mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 04:22:39 +01:00
Update MC (#18112)
* sdf * fsda * fuck * fuck2 * toolz * sdaf * sdfa * saf * sdfa * sdfa * sdf * sdfa * temp rename * temp rename * temp rename * sdaf * the pain is immensurable in the land of byond * the curse of rah * safd * sadf * sadf * gf * asf * fssdfa * sfd * sadf * sfda * brah * brah * it's easier for you to fix this * ffs * brah * brah
This commit is contained in:
@@ -393,7 +393,6 @@ GLOBAL_LIST_EMPTY(gamemode_cache)
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var/list/api_rate_limit_whitelist = list()
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// Master Controller settings.
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var/mc_init_tick_limit = TICK_LIMIT_MC_INIT_DEFAULT
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var/fastboot = FALSE // If true, take some shortcuts during boot to speed it up for testing. Probably should not be used on production servers.
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//UDP GELF Logging
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@@ -962,9 +961,6 @@ GENERAL_PROTECT_DATUM(/datum/configuration)
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if("api_rate_limit_whitelist")
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GLOB.config.api_rate_limit_whitelist = text2list(value, ";")
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if("mc_ticklimit_init")
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GLOB.config.mc_init_tick_limit = text2num(value) || TICK_LIMIT_MC_INIT_DEFAULT
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if("ipintel_email")
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if (value != "ch@nge.me")
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ipintel_email = value
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@@ -3,27 +3,26 @@
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// The object used for the clickable stat() button.
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var/obj/effect/statclick/statclick
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/datum/controller/Destroy()
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QDEL_NULL(statclick)
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return ..()
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/datum/controller/proc/Initialize()
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//cleanup actions
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/datum/controller/proc/Shutdown()
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//when we enter dmm_suite.load_map
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/datum/controller/proc/StartLoadingMap()
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//when we exit dmm_suite.load_map
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/datum/controller/proc/StopLoadingMap()
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/datum/controller/proc/Recover()
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/datum/controller/proc/stat_entry(msg)
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/* Aurora shit */
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// Called when SSexplosives begins processing explosions.
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/datum/controller/proc/ExplosionStart()
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// Called when SSexplosives finishes processing all queued explosions.
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/datum/controller/proc/ExplosionEnd()
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//when we enter dmm_suite.load_map
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/datum/controller/proc/StartLoadingMap()
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//when we exit dmm_suite.load_map
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/datum/controller/proc/StopLoadingMap()
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@@ -0,0 +1,182 @@
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/**
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* Failsafe
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*
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* Pretty much pokes the MC to make sure it's still alive.
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**/
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// See initialization order in /code/game/world.dm
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GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
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/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
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name = "Failsafe"
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// The length of time to check on the MC (in deciseconds).
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// Set to 0 to disable.
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var/processing_interval = 20
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// The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
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var/defcon = 5
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//the world.time of the last check, so the mc can restart US if we hang.
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// (Real friends look out for *eachother*)
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var/lasttick = 0
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// Track the MC iteration to make sure its still on track.
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var/master_iteration = 0
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var/running = TRUE
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/datum/controller/failsafe/New()
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// Highlander-style: there can only be one! Kill off the old and replace it with the new.
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if(Failsafe != src)
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if(istype(Failsafe))
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qdel(Failsafe)
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Failsafe = src
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Initialize()
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/datum/controller/failsafe/Initialize()
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set waitfor = FALSE
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Failsafe.Loop()
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if (!Master || defcon == 0) //Master is gone/not responding and Failsafe just exited its loop
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defcon = 3 //Reset defcon level as its used inside the emergency loop
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while (defcon > 0)
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var/recovery_result = emergency_loop()
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if (recovery_result == 1) //Exit emergency loop and delete self if it was able to recover MC
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break
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else if (defcon == 1) //Exit Failsafe if we weren't able to recover the MC in the last stage
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log_game("FailSafe: Failed to recover MC while in emergency state. Failsafe exiting.")
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message_admins(SPAN_HIGHDANGER("Failsafe failed critically while trying to recreate broken MC. Please manually fix the MC or reboot the server. Failsafe exiting now."))
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message_admins(SPAN_HIGHDANGER("You can try manually calling these two procs:."))
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message_admins(SPAN_HIGHDANGER("/proc/recover_all_SS_and_recreate_master: Most stuff should still function but expect instability/runtimes/broken stuff."))
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message_admins(SPAN_HIGHDANGER("/proc/delete_all_SS_and_recreate_master: Most stuff will be broken but basic stuff like movement and chat should still work."))
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else if (recovery_result == -1) //Failed to recreate MC
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defcon--
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sleep(initial(processing_interval)) //Wait a bit until the next try
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if(!QDELETED(src))
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qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
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/datum/controller/failsafe/Destroy()
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running = FALSE
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..()
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return QDEL_HINT_HARDDEL_NOW
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/datum/controller/failsafe/proc/Loop()
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while(running)
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lasttick = world.time
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if(!Master)
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// Break out of the main loop so we go into emergency state
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break
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// Only poke it if overrides are not in effect.
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if(processing_interval > 0)
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if(Master.processing && Master.iteration)
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if (defcon > 1 && (!Master.stack_end_detector || !Master.stack_end_detector.check()))
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to_chat(GLOB.staff, SPAN_HIGHDANGER("ERROR: The Master Controller code stack has exited unexpectedly, Restarting..."))
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defcon = 0
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var/rtn = Recreate_MC()
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if(rtn > 0)
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master_iteration = 0
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to_chat(GLOB.staff, SPAN_NOTICE("MC restarted successfully"))
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else if(rtn < 0)
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log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
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to_chat(GLOB.staff, SPAN_HIGHDANGER("ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying."))
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// Check if processing is done yet.
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if(Master.iteration == master_iteration)
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switch(defcon)
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if(4,5)
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--defcon
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if(3)
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message_admins(SPAN_NOTICE("Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks."))
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--defcon
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if(2)
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to_chat(GLOB.staff, SPAN_HIGHDANGER("Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks."))
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--defcon
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if(1)
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to_chat(GLOB.staff, SPAN_HIGHDANGER("Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting..."))
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--defcon
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var/rtn = Recreate_MC()
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if(rtn > 0)
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defcon = 4
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master_iteration = 0
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to_chat(GLOB.staff, SPAN_NOTICE("MC restarted successfully"))
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else if(rtn < 0)
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log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
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to_chat(GLOB.staff, SPAN_HIGHDANGER("ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying."))
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//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
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//no need to handle that specially when defcon 0 can handle it
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if(0) //DEFCON 0! (mc failed to restart)
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var/rtn = Recreate_MC()
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if(rtn > 0)
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defcon = 4
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master_iteration = 0
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to_chat(GLOB.staff, SPAN_NOTICE("MC restarted successfully"))
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else
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defcon = min(defcon + 1,5)
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master_iteration = Master.iteration
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if (defcon <= 1)
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sleep(processing_interval*2)
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else
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sleep(processing_interval)
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else
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defcon = 5
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sleep(initial(processing_interval))
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//Emergency loop used when Master got deleted or the main loop exited while Defcon == 0
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//Loop is driven externally so runtimes only cancel the current recovery attempt
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/datum/controller/failsafe/proc/emergency_loop()
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//The code in this proc should be kept as simple as possible, anything complicated like to_chat might rely on master existing and runtime
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//The goal should always be to get a new Master up and running before anything else
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. = -1
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switch (defcon) //The lower defcon goes the harder we try to fix the MC
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if (2 to 3) //Try to normally recreate the MC two times
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. = Recreate_MC()
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if (1) //Delete the old MC first so we don't transfer any info, in case that caused any issues
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del(Master)
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. = Recreate_MC()
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if (. == 1) //We were able to create a new master
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master_iteration = 0
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SSticker.Recover(); //Recover the ticket system so the Masters runlevel gets set
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Master.Initialize(10, FALSE, FALSE) //Need to manually start the MC, normally world.new would do this
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to_chat(GLOB.staff, SPAN_NOTICE("Failsafe recovered MC while in emergency state [defcon_pretty()]"))
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else
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log_game("FailSafe: Failsafe in emergency state and was unable to recreate MC while in defcon state [defcon_pretty()].")
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message_admins(SPAN_HIGHDANGER("Failsafe in emergency state and master down, trying to recreate MC while in defcon level [defcon_pretty()] failed."))
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///Recreate all SSs which will still cause data survive due to Recover(), the new Master will then find and take them from global.vars
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/proc/recover_all_SS_and_recreate_master()
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del(Master)
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var/list/subsytem_types = subtypesof(/datum/controller/subsystem)
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sortTim(subsytem_types, GLOBAL_PROC_REF(cmp_subsystem_init))
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for(var/I in subsytem_types)
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new I
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. = Recreate_MC()
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if (. == 1) //We were able to create a new master
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SSticker.Recover(); //Recover the ticket system so the Masters runlevel gets set
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Master.Initialize(10, FALSE, FALSE) //Need to manually start the MC, normally world.new would do this
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to_chat(GLOB.staff, SPAN_NOTICE("MC successfully recreated after recovering all subsystems!"))
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else
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message_admins(SPAN_HIGHDANGER("Failed to create new MC!"))
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///Delete all existing SS to basically start over
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/proc/delete_all_SS_and_recreate_master()
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del(Master)
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for(var/global_var in global.vars)
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if (istype(global.vars[global_var], /datum/controller/subsystem))
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del(global.vars[global_var])
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. = Recreate_MC()
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if (. == 1) //We were able to create a new master
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SSticker.Recover(); //Recover the ticket system so the Masters runlevel gets set
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Master.Initialize(10, FALSE, FALSE) //Need to manually start the MC, normally world.new would do this
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to_chat(GLOB.staff, SPAN_NOTICE("MC successfully recreated after deleting and recreating all subsystems!"))
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else
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message_admins(SPAN_HIGHDANGER("Failed to create new MC!"))
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/datum/controller/failsafe/proc/defcon_pretty()
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return defcon
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/datum/controller/failsafe/stat_entry(msg)
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msg = "Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"
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return msg
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@@ -61,3 +61,5 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars)
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// No, really, it's really bad.
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makeDatumRefLists()
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return SS_INIT_SUCCESS
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@@ -0,0 +1,824 @@
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/**
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* StonedMC
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*
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* Designed to properly split up a given tick among subsystems
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* Note: if you read parts of this code and think "why is it doing it that way"
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* Odds are, there is a reason
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*
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**/
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// See initialization order in /code/game/world.dm
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GLOBAL_REAL(Master, /datum/controller/master)
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/datum/controller/master
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name = "Master"
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/// Are we processing (higher values increase the processing delay by n ticks)
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var/processing = TRUE
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/// How many times have we ran
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var/iteration = 0
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/// Stack end detector to detect stack overflows that kill the mc's main loop
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var/datum/stack_end_detector/stack_end_detector
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/// world.time of last fire, for tracking lag outside of the mc
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var/last_run
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/// List of subsystems to process().
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var/list/subsystems
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///Most recent init stage to complete init.
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var/static/init_stage_completed
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// Vars for keeping track of tick drift.
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var/init_timeofday
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var/init_time
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var/tickdrift = 0
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/// Tickdrift as of last tick, w no averaging going on
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var/olddrift = 0
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/// How long is the MC sleeping between runs, read only (set by Loop() based off of anti-tick-contention heuristics)
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var/sleep_delta = 1
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/// Only run ticker subsystems for the next n ticks.
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var/skip_ticks = 0
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/// makes the mc main loop runtime
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var/make_runtime = FALSE
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var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
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/// The type of the last subsystem to be fire()'d.
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var/last_type_processed
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var/datum/controller/subsystem/queue_head //!Start of queue linked list
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var/datum/controller/subsystem/queue_tail //!End of queue linked list (used for appending to the list)
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var/queue_priority_count = 0 //Running total so that we don't have to loop thru the queue each run to split up the tick
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var/queue_priority_count_bg = 0 //Same, but for background subsystems
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var/map_loading = FALSE //!Are we loading in a new map?
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var/current_runlevel //!for scheduling different subsystems for different stages of the round
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var/sleep_offline_after_initializations = FALSE
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/// During initialization, will be the instanced subsytem that is currently initializing.
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/// Outside of initialization, returns null.
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var/current_initializing_subsystem = null
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/// The last decisecond we force dumped profiling information
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/// Used to avoid spamming profile reads since they can be expensive (string memes)
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var/last_profiled = 0
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var/static/restart_clear = 0
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var/static/restart_timeout = 0
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var/static/restart_count = 0
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var/static/random_seed
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///current tick limit, assigned before running a subsystem.
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///used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
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var/static/current_ticklimit = TICK_LIMIT_RUNNING
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/datum/controller/master/New()
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// if(!GLOB.config)
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// SSpersistent_configuration = new
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// Highlander-style: there can only be one! Kill off the old and replace it with the new.
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if(!random_seed)
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#ifdef UNIT_TEST
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random_seed = 29051994 // How about 22475?
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#else
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random_seed = rand(1, 1e9)
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#endif
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rand_seed(random_seed)
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var/list/_subsystems = list()
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subsystems = _subsystems
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if (Master != src)
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if (istype(Master)) //If there is an existing MC take over his stuff and delete it
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Recover()
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qdel(Master)
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Master = src
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else
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//Code used for first master on game boot or if existing master got deleted
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Master = src
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var/list/subsystem_types = subtypesof(/datum/controller/subsystem)
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sortTim(subsystem_types, GLOBAL_PROC_REF(cmp_subsystem_init))
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//Find any abandoned subsystem from the previous master (if there was any)
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var/list/existing_subsystems = list()
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for(var/global_var in global.vars)
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if (istype(global.vars[global_var], /datum/controller/subsystem))
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existing_subsystems += global.vars[global_var]
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//Either init a new SS or if an existing one was found use that
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for(var/I in subsystem_types)
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var/ss_idx = existing_subsystems.Find(I)
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if (ss_idx)
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_subsystems += existing_subsystems[ss_idx]
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else
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_subsystems += new I
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if(!GLOB)
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new /datum/controller/global_vars
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/datum/controller/master/Destroy()
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..()
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// Tell qdel() to Del() this object.
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return QDEL_HINT_HARDDEL_NOW
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/datum/controller/master/Shutdown()
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processing = FALSE
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sortTim(subsystems, GLOBAL_PROC_REF(cmp_subsystem_init))
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reverse_range(subsystems)
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for(var/datum/controller/subsystem/ss in subsystems)
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log_world("Shutting down [ss.name] subsystem...")
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if (ss.slept_count > 0)
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log_world("Warning: Subsystem `[ss.name]` slept [ss.slept_count] times.")
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ss.Shutdown()
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log_world("Shutdown complete")
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// Returns 1 if we created a new mc, 0 if we couldn't due to a recent restart,
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// -1 if we encountered a runtime trying to recreate it
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/proc/Recreate_MC()
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. = -1 //so if we runtime, things know we failed
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if (world.time < Master.restart_timeout)
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return 0
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if (world.time < Master.restart_clear)
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Master.restart_count *= 0.5
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var/delay = 50 * ++Master.restart_count
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Master.restart_timeout = world.time + delay
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Master.restart_clear = world.time + (delay * 2)
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if (Master) //Can only do this if master hasn't been deleted
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Master.processing = FALSE //stop ticking this one
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try
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new/datum/controller/master()
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catch
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return -1
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return 1
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/datum/controller/master/Recover()
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var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
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var/list/master_attributes = Master.vars
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var/list/filtered_variables = list(
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NAMEOF(src, name),
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NAMEOF(src, parent_type),
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||||
NAMEOF(src, statclick),
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||||
NAMEOF(src, tag),
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NAMEOF(src, type),
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NAMEOF(src, vars),
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)
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for (var/varname in master_attributes - filtered_variables)
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var/varval = master_attributes[varname]
|
||||
if (isdatum(varval)) // Check if it has a type var.
|
||||
var/datum/D = varval
|
||||
msg += "\t [varname] = [D]([D.type])\n"
|
||||
else
|
||||
msg += "\t [varname] = [varval]\n"
|
||||
log_world(msg)
|
||||
|
||||
var/datum/controller/subsystem/BadBoy = Master.last_type_processed
|
||||
var/FireHim = FALSE
|
||||
if(istype(BadBoy))
|
||||
msg = null
|
||||
LAZYINITLIST(BadBoy.failure_strikes)
|
||||
switch(++BadBoy.failure_strikes[BadBoy.type])
|
||||
if(2)
|
||||
msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again."
|
||||
FireHim = TRUE
|
||||
if(3)
|
||||
msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be put offline."
|
||||
BadBoy.flags |= SS_NO_FIRE
|
||||
if(msg)
|
||||
to_chat(GLOB.staff, SPAN_HIGHDANGER("[msg]"))
|
||||
log_world(msg)
|
||||
|
||||
if (istype(Master.subsystems))
|
||||
if(FireHim)
|
||||
Master.subsystems += new BadBoy.type //NEW_SS_GLOBAL will remove the old one
|
||||
subsystems = Master.subsystems
|
||||
current_runlevel = Master.current_runlevel
|
||||
StartProcessing(10)
|
||||
else
|
||||
to_chat(world, SPAN_HIGHDANGER("The Master Controller is having some issues, we will need to re-initialize EVERYTHING"))
|
||||
Initialize(20, TRUE, FALSE)
|
||||
|
||||
// Please don't stuff random bullshit here,
|
||||
// Make a subsystem, give it the SS_NO_FIRE flag, and do your work in it's Initialize()
|
||||
/datum/controller/master/Initialize(delay, init_sss, tgs_prime)
|
||||
set waitfor = 0
|
||||
|
||||
if(delay)
|
||||
sleep(delay)
|
||||
|
||||
if(init_sss)
|
||||
init_subtypes(/datum/controller/subsystem, subsystems)
|
||||
|
||||
init_stage_completed = 0
|
||||
var/mc_started = FALSE
|
||||
|
||||
to_chat(world, SPAN_HIGHDANGER("Initializing subsystems..."))
|
||||
|
||||
var/list/stage_sorted_subsystems = new(INITSTAGE_MAX)
|
||||
for (var/i in 1 to INITSTAGE_MAX)
|
||||
stage_sorted_subsystems[i] = list()
|
||||
|
||||
// Sort subsystems by init_order, so they initialize in the correct order.
|
||||
sortTim(subsystems, GLOBAL_PROC_REF(cmp_subsystem_init))
|
||||
|
||||
for (var/datum/controller/subsystem/subsystem as anything in subsystems)
|
||||
var/subsystem_init_stage = subsystem.init_stage
|
||||
if (!isnum(subsystem_init_stage) || subsystem_init_stage < 1 || subsystem_init_stage > INITSTAGE_MAX || round(subsystem_init_stage) != subsystem_init_stage)
|
||||
stack_trace("ERROR: MC: subsystem `[subsystem.type]` has invalid init_stage: `[subsystem_init_stage]`. Setting to `[INITSTAGE_MAX]`")
|
||||
subsystem_init_stage = subsystem.init_stage = INITSTAGE_MAX
|
||||
stage_sorted_subsystems[subsystem_init_stage] += subsystem
|
||||
|
||||
// Sort subsystems by display setting for easy access.
