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Character set up issues for IPC's bugfix (#7926)
As a result of my recent PR. Assigning body types had unforseen changes towards the character set up, namely that bishops had access to hair and that zeng-hu would start with the baseline monitor options. Changes the way bishop restriction for voidsuit/hardsuit usage. 1- Adds bishops as species_restricted for both voidsuits and hardsuits. 2- Does the same for Zeng-Hu, temporarily the human version. 3- Adjusts bodytype accordingly. This originally had code for Zeng-Hu usage of machine version of voidsuit/hardsuit, but as I won't be around for a bit, I'll do the bugfix in two phases as I intend to find a less hackey method of fixing this issue. So it changes Zeng-Hu usage of machine version hardsuit/voidsuit for the time being as human version.
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@@ -387,6 +387,7 @@
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/datum/species/machine/zenghu
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name = "Zeng-Hu Mobility Frame"
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short_name = "zhf"
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bodytype = "Zeng-Hu Mobility Frame"
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icobase = 'icons/mob/human_races/ipc/r_ind_zenghu.dmi'
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deform = 'icons/mob/human_races/ipc/r_ind_zenghu.dmi'
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@@ -432,7 +433,7 @@
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/datum/species/machine/bishop
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name = "Bishop Accessory Frame"
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short_name = "bcf"
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bodytype = "Human"
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bodytype = "Bishop Accessory Frame"
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icobase = 'icons/mob/human_races/ipc/r_ind_bishop.dmi'
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deform = 'icons/mob/human_races/ipc/r_ind_bishop.dmi'
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