn by corporate bartenders." desc = "A fancy jacket worn by corporate bartenders."
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
icon_state = "nt_bartender_jacket" icon_state = "nt_bartender_jacket"
item_state = "nt_bartender_jacket" item_state = "nt_bartender_jacket"
contained_sprite = TRUE contained_sprite = TRUE
@@ -347,7 +347,7 @@ obj/item/clothing/suit/apron/overalls/blue
/obj/item/clothing/suit/storage/machinist /obj/item/clothing/suit/storage/machinist
name = "machinist jacket" name = "machinist jacket"
desc = "Functional, rugged durability. The perfect workwear for tinkering with muscle cars, robots and giant mechas." desc = "Functional, rugged durability. The perfect workwear for tinkering with muscle cars, robots and giant mechas."
icon = 'icons/obj/contained_items/department_uniforms/operations.dmi' icon = 'icons/obj/item/clothing/department_uniforms/operations.dmi'
icon_state = "machinist_jacket" icon_state = "machinist_jacket"
item_state = "machinist_jacket" item_state = "machinist_jacket"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -301,7 +301,7 @@
desc = "A more formal jacket for bridge staff. Designed in a typical Colettish style." desc = "A more formal jacket for bridge staff. Designed in a typical Colettish style."
desc_extended= "While not a true Colettish uniform the aiguillette and cuff tabs of this one are obviously based on the real thing. \ desc_extended= "While not a true Colettish uniform the aiguillette and cuff tabs of this one are obviously based on the real thing. \
An actual Civil Guard uniform, commonly known as a rayadillo, is generally of a darker blue and features the wearers ranks on the collar." An actual Civil Guard uniform, commonly known as a rayadillo, is generally of a darker blue and features the wearers ranks on the collar."
icon = 'icons/contained_items/clothing/topwear/bridge_crew_jacket_sancol.dmi' icon = 'icons/obj/item/clothing/suit/storage/toggle/bridge_crew_jacket_sancol.dmi'
icon_state = "bridge_crew_jacket_sancol" icon_state = "bridge_crew_jacket_sancol"
item_state = "bridge_crew_jacket_sancol" item_state = "bridge_crew_jacket_sancol"

View File

@@ -202,7 +202,7 @@
/obj/item/clothing/accessory/tie/ribbon /obj/item/clothing/accessory/tie/ribbon
name = "neck ribbon parent item" name = "neck ribbon parent item"
desc = DESC_PARENT desc = DESC_PARENT
icon = 'icons/contained_items/clothing/accessories/neck_ribbons.dmi' icon = 'icons/obj/item/clothing/accessory/neck_ribbons.dmi'
contained_sprite = TRUE contained_sprite = TRUE
/obj/item/clothing/accessory/tie/ribbon/neck /obj/item/clothing/accessory/tie/ribbon/neck
@@ -210,21 +210,18 @@
desc = "A ribbon for adorning the neck." desc = "A ribbon for adorning the neck."
icon_state = "ribbon" icon_state = "ribbon"
item_state = "ribbon" item_state = "ribbon"
contained_sprite = TRUE
/obj/item/clothing/accessory/tie/ribbon/bow /obj/item/clothing/accessory/tie/ribbon/bow
name = "neck bow" name = "neck bow"
desc = "A bow for adorning the neck." desc = "A bow for adorning the neck."
icon_state = "bow" icon_state = "bow"
item_state = "bow" item_state = "bow"
contained_sprite = TRUE
/obj/item/clothing/accessory/tie/ribbon/bow_tie /obj/item/clothing/accessory/tie/ribbon/bow_tie
name = "bow tie" name = "bow tie"
desc = "A bow tie." desc = "A bow tie. Snazzy!"
icon_state = "bow_tie" icon_state = "bow_tie"
item_state = "bow_tie" item_state = "bow_tie"
contained_sprite = TRUE
/obj/item/clothing/accessory/stethoscope /obj/item/clothing/accessory/stethoscope
name = "stethoscope" name = "stethoscope"
@@ -660,8 +657,7 @@
desc_extended = "A cloak given to senior level doctors and researchers for Zeng-Hu who has \ desc_extended = "A cloak given to senior level doctors and researchers for Zeng-Hu who has \
in the past been given the privilege of working within or in collaboration with the Nralakk Federation\ in the past been given the privilege of working within or in collaboration with the Nralakk Federation\
as a show of goodwill between the corporation and federation." as a show of goodwill between the corporation and federation."
icon = 'icons/obj/contained_items/accessories/ZH_cape.dmi' icon = 'icons/obj/item/clothing/accessory/zh_cape.dmi'
icon_override = 'icons/obj/contained_items/accessories/ZH_cape.dmi'
icon_state = "ZH_cape" icon_state = "ZH_cape"
item_state = "ZH_cape" item_state = "ZH_cape"
flippable = FALSE flippable = FALSE
@@ -897,7 +893,7 @@
/obj/item/clothing/accessory/tie/corporate /obj/item/clothing/accessory/tie/corporate
name = "corporate tie" name = "corporate tie"
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
icon_state = "nt_tie" icon_state = "nt_tie"
item_state = "nt_tie" item_state = "nt_tie"
contained_sprite = TRUE contained_sprite = TRUE
@@ -929,7 +925,7 @@
/obj/item/clothing/accessory/pin/corporate /obj/item/clothing/accessory/pin/corporate
name = "corporate badge" name = "corporate badge"
desc = "A shiny button which reads, <i>'NanoTrasen - The leader in all things Phoron!'</i>" desc = "A shiny button which reads, <i>'NanoTrasen - The leader in all things Phoron!'</i>"
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
icon_state = "nt_liaison_badge" icon_state = "nt_liaison_badge"
item_state = "nt_liaison_badge" item_state = "nt_liaison_badge"
drop_sound = 'sound/items/drop/ring.ogg' drop_sound = 'sound/items/drop/ring.ogg'
@@ -976,4 +972,3 @@
contained_sprite = TRUE contained_sprite = TRUE
icon_override = null icon_override = null
body_parts_covered = UPPER_TORSO body_parts_covered = UPPER_TORSO

View File

@@ -4,7 +4,9 @@
/obj/item/clothing/accessory/holster /obj/item/clothing/accessory/holster
name = "shoulder holster" name = "shoulder holster"
desc = "A handgun holster." desc = "A handgun holster."
icon = 'icons/obj/item/clothing/accessory/holster.dmi'
icon_state = "holster" icon_state = "holster"
contained_sprite = TRUE
slot = ACCESSORY_SLOT_UTILITY slot = ACCESSORY_SLOT_UTILITY
var/obj/item/holstered = null var/obj/item/holstered = null
var/sound_in = 'sound/weapons/holster/holsterin.ogg' var/sound_in = 'sound/weapons/holster/holsterin.ogg'
@@ -182,8 +184,6 @@
/obj/item/clothing/accessory/holster/utility /obj/item/clothing/accessory/holster/utility
name = "utility holster" name = "utility holster"
desc = "A utility holster." desc = "A utility holster."
icon = 'icons/contained_items/clothing/accessories/utility_holsters.dmi'
contained_sprite = TRUE
var/list/allowed_items = list() // A list of allowed items. var/list/allowed_items = list() // A list of allowed items.
@@ -212,13 +212,13 @@
/obj/item/clothing/accessory/holster/utility/custodial/armpit /obj/item/clothing/accessory/holster/utility/custodial/armpit
name = "brown custodial armpit holster" name = "brown custodial armpit holster"
desc = "A brown utility holster which can't hold actual firearms. This particular one is designed for custodial personnel." desc = "A brown utility holster which can't hold actual firearms. This particular one is designed for custodial personnel."
icon_state = "custodial_brown" icon_state = "holster_brown"
item_state = "custodial_brown" item_state = "holster_brown"
// Brown Custodial Hip Holster // Brown Custodial Hip Holster
/obj/item/clothing/accessory/holster/utility/custodial/hip /obj/item/clothing/accessory/holster/utility/custodial/hip
name = "brown custodial hip holster" name = "brown custodial hip holster"
desc = "A brown utility holster which can't hold actual firearms. This particular one is designed for custodial personnel." desc = "A brown utility holster which can't hold actual firearms. This particular one is designed for custodial personnel."
icon_state = "custodial_brown_hip" icon_state = "holster_brown_hip"
item_state = "custodial_brown_hip" item_state = "holster_brown_hip"
/********** Utility Holsters End **********/ /********** Utility Holsters End **********/