|
||||
sortTim(subsystems, GLOBAL_PROC_REF(cmp_subsystem_display))
|
||||
var/start_timeofday = REALTIMEOFDAY
|
||||
for (var/current_init_stage in 1 to INITSTAGE_MAX)
|
||||
|
||||
// Initialize subsystems.
|
||||
for (var/datum/controller/subsystem/subsystem in stage_sorted_subsystems[current_init_stage])
|
||||
init_subsystem(subsystem)
|
||||
|
||||
CHECK_TICK
|
||||
current_initializing_subsystem = null
|
||||
init_stage_completed = current_init_stage
|
||||
if (!mc_started)
|
||||
mc_started = TRUE
|
||||
if (!current_runlevel)
|
||||
SetRunLevel(1) // Intentionally not using the defines here because the MC doesn't care about them
|
||||
// Loop.
|
||||
Master.StartProcessing(0)
|
||||
|
||||
var/time = (REALTIMEOFDAY - start_timeofday) / 10
|
||||
|
||||
|
||||
|
||||
var/msg = "Initializations complete within [time] second[time == 1 ? "" : "s"]!"
|
||||
to_chat(world, SPAN_HIGHDANGER("[msg]"))
|
||||
log_world(msg)
|
||||
|
||||
|
||||
// There was a toast notifications call here, but we do not use it currently
|
||||
|
||||
// Set world options.
|
||||
world.change_fps((10 / GLOB.config.Ticklag))
|
||||
var/initialized_tod = REALTIMEOFDAY
|
||||
|
||||
if(tgs_prime)
|
||||
world.TgsInitializationComplete()
|
||||
|
||||
if(sleep_offline_after_initializations)
|
||||
world.sleep_offline = TRUE
|
||||
sleep(1 TICKS)
|
||||
|
||||
if(sleep_offline_after_initializations)
|
||||
world.sleep_offline = FALSE
|
||||
initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10
|
||||
|
||||
/**
|
||||
* Initialize a given subsystem and handle the results.
|
||||
*
|
||||
* Arguments:
|
||||
* * subsystem - the subsystem to initialize.
|
||||
*/
|
||||
/datum/controller/master/proc/init_subsystem(datum/controller/subsystem/subsystem)
|
||||
var/static/list/valid_results = list(
|
||||
SS_INIT_FAILURE,
|
||||
SS_INIT_NONE,
|
||||
SS_INIT_SUCCESS,
|
||||
SS_INIT_NO_NEED,
|
||||
SS_INIT_NO_MESSAGE,
|
||||
)
|
||||
|
||||
if (subsystem.flags & SS_NO_INIT || subsystem.initialized) //Don't init SSs with the corresponding flag or if they already are initialized
|
||||
return
|
||||
|
||||
current_initializing_subsystem = subsystem
|
||||
rustg_time_reset(SS_INIT_TIMER_KEY)
|
||||
|
||||
var/result = subsystem.Initialize()
|
||||
|
||||
// Capture end time
|
||||
var/time = rustg_time_milliseconds(SS_INIT_TIMER_KEY)
|
||||
var/seconds = round(time / 1000, 0.01)
|
||||
|
||||
// There was a call to SSblackbox here to update the tally, since we don't have SSblackbox it's not ported over
|
||||
|
||||
// Gave invalid return value.
|
||||
if(result && !(result in valid_results))
|
||||
warning("[subsystem.name] subsystem initialized, returning invalid result [result]. This is a bug.")
|
||||
|
||||
// just returned ..() or didn't implement Initialize() at all
|
||||
if(result == SS_INIT_NONE)
|
||||
warning("[subsystem.name] subsystem does not implement Initialize() or it returns ..(). If the former is true, the SS_NO_INIT flag should be set for this subsystem.")
|
||||
|
||||
if(result != SS_INIT_FAILURE)
|
||||
// Some form of success, implicit failure, or the SS in unused.
|
||||
subsystem.initialized = TRUE
|
||||
|
||||
SEND_SIGNAL(subsystem, COMSIG_SUBSYSTEM_POST_INITIALIZE)
|
||||
else
|
||||
// The subsystem officially reports that it failed to init and wishes to be treated as such.
|
||||
subsystem.initialized = FALSE
|
||||
subsystem.can_fire = FALSE
|
||||
|
||||
// The rest of this proc is printing the world log and chat message.
|
||||
var/message_prefix
|
||||
|
||||
// If true, print the chat message with boldwarning text.
|
||||
var/chat_warning = FALSE
|
||||
|
||||
switch(result)
|
||||
if(SS_INIT_FAILURE)
|
||||
message_prefix = "Failed to initialize [subsystem.name] subsystem after"
|
||||
chat_warning = TRUE
|
||||
if(SS_INIT_SUCCESS, SS_INIT_NO_MESSAGE)
|
||||
message_prefix = "Initialized [subsystem.name] subsystem within"
|
||||
if(SS_INIT_NO_NEED)
|
||||
// This SS is disabled or is otherwise shy.
|
||||
return
|
||||
else
|
||||
// SS_INIT_NONE or an invalid value.
|
||||
message_prefix = "Initialized [subsystem.name] subsystem with errors within"
|
||||
chat_warning = TRUE
|
||||
|
||||
var/message = "[message_prefix] [seconds] second[seconds == 1 ? "" : "s"]!"
|
||||
var/chat_message = chat_warning ? SPAN_HIGHDANGER(message) : SPAN_NOTICE(message)
|
||||
|
||||
if(result != SS_INIT_NO_MESSAGE)
|
||||
to_chat(world, chat_message)
|
||||
log_world(message)
|
||||
|
||||
/datum/controller/master/proc/SetRunLevel(new_runlevel)
|
||||
var/old_runlevel = current_runlevel
|
||||
|
||||
testing("MC: Runlevel changed from [isnull(old_runlevel) ? "NULL" : old_runlevel] to [new_runlevel]")
|
||||
current_runlevel = log(2, new_runlevel) + 1
|
||||
if(current_runlevel < 1)
|
||||
current_runlevel = old_runlevel
|
||||
CRASH("Attempted to set invalid runlevel: [new_runlevel]")
|
||||
|
||||
// Starts the mc, and sticks around to restart it if the loop ever ends.
|
||||
/datum/controller/master/proc/StartProcessing(delay)
|
||||
set waitfor = 0
|
||||
if(delay)
|
||||
sleep(delay)
|
||||
testing("Master starting processing")
|
||||
var/started_stage
|
||||
var/rtn = -2
|
||||
do
|
||||
started_stage = init_stage_completed
|
||||
rtn = Loop(started_stage)
|
||||
while (rtn == MC_LOOP_RTN_NEWSTAGES && processing > 0 && started_stage < init_stage_completed)
|
||||
|
||||
if (rtn >= MC_LOOP_RTN_GRACEFUL_EXIT || processing < 0)
|
||||
return //this was suppose to happen.
|
||||
//loop ended, restart the mc
|
||||
log_game("MC crashed or runtimed, restarting")
|
||||
message_admins("MC crashed or runtimed, restarting")
|
||||
var/rtn2 = Recreate_MC()
|
||||
if (rtn2 <= 0)
|
||||
log_game("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
|
||||
message_admins("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
|
||||
Failsafe.defcon = 2
|
||||
|
||||
// Main loop.
|
||||
/datum/controller/master/proc/Loop(init_stage)
|
||||
. = -1
|
||||
//Prep the loop (most of this is because we want MC restarts to reset as much state as we can, and because
|
||||
// local vars rock
|
||||
|
||||
//all this shit is here so that flag edits can be refreshed by restarting the MC. (and for speed)
|
||||
var/list/tickersubsystems = list()
|
||||
var/list/runlevel_sorted_subsystems = list(list()) //ensure we always have at least one runlevel
|
||||
var/timer = world.time
|
||||
for (var/thing in subsystems)
|
||||
var/datum/controller/subsystem/SS = thing
|
||||
if (SS.flags & SS_NO_FIRE)
|
||||
continue
|
||||
if (SS.init_stage > init_stage)
|
||||
continue
|
||||
SS.queued_time = 0
|
||||
SS.queue_next = null
|
||||
SS.queue_prev = null
|
||||
SS.state = SS_IDLE
|
||||
if ((SS.flags & (SS_TICKER|SS_BACKGROUND)) == SS_TICKER)
|
||||
tickersubsystems += SS
|
||||
// Timer subsystems aren't allowed to bunch up, so we offset them a bit
|
||||
timer += world.tick_lag * rand(0, 1)
|
||||
SS.next_fire = timer
|
||||
continue
|
||||
|
||||
var/ss_runlevels = SS.runlevels
|
||||
var/added_to_any = FALSE
|
||||
for(var/I in 1 to GLOB.bitflags.len)
|
||||
if(ss_runlevels & GLOB.bitflags[I])
|
||||
while(runlevel_sorted_subsystems.len < I)
|
||||
runlevel_sorted_subsystems += list(list())
|
||||
runlevel_sorted_subsystems[I] += SS
|
||||
added_to_any = TRUE
|
||||
if(!added_to_any)
|
||||
WARNING("[SS.name] subsystem is not SS_NO_FIRE but also does not have any runlevels set!")
|
||||
|
||||
queue_head = null
|
||||
queue_tail = null
|
||||
//these sort by lower priorities first to reduce the number of loops needed to add subsequent SS's to the queue
|
||||
//(higher subsystems will be sooner in the queue, adding them later in the loop means we don't have to loop thru them next queue add)
|
||||
sortTim(tickersubsystems, GLOBAL_PROC_REF(cmp_subsystem_priority))
|
||||
for(var/I in runlevel_sorted_subsystems)
|
||||
sortTim(I, GLOBAL_PROC_REF(cmp_subsystem_priority))
|
||||
I += tickersubsystems
|
||||
|
||||
var/cached_runlevel = current_runlevel
|
||||
var/list/current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
|
||||
|
||||
init_timeofday = REALTIMEOFDAY
|
||||
init_time = world.time
|
||||
|
||||
iteration = 1
|
||||
var/error_level = 0
|
||||
var/sleep_delta = 1
|
||||
var/list/subsystems_to_check
|
||||
|
||||
//setup the stack overflow detector
|
||||
stack_end_detector = new()
|
||||
var/datum/stack_canary/canary = stack_end_detector.prime_canary()
|
||||
canary.use_variable()
|
||||
//the actual loop.
|
||||
while (1)
|
||||
var/newdrift = ((REALTIMEOFDAY - init_timeofday) - (world.time - init_time)) / world.tick_lag
|
||||
tickdrift = max(0, MC_AVERAGE_FAST(tickdrift, newdrift))
|
||||
var/starting_tick_usage = TICK_USAGE
|
||||
|
||||
if(newdrift - olddrift >= 4 SECONDS)
|
||||
AttemptProfileDump(15 SECONDS)
|
||||
olddrift = newdrift
|
||||
|
||||
if (init_stage != init_stage_completed)
|
||||
return MC_LOOP_RTN_NEWSTAGES
|
||||
if (processing <= 0)
|
||||
Master.current_ticklimit = TICK_LIMIT_RUNNING
|
||||
sleep(1 SECONDS)
|
||||
continue
|
||||
|
||||
//Anti-tick-contention heuristics:
|
||||
if (init_stage == INITSTAGE_MAX)
|
||||
//if there are mutiple sleeping procs running before us hogging the cpu, we have to run later.
|
||||
// (because sleeps are processed in the order received, longer sleeps are more likely to run first)
|
||||
if (starting_tick_usage > TICK_LIMIT_MC) //if there isn't enough time to bother doing anything this tick, sleep a bit.
|
||||
sleep_delta *= 2
|
||||
Master.current_ticklimit = TICK_LIMIT_RUNNING * 0.5
|
||||
sleep(world.tick_lag * (processing * sleep_delta))
|
||||
continue
|
||||
|
||||
//Byond resumed us late. assume it might have to do the same next tick
|
||||
if (last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
|
||||
sleep_delta += 1
|
||||
|
||||
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 1) //decay sleep_delta
|
||||
|
||||
if (starting_tick_usage > (TICK_LIMIT_MC*0.75)) //we ran 3/4 of the way into the tick
|
||||
sleep_delta += 1
|
||||
else
|
||||
sleep_delta = 1
|
||||
|
||||
//debug
|
||||
if (make_runtime)
|
||||
var/datum/controller/subsystem/SS
|
||||
SS.can_fire = 0
|
||||
|
||||
if (!Failsafe || (Failsafe.processing_interval > 0 && (Failsafe.lasttick+(Failsafe.processing_interval*5)) < world.time))
|
||||
new/datum/controller/failsafe() // (re)Start the failsafe.
|
||||
|
||||
//now do the actual stuff
|
||||
if (!skip_ticks)
|
||||
var/checking_runlevel = current_runlevel
|
||||
if(cached_runlevel != checking_runlevel)
|
||||
//resechedule subsystems
|
||||
var/list/old_subsystems = current_runlevel_subsystems
|
||||
cached_runlevel = checking_runlevel
|
||||
current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
|
||||
|
||||
//now we'll go through all the subsystems we want to offset and give them a next_fire
|
||||
for(var/datum/controller/subsystem/SS as anything in current_runlevel_subsystems)
|
||||
//we only want to offset it if it's new and also behind
|
||||
if(SS.next_fire > world.time || (SS in old_subsystems))
|
||||
continue
|
||||
SS.next_fire = world.time + world.tick_lag * rand(0, DS2TICKS(min(SS.wait, 2 SECONDS)))
|
||||
|
||||
subsystems_to_check = current_runlevel_subsystems
|
||||
else
|
||||
subsystems_to_check = tickersubsystems
|
||||
|
||||
if (CheckQueue(subsystems_to_check) <= 0) //error processing queue
|
||||
stack_trace("MC: CheckQueue failed. Current error_level is [round(error_level, 0.25)]")
|
||||
if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
|
||||
error_level++
|
||||
CRASH("MC: SoftReset() failed, exiting loop()")
|
||||
|
||||
if (error_level < 2) //except for the first strike, stop incrmenting our iteration so failsafe enters defcon
|
||||
iteration++
|
||||
else
|
||||
cached_runlevel = null //3 strikes, Lets reset the runlevel lists
|
||||
Master.current_ticklimit = TICK_LIMIT_RUNNING
|
||||
sleep((1 SECONDS) * error_level)
|
||||
error_level++
|
||||
continue
|
||||
|
||||
if (queue_head)
|
||||
if (RunQueue() <= 0) //error running queue
|
||||
stack_trace("MC: RunQueue failed. Current error_level is [round(error_level, 0.25)]")
|
||||
if (error_level > 1) //skip the first error,
|
||||
if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
|
||||
error_level++
|
||||
CRASH("MC: SoftReset() failed, exiting loop()")
|
||||
|
||||
if (error_level <= 2) //after 3 strikes stop incrmenting our iteration so failsafe enters defcon
|
||||
iteration++
|
||||
else
|
||||
cached_runlevel = null //3 strikes, Lets also reset the runlevel lists
|
||||
Master.current_ticklimit = TICK_LIMIT_RUNNING
|
||||
sleep((1 SECONDS) * error_level)
|
||||
error_level++
|
||||
continue
|
||||
error_level++
|
||||
if (error_level > 0)
|
||||
error_level = max(MC_AVERAGE_SLOW(error_level-1, error_level), 0)
|
||||
if (!queue_head) //reset the counts if the queue is empty, in the off chance they get out of sync
|
||||
queue_priority_count = 0
|
||||
queue_priority_count_bg = 0
|
||||
|
||||
iteration++
|
||||
last_run = world.time
|
||||
if (skip_ticks)
|
||||
skip_ticks--
|
||||
src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
|
||||
|
||||
// Force any verbs into overtime, to test how they perfrom under load
|
||||
// For local ONLY
|
||||
#ifdef VERB_STRESS_TEST
|
||||
/// Target enough tick usage to only allow time for our maptick estimate and verb processing, and nothing else
|
||||
var/overtime_target = TICK_LIMIT_RUNNING
|
||||
// This will leave just enough cpu time for maptick, forcing verbs to run into overtime
|
||||
// Use this for testing the worst case scenario, when maptick is spiking and usage is otherwise completely consumed
|
||||
#ifdef FORCE_VERB_OVERTIME
|
||||
overtime_target += TICK_BYOND_RESERVE
|
||||
#endif
|
||||
CONSUME_UNTIL(overtime_target)
|
||||
#endif
|
||||
|
||||
if (init_stage != INITSTAGE_MAX)
|
||||
Master.current_ticklimit = TICK_LIMIT_RUNNING * 2
|
||||
else
|
||||
Master.current_ticklimit = TICK_LIMIT_RUNNING
|
||||
if (processing * sleep_delta <= world.tick_lag)
|
||||
Master.current_ticklimit -= (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc if we plan on running next tick
|
||||
|
||||
sleep(world.tick_lag * (processing * sleep_delta))
|
||||
|
||||
|
||||
|
||||
|
||||
// This is what decides if something should run.
|
||||
/datum/controller/master/proc/CheckQueue(list/subsystemstocheck)
|
||||
. = 0 //so the mc knows if we runtimed
|
||||
|
||||
//we create our variables outside of the loops to save on overhead
|
||||
var/datum/controller/subsystem/SS
|
||||
var/SS_flags
|
||||
|
||||
for (var/thing in subsystemstocheck)
|
||||
if (!thing)
|
||||
subsystemstocheck -= thing
|
||||
SS = thing
|
||||
if (SS.state != SS_IDLE)
|
||||
continue
|
||||
if (SS.can_fire <= 0)
|
||||
continue
|
||||
if (SS.next_fire > world.time)
|
||||
continue
|
||||
SS_flags = SS.flags
|
||||
if (SS_flags & SS_NO_FIRE)
|
||||
subsystemstocheck -= SS
|
||||
continue
|
||||
if ((SS_flags & (SS_TICKER|SS_KEEP_TIMING)) == SS_KEEP_TIMING && SS.last_fire + (SS.wait * 0.75) > world.time)
|
||||
continue
|
||||
if (SS.postponed_fires >= 1)
|
||||
SS.postponed_fires--
|
||||
SS.update_nextfire()
|
||||
continue
|
||||
SS.enqueue()
|
||||
. = 1
|
||||
|
||||
|
||||
/// RunQueue - Run thru the queue of subsystems to run, running them while balancing out their allocated tick precentage
|
||||
/// Returns 0 if runtimed, a negitive number for logic errors, and a positive number if the operation completed without errors
|
||||
/datum/controller/master/proc/RunQueue()
|
||||
. = 0
|
||||
var/datum/controller/subsystem/queue_node
|
||||
var/queue_node_flags
|
||||
var/queue_node_priority
|
||||
var/queue_node_paused
|
||||
|
||||
var/current_tick_budget
|
||||
var/tick_precentage
|
||||
var/tick_remaining
|
||||
var/ran = TRUE //this is right
|
||||
var/bg_calc //have we swtiched current_tick_budget to background mode yet?
