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Adds a Chameleon Armor-kit to antag uplinks. (#21221)
Adds a full armor-kit that is capable of changing its appearance while offering slightly worse protection than heavy armor. Here's a demonstration of how it works. <img width="187" height="183" alt="NotEvilGuyAnymore" src="https://github.com/user-attachments/assets/0c9aaf92-e364-4bc7-9242-58b367016e1f" /> <img width="186" height="186" alt="Evilguy" src="https://github.com/user-attachments/assets/c9567aa2-735a-4b27-be2b-849be1452484" /> --------- Signed-off-by: Birigilis <kavbest10@gmail.com> Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
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@@ -165,6 +165,105 @@
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disguise(clothing_choices[picked])
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update_clothing_icon() //so our overlays update.
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//*******************
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//**Chameleon Plate Carrier**
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//*******************
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/obj/item/clothing/suit/armor/chameleon
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name = "standard plate carrier"
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icon = 'icons/obj/clothing/suits.dmi'
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contained_sprite = TRUE
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icon_state = "plate_chameleon"
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item_state = "plate_chameleon"
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w_class = WEIGHT_CLASS_NORMAL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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armor = list(
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MELEE = ARMOR_MELEE_KEVLAR,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_KEVLAR,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED
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)
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desc = "A standard plate carrier that upon closer inspection reveal a holographic cloaker that allows it to change its appearance. It seems to have a small dial inside."
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origin_tech = list(TECH_ILLEGAL = 3)
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var/global/list/clothing_choices
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/obj/item/clothing/suit/armor/chameleon/Initialize()
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. = ..()
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if(!clothing_choices)
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var/blocked = list(src.type, /obj/item/clothing/suit/cyborg_suit, /obj/item/clothing/suit/justice)
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clothing_choices = generate_chameleon_choices(/obj/item/clothing/suit, blocked)
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/obj/item/clothing/suit/armor/chameleon/emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
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. = ..()
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name = "plate carrier"
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desc = "A generic plate carrier."
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icon_state = "carrier_chameleon"
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update_icon()
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update_clothing_icon()
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/obj/item/clothing/suit/armor/chameleon/verb/change()
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set name = "Change Oversuit Appearance"
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set category = "Chameleon Items"
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set src in usr
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var/picked = tgui_input_list(usr, "Select disguise.", "Disguise", clothing_choices)
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if(!picked)
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return
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disguise(clothing_choices[picked])
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update_clothing_icon() //so our overlays update.
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//*******************
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//**Chameleon Helmet**
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//*******************
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/obj/item/clothing/head/helmet/chameleon
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name = "standard helmet"
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desc = "A standard helmet that upon closer inspection reveal a holographic cloaker that allows it to change its appearance. It seems to have a small dial on the inside."
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icon = 'icons/obj/item/clothing/head/modular_armor_helmets.dmi'
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icon_state = "helm_generic"
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item_state = "helm_generic"
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contained_sprite = TRUE
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origin_tech = list(TECH_ILLEGAL = 3)
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armor = list(
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MELEE = ARMOR_MELEE_KEVLAR,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_KEVLAR,
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ENERGY = ARMOR_ENERGY_SMALL,
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BOMB = ARMOR_BOMB_PADDED
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)
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var/global/list/clothing_choices
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/obj/item/clothing/head/helmet/chameleon/Initialize()
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. = ..()
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if(!clothing_choices)
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var/blocked = list(src.type, /obj/item/clothing/head/justice,)//Prevent infinite loops and bad hats.
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clothing_choices = generate_chameleon_choices(/obj/item/clothing/head, blocked)
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/obj/item/clothing/head/helmet/chameleon/emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
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. = ..()
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name = "standard helmet"
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desc = "A generic helmet."
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icon_state = initial(icon_state)
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update_icon()
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update_clothing_icon()
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/obj/item/clothing/head/helmet/chameleon/verb/change()
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set name = "Change Hat/Helmet Appearance"
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set category = "Chameleon Items"
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set src in usr
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var/picked = tgui_input_list(usr, "Select disguise.", "Disguise", clothing_choices)
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if(!picked)
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return
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disguise(clothing_choices[picked])
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update_clothing_icon() //so our overlays update.
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//*******************
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//**Chameleon Shoes**
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