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Escape pods added to test out the concept.
Before you read on this revision is more of a thing being tested than a feature that is guaranteed to stay. 4 escape pods have been added to the station, 2 at arrivals, 1 in engineering and one in security. Each pod is 4x3 tiles in size with a window tile, 2 chairs and a door. So it has 3 floor tiles to stand on. Pods don't have any sort of emagging capabilities, hijacking a pod does not count as completing the escape alone objective, surviving in a pod however counts towards the escape alive objective. Cult members in pods do not count towards the acolyte victory. Changelog updated with listed changes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2663 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -135,10 +135,27 @@ datum/shuttle_controller
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else
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location = 2
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//main shuttle
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var/area/start_location = locate(/area/shuttle/escape/station)
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var/area/end_location = locate(/area/shuttle/escape/centcom)
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start_location.move_contents_to(end_location)
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//pods
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start_location = locate(/area/shuttle/escape_pod1/station)
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end_location = locate(/area/shuttle/escape_pod1/centcom)
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start_location.move_contents_to(end_location)
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start_location = locate(/area/shuttle/escape_pod2/station)
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end_location = locate(/area/shuttle/escape_pod2/centcom)
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start_location.move_contents_to(end_location)
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start_location = locate(/area/shuttle/escape_pod3/station)
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end_location = locate(/area/shuttle/escape_pod3/centcom)
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start_location.move_contents_to(end_location)
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start_location = locate(/area/shuttle/escape_pod5/station)
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end_location = locate(/area/shuttle/escape_pod5/centcom)
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start_location.move_contents_to(end_location)
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online = 0
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return 1
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