|
||||
var/tick_usage
|
||||
|
||||
//keep running while we have stuff to run and we haven't gone over a tick
|
||||
// this is so subsystems paused eariler can use tick time that later subsystems never used
|
||||
while (ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
|
||||
ran = FALSE
|
||||
bg_calc = FALSE
|
||||
current_tick_budget = queue_priority_count
|
||||
queue_node = queue_head
|
||||
while (queue_node)
|
||||
if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
|
||||
break
|
||||
queue_node_flags = queue_node.flags
|
||||
queue_node_priority = queue_node.queued_priority
|
||||
|
||||
if (!(queue_node_flags & SS_TICKER) && skip_ticks)
|
||||
queue_node = queue_node.queue_next
|
||||
continue
|
||||
|
||||
if ((queue_node_flags & SS_BACKGROUND))
|
||||
if (!bg_calc)
|
||||
current_tick_budget = queue_priority_count_bg
|
||||
bg_calc = TRUE
|
||||
else if (bg_calc)
|
||||
//error state, do sane fallback behavior
|
||||
if (. == 0)
|
||||
log_world("MC: Queue logic failure, non-background subsystem queued to run after a background subsystem: [queue_node] queue_prev:[queue_node.queue_prev]")
|
||||
. = -1
|
||||
current_tick_budget = queue_priority_count //this won't even be right, but is the best we have.
|
||||
bg_calc = FALSE
|
||||
|
||||
|
||||
tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
|
||||
|
||||
if (queue_node_priority >= 0 && current_tick_budget > 0 && current_tick_budget >= queue_node_priority)
|
||||
//Give the subsystem a precentage of the remaining tick based on the remaining priority
|
||||
tick_precentage = tick_remaining * (queue_node_priority / current_tick_budget)
|
||||
else
|
||||
//error state
|
||||
if (. == 0)
|
||||
log_world("MC: tick_budget sync error. [json_encode(list(current_tick_budget, queue_priority_count, queue_priority_count_bg, bg_calc, queue_node, queue_node_priority))]")
|
||||
. = -1
|
||||
tick_precentage = tick_remaining //just because we lost track of priority calculations doesn't mean we can't try to finish off the run, if the error state persists, we don't want to stop ticks from happening
|
||||
|
||||
tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun)
|
||||
|
||||
Master.current_ticklimit = round(TICK_USAGE + tick_precentage)
|
||||
|
||||
ran = TRUE
|
||||
|
||||
queue_node_paused = (queue_node.state == SS_PAUSED || queue_node.state == SS_PAUSING)
|
||||
last_type_processed = queue_node
|
||||
|
||||
queue_node.state = SS_RUNNING
|
||||
|
||||
tick_usage = TICK_USAGE
|
||||
var/state = queue_node.ignite(queue_node_paused)
|
||||
tick_usage = TICK_USAGE - tick_usage
|
||||
|
||||
if (state == SS_RUNNING)
|
||||
state = SS_IDLE
|
||||
current_tick_budget -= queue_node_priority
|
||||
|
||||
|
||||
if (tick_usage < 0)
|
||||
tick_usage = 0
|
||||
queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage-tick_precentage))
|
||||
queue_node.state = state
|
||||
|
||||
if (state == SS_PAUSED)
|
||||
queue_node.paused_ticks++
|
||||
queue_node.paused_tick_usage += tick_usage
|
||||
queue_node = queue_node.queue_next
|
||||
continue
|
||||
|
||||
queue_node.ticks = MC_AVERAGE(queue_node.ticks, queue_node.paused_ticks)
|
||||
tick_usage += queue_node.paused_tick_usage
|
||||
|
||||
queue_node.tick_usage = MC_AVERAGE_FAST(queue_node.tick_usage, tick_usage)
|
||||
|
||||
queue_node.cost = MC_AVERAGE_FAST(queue_node.cost, TICK_DELTA_TO_MS(tick_usage))
|
||||
queue_node.paused_ticks = 0
|
||||
queue_node.paused_tick_usage = 0
|
||||
|
||||
if (bg_calc) //update our running total
|
||||
queue_priority_count_bg -= queue_node_priority
|
||||
else
|
||||
queue_priority_count -= queue_node_priority
|
||||
|
||||
queue_node.last_fire = world.time
|
||||
queue_node.times_fired++
|
||||
|
||||
queue_node.update_nextfire()
|
||||
|
||||
queue_node.queued_time = 0
|
||||
|
||||
//remove from queue
|
||||
queue_node.dequeue()
|
||||
|
||||
queue_node = queue_node.queue_next
|
||||
|
||||
if (. == 0)
|
||||
. = 1
|
||||
|
||||
//resets the queue, and all subsystems, while filtering out the subsystem lists
|
||||
// called if any mc's queue procs runtime or exit improperly.
|
||||
/datum/controller/master/proc/SoftReset(list/ticker_SS, list/runlevel_SS)
|
||||
. = 0
|
||||
stack_trace("MC: SoftReset called, resetting MC queue state.")
|
||||
|
||||
if (!istype(subsystems) || !istype(ticker_SS) || !istype(runlevel_SS))
|
||||
log_world("MC: SoftReset: Bad list contents: '[subsystems]' '[ticker_SS]' '[runlevel_SS]'")
|
||||
return
|
||||
var/subsystemstocheck = subsystems | ticker_SS
|
||||
for(var/I in runlevel_SS)
|
||||
subsystemstocheck |= I
|
||||
|
||||
for (var/thing in subsystemstocheck)
|
||||
var/datum/controller/subsystem/SS = thing
|
||||
if (!SS || !istype(SS))
|
||||
//list(SS) is so if a list makes it in the subsystem list, we remove the list, not the contents
|
||||
subsystems -= list(SS)
|
||||
ticker_SS -= list(SS)
|
||||
for(var/I in runlevel_SS)
|
||||
I -= list(SS)
|
||||
log_world("MC: SoftReset: Found bad entry in subsystem list, '[SS]'")
|
||||
continue
|
||||
if (SS.queue_next && !istype(SS.queue_next))
|
||||
log_world("MC: SoftReset: Found bad data in subsystem queue, queue_next = '[SS.queue_next]'")
|
||||
SS.queue_next = null
|
||||
if (SS.queue_prev && !istype(SS.queue_prev))
|
||||
log_world("MC: SoftReset: Found bad data in subsystem queue, queue_prev = '[SS.queue_prev]'")
|
||||
SS.queue_prev = null
|
||||
SS.queued_priority = 0
|
||||
SS.queued_time = 0
|
||||
SS.state = SS_IDLE
|
||||
if (queue_head && !istype(queue_head))
|
||||
log_world("MC: SoftReset: Found bad data in subsystem queue, queue_head = '[queue_head]'")
|
||||
queue_head = null
|
||||
if (queue_tail && !istype(queue_tail))
|
||||
log_world("MC: SoftReset: Found bad data in subsystem queue, queue_tail = '[queue_tail]'")
|
||||
queue_tail = null
|
||||
queue_priority_count = 0
|
||||
queue_priority_count_bg = 0
|
||||
log_world("MC: SoftReset: Finished.")
|
||||
. = 1
|
||||
|
||||
/// Warns us that the end of tick byond map_update will be laggier then normal, so that we can just skip running subsystems this tick.
|
||||
/datum/controller/master/proc/laggy_byond_map_update_incoming()
|
||||
if (!skip_ticks)
|
||||
skip_ticks = 1
|
||||
|
||||
|
||||
/datum/controller/master/stat_entry(msg)
|
||||
msg = "(TickRate:[Master.processing]) (Iteration:[Master.iteration]) (TickLimit: [round(Master.current_ticklimit, 0.1)])"
|
||||
return msg
|
||||
|
||||
|
||||
/datum/controller/master/StartLoadingMap()
|
||||
//disallow more than one map to load at once, multithreading it will just cause race conditions
|
||||
while(map_loading)
|
||||
stoplag()
|
||||
for(var/S in subsystems)
|
||||
var/datum/controller/subsystem/SS = S
|
||||
SS.StartLoadingMap()
|
||||
map_loading = TRUE
|
||||
|
||||
/datum/controller/master/StopLoadingMap(bounds = null)
|
||||
map_loading = FALSE
|
||||
for(var/S in subsystems)
|
||||
var/datum/controller/subsystem/SS = S
|
||||
SS.StopLoadingMap()
|
||||
|
||||
|
||||
/datum/controller/master/proc/UpdateTickRate()
|
||||
if (!processing)
|
||||
return
|
||||
var/client_count = length(GLOB.clients)
|
||||
if (client_count < 60)
|
||||
processing = 1
|
||||
else if (client_count > 65)
|
||||
processing = 1.1
|
||||
|
||||
/datum/controller/master/proc/OnConfigLoad()
|
||||
for (var/thing in subsystems)
|
||||
var/datum/controller/subsystem/SS = thing
|
||||
SS.OnConfigLoad()
|
||||
|
||||
/// Attempts to dump our current profile info into a file, triggered if the MC thinks shit is going down
|
||||
/// Accepts a delay in deciseconds of how long ago our last dump can be, this saves causing performance problems ourselves
|
||||
/datum/controller/master/proc/AttemptProfileDump(delay)
|
||||
if(REALTIMEOFDAY - last_profiled <= delay)
|
||||
return FALSE
|
||||
last_profiled = REALTIMEOFDAY
|
||||
SSprofiler.DumpFile(allow_yield = FALSE)
|
||||
@@ -1,121 +0,0 @@
|
||||
#define FAILSAFE_MSG(msg) admin_notice("<big><em><span class='warning'>FAILSAFE: </span><font color='#ff8800'>[msg]</font></em></big>", R_DEBUG|R_ADMIN|R_DEV)
|
||||
|
||||
var/datum/controller/failsafe/Failsafe
|
||||
|
||||
/**
|
||||
* #Failsafe Controller
|
||||
*
|
||||
* Pretty much pokes the MC to make sure it's still alive.
|
||||
*/
|
||||
/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
|
||||
name = "Failsafe"
|
||||
|
||||
// The length of time to check on the MC (in deciseconds).
|
||||
// Set to 0 to disable.
|
||||
var/processing_interval = 20
|
||||
// The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
|
||||
var/defcon = 5
|
||||
//the world.time of the last check, so the mc can restart US if we hang.
|
||||
// (Real friends look out for *eachother*)
|
||||
var/lasttick = 0
|
||||
|
||||
// Track the MC iteration to make sure its still on track.
|
||||
var/master_iteration = 0
|
||||
|
||||
/datum/controller/failsafe/New()
|
||||
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
|
||||
if(Failsafe != src)
|
||||
if(istype(Failsafe))
|
||||
qdel(Failsafe)
|
||||
Failsafe = src
|
||||
Initialize()
|
||||
|
||||
/datum/controller/failsafe/Initialize()
|
||||
set waitfor = 0
|
||||
Failsafe.Loop()
|
||||
qdel(Failsafe) //when Loop() returns, we delete ourselves and let the mc recreate us
|
||||
|
||||
/datum/controller/failsafe/Destroy()
|
||||
..()
|
||||
return QDEL_HINT_HARDDEL_NOW
|
||||
|
||||
/datum/controller/failsafe/proc/Loop()
|
||||
while(1)
|
||||
lasttick = world.time
|
||||
if(!Master)
|
||||
// Replace the missing Master! This should never, ever happen.
|
||||
new /datum/controller/master()
|
||||
// Only poke it if overrides are not in effect.
|
||||
if(processing_interval > 0)
|
||||
if(Master.processing && Master.iteration)
|
||||
// Check if processing is done yet.
|
||||
if(Master.iteration == master_iteration)
|
||||
switch(defcon)
|
||||
if(4,5)
|
||||
--defcon
|
||||
if(3)
|
||||
FAILSAFE_MSG("Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks.")
|
||||
--defcon
|
||||
if(2)
|
||||
FAILSAFE_MSG("Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.")
|
||||
--defcon
|
||||
if(1)
|
||||
|
||||
FAILSAFE_MSG("Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting...")
|
||||
log_failsafe("MC has not fired within last [(5-defcon) * processing_interval] ticks, killing and restarting.")
|
||||
--defcon
|
||||
|
||||
//Do not restart the MC if we are doing a REFERENCE_TRACKING hard lookup
|
||||
#if !defined(GC_FAILURE_HARD_LOOKUP)
|
||||
var/rtn = Recreate_MC()
|
||||
#else
|
||||
log_failsafe("MC was not actually recreated, because we're compiled with GC_FAILURE_HARD_LOOKUP.")
|
||||
FAILSAFE_MSG("MC was not actually recreated, because we're compiled with GC_FAILURE_HARD_LOOKUP.")
|
||||
var/rtn = TRUE
|
||||
#endif
|
||||
|
||||
if(rtn > 0)
|
||||
defcon = 4
|
||||
master_iteration = 0
|
||||
log_failsafe("MC restarted successfully.")
|
||||
FAILSAFE_MSG("MC restarted successfully!")
|
||||
else if(rtn < 0)
|
||||
log_failsafe("Could not restart MC, runtime encountered. Entering defcon 0!")
|
||||
FAILSAFE_MSG("ERROR: DEFCON [defcon_pretty()]. Unable to restart MC, runtime encountered. Silently retrying.")
|
||||
//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
|
||||
//no need to handle that specially when defcon 0 can handle it
|
||||
if(0) //DEFCON 0! (mc failed to restart)
|
||||
|
||||
//Do not restart the MC if we are doing a REFERENCE_TRACKING hard lookup
|
||||
#if !defined(GC_FAILURE_HARD_LOOKUP)
|
||||
var/rtn = Recreate_MC()
|
||||
#else
|
||||
var/rtn = TRUE
|
||||
log_failsafe("MC was not actually recreated, because we're compiled with GC_FAILURE_HARD_LOOKUP.")
|
||||
FAILSAFE_MSG("MC was not actually recreated, because we're compiled with GC_FAILURE_HARD_LOOKUP.")
|
||||
#endif
|
||||
|
||||
if(rtn > 0)
|
||||
defcon = 4
|
||||
master_iteration = 0
|
||||
log_failsafe("MC restarted successfully.")
|
||||
FAILSAFE_MSG("MC restarted successfully.")
|
||||
else
|
||||
defcon = min(defcon + 1,5)
|
||||
master_iteration = Master.iteration
|
||||
if (defcon <= 1)
|
||||
sleep(processing_interval*2)
|
||||
else
|
||||
sleep(processing_interval)
|
||||
else
|
||||
defcon = 5
|
||||
sleep(initial(processing_interval))
|
||||
|
||||
/datum/controller/failsafe/proc/defcon_pretty()
|
||||
return defcon
|
||||
|
||||
/datum/controller/failsafe/stat_entry(msg)
|
||||
msg = "Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"
|
||||
return msg
|
||||
|
||||
#undef FAILSAFE_MSG
|
||||
@@ -1,673 +0,0 @@
|
||||
var/datum/controller/master/Master = new()
|
||||
|
||||
//current tick limit, assigned by the queue controller before running a subsystem.
|
||||
//used by check_tick as well so that the procs subsystems call can obey that SS's tick limits
|
||||
var/CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
|
||||
|
||||
/**
|
||||
* StonedMC
|
||||
*
|
||||
* Designed to properly split up a given tick among subsystems
|
||||
* Note: if you read parts of this code and think "why is it doing it that way"
|
||||
* Odds are, there is a reason
|
||||
*/
|
||||
/datum/controller/master
|
||||
name = "Master"
|
||||
|
||||
// Are we processing (higher values increase the processing delay by n ticks)
|
||||
var/processing = 1
|
||||
// How many times have we ran
|
||||
var/iteration = 0
|
||||
|
||||
// world.time of last fire, for tracking lag outside of the mc
|
||||
var/last_run
|
||||
|
||||
// List of subsystems to process().
|
||||
var/list/subsystems
|
||||
|
||||
/// Most recent init stage to complete init.
|
||||
var/static/init_stage_completed
|
||||
|
||||
// Vars for keeping track of tick drift.
|
||||
var/init_timeofday
|
||||
var/init_time
|
||||
var/tickdrift = 0
|
||||
|
||||
var/sleep_delta = 1
|
||||
|
||||
/// Only run ticker subsystems for the next n ticks
|
||||
var/skip_ticks = 0
|
||||
|
||||
var/make_runtime = 0
|
||||
|
||||
var/initialization_time_taken
|
||||
var/initializations_finished_with_no_players_logged_in //I wonder what this could be?
|
||||
|
||||
var/current_runlevel // scheduling SS for different stages of the round
|
||||
|
||||
var/initializing = FALSE
|
||||
|
||||
// The type of the last subsystem to be process()'d.
|
||||
var/last_type_processed
|
||||
|
||||
var/datum/controller/subsystem/queue_head //Start of queue linked list
|
||||
var/datum/controller/subsystem/queue_tail //End of queue linked list (used for appending to the list)
|
||||
var/queue_priority_count = 0 //Running total so that we don't have to loop thru the queue each run to split up the tick
|
||||
var/queue_priority_count_bg = 0 //Same, but for background subsystems
|
||||
var/map_loading = FALSE //Are we loading in a new map?
|
||||
|
||||
var/static/restart_clear = 0
|
||||
var/static/restart_timeout = 0
|
||||
var/static/restart_count = 0
|
||||
|
||||
/datum/controller/master/New()
|
||||
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
|
||||
subsystems = list()
|
||||
if (Master != src)
|
||||
if (istype(Master))
|
||||
Recover()
|
||||
qdel(Master)
|
||||
else
|
||||
init_subtypes(/datum/controller/subsystem, subsystems)
|
||||
Master = src
|
||||
if(!GLOB)
|
||||
new /datum/controller/global_vars
|
||||
|
||||
/datum/controller/master/Destroy()
|
||||
..()
|
||||
// Tell qdel() to Del() this object.
|
||||
return QDEL_HINT_HARDDEL_NOW
|
||||
|
||||
/datum/controller/master/Shutdown()
|
||||
processing = FALSE
|
||||
for(var/datum/controller/subsystem/ss in subsystems)
|
||||
ss.Shutdown()
|
||||
|
||||
// Returns 1 if we created a new mc, 0 if we couldn't due to a recent restart,
|
||||
// -1 if we encountered a runtime trying to recreate it
|
||||
/proc/Recreate_MC()
|
||||
. = -1 //so if we runtime, things know we failed
|
||||
if (world.time < Master.restart_timeout)
|
||||
return 0
|
||||
if (world.time < Master.restart_clear)
|
||||
Master.restart_count *= 0.5
|
||||
|
||||
var/delay = 50 * ++Master.restart_count
|
||||
Master.restart_timeout = world.time + delay
|
||||
Master.restart_clear = world.time + (delay * 2)
|
||||
Master.processing = 0 //stop ticking this one
|
||||
try
|
||||
new/datum/controller/master()
|
||||
catch
|
||||
return -1
|
||||
return 1
|
||||
|
||||
|
||||
/datum/controller/master/Recover()
|
||||
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
|
||||
for (var/varname in Master.vars)
|
||||
switch (varname)
|
||||
if("name", "tag", "bestF", "type", "parent_type", "vars", "statclick") // Built-in junk.
