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Fix runtime while electrocuting slime
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@@ -239,7 +239,7 @@
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src.updatehealth()
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// damage MANY external organs, in random order
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/mob/living/proc/take_overall_damage(var/brute, var/burn)
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/mob/living/proc/take_overall_damage(var/brute, var/burn, var/used_weapon = null)
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adjustBruteLoss(brute)
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adjustFireLoss(burn)
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src.updatehealth()
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