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Update MC (#18112)
* sdf * fsda * fuck * fuck2 * toolz * sdaf * sdfa * saf * sdfa * sdfa * sdf * sdfa * temp rename * temp rename * temp rename * sdaf * the pain is immensurable in the land of byond * the curse of rah * safd * sadf * sadf * gf * asf * fssdfa * sfd * sadf * sfda * brah * brah * it's easier for you to fix this * ffs * brah * brah
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@@ -27,7 +27,7 @@
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/**
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* Determines which slots an item can fit, eg. `SLOT_BACK`
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*
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* See `code\__defines\items_clothing.dm` for the list of defined slots
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* See `code\__DEFINES\items_clothing.dm` for the list of defined slots
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*/
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var/slot_flags = 0
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@@ -40,14 +40,14 @@
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/**
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* Flags which determine which body parts are protected from heat, eg. `HEAD` and `UPPER_TORSO`
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*
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* See `code\__defines\items_clothing.dm` for the list of defined parts
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* See `code\__DEFINES\items_clothing.dm` for the list of defined parts
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*/
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var/heat_protection = 0
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/**
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* Flags which determine which body parts are protected from cold, eg. `HEAD` and `UPPER_TORSO`
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*
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* See `code\__defines\items_clothing.dm` for the list of defined parts
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* See `code\__DEFINES\items_clothing.dm` for the list of defined parts
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*/
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var/cold_protection = 0
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@@ -99,7 +99,7 @@
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*/
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var/flags_inv = 0
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///See `code\__defines\items_clothing.dm` for appropriate bit flags
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///See `code\__DEFINES\items_clothing.dm` for appropriate bit flags
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var/body_parts_covered = 0
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///Miscellaneous flags pertaining to equippable objects.
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