View File

@@ -7,7 +7,7 @@
name = "sweater" name = "sweater"
desc = "A warm, knit sweater." desc = "A warm, knit sweater."
desc_extended = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well." desc_extended = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well."
icon = 'icons/contained_items/clothing/topwear/sweaters.dmi' icon = 'icons/obj/item/clothing/accessory/sweaters.dmi'
icon_state = "sweater" icon_state = "sweater"
item_state = "sweater" item_state = "sweater"
contained_sprite = TRUE contained_sprite = TRUE
@@ -47,61 +47,54 @@
contained_sprite = TRUE contained_sprite = TRUE
// Argyle Sweater // Argyle Sweater
/obj/item/clothing/accessory/argyle_sweater /obj/item/clothing/accessory/sweater/argyle
name = "argyle sweater" name = "argyle sweater"
desc = "A warm, knit sweater with an argyle pattern." desc = "A warm, knit sweater with an argyle pattern."
icon = 'icons/contained_items/clothing/topwear/sweaters.dmi'
icon_state = "argyle_sweater" icon_state = "argyle_sweater"
item_state = "argyle_sweater" item_state = "argyle_sweater"
contained_sprite = TRUE
// Argyle Tubeneck Sweater // Argyle Tubeneck Sweater
/obj/item/clothing/accessory/argyle_sweater/tubeneck /obj/item/clothing/accessory/sweater/argyle/tubeneck
name = "argyle tubeneck sweater" name = "argyle tubeneck sweater"
desc = "A warm, knit argyle tubeneck sweater." desc = "A warm, knit argyle tubeneck sweater."
icon_state = "argyle_sweater_tubeneck" icon_state = "argyle_sweater_tubeneck"
item_state = "argyle_sweater_tubeneck" item_state = "argyle_sweater_tubeneck"
// Argyle Turtleneck Sweater // Argyle Turtleneck Sweater
/obj/item/clothing/accessory/argyle_sweater/turtleneck /obj/item/clothing/accessory/sweater/argyle/turtleneck
name = "argyle turtleneck sweater" name = "argyle turtleneck sweater"
desc = "A warm, knit argyle turtleneck sweater." desc = "A warm, knit argyle turtleneck sweater."
icon_state = "argyle_sweater_turtleneck" icon_state = "argyle_sweater_turtleneck"
item_state = "argyle_sweater_turtleneck" item_state = "argyle_sweater_turtleneck"
// Argyle Crewneck Sweater // Argyle Crewneck Sweater
/obj/item/clothing/accessory/argyle_sweater/crewneck /obj/item/clothing/accessory/sweater/argyle/crewneck
name = "argyle crewneck sweater" name = "argyle crewneck sweater"
desc = "A sewn crewneck sweater featuring a collarless neckline and an argyle pattern." desc = "A sewn crewneck sweater featuring a collarless neckline and an argyle pattern."
icon_state = "argyle_sweater_crewneck" icon_state = "argyle_sweater_crewneck"
item_state = "argyle_sweater_crewneck" item_state = "argyle_sweater_crewneck"
// Argyle V-neck Sweater // Argyle V-neck Sweater
/obj/item/clothing/accessory/argyle_sweater/v_neck /obj/item/clothing/accessory/sweater/argyle/v_neck
name = "argyle v-neck sweater" name = "argyle v-neck sweater"
desc = "A sewn v-neck sweater featuring a collarless neckline and an argyle pattern." desc = "A sewn v-neck sweater featuring a collarless neckline and an argyle pattern."
icon_state = "argyle_sweater_v_neck" icon_state = "argyle_sweater_v_neck"
item_state = "argyle_sweater_v_neck" item_state = "argyle_sweater_v_neck"
// Sweater Vest // Sweater Vest
/obj/item/clothing/accessory/sweater_vest /obj/item/clothing/accessory/sweater/vest
name = "sweater vest" name = "sweater vest"
desc = "A warm, knit sweater vest." desc = "A warm, knit sweater vest."
desc_extended = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well." desc_extended = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well."
icon = 'icons/contained_items/clothing/topwear/sweaters.dmi'
icon_state = "sweater_vest" icon_state = "sweater_vest"
item_state = "sweater_vest" item_state = "sweater_vest"
contained_sprite = TRUE
// Argyle Sweater Vest // Argyle Sweater Vest
/obj/item/clothing/accessory/argyle_sweater_vest /obj/item/clothing/accessory/sweater/argyle/vest
name = "argyle sweater vest" name = "argyle sweater vest"
desc = "A warm, knit sweater vest with an argyle pattern." desc = "A warm, knit sweater vest with an argyle pattern."
desc_extended = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well." desc_extended = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well."
icon = 'icons/contained_items/clothing/topwear/sweaters.dmi'
icon_state = "argyle_sweater_vest" icon_state = "argyle_sweater_vest"
item_state = "argyle_sweater_vest" item_state = "argyle_sweater_vest"
contained_sprite = TRUE
// //
// Shirts // Shirts
@@ -272,7 +265,7 @@
/obj/item/clothing/accessory/haltertop /obj/item/clothing/accessory/haltertop
name = "halter top" name = "halter top"
desc = "A sleeveless tank with straps tied behind the neck, commonly seen worn in Biesel." desc = "A sleeveless tank with straps tied behind the neck, commonly seen worn in Biesel."
icon = 'icons/contained_items/clothing/topwear/halter_top.dmi' icon = 'icons/obj/item/clothing/accessory/halter_top.dmi'
icon_state = "haltertop" icon_state = "haltertop"
item_state = "haltertop" item_state = "haltertop"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -3,8 +3,8 @@
name = "Ox cloak" name = "Ox cloak"
desc = "A plain cloak that denotes the wearer as being an Ox-class worker." desc = "A plain cloak that denotes the wearer as being an Ox-class worker."
desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society." desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society."
icon = 'icons/obj/contained_items/skrell/nralakk_cloaks.dmi' icon = 'icons/obj/item/clothing/accessory/poncho/nralakk_cloaks.dmi'
icon_override = 'icons/obj/contained_items/skrell/nralakk_cloaks.dmi' icon_override = 'icons/obj/item/clothing/accessory/poncho/nralakk_cloaks.dmi'
item_state = "ox_cloak" item_state = "ox_cloak"
icon_state = "cloak_item" icon_state = "cloak_item"
flippable = FALSE flippable = FALSE
@@ -32,7 +32,7 @@
/obj/item/clothing/accessory/poncho/skrell /obj/item/clothing/accessory/poncho/skrell
name = "white skrell poncho" name = "white skrell poncho"
desc = "This cover is a design of the Nralakk Federation. It is meant to keep moisture in and stop a Skrell's skin from baking in the hot sun. C'thur and Diona may also wear it as a fashion statement." desc = "This cover is a design of the Nralakk Federation. It is meant to keep moisture in and stop a Skrell's skin from baking in the hot sun. C'thur and Diona may also wear it as a fashion statement."
icon = 'icons/obj/contained_items/skrell/skrell_ponchos.dmi' icon = 'icons/obj/item/clothing/accessory/poncho/skrell_ponchos.dmi'
icon_state = "skr_poncho" icon_state = "skr_poncho"
item_state = "skr_poncho" item_state = "skr_poncho"
overlay_state = "skr_poncho" overlay_state = "skr_poncho"
@@ -62,8 +62,8 @@
name = "\improper Nralakk cape" name = "\improper Nralakk cape"
desc = "A cape that has the Nralakk flag on the back." desc = "A cape that has the Nralakk flag on the back."
desc_extended = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Nralakk Federation - specifically, the inner systems." desc_extended = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Nralakk Federation - specifically, the inner systems."
icon = 'icons/obj/contained_items/skrell/nationcapes.dmi' icon = 'icons/obj/item/clothing/accessory/poncho/nationcapes.dmi'
icon_override = 'icons/obj/contained_items/skrell/nationcapes.dmi' icon_override = 'icons/obj/item/clothing/accessory/poncho/nationcapes.dmi'
item_state = "jargcape" item_state = "jargcape"
icon_state = "jargcape" icon_state = "jargcape"
flippable = TRUE flippable = TRUE

