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Cargo random stock and some fixes (#3609)
-tweaks cargo random stock a bit, and removes the borg chassis that caused a lot of bugs -fixed a wrong name in some food trash type -fixed the slime stunbaton having no in hand sprite
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@@ -8,7 +8,7 @@
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desc = "This is rubbish."
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/obj/item/trash/koisbar
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name = "K'ois Bar Wrapper"
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name = "\improper K'ois Bar Wrapper"
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icon_state = "koisbar"
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/obj/item/trash/raisins
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@@ -32,7 +32,7 @@
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icon_state = "popcorn"
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/obj/item/trash/sosjerky
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name = "Scaredy's Private Reserve Beef Jerky"
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name = "\improper Scaredy's Private Reserve Beef Jerky"
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icon_state = "sosjerky"
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/obj/item/trash/syndi_cakes
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@@ -75,7 +75,7 @@
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/obj/item/trash/tastybread
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name = "bread tube"
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icon_state = "tastybread"
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/obj/item/trash/meatsnack
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name = "mo'gunz meat pie"
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icon_state = "meatsnack-used"
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@@ -83,9 +83,9 @@
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/obj/item/trash/maps
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name = "map salty ham"
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icon_state = "maps-used"
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/obj/item/trash/nathisnack
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name = "nathi-snack corned beef"
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name = "razi-snack corned beef"
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icon_state = "cbeef-used"
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/obj/item/trash/brownies
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@@ -255,14 +255,13 @@
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agonyforce = 1
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stunforce = 1
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origin_tech = list(TECH_COMBAT = 1)
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contained_sprite = 1
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/obj/item/weapon/melee/baton/slime/Initialize()
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. = ..()
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bcell = new/obj/item/weapon/cell/high(src)
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return
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/obj/item/weapon/melee/baton/slime/update_icon() // sprite
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/obj/item/weapon/melee/baton/slime/attack(mob/M, mob/user, var/hit_zone)
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if(isrobot(M) || ishuman(M))
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..()
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