|
||||
continue
|
||||
else
|
||||
var/varval = Master.vars[varname]
|
||||
if (istype(varval, /datum)) // Check if it has a type var.
|
||||
var/datum/D = varval
|
||||
msg += "\t [varname] = [D]([D.type])\n"
|
||||
else
|
||||
msg += "\t [varname] = [varval]\n"
|
||||
log_subsystem_mastercontroller(msg)
|
||||
|
||||
var/datum/controller/subsystem/BadBoy = Master.last_type_processed
|
||||
var/FireHim = FALSE
|
||||
if(istype(BadBoy))
|
||||
msg = null
|
||||
LAZYINITLIST(BadBoy.failure_strikes)
|
||||
switch(++BadBoy.failure_strikes[BadBoy.type])
|
||||
if(2)
|
||||
msg = "The [BadBoy.name] subsystem was the last to fire for 2 controller restarts. It will be recovered now and disabled if it happens again."
|
||||
FireHim = TRUE
|
||||
|
||||
//If we are running a REFERENCE_TRACKING with hard lookups, this is expected and we do not want the master controller
|
||||
//to stop the garbage collector from working
|
||||
#if !defined(GC_FAILURE_HARD_LOOKUP)
|
||||
if(3)
|
||||
msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined."
|
||||
BadBoy.flags |= SS_NO_FIRE
|
||||
#endif
|
||||
|
||||
if(msg)
|
||||
admin_notice("<span class='danger'>[msg]</span>", R_DEBUG | R_DEV)
|
||||
log_subsystem_mastercontroller(msg)
|
||||
|
||||
if (istype(Master.subsystems))
|
||||
if(FireHim)
|
||||
Master.subsystems += new BadBoy.type //NEW_SS_GLOBAL will remove the old one
|
||||
subsystems = Master.subsystems
|
||||
current_runlevel = Master.current_runlevel
|
||||
StartProcessing(10)
|
||||
else
|
||||
to_chat(world, "<span class='danger'><big>The Master Controller is having some issues, we will need to re-initialize EVERYTHING</big></span>")
|
||||
Initialize(20, TRUE)
|
||||
|
||||
// Please don't stuff random bullshit here,
|
||||
// Make a subsystem, give it the SS_NO_FIRE flag, and do your work in it's Initialize()
|
||||
/datum/controller/master/Initialize(delay, init_sss)
|
||||
set waitfor = 0
|
||||
|
||||
if(delay)
|
||||
sleep(delay)
|
||||
|
||||
if(init_sss)
|
||||
init_subtypes(/datum/controller/subsystem, subsystems)
|
||||
|
||||
world.log << "Initializing subsystems..."
|
||||
log_subsystem_mastercontroller("Initializing subsystems...")
|
||||
|
||||
initializing = TRUE
|
||||
init_stage_completed = 0
|
||||
|
||||
var/mc_started = FALSE
|
||||
|
||||
var/start_timeofday = REALTIMEOFDAY
|
||||
// Initialize subsystems.
|
||||
|
||||
var/list/stage_sorted_subsystems = new(INITSTAGE_MAX)
|
||||
for (var/i in 1 to INITSTAGE_MAX)
|
||||
stage_sorted_subsystems[i] = list()
|
||||
|
||||
// Sort subsystems by init_order, so they initialize in the correct order.
|
||||
sortTim(subsystems, GLOBAL_PROC_REF(cmp_subsystem_init))
|
||||
|
||||
for (var/datum/controller/subsystem/subsystem as anything in subsystems)
|
||||
var/subsystem_init_stage = subsystem.init_stage
|
||||
if (!isnum(subsystem_init_stage) || subsystem_init_stage < 1 || subsystem_init_stage > INITSTAGE_MAX || round(subsystem_init_stage) != subsystem_init_stage)
|
||||
stack_trace("ERROR: MC: subsystem `[subsystem.type]` has invalid init_stage: `[subsystem_init_stage]`. Setting to `[INITSTAGE_MAX]`")
|
||||
subsystem_init_stage = subsystem.init_stage = INITSTAGE_MAX
|
||||
stage_sorted_subsystems[subsystem_init_stage] += subsystem
|
||||
|
||||
CURRENT_TICKLIMIT = TICK_LIMIT_MC_INIT
|
||||
|
||||
for(var/current_init_stage in 1 to INITSTAGE_MAX)
|
||||
for (var/datum/controller/subsystem/SS in stage_sorted_subsystems[current_init_stage])
|
||||
if (SS.flags & SS_NO_INIT)
|
||||
continue
|
||||
SS.StartInitialize(REALTIMEOFDAY)
|
||||
CHECK_TICK
|
||||
|
||||
init_stage_completed = current_init_stage
|
||||
|
||||
if (!mc_started)
|
||||
mc_started = TRUE
|
||||
if (!current_runlevel)
|
||||
SetRunLevel(1) // Intentionally not using the defines here because the MC doesn't care about them
|
||||
// Loop.
|
||||
Master.StartProcessing(0)
|
||||
|
||||
|
||||
|
||||
CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
|
||||
var/time = (REALTIMEOFDAY - start_timeofday) / 10
|
||||
|
||||
initializing = FALSE
|
||||
initialization_time_taken = time
|
||||
|
||||
var/msg = "Initializations complete within [time] second\s!"
|
||||
log_subsystem_mastercontroller(msg)
|
||||
admin_notice(SPAN_DANGER(msg), R_DEBUG)
|
||||
world.log << msg
|
||||
|
||||
SetRunLevel(RUNLEVEL_LOBBY)
|
||||
|
||||
// Sort subsystems by display setting for easy access.
|
||||
sortTim(subsystems, GLOBAL_PROC_REF(cmp_subsystem_display))
|
||||
// Set world options.
|
||||
#ifndef UNIT_TEST
|
||||
world.sleep_offline = 1
|
||||
#endif
|
||||
|
||||
world.TgsInitializationComplete()
|
||||
world.change_tick_lag(GLOB.config.Ticklag)
|
||||
|
||||
var/initialized_tod = REALTIMEOFDAY
|
||||
|
||||
sleep(1)
|
||||
initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10
|
||||
// Loop.
|
||||
Master.StartProcessing(10)
|
||||
|
||||
/datum/controller/master/proc/SetRunLevel(new_runlevel)
|
||||
var/old_runlevel = current_runlevel
|
||||
if(isnull(old_runlevel))
|
||||
old_runlevel = "NULL"
|
||||
|
||||
testing("MC: Runlevel changed from [old_runlevel] to [new_runlevel].")
|
||||
current_runlevel = log(2, new_runlevel) + 1
|
||||
if(current_runlevel < 1)
|
||||
CRASH("Attempted to set invalid runlevel: [new_runlevel]")
|
||||
|
||||
// Starts the mc, and sticks around to restart it if the loop ever ends.
|
||||
/datum/controller/master/proc/StartProcessing(delay)
|
||||
set waitfor = 0
|
||||
if(delay)
|
||||
sleep(delay)
|
||||
var/started_stage
|
||||
var/rtn = -2
|
||||
|
||||
do
|
||||
started_stage = init_stage_completed
|
||||
rtn = Loop(started_stage)
|
||||
while (rtn == MC_LOOP_RTN_NEWSTAGES && processing > 0 && started_stage < init_stage_completed)
|
||||
|
||||
if (rtn >= MC_LOOP_RTN_GRACEFUL_EXIT || processing < 0)
|
||||
return //this was suppose to happen.
|
||||
|
||||
//loop ended, restart the mc
|
||||
log_game("MC crashed or runtimed, restarting")
|
||||
message_admins("MC crashed or runtimed, restarting")
|
||||
var/rtn2 = Recreate_MC()
|
||||
if (rtn2 <= 0)
|
||||
log_game("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
|
||||
message_admins("Failed to recreate MC (Error code: [rtn2]), it's up to the failsafe now")
|
||||
Failsafe.defcon = 2
|
||||
|
||||
// Main loop.
|
||||
/datum/controller/master/proc/Loop(init_stage)
|
||||
. = -1
|
||||
//Prep the loop (most of this is because we want MC restarts to reset as much state as we can, and because
|
||||
// local vars rock
|
||||
|
||||
//all this shit is here so that flag edits can be refreshed by restarting the MC. (and for speed)
|
||||
var/list/tickersubsystems = list()
|
||||
var/list/runlevel_sorted_subsystems = list(list())
|
||||
|
||||
var/timer = world.time
|
||||
for (var/thing in subsystems)
|
||||
var/datum/controller/subsystem/SS = thing
|
||||
if (SS.flags & SS_NO_FIRE)
|
||||
continue
|
||||
if (SS.init_stage > init_stage)
|
||||
continue
|
||||
SS.queued_time = 0
|
||||
SS.queue_next = null
|
||||
SS.queue_prev = null
|
||||
SS.state = SS_IDLE
|
||||
if (SS.flags & SS_TICKER)
|
||||
tickersubsystems += SS
|
||||
timer += world.tick_lag * rand(0, 1)
|
||||
SS.next_fire = timer
|
||||
continue
|
||||
|
||||
var/ss_runlevels = SS.runlevels
|
||||
var/added_to_any = FALSE
|
||||
for(var/I in 1 to bitflags.len)
|
||||
if(ss_runlevels & bitflags[I])
|
||||
while(runlevel_sorted_subsystems.len < I)
|
||||
runlevel_sorted_subsystems += list(list())
|
||||
runlevel_sorted_subsystems[I] += SS
|
||||
added_to_any = TRUE
|
||||
if(!added_to_any)
|
||||
WARNING("[SS.name] subsystem is not SS_NO_FIRE but also does not have any runlevels set!")
|
||||
|
||||
queue_head = null
|
||||
queue_tail = null
|
||||
//these sort by lower priorities first to reduce the number of loops needed to add subsequent SS's to the queue
|
||||
//(higher subsystems will be sooner in the queue, adding them later in the loop means we don't have to loop thru them next queue add)
|
||||
sortTim(tickersubsystems, GLOBAL_PROC_REF(cmp_subsystem_priority))
|
||||
for(var/level in runlevel_sorted_subsystems)
|
||||
sortTim(level, GLOBAL_PROC_REF(cmp_subsystem_priority))
|
||||
level += tickersubsystems
|
||||
|
||||
var/cached_runlevel = current_runlevel
|
||||
var/list/current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
|
||||
|
||||
init_timeofday = REALTIMEOFDAY
|
||||
init_time = world.time
|
||||
|
||||
iteration = 1
|
||||
var/error_level = 0
|
||||
var/sleep_delta = 1
|
||||
var/list/subsystems_to_check
|
||||
//the actual loop.
|
||||
while (1)
|
||||
tickdrift = max(0, MC_AVERAGE_FAST(tickdrift, (((REALTIMEOFDAY - init_timeofday) - (world.time - init_time)) / world.tick_lag)))
|
||||
var/starting_tick_usage = world.tick_usage
|
||||
|
||||
if (init_stage != init_stage_completed)
|
||||
return MC_LOOP_RTN_NEWSTAGES
|
||||
|
||||
if (processing <= 0)
|
||||
CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
|
||||
sleep(1 SECONDS)
|
||||
continue
|
||||
|
||||
//Anti-tick-contention heuristics:
|
||||
//if there are mutiple sleeping procs running before us hogging the cpu, we have to run later.
|
||||
// (because sleeps are processed in the order received, longer sleeps are more likely to run first)
|
||||
if (init_stage == INITSTAGE_MAX)
|
||||
if (starting_tick_usage > TICK_LIMIT_MC)
|
||||
sleep_delta *= 2
|
||||
CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING * 0.5
|
||||
sleep(world.tick_lag * (processing * sleep_delta))
|
||||
continue
|
||||
|
||||
//Byond resumed us late. assume it might have to do the same next tick
|
||||
if (last_run + CEILING(world.tick_lag * (processing * sleep_delta), world.tick_lag) < world.time)
|
||||
sleep_delta += 1
|
||||
|
||||
sleep_delta = MC_AVERAGE_FAST(sleep_delta, 1) //decay sleep_delta
|
||||
|
||||
if (starting_tick_usage > (TICK_LIMIT_MC*0.75)) //we ran 3/4 of the way into the tick
|
||||
sleep_delta += 1
|
||||
else
|
||||
sleep_delta = 1
|
||||
|
||||
// debug
|
||||
if (make_runtime)
|
||||
var/datum/controller/subsystem/SS
|
||||
SS.can_fire = 0
|
||||
|
||||
// Check the failsafe's still alive.
|
||||
if (!Failsafe || (Failsafe.processing_interval > 0 && (Failsafe.lasttick+(Failsafe.processing_interval*5)) < world.time))
|
||||
new/datum/controller/failsafe() // (re)Start the failsafe.
|
||||
|
||||
if (!skip_ticks)
|
||||
var/checking_runlevel = current_runlevel
|
||||
if(cached_runlevel != checking_runlevel)
|
||||
// reschedule subsystems
|
||||
var/list/old_subsystems = current_runlevel_subsystems
|
||||
cached_runlevel = checking_runlevel
|
||||
current_runlevel_subsystems = runlevel_sorted_subsystems[cached_runlevel]
|
||||
|
||||
for(var/datum/controller/subsystem/SS as anything in current_runlevel_subsystems)
|
||||
// we only want to offset it if it's new and also behind
|
||||
if(SS.next_fire > world.time || (SS in old_subsystems))
|
||||
continue
|
||||
SS.next_fire = world.time + world.tick_lag * rand(0, DS2TICKS(min(SS.wait, 2 SECONDS)))
|
||||
|
||||
subsystems_to_check = current_runlevel_subsystems
|
||||
else
|
||||
subsystems_to_check = tickersubsystems
|
||||
|
||||
if (CheckQueue(subsystems_to_check) <= 0)
|
||||
if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
|
||||
log_subsystem_mastercontroller("SoftReset() failed, crashing")
|
||||
return
|
||||
if (!error_level)
|
||||
iteration++
|
||||
error_level++
|
||||
CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
|
||||
sleep(10)
|
||||
continue
|
||||
|
||||
if (queue_head)
|
||||
if (RunQueue() <= 0)
|
||||
if (!SoftReset(tickersubsystems, runlevel_sorted_subsystems))
|
||||
log_subsystem_mastercontroller("SoftReset() failed, crashing")
|
||||
return
|
||||
if (!error_level)
|
||||
iteration++
|
||||
error_level++
|
||||
CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
|
||||
sleep(10)
|
||||
continue
|
||||
error_level--
|
||||
if (!queue_head) //reset the counts if the queue is empty, in the off chance they get out of sync
|
||||
queue_priority_count = 0
|
||||
queue_priority_count_bg = 0
|
||||
|
||||
iteration++
|
||||
last_run = world.time
|
||||
if(skip_ticks)
|
||||
skip_ticks--
|
||||
src.sleep_delta = MC_AVERAGE_FAST(src.sleep_delta, sleep_delta)
|
||||
if (init_stage != INITSTAGE_MAX)
|
||||
CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING * 2
|
||||
else
|
||||
CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING
|
||||
if (processing * sleep_delta <= world.tick_lag)
|
||||
CURRENT_TICKLIMIT -= (TICK_LIMIT_RUNNING * 0.25) //reserve the tail 1/4 of the next tick for the mc if we plan on running next tick
|
||||
|
||||
sleep(world.tick_lag * (processing * sleep_delta))
|
||||
|
||||
|
||||
// This is what decides if something should run.
|
||||
/datum/controller/master/proc/CheckQueue(list/subsystemstocheck)
|
||||
. = 0 //so the mc knows if we runtimed
|
||||
|
||||
//we create our variables outside of the loops to save on overhead
|
||||
var/datum/controller/subsystem/SS
|
||||
var/SS_flags
|
||||
|
||||
for (var/thing in subsystemstocheck)
|
||||
if (!thing)
|
||||
subsystemstocheck -= thing
|
||||
SS = thing
|
||||
if (SS.state != SS_IDLE)
|
||||
continue
|
||||
if (SS.can_fire <= 0)
|
||||
continue
|
||||
if (SS.suspended > 0)
|
||||
continue
|
||||
if (SS.next_fire > world.time)
|
||||
continue
|
||||
SS_flags = SS.flags
|
||||
if (SS_flags & SS_NO_FIRE)
|
||||
subsystemstocheck -= SS
|
||||
continue
|
||||
if ((SS_flags & (SS_TICKER|SS_KEEP_TIMING)) == SS_KEEP_TIMING && SS.last_fire + (SS.wait * 0.75) > world.time)
|
||||
continue
|
||||
SS.enqueue()
|
||||
. = 1
|
||||
|
||||
|
||||
// Run thru the queue of subsystems to run, running them while balancing out their allocated tick precentage
|
||||
/datum/controller/master/proc/RunQueue()
|
||||
. = 0
|
||||
var/datum/controller/subsystem/queue_node
|
||||
var/queue_node_flags
|
||||
var/queue_node_priority
|
||||
var/queue_node_paused
|
||||
|
||||
var/current_tick_budget
|
||||
var/tick_precentage
|
||||
var/tick_remaining
|
||||
var/ran = TRUE //this is right
|
||||
var/ran_non_ticker = FALSE
|
||||
var/bg_calc //have we swtiched current_tick_budget to background mode yet?