View File

@@ -3,7 +3,7 @@
/obj/item/clothing/under/rank/bartender /obj/item/clothing/under/rank/bartender
name = "bartender's uniform" name = "bartender's uniform"
desc = "It looks like it could use some more flair." desc = "It looks like it could use some more flair."
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_bartender" icon_state = "nt_bartender"
item_state = "nt_bartender" item_state = "nt_bartender"
@@ -26,13 +26,13 @@
worn_state = "chef" worn_state = "chef"
/obj/item/clothing/under/rank/chef/nt /obj/item/clothing/under/rank/chef/nt
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_chef" icon_state = "nt_chef"
item_state = "nt_chef" item_state = "nt_chef"
/obj/item/clothing/under/rank/chef/idris /obj/item/clothing/under/rank/chef/idris
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "idris_chef" icon_state = "idris_chef"
item_state = "idris_chef" item_state = "idris_chef"
@@ -40,7 +40,7 @@
/obj/item/clothing/under/rank/hydroponics /obj/item/clothing/under/rank/hydroponics
desc = "It's a jumpsuit designed to protect against minor plant-related hazards." desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
name = "botanist's jumpsuit" name = "botanist's jumpsuit"
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
icon_state = "nt_gardener" icon_state = "nt_gardener"
item_state = "nt_gardener" item_state = "nt_gardener"
permeability_coefficient = 0.50 permeability_coefficient = 0.50
@@ -54,7 +54,7 @@
/obj/item/clothing/under/rank/liaison /obj/item/clothing/under/rank/liaison
name = "corporate liaison uniform" name = "corporate liaison uniform"
desc = "The plain, professional attire of a corporate liaison. The collar is <i>immaculately</i> starched." desc = "The plain, professional attire of a corporate liaison. The collar is <i>immaculately</i> starched."
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
icon_state = "nt_liaison" icon_state = "nt_liaison"
item_state = "nt_liaison" item_state = "nt_liaison"
contained_sprite = TRUE contained_sprite = TRUE
@@ -87,7 +87,7 @@
/obj/item/clothing/under/rank/janitor /obj/item/clothing/under/rank/janitor
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
name = "janitor's jumpsuit" name = "janitor's jumpsuit"
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
icon_state = "nt_janitor" icon_state = "nt_janitor"
item_state = "nt_janitor" item_state = "nt_janitor"
contained_sprite = TRUE contained_sprite = TRUE
@@ -130,7 +130,7 @@
/obj/item/clothing/under/librarian /obj/item/clothing/under/librarian
name = "sensible suit" name = "sensible suit"
desc = "It's very... sensible." desc = "It's very... sensible."
icon = 'icons/obj/contained_items/department_uniforms/service.dmi' icon = 'icons/obj/item/clothing/department_uniforms/service.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_librarian" icon_state = "nt_librarian"
item_state = "nt_librarian" item_state = "nt_librarian"
@@ -144,7 +144,7 @@
/obj/item/clothing/under/rank/miner /obj/item/clothing/under/rank/miner
desc = "It's a snappy miner's jumpsuit, complete with overalls and caked-on dirt." desc = "It's a snappy miner's jumpsuit, complete with overalls and caked-on dirt."
name = "miner's jumpsuit" name = "miner's jumpsuit"
icon = 'icons/obj/contained_items/department_uniforms/operations.dmi' icon = 'icons/obj/item/clothing/department_uniforms/operations.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_miner" icon_state = "nt_miner"
item_state = "nt_miner" item_state = "nt_miner"
@@ -160,7 +160,7 @@
/obj/item/clothing/under/rank/operations_manager /obj/item/clothing/under/rank/operations_manager
name = "operations manager's jumpsuit" name = "operations manager's jumpsuit"
desc = "A uniform worn by the operations manager. It has the SCC insignia on it." desc = "A uniform worn by the operations manager. It has the SCC insignia on it."
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "operations_manager" icon_state = "operations_manager"
item_state = "operations_manager" item_state = "operations_manager"
contained_sprite = TRUE contained_sprite = TRUE
@@ -168,7 +168,7 @@
/obj/item/clothing/under/rank/hangar_technician /obj/item/clothing/under/rank/hangar_technician
name = "hangar technician's jumpsuit" name = "hangar technician's jumpsuit"
desc = "The future of hangar tech apparel: long, stuffy slacks. We never said it was a bright future." desc = "The future of hangar tech apparel: long, stuffy slacks. We never said it was a bright future."
icon = 'icons/obj/contained_items/department_uniforms/operations.dmi' icon = 'icons/obj/item/clothing/department_uniforms/operations.dmi'
icon_state = "nt_tech" icon_state = "nt_tech"
item_state = "nt_tech" item_state = "nt_tech"
contained_sprite = TRUE contained_sprite = TRUE
@@ -184,7 +184,7 @@
/obj/item/clothing/under/rank/bridge_crew /obj/item/clothing/under/rank/bridge_crew
name = "bridge crew's jumpsuit" name = "bridge crew's jumpsuit"
desc = "The uniform worn by the SCC's bridge crew." desc = "The uniform worn by the SCC's bridge crew."
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "bridge_crew" icon_state = "bridge_crew"
item_state = "bridge_crew" item_state = "bridge_crew"
contained_sprite = TRUE contained_sprite = TRUE
@@ -192,40 +192,32 @@
/obj/item/clothing/under/rank/bridge_crew/alt /obj/item/clothing/under/rank/bridge_crew/alt
name = "bridge crew's skirt" name = "bridge crew's skirt"
desc = "The uniform worn by the SCC's bridge crew, featuring a skirt." desc = "The uniform worn by the SCC's bridge crew, featuring a skirt."
icon = 'icons/contained_items/clothing/bottomwear/bridge_crew_alt.dmi'
icon_state = "bridge_crew_alt" icon_state = "bridge_crew_alt"
item_state = "bridge_crew_alt" item_state = "bridge_crew_alt"
contained_sprite = TRUE
/obj/item/clothing/under/rank/bridge_crew/alt/white /obj/item/clothing/under/rank/bridge_crew/alt/white
icon_state = "bridge_crew_alt_white" icon_state = "bridge_crew_alt_white"
item_state = "bridge_crew_alt_white" item_state = "bridge_crew_alt_white"
contained_sprite = TRUE
/obj/item/clothing/under/rank/bridge_crew/sancolette /obj/item/clothing/under/rank/bridge_crew/sancolette
name = "bridge crew's uniform" name = "bridge crew's uniform"
desc = "A bridge staff uniform in SCC colors but Colettish style, consisting of trousers and meant to be paired with a jacket. Fancy!" desc = "A bridge staff uniform in SCC colors but Colettish style, consisting of trousers and meant to be paired with a jacket. Fancy!"
desc_extended = "This uniform is based upon an officer's uniform of the Civil Guard of San Colette. The blue-and-white \ desc_extended = "This uniform is based upon an officer's uniform of the Civil Guard of San Colette. The blue-and-white \
uniforms of the Civil Guard are one of the more striking uniforms found in the local military forces of the Alliance, and are often copied by both corporate and civil actors." uniforms of the Civil Guard are one of the more striking uniforms found in the local military forces of the Alliance, and are often copied by both corporate and civil actors."
icon = 'icons/contained_items/clothing/bottomwear/bridge_crew_sancol.dmi'
icon_state = "bridge_crew_sancol" icon_state = "bridge_crew_sancol"
item_state = "bridge_crew_sancol" item_state = "bridge_crew_sancol"
contained_sprite = TRUE
/obj/item/clothing/under/rank/bridge_crew/sancolette/alt /obj/item/clothing/under/rank/bridge_crew/sancolette/alt
name = "bridge crew's uniform" name = "bridge crew's uniform"
desc = "A bridge staff uniform in SCC colors but Colettish style, consisting of navy trousers and meant to be paired with a jacket. Fancy!" desc = "A bridge staff uniform in SCC colors but Colettish style, consisting of navy trousers and meant to be paired with a jacket. Fancy!"
desc_extended = "This uniform is based upon an officer's uniform of the Civil Guard of San Colette. The blue-and-white \ desc_extended = "This uniform is based upon an officer's uniform of the Civil Guard of San Colette. The blue-and-white \
uniforms of the Civil Guard are one of the more striking uniforms found in the local military forces of the Alliance, and are often copied by both corporate and civil actors." uniforms of the Civil Guard are one of the more striking uniforms found in the local military forces of the Alliance, and are often copied by both corporate and civil actors."
icon = 'icons/contained_items/clothing/bottomwear/bridge_crew_sancol.dmi'
icon_state = "bridge_crew_sancol_alt" icon_state = "bridge_crew_sancol_alt"
item_state = "bridge_crew_sancol_alt" item_state = "bridge_crew_sancol_alt"
contained_sprite = TRUE
/obj/item/clothing/under/rank/xo /obj/item/clothing/under/rank/xo
name = "executive officer's jumpsuit" name = "executive officer's jumpsuit"
desc = "The uniform worn by the SCC's executive officers." desc = "The uniform worn by the SCC's executive officers."
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "executive_officer" icon_state = "executive_officer"
item_state = "executive_officer" item_state = "executive_officer"
contained_sprite = TRUE contained_sprite = TRUE
@@ -233,7 +225,7 @@
/obj/item/clothing/under/rank/machinist /obj/item/clothing/under/rank/machinist
name = "machinist's jumpsuit" name = "machinist's jumpsuit"
desc = "A practical uniform designed for industrial work." desc = "A practical uniform designed for industrial work."
icon = 'icons/obj/contained_items/department_uniforms/operations.dmi' icon = 'icons/obj/item/clothing/department_uniforms/operations.dmi'
contained_sprite = TRUE contained_sprite = TRUE
icon_state = "nt_machinist" icon_state = "nt_machinist"
item_state = "nt_machinist" item_state = "nt_machinist"

