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July Update Bugfixes: Better Than Alberyk Edition. (#5031)
Fixes #5030 Fixes #5028 Fixes #5040 Fixes american flags not showing up Fixes gauss rifles being overpowered I may add more bugfixes with this PR if anything juicy comes up.
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@@ -333,7 +333,7 @@
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recoil = 6
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release_speed = 15
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release_speed = 5
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var/list/belt = new/list()
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var/belt_size = 12 //holds this + one in the chamber
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recoil_wielded = 2
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@@ -384,20 +384,22 @@
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if(bolt)
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if(tension < max_tension)
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M << "<span class='warning'>You pump [src], charging the magnetic coils.</span>"
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tension++
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if(do_after(M, 5 * tension))
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M << "<span class='warning'>You pump [src], charging the magnetic coils.</span>"
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tension++
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else
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M << "<span class='notice'>\The [src]'s magnetic coils are at maximum charge.</span>"
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return
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var/obj/item/next
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if(belt.len)
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next = belt[1]
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if(next)
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belt -= next //Remove grenade from loaded list.
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bolt = next
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M << "<span class='warning'>You pump [src], loading \a [next] into the chamber.</span>"
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else
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M << "<span class='warning'>You pump [src], but the magazine is empty.</span>"
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if(do_after(M, 10))
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if(next)
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belt -= next //Remove grenade from loaded list.
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bolt = next
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M << "<span class='warning'>You pump [src], loading \a [next] into the chamber.</span>"
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else
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M << "<span class='warning'>You pump [src], but the magazine is empty.</span>"
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/obj/item/weapon/gun/launcher/crossbow/vaurca/proc/load(obj/item/W, mob/user)
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if(belt.len >= belt_size)
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@@ -449,7 +449,7 @@
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/obj/item/weapon/flag/america
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name = "Old World flag"
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desc = "The banner of an ancient nation, its glory old."
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flag_path = "soldglory"
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flag_path = "oldglory"
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/obj/item/weapon/flag/america/l
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flag_size = 1
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