mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 15:39:57 +01:00
Merge pull request #8946 from Zuhayr/miningstuff
Wall refactor/mining changes.
This commit is contained in:
@@ -210,7 +210,7 @@ proc/cardinalrange(var/center)
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throwforce = 5
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throw_speed = 1
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throw_range = 2
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matter = list("metal" = 100, "waste" = 2000)
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matter = list(DEFAULT_WALL_MATERIAL = 100, "waste" = 2000)
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/obj/item/device/am_shielding_container/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/device/multitool) && istype(src.loc,/turf))
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@@ -475,7 +475,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
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w_class = 2.0
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throw_speed = 2
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throw_range = 5
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matter = list("metal" = 50, "glass" = 20)
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
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flags = CONDUCT
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slot_flags = SLOT_BELT
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item_state = "coil"
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@@ -8,65 +8,8 @@
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#define LIGHT_EMPTY 1
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#define LIGHT_BROKEN 2
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#define LIGHT_BURNED 3
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#define LIGHT_BULB_TEMPERATURE 400 //K - used value for a 60W bulb
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/obj/item/light_fixture_frame
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name = "light fixture frame"
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desc = "Used for building lights."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "tube-construct-item"
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flags = CONDUCT
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var/fixture_type = "tube"
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var/obj/machinery/light/newlight = null
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var/sheets_refunded = 2
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/obj/item/light_fixture_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/wrench))
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new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded )
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qdel(src)
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return
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..()
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/obj/item/light_fixture_frame/proc/try_build(turf/on_wall)
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if (get_dist(on_wall,usr)>1)
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return
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var/ndir = get_dir(usr,on_wall)
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if (!(ndir in cardinal))
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return
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var/turf/loc = get_turf(usr)
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if (!istype(loc, /turf/simulated/floor))
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usr << "\red [src.name] cannot be placed on this spot."
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return
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usr << "Attaching [src] to the wall."
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playsound(src.loc, 'sound/machines/click.ogg', 75, 1)
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var/constrdir = usr.dir
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var/constrloc = usr.loc
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if (!do_after(usr, 30))
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return
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switch(fixture_type)
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if("bulb")
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newlight = new /obj/machinery/light_construct/small(constrloc)
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if("tube")
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newlight = new /obj/machinery/light_construct(constrloc)
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newlight.dir = constrdir
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newlight.fingerprints = src.fingerprints
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newlight.fingerprintshidden = src.fingerprintshidden
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newlight.fingerprintslast = src.fingerprintslast
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usr.visible_message("[usr.name] attaches [src] to the wall.", \
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"You attach [src] to the wall.")
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qdel(src)
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/obj/item/light_fixture_frame/small
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name = "small light fixture frame"
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desc = "Used for building small lights."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "bulb-construct-item"
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flags = CONDUCT
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fixture_type = "bulb"
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sheets_refunded = 1
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/obj/machinery/light_construct
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name = "light fixture frame"
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desc = "A light fixture under construction."
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@@ -658,7 +601,7 @@
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var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
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var/base_state
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var/switchcount = 0 // number of times switched
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matter = list("metal" = 60)
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matter = list(DEFAULT_WALL_MATERIAL = 60)
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var/rigged = 0 // true if rigged to explode
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var/brightness_range = 2 //how much light it gives off
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var/brightness_power = 1
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@@ -1,37 +1,3 @@
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//frame assembly
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/obj/item/rust_fuel_assembly_port_frame
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name = "Fuel Assembly Port frame"
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icon = 'icons/rust.dmi'
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icon_state = "port2"
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w_class = 4
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flags = CONDUCT
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/obj/item/rust_fuel_assembly_port_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/wrench))
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new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 )
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qdel(src)
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return
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..()
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/obj/item/rust_fuel_assembly_port_frame/proc/try_build(turf/on_wall)
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if (get_dist(on_wall,usr)>1)
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return
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var/ndir = get_dir(usr,on_wall)
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if (!(ndir in cardinal))
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return
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var/turf/loc = get_turf(usr)
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var/area/A = loc.loc
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if (!istype(loc, /turf/simulated/floor))
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usr << "\red Port cannot be placed on this spot."
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return
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if (A.requires_power == 0 || A.name == "Space")
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usr << "\red Port cannot be placed in this area."
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return
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new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1)
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qdel(src)
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//construction steps
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/obj/machinery/rust_fuel_assembly_port/New(turf/loc, var/ndir, var/building=0)
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..()
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@@ -122,7 +88,7 @@
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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if(do_after(user, 50))
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if(!src || !WT.remove_fuel(3, user)) return
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new /obj/item/rust_fuel_assembly_port_frame(loc)
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new /obj/item/frame/rust/assembly(loc)
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user.visible_message(\
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"\red [src] has been cut away from the wall by [user.name].",\
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"You detached the port frame.",\
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@@ -1,38 +1,3 @@
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//frame assembly
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/obj/item/rust_fuel_compressor_frame
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name = "Fuel Compressor frame"
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icon = 'icons/rust.dmi'
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icon_state = "fuel_compressor0"
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w_class = 4
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flags = CONDUCT
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/obj/item/rust_fuel_compressor_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/wrench))
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new /obj/item/stack/sheet/plasteel( get_turf(src.loc), 12 )
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qdel(src)
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return
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..()
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/obj/item/rust_fuel_compressor_frame/proc/try_build(turf/on_wall)
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if (get_dist(on_wall,usr)>1)
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return
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var/ndir = get_dir(usr,on_wall)
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if (!(ndir in cardinal))
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return
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var/turf/loc = get_turf(usr)
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var/area/A = loc.loc
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if (!istype(loc, /turf/simulated/floor))
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usr << "\red Compressor cannot be placed on this spot."
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return
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if (A.requires_power == 0 || A.name == "Space")
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usr << "\red Compressor cannot be placed in this area."
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return
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new /obj/machinery/rust_fuel_assembly_port(loc, ndir, 1)
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qdel(src)
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//construction steps
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/obj/machinery/rust_fuel_compressor/New(turf/loc, var/ndir, var/building=0)
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..()
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@@ -149,7 +114,7 @@
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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if(do_after(user, 50))
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if(!src || !WT.remove_fuel(3, user)) return
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new /obj/item/rust_fuel_assembly_port_frame(loc)
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new /obj/item/frame/rust(loc)
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user.visible_message(\
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"\red [src] has been cut away from the wall by [user.name].",\
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"You detached the compressor frame.",\
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@@ -108,18 +108,19 @@
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return 2
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/turf/simulated/wall/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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if(prob(75))
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dismantle_wall()
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return
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if(current_size == STAGE_FOUR)
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if(prob(30))
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dismantle_wall()
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/turf/simulated/wall/r_wall/singularity_pull(S, current_size)
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if(current_size >= STAGE_FIVE)
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if(prob(30))
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dismantle_wall()
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if(!reinf_material)
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if(current_size >= STAGE_FIVE)
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if(prob(75))
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dismantle_wall()
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return
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if(current_size == STAGE_FOUR)
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if(prob(30))
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dismantle_wall()
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else
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if(current_size >= STAGE_FIVE)
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if(prob(30))
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dismantle_wall()
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/turf/space/singularity_act()
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return
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