View File

@@ -2,7 +2,7 @@
/obj/item/clothing/under/rank/chief_engineer /obj/item/clothing/under/rank/chief_engineer
name = "chief engineer's jumpsuit" name = "chief engineer's jumpsuit"
desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding." desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief Engineer\". It has minor radiation shielding."
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "chief_engineer" icon_state = "chief_engineer"
item_state = "chief_engineer" item_state = "chief_engineer"
contained_sprite = TRUE contained_sprite = TRUE
@@ -14,7 +14,7 @@
/obj/item/clothing/under/rank/atmospheric_technician /obj/item/clothing/under/rank/atmospheric_technician
name = "atmospheric technician's jumpsuit" name = "atmospheric technician's jumpsuit"
desc = "It's a jumpsuit worn by atmospheric technicians." desc = "It's a jumpsuit worn by atmospheric technicians."
icon = 'icons/obj/contained_items/department_uniforms/engineering.dmi' icon = 'icons/obj/item/clothing/department_uniforms/engineering.dmi'
icon_state = "nt_atmos" icon_state = "nt_atmos"
item_state = "nt_atmos" item_state = "nt_atmos"
contained_sprite = TRUE contained_sprite = TRUE
@@ -31,7 +31,7 @@
/obj/item/clothing/under/rank/engineer /obj/item/clothing/under/rank/engineer
name = "engineer's jumpsuit" name = "engineer's jumpsuit"
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding." desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
icon = 'icons/obj/contained_items/department_uniforms/engineering.dmi' icon = 'icons/obj/item/clothing/department_uniforms/engineering.dmi'
icon_state = "nt_engineer" icon_state = "nt_engineer"
item_state = "nt_engineer" item_state = "nt_engineer"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -4,7 +4,7 @@
/obj/item/clothing/under/rank/research_director /obj/item/clothing/under/rank/research_director
desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants." desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
name = "research director's jumpsuit" name = "research director's jumpsuit"
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "research_director" icon_state = "research_director"
item_state = "research_director" item_state = "research_director"
contained_sprite = TRUE contained_sprite = TRUE
@@ -16,7 +16,7 @@
/obj/item/clothing/under/rank/scientist /obj/item/clothing/under/rank/scientist
name = "scientist's jumpsuit" name = "scientist's jumpsuit"
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist." desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
icon = 'icons/obj/contained_items/department_uniforms/science.dmi' icon = 'icons/obj/item/clothing/department_uniforms/science.dmi'
icon_state = "nt_scientist" icon_state = "nt_scientist"
item_state = "nt_scientist" item_state = "nt_scientist"
permeability_coefficient = 0.50 permeability_coefficient = 0.50
@@ -104,7 +104,7 @@
/obj/item/clothing/under/rank/chief_medical_officer /obj/item/clothing/under/rank/chief_medical_officer
desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
name = "chief medical officer's jumpsuit" name = "chief medical officer's jumpsuit"
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "chief_medical_officer" icon_state = "chief_medical_officer"
item_state = "chief_medical_officer" item_state = "chief_medical_officer"
contained_sprite = TRUE contained_sprite = TRUE
@@ -130,7 +130,7 @@
/obj/item/clothing/under/rank/medical /obj/item/clothing/under/rank/medical
name = "physician's jumpsuit" name = "physician's jumpsuit"
desc = "It's made of a special fiber that provides minor protection against biohazards. It denotes that the wearer is a trained medical physician." desc = "It's made of a special fiber that provides minor protection against biohazards. It denotes that the wearer is a trained medical physician."
icon = 'icons/obj/contained_items/department_uniforms/medical.dmi' icon = 'icons/obj/item/clothing/department_uniforms/medical.dmi'
icon_state = "nt_phys" icon_state = "nt_phys"
item_state = "nt_phys" item_state = "nt_phys"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -12,7 +12,7 @@
/obj/item/clothing/under/rank/security /obj/item/clothing/under/rank/security
name = "security officer's uniform" name = "security officer's uniform"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection." desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon = 'icons/obj/contained_items/department_uniforms/security.dmi' icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
icon_state = "nt_officer" icon_state = "nt_officer"
item_state = "nt_officer" item_state = "nt_officer"
armor = list( armor = list(
@@ -76,7 +76,7 @@
/obj/item/clothing/under/rank/cadet /obj/item/clothing/under/rank/cadet
name = "security cadet's uniform" name = "security cadet's uniform"
desc = "It's made of a slightly sturdier material, to allow for robust protection." desc = "It's made of a slightly sturdier material, to allow for robust protection."
icon = 'icons/obj/contained_items/department_uniforms/security.dmi' icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
icon_state = "nt_cadet" icon_state = "nt_cadet"
item_state = "nt_cadet" item_state = "nt_cadet"
armor = list( armor = list(
@@ -103,7 +103,7 @@
/obj/item/clothing/under/rank/warden /obj/item/clothing/under/rank/warden
name = "warden's uniform" name = "warden's uniform"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection." desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection."
icon = 'icons/obj/contained_items/department_uniforms/security.dmi' icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
icon_state = "nt_warden" icon_state = "nt_warden"
item_state = "nt_warden" item_state = "nt_warden"
armor = list( armor = list(
@@ -143,7 +143,7 @@
/obj/item/clothing/under/det /obj/item/clothing/under/det
name = "investigator's uniform" name = "investigator's uniform"
desc = "Someone who wears this means business." desc = "Someone who wears this means business."
icon = 'icons/obj/contained_items/department_uniforms/security.dmi' icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
icon_state = "nt_invest" icon_state = "nt_invest"
item_state = "nt_invest" item_state = "nt_invest"
armor = list( armor = list(
@@ -189,7 +189,7 @@
/obj/item/clothing/under/rank/head_of_security /obj/item/clothing/under/rank/head_of_security
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer." desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
name = "head of security's uniform" name = "head of security's uniform"
icon = 'icons/obj/contained_items/department_uniforms/command.dmi' icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "head_of_security" icon_state = "head_of_security"
item_state = "head_of_security" item_state = "head_of_security"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -117,7 +117,7 @@
/obj/item/clothing/under/pants /obj/item/clothing/under/pants
name = "jeans" name = "jeans"
desc = "A nondescript pair of tough blue jeans." desc = "A nondescript pair of tough blue jeans."
icon = 'icons/obj/pants.dmi' icon = 'icons/obj/item/clothing/under/pants.dmi'
icon_state = "jeans" icon_state = "jeans"
item_state = "jeans" item_state = "jeans"
contained_sprite = TRUE contained_sprite = TRUE
@@ -275,7 +275,5 @@
/obj/item/clothing/under/pants/flared /obj/item/clothing/under/pants/flared
name = "flared pants" name = "flared pants"
desc = "The peak of Biesellite fashion, these pants are flared at the ankle." desc = "The peak of Biesellite fashion, these pants are flared at the ankle."
icon = 'icons/contained_items/clothing/bottomwear/flared_pants.dmi'
icon_state = "flaredpants" icon_state = "flaredpants"
item_state = "flaredpants" item_state = "flaredpants"
contained_sprite = TRUE

View File

@@ -1,7 +1,7 @@
/obj/item/clothing/under/skrell /obj/item/clothing/under/skrell
name = "federation uniform" name = "federation uniform"
desc = "The uniform worn by Official Jagon Federation Representatives and Diplomats. It looks pretty waterproof." desc = "The uniform worn by Official Jagon Federation Representatives and Diplomats. It looks pretty waterproof."
icon = 'icons/obj/contained_items/skrell/federation_uniform.dmi' icon = 'icons/obj/item/clothing/under/skrell/federation_uniform.dmi'
icon_state = "skrell_formal" icon_state = "skrell_formal"
item_state = "skrell_formal" item_state = "skrell_formal"
contained_sprite = TRUE contained_sprite = TRUE
@@ -9,7 +9,7 @@
/obj/item/clothing/under/skrell/qeblak /obj/item/clothing/under/skrell/qeblak
name = "qeblak ceremonial garment" name = "qeblak ceremonial garment"
desc = "A traditional garment worn by Qeblak Star Keepers" desc = "A traditional garment worn by Qeblak Star Keepers"
icon = 'icons/obj/contained_items/skrell/qeblak_uniform.dmi' icon = 'icons/obj/item/clothing/under/skrell/qeblak_uniform.dmi'
icon_state = "qeblak_uniform" icon_state = "qeblak_uniform"
item_state = "qeblak_uniform" item_state = "qeblak_uniform"
action_button_name = "Toggle Ceremonial Garment Lights" action_button_name = "Toggle Ceremonial Garment Lights"
@@ -46,7 +46,7 @@
/obj/item/clothing/under/skrell/slugger /obj/item/clothing/under/skrell/slugger
name = "prescient republic of the qar wetsuit" name = "prescient republic of the qar wetsuit"
desc = "A wetsuit worn by members of Prescient Republic of the Qar generational fleet." desc = "A wetsuit worn by members of Prescient Republic of the Qar generational fleet."
icon = 'icons/obj/contained_items/skrell/slugger_wetsuit.dmi' icon = 'icons/obj/item/clothing/under/skrell/slugger_wetsuit.dmi'
item_state = "slugger_wetsuit" item_state = "slugger_wetsuit"
icon_state = "slugger_wetsuit" icon_state = "slugger_wetsuit"
@@ -55,9 +55,9 @@
name = "Ox research uniform" name = "Ox research uniform"
desc = "A plain, utilitarian jumpsuit that signifies the wearer as a Tertiary Numerical working in a scientific field." desc = "A plain, utilitarian jumpsuit that signifies the wearer as a Tertiary Numerical working in a scientific field."
desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society." desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society."
icon = 'icons/obj/contained_items/skrell/nralakk_uniforms.dmi' icon = 'icons/obj/item/clothing/under/skrell/nralakk_uniforms.dmi'
sprite_sheets = list( sprite_sheets = list(
BODYTYPE_VAURCA_BULWARK = 'icons/obj/contained_items/vaurca/bulwark/nralakk_uniforms.dmi' BODYTYPE_VAURCA_BULWARK = 'icons/obj/item/clothing/under/vaurca/bulwark/nralakk_uniforms.dmi'
) )
item_state = "ox_sci" item_state = "ox_sci"
icon_state = "ox_sci" icon_state = "ox_sci"
@@ -187,7 +187,7 @@
name = "Ox research jacket" name = "Ox research jacket"
desc = "A plain, utilitarian jacket that signifies the wearer as a Tertiary Numerical in a scientific field." desc = "A plain, utilitarian jacket that signifies the wearer as a Tertiary Numerical in a scientific field."
desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society." desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society."
icon = 'icons/obj/contained_items/skrell/nralakk_jackets.dmi' icon = 'icons/obj/item/clothing/suit/storage/toggle/skrell/nralakk_jackets.dmi'
item_state = "ox_sci_jacket" item_state = "ox_sci_jacket"
icon_state = "ox_sci_jacket" icon_state = "ox_sci_jacket"
contained_sprite = TRUE contained_sprite = TRUE
@@ -315,7 +315,7 @@
/obj/item/clothing/under/skrell/wetsuit /obj/item/clothing/under/skrell/wetsuit
name = "casual wetsuit" name = "casual wetsuit"
desc = "A wetsuit intended as casualwear for Skrell. Can be worn on its own or under additional clothes." desc = "A wetsuit intended as casualwear for Skrell. Can be worn on its own or under additional clothes."
icon = 'icons/obj/contained_items/skrell/wetsuit.dmi' icon = 'icons/obj/item/clothing/under/skrell/wetsuit.dmi'
icon_state = "wetsuit" icon_state = "wetsuit"
item_state = "wetsuit" item_state = "wetsuit"
var/additional_color = COLOR_GRAY var/additional_color = COLOR_GRAY
@@ -340,7 +340,7 @@
name = "star coat" name = "star coat"
desc = "A very fashionable coat, that traps moisture and provides good insulation. Starry patterns have been woven into its fabric." desc = "A very fashionable coat, that traps moisture and provides good insulation. Starry patterns have been woven into its fabric."
desc_extended = "The patterns typically represent the constellations visible from the home system of the wearer. Coats like this one are usually very personal and custom made." desc_extended = "The patterns typically represent the constellations visible from the home system of the wearer. Coats like this one are usually very personal and custom made."
icon = 'icons/obj/contained_items/skrell/nralakk_jackets.dmi' icon = 'icons/obj/item/clothing/suit/storage/toggle/skrell/nralakk_jackets.dmi'
item_state = "starcoat" item_state = "starcoat"
icon_state = "starcoat" icon_state = "starcoat"