|
||||
var/tick_usage
|
||||
|
||||
//keep running while we have stuff to run and we haven't gone over a tick
|
||||
// this is so subsystems paused eariler can use tick time that later subsystems never used
|
||||
while (ran && queue_head && world.tick_usage < TICK_LIMIT_MC)
|
||||
ran = FALSE
|
||||
bg_calc = FALSE
|
||||
current_tick_budget = queue_priority_count
|
||||
queue_node = queue_head
|
||||
while (queue_node)
|
||||
if (ran && world.tick_usage > TICK_LIMIT_RUNNING)
|
||||
break
|
||||
|
||||
queue_node_flags = queue_node.flags
|
||||
queue_node_priority = queue_node.queued_priority
|
||||
|
||||
if(!(queue_node_flags & SS_TICKER) && skip_ticks)
|
||||
queue_node = queue_node.queue_next
|
||||
continue
|
||||
|
||||
//super special case, subsystems where we can't make them pause mid way through
|
||||
//if we can't run them this tick (without going over a tick)
|
||||
//we bump up their priority and attempt to run them next tick
|
||||
//(unless we haven't even ran anything this tick, since its unlikely they will ever be able run
|
||||
// in those cases, so we just let them run)
|
||||
if (queue_node_flags & SS_NO_TICK_CHECK)
|
||||
if (queue_node.tick_usage > TICK_LIMIT_RUNNING - world.tick_usage && ran_non_ticker)
|
||||
if (!(queue_node_flags & SS_BACKGROUND))
|
||||
queue_node.queued_priority += queue_priority_count * 0.1
|
||||
queue_priority_count -= queue_node_priority
|
||||
queue_priority_count += queue_node.queued_priority
|
||||
current_tick_budget -= queue_node_priority
|
||||
queue_node = queue_node.queue_next
|
||||
continue
|
||||
|
||||
if (!bg_calc && (queue_node_flags & SS_BACKGROUND))
|
||||
current_tick_budget = queue_priority_count_bg
|
||||
bg_calc = TRUE
|
||||
|
||||
tick_remaining = TICK_LIMIT_RUNNING - world.tick_usage
|
||||
|
||||
if (current_tick_budget > 0 && queue_node_priority > 0)
|
||||
tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority)
|
||||
else
|
||||
tick_precentage = tick_remaining
|
||||
|
||||
tick_precentage = max(tick_precentage * 0.5, tick_precentage - queue_node.tick_overrun)
|
||||
CURRENT_TICKLIMIT = round(world.tick_usage + tick_precentage)
|
||||
|
||||
if (!(queue_node_flags & SS_TICKER))
|
||||
ran_non_ticker = TRUE
|
||||
ran = TRUE
|
||||
|
||||
queue_node_paused = (queue_node.state == SS_PAUSED || queue_node.state == SS_PAUSING)
|
||||
last_type_processed = queue_node
|
||||
|
||||
queue_node.state = SS_RUNNING
|
||||
|
||||
tick_usage = world.tick_usage
|
||||
var/state = queue_node.ignite(queue_node_paused)
|
||||
tick_usage = world.tick_usage - tick_usage
|
||||
|
||||
if (state == SS_RUNNING)
|
||||
state = SS_IDLE
|
||||
current_tick_budget -= queue_node_priority
|
||||
|
||||
if (tick_usage < 0)
|
||||
tick_usage = 0
|
||||
|
||||
|
||||
queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage - tick_precentage))
|
||||
queue_node.state = state
|
||||
|
||||
if (state == SS_PAUSED)
|
||||
queue_node.paused_ticks++
|
||||
queue_node.paused_tick_usage += tick_usage
|
||||
queue_node = queue_node.queue_next
|
||||
continue
|
||||
|
||||
queue_node.ticks = MC_AVERAGE(queue_node.ticks, queue_node.paused_ticks)
|
||||
tick_usage += queue_node.paused_tick_usage
|
||||
|
||||
queue_node.tick_usage = MC_AVERAGE_FAST(queue_node.tick_usage, tick_usage)
|
||||
|
||||
queue_node.cost = MC_AVERAGE_FAST(queue_node.cost, TICK_DELTA_TO_MS(tick_usage))
|
||||
queue_node.paused_ticks = 0
|
||||
queue_node.paused_tick_usage = 0
|
||||
|
||||
if (bg_calc) //update our running total
|
||||
queue_priority_count_bg -= queue_node_priority
|
||||
else
|
||||
queue_priority_count -= queue_node_priority
|
||||
|
||||
queue_node.last_fire = world.time
|
||||
queue_node.times_fired++
|
||||
|
||||
if (queue_node_flags & SS_TICKER)
|
||||
queue_node.next_fire = world.time + (world.tick_lag * queue_node.wait)
|
||||
else if (queue_node_flags & SS_POST_FIRE_TIMING)
|
||||
queue_node.next_fire = world.time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
|
||||
else if (queue_node_flags & SS_KEEP_TIMING)
|
||||
queue_node.next_fire += queue_node.wait
|
||||
else
|
||||
queue_node.next_fire = queue_node.queued_time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
|
||||
|
||||
queue_node.queued_time = 0
|
||||
|
||||
//remove from queue
|
||||
queue_node.dequeue()
|
||||
|
||||
queue_node = queue_node.queue_next
|
||||
|
||||
. = 1
|
||||
|
||||
//resets the queue, and all subsystems, while filtering out the subsystem lists
|
||||
// called if any mc's queue procs runtime or exit improperly.
|
||||
/datum/controller/master/proc/SoftReset(list/ticker_SS, list/runlevel_SS)
|
||||
. = 0
|
||||
log_subsystem_mastercontroller("SoftReset called, resetting MC queue state.")
|
||||
if (!istype(subsystems) || !istype(ticker_SS) || !istype(runlevel_SS))
|
||||
log_subsystem_mastercontroller("SoftReset: Bad list contents: '[subsystems]' '[ticker_SS]' '[runlevel_SS]' Crashing!")
|
||||
return
|
||||
var/subsystemstocheck = subsystems + ticker_SS
|
||||
for(var/I in runlevel_SS)
|
||||
subsystemstocheck |= I
|
||||
|
||||
for (var/thing in subsystemstocheck)
|
||||
var/datum/controller/subsystem/SS = thing
|
||||
if (!SS || !istype(SS))
|
||||
//list(SS) is so if a list makes it in the subsystem list, we remove the list, not the contents
|
||||
subsystems -= list(SS)
|
||||
ticker_SS -= list(SS)
|
||||
for(var/I in runlevel_SS)
|
||||
I -= list(SS)
|
||||
log_subsystem_mastercontroller("SoftReset: Found bad entry in subsystem list, '[SS]'")
|
||||
continue
|
||||
if (SS.queue_next && !istype(SS.queue_next))
|
||||
log_subsystem_mastercontroller("SoftReset: Found bad data in subsystem queue, queue_next = '[SS.queue_next]'")
|
||||
SS.queue_next = null
|
||||
if (SS.queue_prev && !istype(SS.queue_prev))
|
||||
log_subsystem_mastercontroller("SoftReset: Found bad data in subsystem queue, queue_prev = '[SS.queue_prev]'")
|
||||
SS.queue_prev = null
|
||||
SS.queued_priority = 0
|
||||
SS.queued_time = 0
|
||||
SS.state = SS_IDLE
|
||||
if (queue_head && !istype(queue_head))
|
||||
log_subsystem_mastercontroller("SoftReset: Found bad data in subsystem queue, queue_head = '[queue_head]'")
|
||||
queue_head = null
|
||||
if (queue_tail && !istype(queue_tail))
|
||||
log_subsystem_mastercontroller("SoftReset: Found bad data in subsystem queue, queue_tail = '[queue_tail]'")
|
||||
queue_tail = null
|
||||
queue_priority_count = 0
|
||||
queue_priority_count_bg = 0
|
||||
log_subsystem_mastercontroller("SoftReset: Finished.")
|
||||
. = 1
|
||||
|
||||
/datum/controller/master/proc/laggy_byond_map_update_incoming()
|
||||
if(!skip_ticks)
|
||||
skip_ticks = 1
|
||||
|
||||
/datum/controller/master/stat_entry(msg)
|
||||
msg = "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)] \
|
||||
([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) \
|
||||
(Internal Tick Usage: [round(MAPTICK_LAST_TICK_USAGE,0.1)]%) (TickRate:[Master.processing]) \
|
||||
(Iteration:[Master.iteration]) (TickLimit: [round(CURRENT_TICKLIMIT, 0.1)])"
|
||||
return msg
|
||||
|
||||
/datum/controller/master/ExplosionStart()
|
||||
for (var/thing in subsystems)
|
||||
var/datum/controller/subsystem/SS = thing
|
||||
SS.ExplosionStart()
|
||||
|
||||
/datum/controller/master/ExplosionEnd()
|
||||
for (var/thing in subsystems)
|
||||
var/datum/controller/subsystem/SS = thing
|
||||
SS.ExplosionEnd()
|
||||
|
||||
/world/proc/has_round_started()
|
||||
if (SSticker.current_state >= GAME_STATE_PLAYING)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/controller/master/StartLoadingMap()
|
||||
//disallow more than one map to load at once, multithreading it will just cause race conditions
|
||||
while(map_loading)
|
||||
stoplag()
|
||||
for(var/S in subsystems)
|
||||
var/datum/controller/subsystem/SS = S
|
||||
SS.StartLoadingMap()
|
||||
map_loading = TRUE
|
||||
|
||||
/datum/controller/master/StopLoadingMap(bounds = null)
|
||||
map_loading = FALSE
|
||||
for(var/S in subsystems)
|
||||
var/datum/controller/subsystem/SS = S
|
||||
SS.StopLoadingMap()
|
||||
@@ -2,12 +2,21 @@
|
||||
|
||||
/datum/controller/subsystem
|
||||
// Metadata; you should define these.
|
||||
name = "fire coderbus" //name of the subsystem
|
||||
var/init_order = SS_INIT_MISC //order of initialization. Higher numbers are initialized first, lower numbers later. Can be decimal and negative values.
|
||||
var/wait = 20 //time to wait between each call to fire(). Must be a positive integer. In ticks if SS_TICKER, deciseconds otherwise.
|
||||
var/priority = SS_PRIORITY_DEFAULT //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep.
|
||||
|
||||
var/flags = 0 //see master_controller.dm in __defines. Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again)
|
||||
/// Name of the subsystem - you must change this
|
||||
name = "fire coderbus"
|
||||
|
||||
/// Order of initialization. Higher numbers are initialized first, lower numbers later. Use or create defines such as [INIT_ORDER_DEFAULT] so we can see the order in one file.
|
||||
var/init_order = SS_INIT_MISC
|
||||
|
||||
/// Time to wait (in deciseconds) between each call to fire(). Must be a positive integer.
|
||||
var/wait = 20
|
||||
|
||||
/// Priority Weight: When mutiple subsystems need to run in the same tick, higher priority subsystems will be given a higher share of the tick before MC_TICK_CHECK triggers a sleep, higher priority subsystems also run before lower priority subsystems
|
||||
var/priority = FIRE_PRIORITY_DEFAULT
|
||||
|
||||
/// [Subsystem Flags][SS_NO_INIT] to control binary behavior. Flags must be set at compile time or before preinit finishes to take full effect. (You can also restart the mc to force them to process again)
|
||||
var/flags = NONE
|
||||
|
||||
/// Which stage does this subsystem init at. Earlier stages can fire while later stages init.
|
||||
var/init_stage = INITSTAGE_MAIN
|
||||
@@ -15,41 +24,76 @@
|
||||
/// This var is set to TRUE after the subsystem has been initialized.
|
||||
var/initialized = FALSE
|
||||
|
||||
/// Levels of the game that the SS can fire. See __defines/subsystem_priority.dm
|
||||
var/runlevels = RUNLEVELS_DEFAULT
|
||||
|
||||
//set to 0 to prevent fire() calls, mostly for admin use.
|
||||
// use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to the list
|
||||
/// Set to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later
|
||||
/// use the [SS_NO_FIRE] flag instead for systems that never fire to keep it from even being added to list that is checked every tick
|
||||
var/can_fire = TRUE
|
||||
// Similar to can_fire, but intended explicitly for subsystems that are asleep. Using this var instead of can_fire
|
||||
// allows admins to disable subsystems without them re-enabling themselves.
|
||||
var/suspended = FALSE
|
||||
|
||||
// Bookkeeping variables; probably shouldn't mess with these.
|
||||
var/last_fire = 0 //last world.time we called fire()
|
||||
var/next_fire = 0 //scheduled world.time for next fire()
|
||||
var/cost = 0 //average time to execute
|
||||
var/tick_usage = 0 //average tick usage
|
||||
var/tick_overrun = 0 //average tick overrun
|
||||
var/state = SS_IDLE //tracks the current state of the ss, running, paused, etc.
|
||||
var/paused_ticks = 0 //ticks this ss is taking to run right now.
|
||||
var/paused_tick_usage //total tick_usage of all of our runs while pausing this run
|
||||
var/ticks = 1 //how many ticks does this ss take to run on avg.
|
||||
var/times_fired = 0 //number of times we have called fire()
|
||||
var/queued_time = 0 //time we entered the queue, (for timing and priority reasons)
|
||||
var/queued_priority //we keep a running total to make the math easier, if priority changes mid-fire that would break our running total, so we store it here
|
||||
///Bitmap of what game states can this subsystem fire at. See [RUNLEVELS_DEFAULT] for more details.
|
||||
var/runlevels = RUNLEVELS_DEFAULT //points of the game at which the SS can fire
|
||||
|
||||
// Subsystem startup accounting - these variables cannot be trusted if the subsystem has crashed and been Recover()'d.
|
||||
var/init_state = SS_INITSTATE_NONE // The current initialization state of this SS - this might be invalid if the subsystem has been Recover()'d.
|
||||
var/init_time = 0 // How long the subsystem took to initialize, in seconds.
|
||||
var/init_start = 0 // What timeofday did we start initializing?
|
||||
var/init_finish // What timeofday did we finish initializing?
|
||||
/*
|
||||
* The following variables are managed by the MC and should not be modified directly.
|
||||
*/
|
||||
|
||||
//linked list stuff for the queue
|
||||
/// Last world.time the subsystem completed a run (as in wasn't paused by [MC_TICK_CHECK])
|
||||
var/last_fire = 0
|
||||
|
||||
/// Scheduled world.time for next fire()
|
||||
var/next_fire = 0
|
||||
|
||||
/// Running average of the amount of milliseconds it takes the subsystem to complete a run (including all resumes but not the time spent paused)
|
||||
var/cost = 0
|
||||
|
||||
/// Running average of the amount of tick usage in percents of a tick it takes the subsystem to complete a run
|
||||
var/tick_usage = 0
|
||||
|
||||
/// Running average of the amount of tick usage (in percents of a game tick) the subsystem has spent past its allocated time without pausing
|
||||
var/tick_overrun = 0
|
||||
|
||||
/// How much of a tick (in percents of a tick) were we allocated last fire.
|
||||
var/tick_allocation_last = 0
|
||||
|
||||
/// How much of a tick (in percents of a tick) do we get allocated by the mc on avg.
|
||||
var/tick_allocation_avg = 0
|
||||
|
||||
/// Tracks the current execution state of the subsystem. Used to handle subsystems that sleep in fire so the mc doesn't run them again while they are sleeping
|
||||
var/state = SS_IDLE
|
||||
|
||||
/// Tracks how many times a subsystem has ever slept in fire().
|
||||
var/slept_count = 0
|
||||
|
||||
/// Tracks how many fires the subsystem has consecutively paused on in the current run
|
||||
var/paused_ticks = 0
|
||||
|
||||
/// Tracks how much of a tick the subsystem has consumed in the current run
|
||||
var/paused_tick_usage
|
||||
|
||||
/// Tracks how many fires the subsystem takes to complete a run on average.
|
||||
var/ticks = 1
|
||||
|
||||
/// Tracks the amount of completed runs for the subsystem
|
||||
var/times_fired = 0
|
||||
|
||||
/// How many fires have we been requested to postpone
|
||||
var/postponed_fires = 0
|
||||
|
||||
/// Time the subsystem entered the queue, (for timing and priority reasons)
|
||||
var/queued_time = 0
|
||||
|
||||
/// Priority at the time the subsystem entered the queue. Needed to avoid changes in priority (by admins and the like) from breaking things.
|
||||
var/queued_priority
|
||||
|
||||
/// How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out!
|
||||
var/static/list/failure_strikes
|
||||
|
||||
/// Next subsystem in the queue of subsystems to run this tick
|
||||
var/datum/controller/subsystem/queue_next
|
||||
/// Previous subsystem in the queue of subsystems to run this tick
|
||||
var/datum/controller/subsystem/queue_prev
|
||||
|
||||
var/static/list/failure_strikes //How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out! This is an assoc list indexed by type.
|
||||
//Do not blindly add vars here to the bottom, put it where it goes above
|
||||
//If your var only has two values, put it in as a flag.
|
||||
|
||||
|
||||
//Do not override
|
||||
///datum/controller/subsystem/New()
|
||||
@@ -63,13 +107,20 @@
|
||||
//This is used so the mc knows when the subsystem sleeps. do not override.
|
||||
/datum/controller/subsystem/proc/ignite(resumed = 0)
|
||||
SHOULD_NOT_OVERRIDE(TRUE)
|
||||
set waitfor = 0
|
||||
set waitfor = FALSE
|
||||
. = SS_IDLE
|
||||
|
||||
tick_allocation_last = Master.current_ticklimit-(TICK_USAGE)
|
||||
tick_allocation_avg = MC_AVERAGE(tick_allocation_avg, tick_allocation_last)
|
||||
|
||||
. = SS_SLEEPING
|
||||
fire(resumed)
|
||||
. = state
|
||||
if (state == SS_SLEEPING)
|
||||
slept_count++
|
||||
state = SS_IDLE
|
||||
if (state == SS_PAUSING)
|
||||
slept_count++
|
||||
var/QT = queued_time
|
||||
enqueue()
|
||||
state = SS_PAUSED
|
||||
@@ -87,13 +138,38 @@
|
||||
dequeue()
|
||||
can_fire = 0
|
||||
flags |= SS_NO_FIRE
|
||||
Master.subsystems -= src
|
||||
if (Master)
|
||||
Master.subsystems -= src
|
||||
return ..()
|
||||
|
||||
return QDEL_HINT_HARDDEL_NOW
|
||||
|
||||
//Queue it to run.
|
||||
// (we loop thru a linked list until we get to the end or find the right point)
|
||||
// (this lets us sort our run order correctly without having to re-sort the entire already sorted list)
|
||||
/** Update next_fire for the next run.
|
||||
* reset_time (bool) - Ignore things that would normally alter the next fire, like tick_overrun, and last_fire. (also resets postpone)
|
||||
*/
|
||||
/datum/controller/subsystem/proc/update_nextfire(reset_time = FALSE)
|
||||
var/queue_node_flags = flags
|
||||
|
||||
if (reset_time)
|
||||
postponed_fires = 0
|
||||
if (queue_node_flags & SS_TICKER)
|
||||
next_fire = world.time + (world.tick_lag * wait)
|
||||
else
|
||||
next_fire = world.time + wait
|
||||
return
|
||||
|
||||
if (queue_node_flags & SS_TICKER)
|
||||
next_fire = world.time + (world.tick_lag * wait)
|
||||
else if (queue_node_flags & SS_POST_FIRE_TIMING)
|
||||
next_fire = world.time + wait + (world.tick_lag * (tick_overrun/100))
|
||||
else if (queue_node_flags & SS_KEEP_TIMING)
|
||||
next_fire += wait
|
||||
else
|
||||
next_fire = queued_time + wait + (world.tick_lag * (tick_overrun/100))
|
||||
|
||||
|
||||
///Queue it to run.
|
||||
/// (we loop thru a linked list until we get to the end or find the right point)
|
||||
/// (this lets us sort our run order correctly without having to re-sort the entire already sorted list)
|
||||
/datum/controller/subsystem/proc/enqueue()
|
||||
var/SS_priority = priority
|
||||
var/SS_flags = flags
|
||||
@@ -157,9 +233,9 @@
|
||||
queue_next.queue_prev = queue_prev
|
||||
if (queue_prev)
|
||||
queue_prev.queue_next = queue_next
|
||||
if (src == Master.queue_tail)
|
||||
if (Master && (src == Master.queue_tail))
|
||||
Master.queue_tail = queue_prev
|
||||
if (src == Master.queue_head)
|
||||
if (Master && (src == Master.queue_head))
|
||||
Master.queue_head = queue_next
|
||||
queued_time = 0
|
||||
if (state == SS_QUEUED)
|
||||
@@ -168,66 +244,28 @@
|
||||
|
||||
/datum/controller/subsystem/proc/pause()
|
||||
. = 1
|
||||
if (state == SS_RUNNING)
|
||||
state = SS_PAUSED
|
||||
else if (state == SS_SLEEPING)
|
||||
state = SS_PAUSING
|
||||
switch(state)
|
||||
if(SS_RUNNING)
|
||||
state = SS_PAUSED
|
||||
if(SS_SLEEPING)
|
||||
state = SS_PAUSING
|
||||
|
||||
// Do not override - Wrapper for Initialize() so initialization status can be shown for subsystems that do not return parent.
