Merge pull request #9779 from Baystation12/master

Dev-freeze.
This commit is contained in:
PsiOmegaDelta
2015-06-10 11:04:54 +02:00
6 changed files with 41 additions and 24 deletions

View File

@@ -5,6 +5,7 @@
desc = "A hand made chemical grenade."
w_class = 2.0
force = 2.0
det_time = null
var/stage = 0
var/state = 0
var/path = 0
@@ -25,6 +26,7 @@
detonator.detached()
usr.put_in_hands(detonator)
detonator=null
det_time = null
stage=0
icon_state = initial(icon_state)
else if(beakers.len)
@@ -60,6 +62,12 @@
user.remove_from_mob(det)
det.loc = src
detonator = det
if(istimer(detonator.a_left))
var/obj/item/device/assembly/timer/T = detonator.a_left
det_time = 10*T.time
if(istimer(detonator.a_right))
var/obj/item/device/assembly/timer/T = detonator.a_right
det_time = 10*T.time
icon_state = initial(icon_state) +"_ass"
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
stage = 1
@@ -143,6 +151,13 @@
if(!has_reagents)
icon_state = initial(icon_state) +"_locked"
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
spawn(0) //Otherwise det_time is erroneously set to 0 after this
if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset
var/obj/item/device/assembly/timer/T = detonator.a_left
det_time = 10*T.time
if(istimer(detonator.a_right))
var/obj/item/device/assembly/timer/T = detonator.a_right
det_time = 10*T.time
return
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)

View File

@@ -47,6 +47,8 @@
if(det_time > 1)
user << "The timer is set to [det_time/10] seconds."
return
if(det_time == null)
return
user << "\The [src] is set for instant detonation."
@@ -89,16 +91,16 @@
/obj/item/weapon/grenade/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(isscrewdriver(W))
switch(det_time)
if ("1")
if (1)
det_time = 10
user << "<span class='notice'>You set the [name] for 1 second detonation time.</span>"
if ("10")
if (10)
det_time = 30
user << "<span class='notice'>You set the [name] for 3 second detonation time.</span>"
if ("30")
if (30)
det_time = 50
user << "<span class='notice'>You set the [name] for 5 second detonation time.</span>"
if ("50")
if (50)
det_time = 1
user << "<span class='notice'>You set the [name] for instant detonation.</span>"
add_fingerprint(user)