View File

@@ -22,7 +22,7 @@
/obj/item/device/analyzer/plant_analyzer /obj/item/device/analyzer/plant_analyzer
name = "plant analyzer" name = "plant analyzer"
icon = 'icons/obj/contained_items/tools/plant_analyzer.dmi' icon = 'icons/obj/item/tools/plant_analyzer.dmi'
icon_state = "hydro" icon_state = "hydro"
item_state = "hydro" item_state = "hydro"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -313,7 +313,7 @@
/obj/machinery/mineral/processing_unit /obj/machinery/mineral/processing_unit
name = "industrial smelter" //This isn't actually a goddamn furnace, we're in space and it's processing platinum and flammable phoron... //lol fuk u bay it is //i'm gay // based and redpilled name = "industrial smelter" //This isn't actually a goddamn furnace, we're in space and it's processing platinum and flammable phoron... //lol fuk u bay it is //i'm gay // based and redpilled
desc = "A large smelter and compression machine which heats up ore, then applies the process specified within the ore redemption console, outputting the result to the other side." desc = "A large smelter and compression machine which heats up ore, then applies the process specified within the ore redemption console, outputting the result to the other side."
icon = 'icons/obj/machines/mining_machines.dmi' icon = 'icons/obj/machinery/mining_machines.dmi'
icon_state = "furnace-off" icon_state = "furnace-off"
density = TRUE density = TRUE
anchored = TRUE anchored = TRUE

View File

@@ -116,7 +116,7 @@
/obj/machinery/mineral/stacking_machine /obj/machinery/mineral/stacking_machine
name = "stacking machine" name = "stacking machine"
desc = "A machine which takes loose stacks of finished sheets and packs them together into one easily transportable sheet." desc = "A machine which takes loose stacks of finished sheets and packs them together into one easily transportable sheet."
icon = 'icons/obj/machines/mining_machines.dmi' icon = 'icons/obj/machinery/mining_machines.dmi'
icon_state = "stacker" icon_state = "stacker"
density = TRUE density = TRUE
anchored = TRUE anchored = TRUE

View File

@@ -3,7 +3,7 @@
/obj/machinery/mineral/unloading_machine /obj/machinery/mineral/unloading_machine
name = "unloading machine" name = "unloading machine"
desc = "A machine capable of unloading an ore box or ore scattered on the floor within its input zone, to its output zone." desc = "A machine capable of unloading an ore box or ore scattered on the floor within its input zone, to its output zone."
icon = 'icons/obj/machines/mining_machines.dmi' icon = 'icons/obj/machinery/mining_machines.dmi'
icon_state = "unloader" icon_state = "unloader"
density = TRUE density = TRUE
anchored = TRUE anchored = TRUE

View File

@@ -63,7 +63,7 @@ var/global/list/minevendor_list = list( //keep in order of price
/obj/machinery/mineral/equipment_vendor /obj/machinery/mineral/equipment_vendor
name = "mining equipment vendor" name = "mining equipment vendor"
desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here." desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here."
icon = 'icons/obj/machines/mining_machines.dmi' icon = 'icons/obj/machinery/mining_machines.dmi'
icon_state = "mining" icon_state = "mining"
density = TRUE density = TRUE
anchored = TRUE anchored = TRUE

View File

@@ -213,7 +213,7 @@
/obj/item/pickaxe/drill /obj/item/pickaxe/drill
name = "mining drill" // Can dig sand as well! name = "mining drill" // Can dig sand as well!
desc = "Yours is the drill that will pierce through the rock walls." desc = "Yours is the drill that will pierce through the rock walls."
icon = 'icons/obj/contained_items/tools/drills.dmi' icon = 'icons/obj/item/tools/drills.dmi'
icon_state = "miningdrill" icon_state = "miningdrill"
item_state = "miningdrill" item_state = "miningdrill"
contained_sprite = TRUE contained_sprite = TRUE
@@ -244,7 +244,7 @@
/obj/item/pickaxe/jackhammer /obj/item/pickaxe/jackhammer
name = "sonic jackhammer" name = "sonic jackhammer"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards." desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
icon = 'icons/obj/contained_items/tools/drills.dmi' icon = 'icons/obj/item/tools/drills.dmi'
icon_state = "jackhammer" icon_state = "jackhammer"
item_state = "jackhammer" item_state = "jackhammer"
contained_sprite = TRUE contained_sprite = TRUE
@@ -288,7 +288,7 @@
/obj/item/pickaxe/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME! /obj/item/pickaxe/diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
name = "diamond mining drill" name = "diamond mining drill"
icon = 'icons/obj/contained_items/tools/drills.dmi' icon = 'icons/obj/item/tools/drills.dmi'
icon_state = "diamonddrill" icon_state = "diamonddrill"
item_state = "diamonddrill" item_state = "diamonddrill"
contained_sprite = TRUE contained_sprite = TRUE
@@ -310,7 +310,7 @@
/obj/item/pickaxe/borgdrill /obj/item/pickaxe/borgdrill
name = "cyborg mining drill" name = "cyborg mining drill"
icon = 'icons/obj/contained_items/tools/drills.dmi' icon = 'icons/obj/item/tools/drills.dmi'
icon_state = "diamonddrill" icon_state = "diamonddrill"
item_state = "jackhammer" item_state = "jackhammer"
contained_sprite = TRUE contained_sprite = TRUE
@@ -1173,7 +1173,7 @@ var/list/total_extraction_beacons = list()
/obj/item/autochisel /obj/item/autochisel
name = "auto-chisel" name = "auto-chisel"
desc = "With an integrated AI chip and hair-trigger precision, this baby makes sculpting almost automatic!" desc = "With an integrated AI chip and hair-trigger precision, this baby makes sculpting almost automatic!"
icon = 'icons/obj/contained_items/tools/drills.dmi' icon = 'icons/obj/item/tools/drills.dmi'
icon_state = "chisel" icon_state = "chisel"
item_state = "jackhammer" item_state = "jackhammer"
contained_sprite = TRUE contained_sprite = TRUE

View File

@@ -4,7 +4,7 @@
/obj/item/ore_detector /obj/item/ore_detector
name = "ore detector" name = "ore detector"
desc = "A device capable of locating and displaying ores to the average untrained hole explorer." desc = "A device capable of locating and displaying ores to the average untrained hole explorer."
icon = 'icons/obj/contained_items/tools/ore_scanner.dmi' icon = 'icons/obj/item/tools/ore_scanner.dmi'
icon_state = "ore_scanner" icon_state = "ore_scanner"
item_state = "ore_scanner" item_state = "ore_scanner"
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL
@@ -92,7 +92,7 @@
if(isnull(our_user)) // in the event it's dropped midsweep if(isnull(our_user)) // in the event it's dropped midsweep
return return
if((length(mine_turf.finds) && (MINOR_ARTIFACTS in search_ores)) || (mine_turf.artifact_find && (MAJOR_ARTIFACTS in search_ores)) || (mine_turf.mineral && (mine_turf.mineral.display_name in search_ores))) if((length(mine_turf.finds) && (MINOR_ARTIFACTS in search_ores)) || (mine_turf.artifact_find && (MAJOR_ARTIFACTS in search_ores)) || (mine_turf.mineral && (mine_turf.mineral.display_name in search_ores)))
var/image/ore_ping = image(icon = 'icons/obj/contained_items/tools/ore_scanner.dmi', icon_state = "signal_overlay", loc = our_turf, layer = OBFUSCATION_LAYER + 0.1) var/image/ore_ping = image(icon = 'icons/obj/item/tools/ore_scanner.dmi', icon_state = "signal_overlay", loc = our_turf, layer = OBFUSCATION_LAYER + 0.1)
pixel_shift_to_turf(ore_ping, our_turf, mine_turf) pixel_shift_to_turf(ore_ping, our_turf, mine_turf)
M << ore_ping M << ore_ping
QDEL_IN(ore_ping, 4 SECONDS) QDEL_IN(ore_ping, 4 SECONDS)

View File

@@ -51,7 +51,7 @@
/obj/item/crowbar/robotic/jawsoflife /obj/item/crowbar/robotic/jawsoflife
name = "jaws of life" name = "jaws of life"
desc = "A set of specialized tools that functions as both the ordinary crowbar, but is additionally capable of brute forcing bolted doors without power." desc = "A set of specialized tools that functions as both the ordinary crowbar, but is additionally capable of brute forcing bolted doors without power."
icon = 'icons/obj/contained_items/weapons/jawsoflife.dmi' icon = 'icons/obj/item/tools/jawsoflife.dmi'
icon_state = "jawspry" icon_state = "jawspry"
flags = NOBLUDGEON flags = NOBLUDGEON
force = 0 force = 0

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@@ -9,7 +9,7 @@
name = "drone fabricator" name = "drone fabricator"
desc = "A large automated factory for producing maintenance drones." desc = "A large automated factory for producing maintenance drones."
icon = 'icons/obj/machines/drone_fab.dmi' icon = 'icons/obj/machinery/drone_fab.dmi'
icon_state = "drone_fab_idle" icon_state = "drone_fab_idle"
density = TRUE density = TRUE