|
||||
/datum/controller/subsystem/proc/StartInitialize(timeofday)
|
||||
init_state = SS_INITSTATE_STARTED
|
||||
init_start = timeofday
|
||||
. = Initialize(timeofday)
|
||||
init_finish = REALTIMEOFDAY
|
||||
if (!init_time)
|
||||
init_time = (init_finish - init_start) / 10
|
||||
init_state = SS_INITSTATE_DONE
|
||||
/// Called after the config has been loaded or reloaded.
|
||||
/datum/controller/subsystem/proc/OnConfigLoad()
|
||||
|
||||
//used to initialize the subsystem AFTER the map has loaded
|
||||
/datum/controller/subsystem/Initialize(start_timeofday)
|
||||
var/time = (REALTIMEOFDAY - start_timeofday) / 10
|
||||
init_time = time
|
||||
var/msg = "Initialized [name] subsystem within [time] second\s!"
|
||||
admin_notice(SPAN_DANGER(msg), R_DEBUG)
|
||||
/**
|
||||
* Used to initialize the subsystem. This is expected to be overriden by subtypes.
|
||||
*/
|
||||
/datum/controller/subsystem/Initialize()
|
||||
return SS_INIT_NONE
|
||||
|
||||
// Do not print to world.log if we're running the unit tests
|
||||
#if !defined(UNIT_TEST)
|
||||
world.log << "SS Init: [msg]"
|
||||
#endif
|
||||
|
||||
log_subsystem_init(msg)
|
||||
return time
|
||||
|
||||
//hook for printing stats to the "MC" statuspanel for admins to see performance and related stats etc.
|
||||
/datum/controller/subsystem/stat_entry(msg)
|
||||
if(can_fire && !(SS_NO_FIRE & flags) && !Master.initializing)
|
||||
if(can_fire && !(SS_NO_FIRE & flags) && init_stage <= Master.init_stage_completed)
|
||||
msg = "[round(cost,1)]ms|[round(tick_usage,1)]%([round(tick_overrun,1)]%)|[round(ticks,0.1)]\t[msg]"
|
||||
else
|
||||
msg = "OFFLINE\t[msg]"
|
||||
return msg
|
||||
|
||||
// Generates the message shown before a subsystem during normal MC operation.
|
||||
/datum/controller/subsystem/proc/stat_entry_run()
|
||||
if (flags & SS_NO_FIRE)
|
||||
. = "NO FIRE"
|
||||
else if (can_fire && !suspended)
|
||||
. = "[round(cost,1)]ms|[round(tick_usage,1)]%([round(tick_overrun,1)]%)|[round(ticks,0.1)]"
|
||||
else if (!can_fire)
|
||||
. = "OFFLINE"
|
||||
else
|
||||
. = "SUSPEND"
|
||||
|
||||
/datum/controller/subsystem/proc/init_state_letter()
|
||||
if (flags & SS_NO_INIT)
|
||||
return
|
||||
switch (init_state)
|
||||
if (SS_INITSTATE_NONE)
|
||||
. = "W"
|
||||
if (SS_INITSTATE_STARTED)
|
||||
. = "L"
|
||||
if (SS_INITSTATE_DONE)
|
||||
. = "D"
|
||||
|
||||
/datum/controller/subsystem/proc/state_letter()
|
||||
switch (state)
|
||||
if (SS_RUNNING)
|
||||
@@ -241,34 +279,24 @@
|
||||
if (SS_IDLE)
|
||||
. = " "
|
||||
|
||||
//could be used to postpone a costly subsystem for (default one) var/cycles, cycles
|
||||
//for instance, during cpu intensive operations like explosions
|
||||
/// Causes the next "cycle" fires to be missed. Effect is accumulative but can reset by calling update_nextfire(reset_time = TRUE)
|
||||
/datum/controller/subsystem/proc/postpone(cycles = 1)
|
||||
if(next_fire - world.time < wait)
|
||||
next_fire += (wait*cycles)
|
||||
if (can_fire && cycles >= 1)
|
||||
postponed_fires += cycles
|
||||
|
||||
//usually called via datum/controller/subsystem/New() when replacing a subsystem (i.e. due to a recurring crash)
|
||||
//should attempt to salvage what it can from the old instance of subsystem
|
||||
/datum/controller/subsystem/Recover()
|
||||
|
||||
// Admin-disables this subsystem. Will show as OFFLINE in MC panel.
|
||||
/datum/controller/subsystem/proc/disable()
|
||||
can_fire = FALSE
|
||||
/datum/controller/subsystem/vv_edit_var(var_name, var_value)
|
||||
switch (var_name)
|
||||
if (NAMEOF(src, can_fire))
|
||||
//this is so the subsystem doesn't rapid fire to make up missed ticks causing more lag
|
||||
if (var_value)
|
||||
update_nextfire(reset_time = TRUE)
|
||||
if (NAMEOF(src, queued_priority)) //editing this breaks things.
|
||||
return FALSE
|
||||
. = ..()
|
||||
|
||||
// Admin-enables this subsystem.
|
||||
/datum/controller/subsystem/proc/enable()
|
||||
if (!can_fire)
|
||||
next_fire = world.time + wait
|
||||
can_fire = TRUE
|
||||
|
||||
// Suspends this subsystem. Functionally identical to disable(), but shows SUSPEND in MC panel.
|
||||
// Preferred over disable() for self-disabling subsystems.
|
||||
/datum/controller/subsystem/proc/suspend()
|
||||
suspended = TRUE
|
||||
|
||||
// Wakes a suspended subsystem.
|
||||
/datum/controller/subsystem/proc/wake()
|
||||
if (suspended)
|
||||
suspended = FALSE
|
||||
if (can_fire)
|
||||
next_fire = world.time + wait
|
||||
/* Aurora shit */
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
SUBSYSTEM_DEF(ai_obfuscation)
|
||||
name = "AI Obfuscation"
|
||||
flags = SS_NO_FIRE
|
||||
flags = SS_NO_FIRE | SS_NO_INIT
|
||||
|
||||
var/list/image/obfuscation_images = list()
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
|
||||
|
||||
admin_notice(SPAN_DANGER("Air settling completed in [(REALTIMEOFDAY - starttime)/10] seconds!"), R_DEBUG)
|
||||
|
||||
..(timeofday)
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/air/fire(resumed = FALSE, no_mc_tick = FALSE)
|
||||
if (!resumed)
|
||||
@@ -440,7 +440,7 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
|
||||
active_edges -= E
|
||||
|
||||
/datum/controller/subsystem/air/ExplosionStart()
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
|
||||
/datum/controller/subsystem/air/ExplosionEnd()
|
||||
wake()
|
||||
can_fire = TRUE
|
||||
|
||||
@@ -18,6 +18,8 @@ SUBSYSTEM_DEF(alarm)
|
||||
/datum/controller/subsystem/alarm/Initialize(timeofday)
|
||||
all_handlers = list(atmosphere_alarm, camera_alarm, fire_alarm, motion_alarm, power_alarm)
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/alarm/fire(resumed = FALSE)
|
||||
if (!resumed)
|
||||
current = all_handlers.Copy()
|
||||
|
||||
@@ -13,7 +13,8 @@ SUBSYSTEM_DEF(ao)
|
||||
|
||||
/datum/controller/subsystem/ao/Initialize()
|
||||
fire(FALSE, TRUE)
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/ao/fire(resumed = 0, no_mc_tick = FALSE)
|
||||
var/list/curr = queue
|
||||
@@ -38,7 +39,7 @@ SUBSYSTEM_DEF(ao)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/ao/ExplosionStart()
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
|
||||
/datum/controller/subsystem/ao/ExplosionEnd()
|
||||
wake()
|
||||
can_fire = TRUE
|
||||
|
||||
@@ -27,7 +27,7 @@ SUBSYSTEM_DEF(arrivals)
|
||||
current_mobs.Cut()
|
||||
else
|
||||
// Sleep, we ain't doin' shit. on_hotzone_enter() will wake us.
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
|
||||
// Called when a living mob enters the shuttle area.
|
||||
/datum/controller/subsystem/arrivals/proc/on_hotzone_enter(mob/living/M)
|
||||
@@ -37,7 +37,7 @@ SUBSYSTEM_DEF(arrivals)
|
||||
if (istype(M))
|
||||
current_mobs += SOFTREF(M)
|
||||
|
||||
wake() // Wake the process.
|
||||
can_fire = TRUE // Wake the process.
|
||||
|
||||
if (!wait_for_launch && shuttle.location == 1 && shuttle.moving_status == SHUTTLE_IDLE)
|
||||
set_launch_countdown()
|
||||
@@ -72,7 +72,7 @@ SUBSYSTEM_DEF(arrivals)
|
||||
/datum/controller/subsystem/arrivals/proc/set_launch_countdown()
|
||||
wait_for_launch = 1
|
||||
launch_time = world.time + shuttle_launch_countdown
|
||||
wake()
|
||||
can_fire = TRUE
|
||||
|
||||
/datum/controller/subsystem/arrivals/proc/stop_launch_countdown()
|
||||
wait_for_launch = 0
|
||||
|
||||
@@ -14,7 +14,7 @@ SUBSYSTEM_DEF(assets)
|
||||
newtransporttype = /datum/asset_transport/webroot
|
||||
|
||||
if (newtransporttype == transport.type)
|
||||
return
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
var/datum/asset_transport/newtransport = new newtransporttype ()
|
||||
if (newtransport.validate_config())
|
||||
@@ -29,7 +29,7 @@ SUBSYSTEM_DEF(assets)
|
||||
|
||||
transport.Initialize(cache)
|
||||
|
||||
. = ..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/assets/Recover()
|
||||
cache = SSassets.cache
|
||||
|
||||
@@ -30,6 +30,8 @@ SUBSYSTEM_DEF(battle_monsters)
|
||||
GenerateDatum(BATTLE_MONSTERS_GEN_TRAP)
|
||||
GenerateDatum(BATTLE_MONSTERS_GEN_SPELL)
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/battle_monsters/proc/CreateCard(var/identifier,var/turf/cardloc)
|
||||
var/list/splitstring = dd_text2List(identifier,",")
|
||||
var/obj/item/battle_monsters/card/new_card
|
||||
|
||||
@@ -86,7 +86,8 @@ SUBSYSTEM_DEF(cargo)
|
||||
var/datum/cargospawner/spawner = new
|
||||
spawner.start()
|
||||
qdel(spawner)
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/*
|
||||
Loading Data
|
||||
|
||||
@@ -7,7 +7,7 @@ var/regex/is_http_protocol = regex("^https?://")
|
||||
|
||||
SUBSYSTEM_DEF(chat)
|
||||
name = "Chat"
|
||||
flags = SS_TICKER
|
||||
flags = SS_TICKER | SS_NO_INIT
|
||||
wait = 1
|
||||
priority = SS_PRIORITY_CHAT
|
||||
init_order = SS_INIT_CHAT
|
||||
|
||||
@@ -87,7 +87,8 @@ SUBSYSTEM_DEF(chemistry)
|
||||
log_subsystem_chemistry("Found [pre_secret_len] reactions.")
|
||||
log_subsystem_chemistry("Loaded [load_secret_chemicals()] secret reactions.")
|
||||
initialize_specific_heats() // must be after reactions
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/chemistry/fire(resumed = FALSE)
|
||||
if (!resumed)
|
||||
|
||||
@@ -15,7 +15,6 @@ SUBSYSTEM_DEF(cult)
|
||||
var/tome_data = ""
|
||||
|
||||
/datum/controller/subsystem/cult/Initialize()
|
||||
. = ..()
|
||||
for(var/rune in subtypesof(/datum/rune))
|
||||
var/datum/rune/R = new rune
|
||||
runes_by_name[R.name] = rune
|
||||
@@ -28,6 +27,8 @@ SUBSYSTEM_DEF(cult)
|
||||
limited_runes[R.type] = R.max_number_allowed //The runes created will tick the counter down to zero.
|
||||
tome_data += "</div>"
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/cult/proc/add_rune(var/datum/rune/R)
|
||||
if(check_rune_limit(R))
|
||||
return FALSE
|
||||
|
||||
@@ -48,6 +48,8 @@ SUBSYSTEM_DEF(discord)
|
||||
GLOB.config.load("config/discord.txt", "discord")
|
||||
update_channels()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/discord/stat_entry(msg)
|
||||
msg = "A: [active] C: [length(channels)] G: [length(channels_to_group)]"
|
||||
return ..()
|
||||
|
||||
@@ -25,7 +25,7 @@ SUBSYSTEM_DEF(docs)
|
||||
log_config("SSdocs: invalid load option specified in config")
|
||||
log_subsystem_documents("invalid load option specified in config")
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/*
|
||||
Fetching Data
|
||||
|
||||
@@ -22,7 +22,7 @@ SUBSYSTEM_DEF(economy)
|
||||
for(var/account in GLOB.department_funds)
|
||||
create_department_account(account)
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/economy/Recover()
|
||||
src.station_account = SSeconomy.station_account
|
||||
|
||||
@@ -6,10 +6,11 @@ SUBSYSTEM_DEF(evac)
|
||||
wait = 2 SECONDS
|
||||
|
||||
/datum/controller/subsystem/evac/Initialize()
|
||||
. = ..()
|
||||
if(!evacuation_controller)
|
||||
evacuation_controller = new current_map.evac_controller_type ()
|
||||
evacuation_controller.set_up()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/evac/fire()
|
||||
evacuation_controller.process()
|
||||
|
||||
@@ -37,6 +37,8 @@ SUBSYSTEM_DEF(events)
|
||||
if(current_map.use_overmap)
|
||||
overmap_event_handler.create_events(current_map.overmap_z, current_map.overmap_size, current_map.overmap_event_areas)
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/events/Recover()
|
||||
active_events = SSevents.active_events
|
||||
finished_events = SSevents.finished_events
|
||||
|
||||
@@ -10,7 +10,7 @@ SUBSYSTEM_DEF(explosives)
|
||||
priority = SS_PRIORITY_EXPLOSIVES
|
||||
runlevels = RUNLEVELS_PLAYING
|
||||
|
||||
suspended = TRUE // Start disabled, explosions will wake us if need be.
|
||||
can_fire = FALSE // Start disabled, explosions will wake us if need be.
|
||||
|
||||
var/list/work_queue = list()
|
||||
var/ticks_without_work = 0
|
||||
@@ -29,7 +29,7 @@ SUBSYSTEM_DEF(explosives)
|
||||
ticks_without_work++
|
||||
if (ticks_without_work > 5)
|
||||
// All explosions handled, we can sleep now.
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
|
||||
mc_notified = FALSE
|
||||
Master.ExplosionEnd()
|
||||
@@ -417,8 +417,8 @@ SUBSYSTEM_DEF(explosives)
|
||||
work_queue += data
|
||||
|
||||
// Wake it up from sleeping if necessary.
|
||||
if (suspended)
|
||||
wake()
|
||||
if (!can_fire)
|
||||
can_fire = TRUE
|
||||
|
||||
/datum/controller/subsystem/explosives/stat_entry(msg)
|
||||
msg ="P:[work_queue.len]"
|
||||
|
||||
@@ -25,10 +25,10 @@ SUBSYSTEM_DEF(fail2topic)
|
||||
log_subsystem_fail2topic("Subsystem disabled due to it not supporting UNIX.")
|
||||
|
||||
if (!enabled)
|
||||
suspended = TRUE
|
||||
can_fire = FALSE
|
||||
flags |= SS_NO_FIRE
|
||||
|
||||
. = ..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/fail2topic/fire()
|
||||
while (rate_limiting.len)
|
||||
|
||||
@@ -312,14 +312,15 @@ SUBSYSTEM_DEF(garbage)
|
||||
testing("CANCELLED search for references to a [usr.client.running_find_references].")
|
||||
usr.client.running_find_references = null
|
||||
running_find_references = null
|
||||
SSgarbage.enable()
|
||||
SSgarbage.can_fire = TRUE
|
||||
SSgarbage.update_nextfire(reset_time = TRUE)
|
||||
return
|
||||
|
||||
if(!skip_alert && alert(usr, "Running this will lock everything up for 5+ minutes. Would you like to begin the search?", "Find References", "Yes", "No") != "Yes")
|
||||
running_find_references = null
|
||||
return
|
||||
|
||||
SSgarbage.disable() // Keeps the GC from failing to collect objects being searched for here
|
||||
SSgarbage.can_fire = FALSE // Keeps the GC from failing to collect objects being searched for here
|
||||
|
||||
if(usr?.client)
|
||||
usr.client.running_find_references = type
|
||||
@@ -356,7 +357,8 @@ SUBSYSTEM_DEF(garbage)
|
||||
usr.client.running_find_references = null
|
||||
running_find_references = null
|
||||
|
||||
SSgarbage.enable() //restart the garbage collector
|
||||
SSgarbage.can_fire = TRUE //restart the garbage collector
|
||||
SSgarbage.update_nextfire(reset_time = TRUE) //restart the garbage collector
|
||||
|
||||
/datum/proc/search_var(potential_container, container_name, recursive_limit = 64, search_time = world.time)
|
||||
//If we are performing a search without a check tick, we should avoid sleeping
|
||||
|
||||
@@ -18,7 +18,6 @@ SUBSYSTEM_DEF(ghostroles)
|
||||
src.spawners = SSghostroles.spawners
|
||||
|
||||
/datum/controller/subsystem/ghostroles/Initialize(start_timeofday)
|
||||
. = ..()
|
||||
for(var/spawner in subtypesof(/datum/ghostspawner))
|
||||
CHECK_TICK
|
||||
var/datum/ghostspawner/G = new spawner
|
||||
@@ -39,6 +38,8 @@ SUBSYSTEM_DEF(ghostroles)
|
||||
for(var/spawn_type in spawn_types)
|
||||
spawn_atom[spawn_type] = list()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
//Adds a spawnpoint to the spawnpoint list
|
||||
/datum/controller/subsystem/ghostroles/proc/add_spawnpoints(var/obj/effect/ghostspawpoint/P)
|
||||
if(!P.identifier) //If the spawnpoint has no identifier -> Abort
|
||||
|
||||
@@ -13,13 +13,14 @@ SUBSYSTEM_DEF(hallucinations)
|
||||
var/list/all_hallucinations = list()
|
||||
|
||||
/datum/controller/subsystem/hallucinations/Initialize()
|
||||
. = ..()
|
||||
for(var/T in subtypesof(/datum/hallucination))
|
||||
all_hallucinations += T
|
||||
hallucinated_phrases = file2list("code/modules/hallucinations/text_lists/hallucinated_phrases.txt")
|
||||
hallucinated_actions = file2list("code/modules/hallucinations/text_lists/hallucinated_actions.txt") //important note when adding to this file: "you" will always be replaced by the hallucinator's name
|
||||
hallucinated_thoughts = file2list("code/modules/hallucinations/text_lists/hallucinated_thoughts.txt")
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/hallucinations/proc/get_hallucination(var/mob/living/carbon/C)
|
||||
var/list/candidates = list()
|
||||
for(var/T in all_hallucinations)
|
||||
|
||||
@@ -73,7 +73,8 @@ SUBSYSTEM_DEF(icon_cache)
|
||||
build_dust_cache()
|
||||
build_space_cache()
|
||||
setup_collar_mappings()
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/icon_cache/proc/setup_collar_mappings()
|
||||
collar_states = list()
|
||||
|
||||
@@ -82,7 +82,7 @@ SUBSYSTEM_DEF(icon_smooth)
|
||||
|
||||
if (GLOB.config.fastboot)
|
||||
LOG_DEBUG("icon_smoothing: Skipping prebake, fastboot enabled.")
|
||||
return ..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
var/list/queue = smooth_queue
|
||||
smooth_queue = list()
|
||||
@@ -98,7 +98,7 @@ SUBSYSTEM_DEF(icon_smooth)
|
||||
|
||||
CHECK_TICK
|
||||
|
||||
. = ..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/icon_smooth/proc/add_to_queue(atom/thing)
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
|
||||
@@ -23,7 +23,8 @@ SUBSYSTEM_DEF(icon_update)
|
||||
|
||||
/datum/controller/subsystem/icon_update/Initialize()
|
||||
fire(FALSE, TRUE)
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/icon_update/fire(resumed = FALSE, no_mc_tick = FALSE)
|
||||
var/list/icon_update_queue_cache = icon_update_queue
|
||||
|
||||
@@ -209,7 +209,7 @@ SUBSYSTEM_DEF(atlas)
|
||||
else
|
||||
current_sector = selected_sector
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/atlas/proc/load_map_directory(directory, overwrite_default_z = FALSE)
|
||||
. = 0
|
||||
|
||||
@@ -34,7 +34,7 @@ SUBSYSTEM_DEF(atoms)
|
||||
InitializeAtoms()
|
||||
initialized = INITIALIZATION_INNEW_REGULAR
|
||||
|
||||
return ..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/atoms/proc/InitializeAtoms(list/atoms, list/atoms_to_return)
|
||||
if(initialized == INITIALIZATION_INSSATOMS)
|
||||
|
||||
@@ -24,7 +24,8 @@ SUBSYSTEM_DEF(holomap)
|
||||
/datum/controller/subsystem/holomap/Initialize()
|
||||
generate_all_minimaps()
|
||||
LOG_DEBUG("SSholomap: [minimaps.len] maps.")
