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Light ICs work inside clothing assemblies (#8321)
Fixes #8185 Also light ICs no longer produce UV for Dionas to bask in Light ICs now project a cone like flashlights rather than an omnidirectional light
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@@ -18,6 +18,9 @@
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/obj/item/device/electronic_assembly/clothing/resolve_ui_host()
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return clothing
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/obj/item/device/electronic_assembly/clothing/get_assembly_holder()
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return clothing
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/obj/item/device/electronic_assembly/clothing/update_icon()
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..()
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clothing.icon_state = icon_state
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@@ -249,3 +249,6 @@
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w_class = ITEMSIZE_TINY
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max_components = IC_COMPONENTS_BASE / 2
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max_complexity = IC_COMPLEXITY_BASE / 2
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/obj/item/device/electronic_assembly/proc/get_assembly_holder()
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return src
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@@ -65,22 +65,23 @@
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outputs = list()
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activators = list("toggle light" = IC_PINTYPE_PULSE_IN)
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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var/light_toggled = 0
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var/light_toggled = FALSE
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var/light_brightness = 3
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var/light_rgb = "#FFFFFF"
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var/light_rgb = COLOR_WHITE
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power_draw_idle = 0 // Adjusted based on brightness.
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light_wedge = LIGHT_WIDE
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/obj/item/integrated_circuit/output/light/do_work()
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light_toggled = !light_toggled
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update_lighting()
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/obj/item/integrated_circuit/output/light/proc/update_lighting()
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if(light_toggled)
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if(assembly)
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assembly.set_light(l_range = light_brightness, l_power = light_brightness, l_color = light_rgb)
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else
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if(assembly)
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assembly.set_light(0)
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if(assembly)
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var/atom/atom_holder = assembly.get_assembly_holder()
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if(light_toggled)
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atom_holder.set_light(l_range = light_brightness, l_power = light_brightness, l_color = light_rgb, uv = 0, angle = light_wedge)
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else
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atom_holder.set_light(0)
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power_draw_idle = light_toggled ? light_brightness * 2 : 0
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/obj/item/integrated_circuit/output/light/disconnect_all()
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