View File

@@ -3,7 +3,7 @@
desc = "A phoron-enhanced induction charger hooked up to its attached stationbound's internal cell." desc = "A phoron-enhanced induction charger hooked up to its attached stationbound's internal cell."
desc_extended = "Harnessing the energy potential found in phoron structures, NanoTrasen engineers have created a portable device capable of highly efficient wireless charging. The expense and limit of energy output of using this method of charging prevents it from being used on a large scale, being far outclassed by Phoron-Supermatter charging systems." desc_extended = "Harnessing the energy potential found in phoron structures, NanoTrasen engineers have created a portable device capable of highly efficient wireless charging. The expense and limit of energy output of using this method of charging prevents it from being used on a large scale, being far outclassed by Phoron-Supermatter charging systems."
desc_info = "Click on an adjacent object that contains or is a power cell to attempt to find and charge it. After a successful charge, the inductive charger recharge in a few minutes. The amount transfered can be adjusted by alt clicking it." desc_info = "Click on an adjacent object that contains or is a power cell to attempt to find and charge it. After a successful charge, the inductive charger recharge in a few minutes. The amount transfered can be adjusted by alt clicking it."
icon = 'icons/obj/contained_items/tools/inductive_charger.dmi' icon = 'icons/obj/item/tools/inductive_charger.dmi'
icon_state = "inductive_charger" icon_state = "inductive_charger"
item_state = "inductive_charger" item_state = "inductive_charger"
flags = HELDMAPTEXT flags = HELDMAPTEXT

View File

@@ -4,7 +4,7 @@
/obj/item/inflatable_dispenser /obj/item/inflatable_dispenser
name = "inflatables dispenser" name = "inflatables dispenser"
desc = "Small device which allows rapid deployment and removal of inflatables." desc = "Small device which allows rapid deployment and removal of inflatables."
icon = 'icons/contained_items/items/inflatables_dispenser.dmi' icon = 'icons/obj/item/inflatables.dmi'
icon_state = "inf_deployer" icon_state = "inf_deployer"
w_class = ITEMSIZE_NORMAL w_class = ITEMSIZE_NORMAL
var/deploying = FALSE var/deploying = FALSE

View File

@@ -6,7 +6,7 @@
active_power_usage = 20000 //20kW, appropriate for machine that keeps massive cross-Zlevel wireless network operational. active_power_usage = 20000 //20kW, appropriate for machine that keeps massive cross-Zlevel wireless network operational.
idle_power_usage = 100 idle_power_usage = 100
icon_state = "ntnet" icon_state = "ntnet"
icon = 'icons/obj/machines/telecomms.dmi' icon = 'icons/obj/machinery/telecomms.dmi'
anchored = TRUE anchored = TRUE
density = TRUE density = TRUE
var/datum/ntnet/NTNet // This is mostly for backwards reference and to allow varedit modifications from ingame. var/datum/ntnet/NTNet // This is mostly for backwards reference and to allow varedit modifications from ingame.

View File

@@ -1,7 +1,7 @@
/obj/machinery/ammunition_loader /obj/machinery/ammunition_loader
name = "ammunition loader" name = "ammunition loader"
desc = "An ammunition loader for ship weapons systems. All hands to battlestations!" desc = "An ammunition loader for ship weapons systems. All hands to battlestations!"
icon = 'icons/obj/machines/ship_guns/ship_weapon_attachments.dmi' icon = 'icons/obj/machinery/ship_guns/ship_weapon_attachments.dmi'
icon_state = "ammo_loader" icon_state = "ammo_loader"
density = TRUE density = TRUE
anchored = TRUE anchored = TRUE
@@ -89,7 +89,7 @@
/obj/structure/viewport /obj/structure/viewport
name = "viewport" name = "viewport"
desc = "A viewport for some sort of ship-mounted weapon. You can see your enemies blow up into many, many bits and pieces from here." desc = "A viewport for some sort of ship-mounted weapon. You can see your enemies blow up into many, many bits and pieces from here."
icon = 'icons/obj/machines/ship_guns/ship_weapon_attachments.dmi' icon = 'icons/obj/machinery/ship_guns/ship_weapon_attachments.dmi'
icon_state = "viewport_generic" icon_state = "viewport_generic"
density = TRUE density = TRUE
opacity = FALSE opacity = FALSE

View File

@@ -1,7 +1,7 @@
/obj/machinery/ship_weapon /obj/machinery/ship_weapon
name = "ship weapon" name = "ship weapon"
desc = "You shouldn't be seeing this." desc = "You shouldn't be seeing this."
icon = 'icons/obj/machines/ship_guns/longbow.dmi' icon = 'icons/obj/machinery/ship_guns/longbow.dmi'
idle_power_usage = 1500 idle_power_usage = 1500
active_power_usage = 50000 active_power_usage = 50000
anchored = TRUE anchored = TRUE
@@ -258,7 +258,7 @@
//What kind of dinky ass gun is only 32x32? //What kind of dinky ass gun is only 32x32?
/obj/structure/ship_weapon_dummy /obj/structure/ship_weapon_dummy
name = "ship weapon dummy" name = "ship weapon dummy"
icon = 'icons/obj/machines/ship_guns/ship_weapon_dummy.dmi' icon = 'icons/obj/machinery/ship_guns/ship_weapon_dummy.dmi'
icon_state = "dummy" icon_state = "dummy"
mouse_opacity = 2 mouse_opacity = 2
layer = OBJ_LAYER+0.1 //Higher than the gun itself. layer = OBJ_LAYER+0.1 //Higher than the gun itself.

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@@ -1,7 +1,7 @@
/obj/machinery/ship_weapon/bruiser /obj/machinery/ship_weapon/bruiser
name = "bruiser cannon II" name = "bruiser cannon II"
desc = "Among the Hegemony's earliest forays into ranged weaponry for their military ships, although obsolete nowadays, the Bruiser is popular among many Unathi sailors - including pirates - for its extreme simplicity, allowing it to fire handcraft ammo with minimal modification." desc = "Among the Hegemony's earliest forays into ranged weaponry for their military ships, although obsolete nowadays, the Bruiser is popular among many Unathi sailors - including pirates - for its extreme simplicity, allowing it to fire handcraft ammo with minimal modification."
icon = 'icons/obj/machines/ship_guns/bruiser.dmi' icon = 'icons/obj/machinery/ship_guns/bruiser.dmi'
heavy_firing_sound = 'sound/weapons/gunshot/cannon.ogg' heavy_firing_sound = 'sound/weapons/gunshot/cannon.ogg'
icon_state = "weapon_base" icon_state = "weapon_base"
max_ammo = 1 max_ammo = 1

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@@ -2,7 +2,7 @@
name = "type 21 nadziak solarian coilgun" name = "type 21 nadziak solarian coilgun"
desc = "The venerable Nadziak-class line of coilguns was born in the fires of the Interstellar War, where its ability to shred shields and low-class hulls have ensured its immortality in the infrastructure of the Solarian Navy." desc = "The venerable Nadziak-class line of coilguns was born in the fires of the Interstellar War, where its ability to shred shields and low-class hulls have ensured its immortality in the infrastructure of the Solarian Navy."
desc_extended = "Although originally an expensive blunder made by over-worked Kumar Arms designers, the Nadziak later preformed to an outstanding degree following numerous improvements. Its fame among post-War Admirals was such that its name and purpose has largely remained the same, with a new 'Type' iteration commissioned every decade or so. With the expulsion of Zavodskoi and its subsidiary from Solarian space, this aging giant and symbol of military might is under threat of being consumed by the resulting arms manufacturing vacuum." desc_extended = "Although originally an expensive blunder made by over-worked Kumar Arms designers, the Nadziak later preformed to an outstanding degree following numerous improvements. Its fame among post-War Admirals was such that its name and purpose has largely remained the same, with a new 'Type' iteration commissioned every decade or so. With the expulsion of Zavodskoi and its subsidiary from Solarian space, this aging giant and symbol of military might is under threat of being consumed by the resulting arms manufacturing vacuum."
icon = 'icons/obj/machines/ship_guns/sol_coilgun.dmi' icon = 'icons/obj/machinery/ship_guns/sol_coilgun.dmi'
icon_state = "weapon_base" icon_state = "weapon_base"
projectile_type = /obj/item/projectile/ship_ammo/coilgun projectile_type = /obj/item/projectile/ship_ammo/coilgun

View File

@@ -1,7 +1,7 @@
/obj/machinery/ship_weapon/francisca /obj/machinery/ship_weapon/francisca
name = "francisca rotary gun" name = "francisca rotary gun"
desc = "A Kumar Arms rotary gun developed in 2461. While its barrels may be smaller than its significantly larger kin's, the Longbow's, don't let that fool you: this gun will shred through smaller ships." desc = "A Kumar Arms rotary gun developed in 2461. While its barrels may be smaller than its significantly larger kin's, the Longbow's, don't let that fool you: this gun will shred through smaller ships."
icon = 'icons/obj/machines/ship_guns/francisca.dmi' icon = 'icons/obj/machinery/ship_guns/francisca.dmi'
heavy_firing_sound = 'sound/weapons/gunshot/ship_weapons/rotary_fire.ogg' heavy_firing_sound = 'sound/weapons/gunshot/ship_weapons/rotary_fire.ogg'
icon_state = "weapon_base" icon_state = "weapon_base"
max_ammo = 3 max_ammo = 3

View File

@@ -2,7 +2,7 @@
name = "grauwolf flak battery" name = "grauwolf flak battery"
desc = "A Kumar Arms flak battery developed in 2461 as part of the same <i>\"Chivalry\"</i> line of the Longbow. Its barrels may look smaller than its significantly larger kin's, \ desc = "A Kumar Arms flak battery developed in 2461 as part of the same <i>\"Chivalry\"</i> line of the Longbow. Its barrels may look smaller than its significantly larger kin's, \
but don't let that fool you: this gun will shred through smaller ships." but don't let that fool you: this gun will shred through smaller ships."
icon = 'icons/obj/machines/ship_guns/grauwolf.dmi' icon = 'icons/obj/machinery/ship_guns/grauwolf.dmi'
heavy_firing_sound = 'sound/weapons/gunshot/ship_weapons/flak_fire.ogg' heavy_firing_sound = 'sound/weapons/gunshot/ship_weapons/flak_fire.ogg'
icon_state = "weapon_base" icon_state = "weapon_base"
max_ammo = 5 max_ammo = 5