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/holomap/proc/generate_all_minimaps()
|
||||
minimaps.len = world.maxz
|
||||
|
||||
@@ -35,7 +35,7 @@ SUBSYSTEM_DEF(finalize)
|
||||
// Generate contact report.
|
||||
generate_contact_report()
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/proc/resort_all_areas()
|
||||
GLOB.all_areas = list()
|
||||
|
||||
@@ -47,4 +47,4 @@ SUBSYSTEM_DEF(misc_early)
|
||||
|
||||
click_catchers = create_click_catcher()
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
@@ -37,7 +37,7 @@ SUBSYSTEM_DEF(misc_late)
|
||||
if (GLOB.config.use_forumuser_api)
|
||||
update_admins_from_api(TRUE)
|
||||
|
||||
..(timeofday)
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/proc/sorted_add_area(area/A)
|
||||
GLOB.all_areas += A
|
||||
|
||||
@@ -19,6 +19,8 @@ SUBSYSTEM_DEF(persistent_configuration)
|
||||
|
||||
load_from_file("data/persistent_config.json")
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/persistent_configuration/proc/load_from_file(filename)
|
||||
var/file = file2text(filename)
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@ SUBSYSTEM_DEF(xenoarch)
|
||||
var/turf/simulated/mineral/artifact_turf = pop(artifacts_spawnturf_temp)
|
||||
artifact_turf.artifact_find = new()
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
|
||||
#undef XENOARCH_SPAWN_CHANCE
|
||||
|
||||
@@ -10,4 +10,5 @@ SUBSYSTEM_DEF(ipintel)
|
||||
|
||||
/datum/controller/subsystem/ipintel/Initialize()
|
||||
enabled = TRUE
|
||||
. = ..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
@@ -22,7 +22,6 @@ SUBSYSTEM_DEF(jobs)
|
||||
var/list/deferred_preference_sanitizations = list()
|
||||
|
||||
/datum/controller/subsystem/jobs/Initialize()
|
||||
..()
|
||||
|
||||
SetupOccupations()
|
||||
LoadJobs("config/jobs.txt")
|
||||
@@ -32,6 +31,8 @@ SUBSYSTEM_DEF(jobs)
|
||||
|
||||
SSticker.setup_player_ready_list()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/jobs/Recover()
|
||||
occupations = SSjobs.occupations
|
||||
unassigned = SSjobs.unassigned
|
||||
|
||||
@@ -13,6 +13,8 @@ SUBSYSTEM_DEF(law)
|
||||
else
|
||||
load_from_code()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/law/proc/load_from_code()
|
||||
for (var/L in subtypesof(/datum/law/low_severity))
|
||||
low_severity += new L
|
||||
|
||||
@@ -48,10 +48,10 @@ SUBSYSTEM_DEF(lighting)
|
||||
|
||||
/datum/controller/subsystem/lighting/ExplosionStart()
|
||||
force_queued = TRUE
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
|
||||
/datum/controller/subsystem/lighting/ExplosionEnd()
|
||||
wake()
|
||||
can_fire = TRUE
|
||||
if (!force_override)
|
||||
force_queued = FALSE
|
||||
|
||||
@@ -108,7 +108,7 @@ SUBSYSTEM_DEF(lighting)
|
||||
SSticker.OnRoundstart(CALLBACK(src, PROC_REF(handle_roundstart)))
|
||||
#endif
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/lighting/fire(resumed = FALSE, no_mc_tick = FALSE)
|
||||
if (!resumed)
|
||||
|
||||
@@ -38,6 +38,7 @@ SUBSYSTEM_DEF(machinery)
|
||||
priority = SS_PRIORITY_MACHINERY
|
||||
init_order = SS_INIT_MACHINERY
|
||||
flags = SS_POST_FIRE_TIMING
|
||||
wait = 2 SECONDS
|
||||
|
||||
var/static/tmp/current_step = SSMACHINERY_PIPENETS
|
||||
var/static/tmp/cost_pipenets = 0
|
||||
@@ -87,7 +88,8 @@ SUBSYSTEM_DEF(machinery)
|
||||
build_rcon_lists()
|
||||
setup_atmos_machinery(machinery)
|
||||
fire(FALSE, TRUE) // Tick machinery once to pare down the list so we don't hammer the server on round-start.
|
||||
..(timeofday)
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/machinery/fire(resumed = FALSE, no_mc_tick = FALSE)
|
||||
var/timer
|
||||
@@ -95,7 +97,7 @@ SUBSYSTEM_DEF(machinery)
|
||||
timer = world.tick_usage
|
||||
process_pipenets(resumed, no_mc_tick)
|
||||
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
if (state != SS_RUNNING && init_state == SS_INITSTATE_DONE)
|
||||
if (state != SS_RUNNING && initialized)
|
||||
return
|
||||
current_step = SSMACHINERY_MACHINERY
|
||||
resumed = FALSE
|
||||
@@ -103,7 +105,7 @@ SUBSYSTEM_DEF(machinery)
|
||||
timer = world.tick_usage
|
||||
process_machinery(resumed, no_mc_tick)
|
||||
cost_machinery = MC_AVERAGE(cost_machinery, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
if(state != SS_RUNNING && init_state == SS_INITSTATE_DONE)
|
||||
if(state != SS_RUNNING && initialized)
|
||||
return
|
||||
current_step = SSMACHINERY_POWERNETS
|
||||
resumed = FALSE
|
||||
@@ -111,7 +113,7 @@ SUBSYSTEM_DEF(machinery)
|
||||
timer = world.tick_usage
|
||||
process_powernets(resumed, no_mc_tick)
|
||||
cost_powernets = MC_AVERAGE(cost_powernets, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
if(state != SS_RUNNING && init_state == SS_INITSTATE_DONE)
|
||||
if(state != SS_RUNNING && initialized)
|
||||
return
|
||||
current_step = SSMACHINERY_POWER_OBJECTS
|
||||
resumed = FALSE
|
||||
@@ -119,7 +121,7 @@ SUBSYSTEM_DEF(machinery)
|
||||
timer = world.tick_usage
|
||||
process_power_objects(resumed, no_mc_tick)
|
||||
cost_power_objects = MC_AVERAGE(cost_power_objects, TICK_DELTA_TO_MS(world.tick_usage - timer))
|
||||
if (state != SS_RUNNING && init_state == SS_INITSTATE_DONE)
|
||||
if (state != SS_RUNNING && initialized)
|
||||
return
|
||||
current_step = SSMACHINERY_PIPENETS
|
||||
|
||||
@@ -165,7 +167,7 @@ SUBSYSTEM_DEF(machinery)
|
||||
network.isprocessing = null
|
||||
pipenets -= network
|
||||
continue
|
||||
network.process()
|
||||
network.process(wait * 0.1)
|
||||
if (no_mc_tick)
|
||||
CHECK_TICK
|
||||
else if (MC_TICK_CHECK)
|
||||
@@ -203,7 +205,7 @@ SUBSYSTEM_DEF(machinery)
|
||||
continue
|
||||
//process_all was moved here because of calls overhead for no benefits
|
||||
if(HAS_FLAG(machine.processing_flags, MACHINERY_PROCESS_SELF))
|
||||
if(machine.process() == PROCESS_KILL)
|
||||
if(machine.process(wait * 0.1) == PROCESS_KILL)
|
||||
STOP_PROCESSING_MACHINE(machine, MACHINERY_PROCESS_SELF)
|
||||
processing -= machine
|
||||
if (no_mc_tick)
|
||||
@@ -267,10 +269,10 @@ SUBSYSTEM_DEF(machinery)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/machinery/ExplosionStart()
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
|
||||
/datum/controller/subsystem/machinery/ExplosionEnd()
|
||||
wake()
|
||||
can_fire = TRUE
|
||||
|
||||
/datum/controller/subsystem/machinery/proc/build_rcon_lists()
|
||||
rcon_smes_units.Cut()
|
||||
|
||||
@@ -18,7 +18,8 @@ SUBSYSTEM_DEF(mapping)
|
||||
|
||||
current_map.build_away_sites()
|
||||
current_map.build_exoplanets()
|
||||
. = ..(timeofday)
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/mapping/Recover()
|
||||
flags |= SS_NO_INIT
|
||||
|
||||
@@ -10,7 +10,8 @@ SUBSYSTEM_DEF(materials)
|
||||
|
||||
/datum/controller/subsystem/materials/Initialize()
|
||||
create_material_lists()
|
||||
. = ..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/**
|
||||
* Initialize the lists of materials, if they are not initialized already
|
||||
|
||||
@@ -57,6 +57,8 @@ SUBSYSTEM_DEF(mobs)
|
||||
|
||||
mtl_incorporeal = typecacheof(mtl_incorporeal)
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/mobs/stat_entry(msg)
|
||||
msg = "P:[GLOB.mob_list.len]"
|
||||
return ..()
|
||||
|
||||
@@ -63,7 +63,7 @@ SUBSYSTEM_DEF(mob_ai)
|
||||
return
|
||||
|
||||
/datum/controller/subsystem/mob_ai/ExplosionStart()
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
|
||||
/datum/controller/subsystem/mob_ai/ExplosionEnd()
|
||||
wake()
|
||||
can_fire = TRUE
|
||||
|
||||
@@ -19,7 +19,7 @@ SUBSYSTEM_DEF(news)
|
||||
|
||||
INVOKE_ASYNC(src, PROC_REF(load_from_forums))
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/news/proc/load_from_forums()
|
||||
if (!GLOB.config.forum_api_path || !global.forum_api_key)
|
||||
@@ -79,7 +79,7 @@ SUBSYSTEM_DEF(news)
|
||||
var/datum/computer_file/data/news_article/news = new()
|
||||
news.filename = "[channel.channel_name] vol. [total_vol_count - count_pulled + news_count]"
|
||||
news.stored_data = post["content"]
|
||||
ntnet_global.available_news.Add(news)
|
||||
GLOB.ntnet_global.available_news.Add(news)
|
||||
|
||||
if (news_count > archive_limit)
|
||||
news.archived = 1
|
||||
|
||||
@@ -2,12 +2,15 @@ SUBSYSTEM_DEF(nightlight)
|
||||
name = "Night Lighting"
|
||||
wait = 5 MINUTES
|
||||
init_order = SS_INIT_NIGHT
|
||||
flags = SS_BACKGROUND | SS_NO_TICK_CHECK | SS_NO_FIRE
|
||||
flags = SS_BACKGROUND | SS_NO_FIRE
|
||||
priority = SS_PRIORITY_NIGHT
|
||||
|
||||
var/isactive = FALSE
|
||||
var/disable_type = NL_NOT_DISABLED
|
||||
|
||||
/datum/controller/subsystem/nightlight/Initialize(start_timeofday)
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/nightlight/stat_entry(msg)
|
||||
msg = "A:[isactive] T:[worldtime2hours()] D:[disable_type]"
|
||||
return ..()
|
||||
@@ -19,14 +22,14 @@ SUBSYSTEM_DEF(nightlight)
|
||||
/datum/controller/subsystem/nightlight/proc/temp_disable(time = -1)
|
||||
if (disable_type != NL_PERMANENT_DISABLE)
|
||||
disable_type = NL_TEMPORARY_DISABLE
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
deactivate(FALSE)
|
||||
if (time > 0)
|
||||
addtimer(CALLBACK(src, PROC_REF(end_temp_disable)), time, TIMER_UNIQUE | TIMER_OVERRIDE)
|
||||
|
||||
/datum/controller/subsystem/nightlight/proc/end_temp_disable()
|
||||
if (disable_type == NL_TEMPORARY_DISABLE)
|
||||
wake()
|
||||
can_fire = TRUE
|
||||
|
||||
// 'whitelisted' areas are areas that have nightmode explicitly enabled
|
||||
|
||||
@@ -61,10 +64,10 @@ SUBSYSTEM_DEF(nightlight)
|
||||
/datum/controller/subsystem/nightlight/proc/is_active()
|
||||
return isactive
|
||||
|
||||
/datum/controller/subsystem/nightlight/enable()
|
||||
..()
|
||||
disable_type = NL_NOT_DISABLED
|
||||
// /datum/controller/subsystem/nightlight/enable()
|
||||
// ..()
|
||||
// disable_type = NL_NOT_DISABLED
|
||||
|
||||
/datum/controller/subsystem/nightlight/disable()
|
||||
..()
|
||||
disable_type = NL_PERMANENT_DISABLE
|
||||
// /datum/controller/subsystem/nightlight/disable()
|
||||
// ..()
|
||||
// disable_type = NL_PERMANENT_DISABLE
|
||||
|
||||
@@ -20,7 +20,8 @@ SUBSYSTEM_DEF(overlays)
|
||||
/datum/controller/subsystem/overlays/Initialize()
|
||||
initialized = TRUE
|
||||
Flush()
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/overlays/Recover()
|
||||
overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
SUBSYSTEM_DEF(pai)
|
||||
name = "pAI"
|
||||
init_order = SS_INIT_MISC_FIRST
|
||||
flags = SS_NO_FIRE
|
||||
flags = SS_NO_FIRE | SS_NO_INIT
|
||||
|
||||
var/list/pai_software_by_key
|
||||
var/list/default_pai_software
|
||||
|
||||
@@ -78,7 +78,7 @@ SUBSYSTEM_DEF(plants)
|
||||
plant_gene_datums[gene_mask] = G
|
||||
gene_masked_list += (list(list("tag" = gene_tag, "mask" = gene_mask)))
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/plants/Recover()
|
||||
if (istype(SSplants))
|
||||
|
||||
@@ -101,7 +101,7 @@ PROCESSING_SUBSYSTEM_DEF(electronics)
|
||||
printer_recipe_list_upgraded += list(list(path = "[O.type]", name = "[O.name]", desc = "[O.desc]", "basic" = TRUE, "category" = category))
|
||||
|
||||
|
||||
..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
#undef IC_SPAWN_DEFAULT
|
||||
#undef IC_SPAWN_RESEARCH
|
||||
|
||||
@@ -13,7 +13,8 @@ PROCESSING_SUBSYSTEM_DEF(ntsl2)
|
||||
|
||||
/datum/controller/subsystem/processing/ntsl2/Initialize(timeofday)
|
||||
attempt_connect()
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/*
|
||||
* Builds request object meant to do certain action. Returns FALSE (0) when there was an issue.
|
||||
|
||||
@@ -34,7 +34,7 @@ SUBSYSTEM_DEF(processing)
|
||||
STOP_PROCESSING(src, D)
|
||||
|
||||
/datum/controller/subsystem/processing/ExplosionStart()
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
|
||||
/datum/controller/subsystem/processing/ExplosionEnd()
|
||||
wake()
|
||||
can_fire = TRUE
|
||||
|
||||
@@ -3,7 +3,7 @@ var/global/list/psychic_ranks_to_strings = list("Psionically Sensitive", "Psioni
|
||||
PROCESSING_SUBSYSTEM_DEF(psi)
|
||||
name = "Psionics"
|
||||
priority = SS_PRIORITY_PSYCHICS
|
||||
flags = SS_BACKGROUND
|
||||
flags = SS_BACKGROUND | SS_NO_INIT
|
||||
|
||||
var/checking_nlom = FALSE
|
||||
var/last_nlom_awareness_check = 0
|
||||
|
||||
@@ -38,7 +38,8 @@ SUBSYSTEM_DEF(shuttle)
|
||||
LAZYDISTINCTADD(shuttles_to_initialize, shuttle_type)
|
||||
block_queue = FALSE
|
||||
clear_init_queue()
|
||||
. = ..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/shuttle/fire(resumed = FALSE)
|
||||
if (!resumed)
|
||||
|
||||
@@ -1,59 +1,77 @@
|
||||
#define PROFILER_PATH(file) "./data/logs/[game_id]/profiler/[##file]"
|
||||
|
||||
#define PROFILER_FILENAME "profiler.json"
|
||||
#define SENDMAPS_FILENAME "sendmaps.json"
|
||||
|
||||
SUBSYSTEM_DEF(profiler)
|
||||
name = "Profiler"
|
||||
wait = 1
|
||||
priority = SS_PRIORITY_PROFILE
|
||||
|
||||
flags = SS_TICKER
|
||||
init_order = INIT_ORDER_PROFILER
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
wait = 3000
|
||||
var/fetch_cost = 0
|
||||
var/write_cost = 0
|
||||
|
||||
var/last_fire_rt = 0
|
||||
var/threshold = 0
|
||||
|
||||
var/next_restart = 0
|
||||
var/restart_period = 0
|
||||
/datum/controller/subsystem/profiler/stat_entry(msg)
|
||||
msg += "F:[round(fetch_cost,1)]ms"
|
||||
msg += "|W:[round(write_cost,1)]ms"
|
||||
return msg
|
||||
|
||||
/datum/controller/subsystem/profiler/Initialize()
|
||||
if (!GLOB.config.profiler_is_enabled)
|
||||
..()
|
||||
flags |= SS_NO_FIRE
|
||||
return
|
||||
if(GLOB.config.profiler_is_enabled)
|
||||
StartProfiling()
|
||||
else
|
||||
StopProfiling() //Stop the early start profiler
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
restart_period = GLOB.config.profiler_restart_period
|
||||
threshold = GLOB.config.profiler_timeout_threshold
|
||||
|
||||
..()
|
||||
|
||||
/datum/controller/subsystem/profiler/Shutdown()
|
||||
. = ..()
|
||||
if (GLOB.config.profiler_is_enabled)
|
||||
DumpData()
|
||||
world.Profile(PROFILE_CLEAR, type="sendmaps")
|
||||
/datum/controller/subsystem/profiler/OnConfigLoad()
|
||||
if(GLOB.config.profiler_is_enabled)
|
||||
StartProfiling()
|
||||
can_fire = TRUE
|
||||
else
|
||||
StopProfiling()
|
||||
can_fire = FALSE
|
||||
|
||||
/datum/controller/subsystem/profiler/fire()
|
||||
. = world.timeofday
|
||||
DumpFile()
|
||||
|
||||
if (!last_fire_rt)
|
||||
last_fire_rt = .
