Character set up issues for IPC's bugfix (#7926)

As a result of my recent PR. Assigning body types had unforseen changes towards the character set up, namely that bishops had access to hair and that zeng-hu would start with the baseline monitor options.

Changes the way bishop restriction for voidsuit/hardsuit usage.

1- Adds bishops as species_restricted for both voidsuits and hardsuits.
2- Does the same for Zeng-Hu, temporarily the human version.
3- Adjusts bodytype accordingly.

This originally had code for Zeng-Hu usage of machine version of voidsuit/hardsuit, but as I won't be around for a bit, I'll do the bugfix in two phases as I intend to find a less hackey method of fixing this issue. So it changes Zeng-Hu usage of machine version hardsuit/voidsuit for the time being as human version.
This commit is contained in:
Aboshedab
2020-01-07 21:54:10 +02:00
committed by Erki
parent 285a71183c
commit e89a364676
4 changed files with 47 additions and 4 deletions
@@ -387,6 +387,7 @@
/datum/species/machine/zenghu
name = "Zeng-Hu Mobility Frame"
short_name = "zhf"
bodytype = "Zeng-Hu Mobility Frame"
icobase = 'icons/mob/human_races/ipc/r_ind_zenghu.dmi'
deform = 'icons/mob/human_races/ipc/r_ind_zenghu.dmi'
@@ -432,7 +433,7 @@
/datum/species/machine/bishop
name = "Bishop Accessory Frame"
short_name = "bcf"
bodytype = "Human"
bodytype = "Bishop Accessory Frame"
icobase = 'icons/mob/human_races/ipc/r_ind_bishop.dmi'
deform = 'icons/mob/human_races/ipc/r_ind_bishop.dmi'