View File

@@ -1,7 +1,7 @@
/obj/machinery/ship_weapon/leviathan /obj/machinery/ship_weapon/leviathan
name = "leviathan zero-point artillery" name = "leviathan zero-point artillery"
desc = "A hulking structure made up of an uncalculable amount of moving parts, components and capacitors. It has no branding other than the \"ZAT\" inscription on the sides." desc = "A hulking structure made up of an uncalculable amount of moving parts, components and capacitors. It has no branding other than the \"ZAT\" inscription on the sides."
icon = 'icons/obj/machines/ship_guns/leviathan.dmi' icon = 'icons/obj/machinery/ship_guns/leviathan.dmi'
icon_state = "weapon_off" icon_state = "weapon_off"
special_firing_mechanism = TRUE special_firing_mechanism = TRUE
max_damage = 10000 max_damage = 10000
@@ -211,13 +211,13 @@
name = "leviathan activation key" name = "leviathan activation key"
desc = "A key made of hardlight used to activate the Leviathan. It is a software-controlled morphing key that uses self-replicating encryption: \ desc = "A key made of hardlight used to activate the Leviathan. It is a software-controlled morphing key that uses self-replicating encryption: \
it cannot be replicated at all. Most importantly, if it is stolen, it can simply be deactivated by the SCC. A marvel of modern technology!" it cannot be replicated at all. Most importantly, if it is stolen, it can simply be deactivated by the SCC. A marvel of modern technology!"
icon = 'icons/obj/machines/ship_guns/zat_confirmation_terminals.dmi' icon = 'icons/obj/machinery/ship_guns/zat_confirmation_terminals.dmi'
icon_state = "cannon_key" icon_state = "cannon_key"
/obj/item/leviathan_case /obj/item/leviathan_case
name = "leviathan key case" name = "leviathan key case"
desc = "It contains the Leviathan's activation key. The case is made out of authentic ebony wood, while the cushioning on the inside is made of silk." desc = "It contains the Leviathan's activation key. The case is made out of authentic ebony wood, while the cushioning on the inside is made of silk."
icon = 'icons/obj/machines/ship_guns/zat_confirmation_terminals.dmi' icon = 'icons/obj/machinery/ship_guns/zat_confirmation_terminals.dmi'
icon_state = "key_case" icon_state = "key_case"
var/open = FALSE var/open = FALSE
var/obj/item/leviathan_key/LK var/obj/item/leviathan_key/LK
@@ -271,7 +271,7 @@
/obj/machinery/leviathan_safeguard /obj/machinery/leviathan_safeguard
name = "leviathan activation terminal" name = "leviathan activation terminal"
desc = "The terminal used to confirm if you really want to wipe someone out." desc = "The terminal used to confirm if you really want to wipe someone out."
icon = 'icons/obj/machines/ship_guns/zat_confirmation_terminals.dmi' icon = 'icons/obj/machinery/ship_guns/zat_confirmation_terminals.dmi'
icon_state = "safeguard" icon_state = "safeguard"
anchored = TRUE anchored = TRUE
density = TRUE density = TRUE
@@ -340,7 +340,7 @@
/obj/machinery/leviathan_button /obj/machinery/leviathan_button
name = "leviathan fire button" name = "leviathan fire button"
desc = "The button that controls the Leviathan's firing mechanism." desc = "The button that controls the Leviathan's firing mechanism."
icon = 'icons/obj/machines/ship_guns/zat_confirmation_terminals.dmi' icon = 'icons/obj/machinery/ship_guns/zat_confirmation_terminals.dmi'
icon_state = "button_closed" icon_state = "button_closed"
anchored = TRUE anchored = TRUE
var/open = FALSE var/open = FALSE

View File

@@ -196,7 +196,7 @@
/obj/machinery/shipsensors /obj/machinery/shipsensors
name = "sensors suite" name = "sensors suite"
desc = "Long range gravity scanner with various other sensors, used to detect irregularities in surrounding space. Can only run in vacuum to protect delicate quantum BS elements." desc = "Long range gravity scanner with various other sensors, used to detect irregularities in surrounding space. Can only run in vacuum to protect delicate quantum BS elements."
icon = 'icons/obj/machines/sensors.dmi' icon = 'icons/obj/machinery/sensors.dmi'
icon_state = "sensors" icon_state = "sensors"
anchored = 1 anchored = 1
var/max_health = 200 var/max_health = 200

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@@ -1,7 +1,7 @@
/obj/machinery/iff_beacon /obj/machinery/iff_beacon
name = "IFF transponder" //This object handles ship identification on sensors. name = "IFF transponder" //This object handles ship identification on sensors.
desc = "A complex set of various bluespace and subspace arrays that transmit a ship's identification tags." desc = "A complex set of various bluespace and subspace arrays that transmit a ship's identification tags."
icon = 'icons/obj/machines/telecomms.dmi' icon = 'icons/obj/machinery/telecomms.dmi'
icon_state = "ntnet" icon_state = "ntnet"
idle_power_usage = 500 idle_power_usage = 500
var/datum/wires/iff/wires var/datum/wires/iff/wires

View File

@@ -3,7 +3,7 @@
desc = "A journal, kind of like a folder, but bigger! And personal." desc = "A journal, kind of like a folder, but bigger! And personal."
var/closed_desc var/closed_desc
desc_info = "Alt-click this while it's on your person or next to you to open this journal.\nWhile the journal is open, use it in hand or use a pen on it to access the contents." desc_info = "Alt-click this while it's on your person or next to you to open this journal.\nWhile the journal is open, use it in hand or use a pen on it to access the contents."
icon = 'icons/obj/contained_items/misc/journal.dmi' icon = 'icons/obj/item/journal.dmi'
icon_state = "journal" icon_state = "journal"
item_state = "journal" item_state = "journal"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -2,7 +2,7 @@
name = "antimatter containment jar" name = "antimatter containment jar"
desc = "Holds antimatter. Warranty void if exposed to matter." desc = "Holds antimatter. Warranty void if exposed to matter."
desc_antag = "Antimatter is extremely volatile, and containment jars are not particularly strong. Weak explosions will reduce the container's integrity, and larger ones will cause it to explode immediately." desc_antag = "Antimatter is extremely volatile, and containment jars are not particularly strong. Weak explosions will reduce the container's integrity, and larger ones will cause it to explode immediately."
icon = 'icons/obj/machines/antimatter.dmi' icon = 'icons/obj/machinery/antimatter.dmi'
icon_state = "jar" icon_state = "jar"
force = 8 force = 8
throwforce = 10 throwforce = 10

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@@ -3,7 +3,7 @@
desc = "The control unit for an antimatter reactor. Probably safe." desc = "The control unit for an antimatter reactor. Probably safe."
desc_info = "Use a wrench to attach the control unit to the ground, then arrange the reactor sections nearby. Reactor sections can only be activated if they are near the control unit, but otherwise are not restricted in how they must be placed." desc_info = "Use a wrench to attach the control unit to the ground, then arrange the reactor sections nearby. Reactor sections can only be activated if they are near the control unit, but otherwise are not restricted in how they must be placed."
desc_antag = "The antimatter engine will quickly destabilize if the fuel injection rate is set too high, causing a large explosion." desc_antag = "The antimatter engine will quickly destabilize if the fuel injection rate is set too high, causing a large explosion."
icon = 'icons/obj/machines/new_ame.dmi' icon = 'icons/obj/machinery/new_ame.dmi'
icon_state = "control" icon_state = "control"
var/icon_mod = "on" // on, critical, or fuck var/icon_mod = "on" // on, critical, or fuck
anchored = FALSE anchored = FALSE

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@@ -13,7 +13,7 @@ proc/cardinalrange(var/center)
desc = "A shielding component for an antimatter reactor. Looks delicate." desc = "A shielding component for an antimatter reactor. Looks delicate."
desc_info = "Antimatter shielding sections must be beside an anchored control unit or another shielding section. If either are destroyed, the section will disappear." desc_info = "Antimatter shielding sections must be beside an anchored control unit or another shielding section. If either are destroyed, the section will disappear."
desc_antag = "Antimatter shielding sections are delicate. Attacking the shielding unit with a damaging object will reduce its stability, as will explosions. If the stability hits zero, the reactor may explode." desc_antag = "Antimatter shielding sections are delicate. Attacking the shielding unit with a damaging object will reduce its stability, as will explosions. If the stability hits zero, the reactor may explode."
icon = 'icons/obj/machines/new_ame.dmi' icon = 'icons/obj/machinery/new_ame.dmi'
icon_state = "shield" icon_state = "shield"
anchored = TRUE anchored = TRUE
density = TRUE density = TRUE
@@ -215,7 +215,7 @@ proc/cardinalrange(var/center)
name = "packaged antimatter reactor section" name = "packaged antimatter reactor section"
desc = "A section of antimatter reactor shielding. Do not eat." desc = "A section of antimatter reactor shielding. Do not eat."
desc_info = "To deploy, drop near an antimatter control unit or an existing deployed section and use your multitool on it." desc_info = "To deploy, drop near an antimatter control unit or an existing deployed section and use your multitool on it."
icon = 'icons/obj/machines/antimatter.dmi' icon = 'icons/obj/machinery/antimatter.dmi'
icon_state = "box" icon_state = "box"
item_state = "electronic" item_state = "electronic"
throwforce = 5 throwforce = 5

View File

@@ -18,7 +18,7 @@
/obj/machinery/gravity_generator /obj/machinery/gravity_generator
name = "gravitational generator" name = "gravitational generator"
desc = "A device which produces a gravaton field when set up." desc = "A device which produces a gravaton field when set up."
icon = 'icons/obj/machines/gravity_generator.dmi' icon = 'icons/obj/machinery/gravity_generator.dmi'
anchored = 1 anchored = 1
density = 1 density = 1
use_power = POWER_USE_OFF use_power = POWER_USE_OFF