|
||||
next_restart = world.time + restart_period
|
||||
world.Profile(PROFILE_START)
|
||||
world.Profile(PROFILE_START, type="sendmaps")
|
||||
/datum/controller/subsystem/profiler/Shutdown()
|
||||
if(GLOB.config.profiler_is_enabled)
|
||||
DumpFile(allow_yield = FALSE)
|
||||
world.Profile(PROFILE_CLEAR, type = "sendmaps")
|
||||
return ..()
|
||||
|
||||
if (. - last_fire_rt > threshold)
|
||||
DumpData()
|
||||
else if (world.time > next_restart)
|
||||
RestartProfiler()
|
||||
/datum/controller/subsystem/profiler/proc/StartProfiling()
|
||||
world.Profile(PROFILE_START)
|
||||
world.Profile(PROFILE_START, type = "sendmaps")
|
||||
|
||||
last_fire_rt = .
|
||||
/datum/controller/subsystem/profiler/proc/StopProfiling()
|
||||
world.Profile(PROFILE_STOP)
|
||||
world.Profile(PROFILE_STOP, type = "sendmaps")
|
||||
|
||||
/datum/controller/subsystem/profiler/proc/DumpData()
|
||||
log_perf("Profiler: dump profile after CPU spike.")
|
||||
admin_notice(SPAN_DANGER("Profiler: dump profile after CPU spike."), R_SERVER|R_DEV)
|
||||
/datum/controller/subsystem/profiler/proc/DumpFile(allow_yield = TRUE)
|
||||
var/timer = TICK_USAGE_REAL
|
||||
var/current_profile_data = world.Profile(PROFILE_REFRESH, format = "json")
|
||||
var/current_sendmaps_data = world.Profile(PROFILE_REFRESH, type = "sendmaps", format="json")
|
||||
fetch_cost = MC_AVERAGE(fetch_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
if(allow_yield)
|
||||
CHECK_TICK
|
||||
|
||||
var/name = "[game_id]_[time2text(world.timeofday, "hh-mm-ss")]"
|
||||
text2file(world.Profile(PROFILE_REFRESH, "json"), "data/logs/[game_id]/profiler/[name].json")
|
||||
text2file(world.Profile(PROFILE_REFRESH, type = "sendmaps", format = "json"), "data/logs/[game_id]/profiler/[name]_sendmaps.json")
|
||||
if(!length(current_profile_data)) //Would be nice to have explicit proc to check this
|
||||
stack_trace("Warning, profiling stopped manually before dump.")
|
||||
var/prof_file = file(PROFILER_PATH(PROFILER_FILENAME))
|
||||
if(fexists(prof_file))
|
||||
fdel(prof_file)
|
||||
if(!length(current_sendmaps_data)) //Would be nice to have explicit proc to check this
|
||||
stack_trace("Warning, sendmaps profiling stopped manually before dump.")
|
||||
var/sendmaps_file = file(PROFILER_PATH(SENDMAPS_FILENAME))
|
||||
if(fexists(sendmaps_file))
|
||||
fdel(sendmaps_file)
|
||||
|
||||
/datum/controller/subsystem/profiler/proc/RestartProfiler()
|
||||
world.Profile(PROFILE_CLEAR)
|
||||
world.Profile(PROFILE_CLEAR, type="sendmaps")
|
||||
next_restart = world.time + restart_period
|
||||
timer = TICK_USAGE_REAL
|
||||
WRITE_FILE(prof_file, current_profile_data)
|
||||
WRITE_FILE(sendmaps_file, current_sendmaps_data)
|
||||
write_cost = MC_AVERAGE(write_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
|
||||
|
||||
#undef PROFILER_FILENAME
|
||||
#undef SENDMAPS_FILENAME
|
||||
#undef PROFILER_PATH
|
||||
|
||||
@@ -20,7 +20,6 @@ SUBSYSTEM_DEF(records)
|
||||
var/list/accents = list()
|
||||
|
||||
/datum/controller/subsystem/records/Initialize()
|
||||
..()
|
||||
for(var/type in localized_fields)
|
||||
localized_fields[type] = compute_localized_field(type)
|
||||
|
||||
@@ -28,6 +27,8 @@ SUBSYSTEM_DEF(records)
|
||||
InitializeReligions()
|
||||
InitializeAccents()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/records/PreInit()
|
||||
records = list()
|
||||
records_locked = list()
|
||||
|
||||
@@ -20,7 +20,6 @@ SUBSYSTEM_DEF(distress)
|
||||
feedback_set("responseteam_count", 0)
|
||||
|
||||
/datum/controller/subsystem/distress/Initialize(start_timeofday)
|
||||
. = ..()
|
||||
var/list/all_teams = subtypesof(/datum/responseteam)
|
||||
for(var/team in all_teams)
|
||||
CHECK_TICK
|
||||
@@ -29,6 +28,8 @@ SUBSYSTEM_DEF(distress)
|
||||
available_teams += ert
|
||||
all_ert_teams += ert
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/distress/stat_entry(msg)
|
||||
msg = "CC:[can_call_ert]"
|
||||
return ..()
|
||||
|
||||
@@ -30,9 +30,10 @@ SUBSYSTEM_DEF(skybox)
|
||||
background_color = SSatlas.current_sector.starlight_color
|
||||
|
||||
/datum/controller/subsystem/skybox/Initialize()
|
||||
. = ..()
|
||||
build_space_appearances()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/skybox/Recover()
|
||||
skybox_cache = SSskybox.skybox_cache
|
||||
|
||||
|
||||
@@ -117,8 +117,6 @@ SUBSYSTEM_DEF(spatial_grid)
|
||||
var/number_of_oranges_ears = NUMBER_OF_PREGENERATED_ORANGES_EARS
|
||||
|
||||
/datum/controller/subsystem/spatial_grid/Initialize(start_timeofday)
|
||||
. = ..()
|
||||
|
||||
cells_on_x_axis = SPATIAL_GRID_CELLS_PER_SIDE(world.maxx)
|
||||
cells_on_y_axis = SPATIAL_GRID_CELLS_PER_SIDE(world.maxy)
|
||||
|
||||
@@ -141,6 +139,8 @@ SUBSYSTEM_DEF(spatial_grid)
|
||||
RegisterSignal(SSdcs, COMSIG_GLOB_NEW_Z, PROC_REF(propogate_spatial_grid_to_new_z))
|
||||
RegisterSignal(SSdcs, COMSIG_GLOB_EXPANDED_WORLD_BOUNDS, PROC_REF(after_world_bounds_expanded))
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
///add a movable to the pre init queue for whichever type is specified so that when the subsystem initializes they get added to the grid
|
||||
/datum/controller/subsystem/spatial_grid/proc/enter_pre_init_queue(atom/movable/waiting_movable, type)
|
||||
RegisterSignal(waiting_movable, COMSIG_PARENT_PREQDELETED, PROC_REF(queued_item_deleted), override = TRUE)
|
||||
@@ -404,7 +404,7 @@ SUBSYSTEM_DEF(spatial_grid)
|
||||
* * exclusive_type - either null or a valid contents channel. if you just want to remove a single type from the grid cell then use this
|
||||
*/
|
||||
/datum/controller/subsystem/spatial_grid/proc/exit_cell(atom/movable/old_target, turf/target_turf, exclusive_type)
|
||||
if(init_state != SS_INITSTATE_DONE)
|
||||
if(!initialized)
|
||||
return
|
||||
|
||||
if(!target_turf || !old_target?.important_recursive_contents)
|
||||
@@ -448,7 +448,7 @@ SUBSYSTEM_DEF(spatial_grid)
|
||||
|
||||
///find the cell this movable is associated with and removes it from all lists
|
||||
/datum/controller/subsystem/spatial_grid/proc/force_remove_from_cell(atom/movable/to_remove, datum/spatial_grid_cell/input_cell)
|
||||
if(init_state != SS_INITSTATE_DONE)
|
||||
if(!initialized)
|
||||
remove_from_pre_init_queue(to_remove)//the spatial grid doesnt exist yet, so just take it out of the queue
|
||||
return
|
||||
|
||||
@@ -473,7 +473,7 @@ SUBSYSTEM_DEF(spatial_grid)
|
||||
if(remove_from_cells)
|
||||
queue_list -= to_remove
|
||||
|
||||
if(init_state != SS_INITSTATE_DONE)
|
||||
if(!initialized)
|
||||
return queues_containing_movable
|
||||
|
||||
var/list/containing_cells = list()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
SUBSYSTEM_DEF(statistics)
|
||||
name = "Statistics & Inactivity"
|
||||
wait = 1 MINUTE
|
||||
flags = SS_NO_TICK_CHECK | SS_BACKGROUND
|
||||
flags = SS_BACKGROUND
|
||||
priority = SS_PRIORITY_STATISTICS
|
||||
|
||||
var/kicked_clients = 0
|
||||
@@ -45,6 +45,8 @@ GENERAL_PROTECT_DATUM(/datum/controller/subsystem/statistics)
|
||||
|
||||
sortTim(simple_statistics, GLOBAL_PROC_REF(cmp_name_asc), TRUE)
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/statistics/fire()
|
||||
// Handle AFK.
|
||||
if(GLOB.config.kick_inactive)
|
||||
|
||||
@@ -2,6 +2,7 @@ SUBSYSTEM_DEF(statpanels)
|
||||
name = "Stat Panels"
|
||||
wait = 4
|
||||
init_order = SS_INIT_MISC_FIRST
|
||||
flags = SS_NO_INIT
|
||||
priority = SS_PRIORITY_STATPANELS
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
init_stage = INITSTAGE_EARLY
|
||||
@@ -203,7 +204,7 @@ SUBSYSTEM_DEF(statpanels)
|
||||
list("Instances:", "[num2text(world.contents.len, 10)]"),
|
||||
list("World Time:", "[world.time]"),
|
||||
list("Globals:", GLOB.stat_entry(), text_ref(GLOB)),
|
||||
list("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_TICK_USAGE,0.1)]%)"),
|
||||
list("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_INTERNAL_TICK_USAGE,0.1)]%)"),
|
||||
list("Master Controller:", Master.stat_entry(), text_ref(Master)),
|
||||
list("Failsafe Controller:", Failsafe.stat_entry(), text_ref(Failsafe)),
|
||||
list("","")
|
||||
|
||||
@@ -48,7 +48,7 @@ SUBSYSTEM_DEF(stickyban)
|
||||
cache[ckey] = ban
|
||||
world.SetConfig("ban", ckey, list2stickyban(ban))
|
||||
|
||||
return ..()
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/stickyban/proc/Populatedbcache()
|
||||
var/newdbcache = list() //so if we runtime or the db connection dies we don't kill the existing cache
|
||||
|
||||
@@ -35,7 +35,8 @@ SUBSYSTEM_DEF(sunlight)
|
||||
CHECK_TICK
|
||||
|
||||
LOG_DEBUG("sunlight: [light_points.len] sun emitters.")
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/sunlight/proc/set_overall_light(...)
|
||||
. = 0
|
||||
|
||||
@@ -11,7 +11,6 @@ var/datum/controller/subsystem/ticker/SSticker
|
||||
name = "Ticker"
|
||||
|
||||
priority = SS_PRIORITY_TICKER
|
||||
flags = SS_NO_TICK_CHECK
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
init_order = SS_INIT_LOBBY
|
||||
|
||||
@@ -74,6 +73,8 @@ var/datum/controller/subsystem/ticker/SSticker
|
||||
pregame()
|
||||
restart_timeout = GLOB.config.restart_timeout
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/ticker/stat_entry(msg)
|
||||
var/state = ""
|
||||
switch (current_state)
|
||||
@@ -423,7 +424,7 @@ var/datum/controller/subsystem/ticker/SSticker
|
||||
pregame_timeleft = LOBBY_TIME
|
||||
LOG_DEBUG("SSticker: lobby reset due to game setup failure, using pregame time [LOBBY_TIME]s.")
|
||||
else
|
||||
var/mc_init_time = round(Master.initialization_time_taken, 1)
|
||||
var/mc_init_time = round(Master.init_timeofday, 1)
|
||||
var/dynamic_time = LOBBY_TIME - mc_init_time
|
||||
total_players = length(GLOB.player_list)
|
||||
LAZYINITLIST(ready_player_jobs)
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
SUBSYSTEM_DEF(trade)
|
||||
name = "Trade"
|
||||
wait = 1 MINUTE
|
||||
flags = SS_NO_TICK_CHECK
|
||||
runlevels = RUNLEVELS_PLAYING
|
||||
var/list/traders = list() //List of all nearby traders
|
||||
|
||||
/datum/controller/subsystem/trade/Initialize()
|
||||
for(var/i in 1 to rand(1,3))
|
||||
generateTrader(1)
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/trade/Recover()
|
||||
traders = SStrade.traders
|
||||
|
||||
@@ -22,7 +22,8 @@ SUBSYSTEM_DEF(virtualreality)
|
||||
robots[network] = list()
|
||||
for(var/network in boundnetworks)
|
||||
bounded[network] = list()
|
||||
..()
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
|
||||
/datum/controller/subsystem/virtualreality/proc/add_mech(var/mob/living/heavy_vehicle/mech, var/network)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
SUBSYSTEM_DEF(vote)
|
||||
name = "Voting"
|
||||
wait = 1 SECOND
|
||||
flags = SS_KEEP_TIMING | SS_NO_TICK_CHECK
|
||||
flags = SS_KEEP_TIMING | SS_KEEP_TIMING
|
||||
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
|
||||
priority = SS_PRIORITY_VOTE
|
||||
|
||||
@@ -22,6 +22,7 @@ SUBSYSTEM_DEF(vote)
|
||||
|
||||
/datum/controller/subsystem/vote/Initialize(timeofday)
|
||||
next_transfer_time = GLOB.config.vote_autotransfer_initial
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/vote/fire(resumed = FALSE)
|
||||
if (mode)
|
||||
@@ -40,6 +41,8 @@ SUBSYSTEM_DEF(vote)
|
||||
autotransfer()
|
||||
next_transfer_time += GLOB.config.vote_autotransfer_interval
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
/datum/controller/subsystem/vote/proc/autotransfer()
|
||||
initiate_vote("crew_transfer","the server", 1)
|
||||
LOG_DEBUG("The server has called a crew transfer vote")
|
||||
|
||||
@@ -25,7 +25,7 @@ SUBSYSTEM_DEF(zcopy)
|
||||
|
||||
// for admin proc-call
|
||||
/datum/controller/subsystem/zcopy/proc/update_all()
|
||||
disable()
|
||||
can_fire = FALSE
|
||||
LOG_DEBUG("SSzcopy: update_all() invoked.")
|
||||
|
||||
var/turf/T // putting the declaration up here totally speeds it up, right?
|
||||
@@ -52,11 +52,11 @@ SUBSYSTEM_DEF(zcopy)
|
||||
|
||||
LOG_DEBUG("SSzcopy: [num_upd + num_amupd] turf updates queued ([num_upd] direct, [num_amupd] indirect), [num_del] orphans destroyed.")
|
||||
|
||||
enable()
|
||||
can_fire = TRUE
|
||||
|
||||
// for admin proc-call
|
||||
/datum/controller/subsystem/zcopy/proc/hard_reset()
|
||||
disable()
|
||||
can_fire = FALSE
|
||||
LOG_DEBUG("SSzcopy: hard_reset() invoked.")
|
||||
var/num_deleted = 0
|
||||
var/num_turfs = 0
|
||||
@@ -77,7 +77,7 @@ SUBSYSTEM_DEF(zcopy)
|
||||
|
||||
LOG_DEBUG("SSzcopy: deleted [num_deleted] overlays, and queued [num_turfs] turfs for update.")
|
||||
|
||||
enable()
|
||||
can_fire = TRUE
|
||||
|
||||
/datum/controller/subsystem/zcopy/stat_entry(msg)
|
||||
msg = "Mx: [json_encode(zlev_maximums)] | \
|
||||
@@ -98,6 +98,8 @@ SUBSYSTEM_DEF(zcopy)
|
||||
// Flush the queue.
|
||||
fire(FALSE, TRUE)
|
||||
|
||||
return SS_INIT_SUCCESS
|
||||
|
||||
// If you add a new Zlevel or change Z-connections, call this.
|
||||
/datum/controller/subsystem/zcopy/proc/calculate_zstack_limits()
|
||||
zlev_maximums = new(world.maxz)
|
||||
@@ -115,10 +117,10 @@ SUBSYSTEM_DEF(zcopy)
|
||||
log_subsystem("zcopy", "Z-Level maximums: [json_encode(zlev_maximums)]")
|
||||
|
||||
/datum/controller/subsystem/zcopy/StartLoadingMap()
|
||||
suspend()
|
||||
can_fire = FALSE
|
||||
|
||||
/datum/controller/subsystem/zcopy/StopLoadingMap()
|
||||
wake()
|
||||
can_fire = TRUE
|
||||
|
||||
/datum/controller/subsystem/zcopy/fire(resumed, no_mc_tick)
|
||||
if (!resumed)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
return
|
||||
var/list/available_controllers = list()
|
||||
for(var/datum/controller/subsystem/SS in Master.subsystems)
|
||||
if (!Master.initializing && SS.flags & SS_NO_DISPLAY)
|
||||
if (MC_RUNNING() && SS.flags & SS_NO_DISPLAY)
|
||||
continue
|
||||
available_controllers[SS.name] = SS
|
||||
available_controllers["Evacuation Controller"] = evacuation_controller
|
||||
|
||||
Reference in New Issue
Block a user