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The Medical Stasis Refactoring (#21311)
This PR implements a variety pack of new interactions for Medical Stasis (stasis beds, stasis bags, and cryogenics), which should broadly extend their utility. Not all of it is necessarily a good thing to have around, such as for instance stasis slowing down the rate at which the liver removes toxins. A few more organs have by extension been time differentiated to allow for this change to take place. As a general rule of thumb, most organ effects that are handled "per second" are proportionally slowed down by the stasis rating of a given source of medical stasis. This can be a good or a bad thing depending on the context. **Good effects of Stasis:** - Slowing down appendicitis. - Reducing the damage organs take per second from most per-second sources. - Making kidneys and livers deal less dangerous effects to their owner when severely damaged. - (Not in this PR, but was done in a previous PR): Brains lose BA slower. **Bad effects of Stasis:** - Organs also heal slower from all per-second sources, this includes chems. So while they take less damage, they're also taking less healing. - The liver's rate at which it filters the blood is reduced. You get to stay black-out drunk for 10x longer if placed in stasis. - (Not in this PR, but was done in a previous PR): Brains heal their BA slower. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com>
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@@ -1641,7 +1641,7 @@
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/singleton/reagent/rezadone/affect_chem_effect(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
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. = ..()
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if(.)
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M.add_chemical_effect(CE_ORGANREPAIR, 1)
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M.add_chemical_effect(CE_ORGANREPAIR, 2)
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M.add_chemical_effect(CE_BLOODRESTORE, 15)
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/singleton/reagent/rezadone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
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@@ -1674,7 +1674,7 @@
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/singleton/reagent/sanasomnum/affect_chem_effect(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
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. = ..()
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if(.)
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M.add_chemical_effect(CE_ORGANREPAIR, 20)
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M.add_chemical_effect(CE_ORGANREPAIR, 40)
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M.add_chemical_effect(CE_BLOODRESTORE, 15)
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M.add_chemical_effect(CE_BLOODCLOT, 15)
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M.add_chemical_effect(CE_BRAIN_REGEN, 20)
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