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@@ -1,7 +1,7 @@
/obj/machinery/power/radial_floodlight /obj/machinery/power/radial_floodlight
name = "radial floodlight" name = "radial floodlight"
desc = "A floodlight that illuminates a wide area around it. It has to be wrenched down on top of a knot to work." desc = "A floodlight that illuminates a wide area around it. It has to be wrenched down on top of a knot to work."
icon = 'icons/obj/machines/floodlight.dmi' icon = 'icons/obj/machinery/floodlight.dmi'
icon_state = "radial_floodlight" icon_state = "radial_floodlight"
anchored = FALSE anchored = FALSE
density = TRUE density = TRUE

View File

@@ -16,7 +16,7 @@ field_generator power level display
/obj/machinery/field_generator /obj/machinery/field_generator
name = "field generator" name = "field generator"
desc = "A large thermal battery that projects a high amount of energy when powered." desc = "A large thermal battery that projects a high amount of energy when powered."
icon = 'icons/obj/machines/field_generator.dmi' icon = 'icons/obj/machinery/field_generator.dmi'
icon_state = "Field_Gen" icon_state = "Field_Gen"
anchored = 0 anchored = 0
density = 1 density = 1

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@@ -3,7 +3,7 @@
/obj/effect/accelerated_particle /obj/effect/accelerated_particle
name = "Accelerated Particles" name = "Accelerated Particles"
desc = "Small things moving very fast." desc = "Small things moving very fast."
icon = 'icons/obj/machines/particle_accelerator.dmi' icon = 'icons/obj/machinery/particle_accelerator.dmi'
icon_state = "particle"//Need a new icon for this icon_state = "particle"//Need a new icon for this
anchored = TRUE anchored = TRUE
density = FALSE density = FALSE

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@@ -61,7 +61,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
/obj/structure/particle_accelerator /obj/structure/particle_accelerator
name = "Particle Accelerator" name = "Particle Accelerator"
desc = "Part of a Particle Accelerator." desc = "Part of a Particle Accelerator."
icon = 'icons/obj/machines/particle_accelerator.dmi' icon = 'icons/obj/machinery/particle_accelerator.dmi'
anchored = FALSE anchored = FALSE
density = TRUE density = TRUE
obj_flags = OBJ_FLAG_ROTATABLE obj_flags = OBJ_FLAG_ROTATABLE
@@ -222,7 +222,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
/obj/machinery/particle_accelerator /obj/machinery/particle_accelerator
name = "Particle Accelerator" name = "Particle Accelerator"
desc = "Part of a Particle Accelerator." desc = "Part of a Particle Accelerator."
icon = 'icons/obj/machines/particle_accelerator2.dmi' icon = 'icons/obj/machinery/particle_accelerator2.dmi'
anchored = FALSE anchored = FALSE
density = TRUE density = TRUE
use_power = POWER_USE_OFF use_power = POWER_USE_OFF

View File

@@ -3,7 +3,7 @@
/obj/machinery/particle_accelerator/control_box /obj/machinery/particle_accelerator/control_box
name = "Particle Accelerator Control Computer" name = "Particle Accelerator Control Computer"
desc = "This controls the density of the particles." desc = "This controls the density of the particles."
icon = 'icons/obj/machines/particle_accelerator.dmi' icon = 'icons/obj/machinery/particle_accelerator.dmi'
icon_state = "control_box" icon_state = "control_box"
reference = "control_box" reference = "control_box"
anchored = FALSE anchored = FALSE

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@@ -3,7 +3,7 @@
/obj/structure/particle_accelerator/particle_emitter /obj/structure/particle_accelerator/particle_emitter
name = "EM Containment Grid" name = "EM Containment Grid"
desc = "This emits alpha particles, you might not want to stand near this end." desc = "This emits alpha particles, you might not want to stand near this end."
icon = 'icons/obj/machines/particle_accelerator.dmi' icon = 'icons/obj/machinery/particle_accelerator.dmi'
var/fire_delay = 50 var/fire_delay = 50
var/last_shot = 0 var/last_shot = 0

View File

@@ -1,13 +1,13 @@
/obj/structure/particle_accelerator/power_box /obj/structure/particle_accelerator/power_box
name = "Particle Focusing EM Lens" name = "Particle Focusing EM Lens"
desc = "This uses electromagnetic waves to focus Alpha-Particles." desc = "This uses electromagnetic waves to focus Alpha-Particles."
icon = 'icons/obj/machines/particle_accelerator.dmi' icon = 'icons/obj/machinery/particle_accelerator.dmi'
icon_state = "power_box" icon_state = "power_box"
reference = "power_box" reference = "power_box"
/obj/structure/particle_accelerator/fuel_chamber /obj/structure/particle_accelerator/fuel_chamber
name = "EM Acceleration Chamber" name = "EM Acceleration Chamber"
desc = "This is where the Alpha particles are accelerated to <b><i>radical speeds</i></b>." desc = "This is where the Alpha particles are accelerated to <b><i>radical speeds</i></b>."
icon = 'icons/obj/machines/particle_accelerator.dmi' icon = 'icons/obj/machinery/particle_accelerator.dmi'
icon_state = "fuel_chamber" icon_state = "fuel_chamber"
reference = "fuel_chamber" reference = "fuel_chamber"

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@@ -95,7 +95,7 @@
//Projectile. //Projectile.
/obj/item/projectile/energy/sonic /obj/item/projectile/energy/sonic
name = "distortion" name = "distortion"
icon = 'icons/obj/machines/particle_accelerator2.dmi' icon = 'icons/obj/machinery/particle_accelerator2.dmi'
icon_state = "particle" icon_state = "particle"
damage = 60 damage = 60
damage_type = BRUTE damage_type = BRUTE

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@@ -249,7 +249,7 @@
name = "tqi-qop rifle" name = "tqi-qop rifle"
desc = "The Tqi-Qop Rifle is the main weapon of the Qukala. Its compact light frame and excellent ammo capacity make it a superb weapon for the Skrell." desc = "The Tqi-Qop Rifle is the main weapon of the Qukala. Its compact light frame and excellent ammo capacity make it a superb weapon for the Skrell."
desc_extended = "" desc_extended = ""
icon = 'icons/obj/contained_items/skrell/skrell_weaponry.dmi' icon = 'icons/obj/item/gun/energy/gun/qukala.dmi'
icon_state = "qukalagun" icon_state = "qukalagun"
item_state = "qukalagun" item_state = "qukalagun"
fire_sound = 'sound/weapons/Taser.ogg' fire_sound = 'sound/weapons/Taser.ogg'

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@@ -235,7 +235,7 @@
name = "geop cannon" name = "geop cannon"
desc = "An advanced weapon of Skrell design, this Geop Cannon uses a tiny warp accelerator to super heat particles." desc = "An advanced weapon of Skrell design, this Geop Cannon uses a tiny warp accelerator to super heat particles."
desc_extended = "" desc_extended = ""
icon = 'icons/obj/contained_items/skrell/skrell_weaponry.dmi' icon = 'icons/obj/item/gun/energy/rifle/qukala_heavy.dmi'
icon_state = "qukala_heavy" icon_state = "qukala_heavy"
item_state = "qukala_heavy" item_state = "qukala_heavy"
max_shots = 10 max_shots = 10

View File

@@ -473,7 +473,7 @@
It features a light-weight polymer pistol grip, a bulky plasteel frame and an extra long barrel. \ It features a light-weight polymer pistol grip, a bulky plasteel frame and an extra long barrel. \
It is chambered in the newly developed .599 Kumar Super rifle cartridge. Despite designed for rifle use, the newly developed propellants allows this cartridge for use in the Kumar Arms 2557, upping the stopping power significantly. \ It is chambered in the newly developed .599 Kumar Super rifle cartridge. Despite designed for rifle use, the newly developed propellants allows this cartridge for use in the Kumar Arms 2557, upping the stopping power significantly. \
Kumar Arms guarantees your enemy's armor penetrated or your money back. It features a revolving bolt system with an electromagnetic striker, allowing for hammerless actuation. It has a revolutinary blowback system to ensure accuracy at the cost of fire rate." Kumar Arms guarantees your enemy's armor penetrated or your money back. It features a revolving bolt system with an electromagnetic striker, allowing for hammerless actuation. It has a revolutinary blowback system to ensure accuracy at the cost of fire rate."
icon = 'icons/obj/contained_items/weapons/k_arms.dmi' icon = 'icons/obj/item/gun/projectile/pistol/k_arms.dmi'
icon_state = "k2557-loaded" icon_state = "k2557-loaded"
item_state = "k2557-loaded" item_state = "k2557-loaded"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -2,7 +2,7 @@
name = "welding kit" name = "welding kit"
desc = "A heavy-duty, portable welding fluid carrier." desc = "A heavy-duty, portable welding fluid carrier."
slot_flags = SLOT_BACK slot_flags = SLOT_BACK
icon = 'icons/obj/contained_items/tools/welderpack.dmi' icon = 'icons/obj/item/tools/welderpack.dmi'
icon_state = "welderpack" icon_state = "welderpack"
item_state = "welderpack" item_state = "welderpack"
contained_sprite = TRUE contained_sprite = TRUE

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@@ -4,7 +4,7 @@
/obj/machinery/r_n_d /obj/machinery/r_n_d
name = "R&D device" name = "R&D device"
icon = 'icons/obj/machines/research.dmi' icon = 'icons/obj/machinery/research.dmi'
density = 1 density = 1
anchored = 1 anchored = 1
var/busy = 0 var/busy = 0

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