diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index ff159ff122c..10f332d5dc9 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -49,21 +49,22 @@ /*****************************Pickaxe********************************/ /obj/item/weapon/pickaxe - name = "pickaxe" + name = "mining drill" + desc = "The most basic of mining drills, for short excavations and small mineral extractions." icon = 'icons/obj/items.dmi' - icon_state = "pickaxe" flags = FPRINT | TABLEPASS| CONDUCT slot_flags = SLOT_BELT force = 15.0 throwforce = 4.0 - item_state = "pickaxe" + icon_state = "pickaxe" + item_state = "jackhammer" w_class = 4.0 matter = list("metal" = 3750) var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO origin_tech = "materials=1;engineering=1" - attack_verb = list("hit", "pierced", "sliced", "attacked") + attack_verb = list("hit", "pierced", "sliced", "attacked", "drilled") var/drill_sound = 'sound/weapons/Genhit.ogg' - var/drill_verb = "picking" + var/drill_verb = "drilling" sharp = 1 var/excavation_amount = 100 @@ -82,7 +83,7 @@ desc = "This makes no metallurgic sense." /obj/item/weapon/pickaxe/drill - name = "mining drill" // Can dig sand as well! + name = "advanced mining drill" // Can dig sand as well! icon_state = "handdrill" item_state = "jackhammer" digspeed = 30 diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi index afbbefd304a..21a0022aab4 100644 Binary files a/icons/obj/items.dmi and b/icons/obj/items.dmi differ