July Update Bugfixes: Better Than Alberyk Edition. (#5031)

Fixes #5030
Fixes #5028
Fixes #5040
Fixes american flags not showing up
Fixes gauss rifles being overpowered

I may add more bugfixes with this PR if anything juicy comes up.
This commit is contained in:
LordFowl
2018-07-23 15:57:00 -04:00
committed by Erki
parent dd4ef4b3c3
commit e7fc543189
5 changed files with 19 additions and 14 deletions
+1 -1
View File
@@ -518,7 +518,7 @@ var/list/mineral_can_smooth_with = list(
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(ishuman(user))
var/mob/living/carbon/human/H
var/mob/living/carbon/human/H = user
var/turf/destination = GetAbove(H)
if(destination)
@@ -688,9 +688,6 @@
if (istype(T) && (T:l_ear || T:r_ear) && istype((T:l_ear || T:r_ear), /obj/item/clothing/ears/earmuffs))
continue
if (!vampire_can_affect_target(T, 0))
continue
to_chat(T, "<span class='danger'>You hear an ear piercing shriek and feel your senses go dull!</span>")
T.Weaken(5)
T.ear_deaf = 20
+6
View File
@@ -145,8 +145,14 @@
return
if(destination.density)
to_chat(src, "<span class='notice'>There is something obstructing your destination!</span>")
return
for(var/obj/O in destination)
if(O.density)
to_chat(src, "<span class='notice'>There is something obstructing your destination!</span>")
return
visible_message("<span class='notice'>The [src] begins to climb [(direction == UP) ? "upwards" : "downwards"].</span>",
"<span class='notice'>You begin to climb [(direction == UP) ? "upwards" : "downwards"].</span>")
var/climb_chance = 50