Some Alien-specific Suit Sprites (#16208)

This commit is contained in:
Geeves
2023-04-29 11:16:47 +02:00
committed by GitHub
parent d4a1001062
commit ea6eb20cba
9 changed files with 51 additions and 0 deletions
+28
View File
@@ -20,6 +20,8 @@
*/
var/list/sprite_sheets_refit = null
var/species_sprite_adaption_type = WORN_UNDER
//material things
var/material/material = null
var/applies_material_color = TRUE
@@ -55,6 +57,25 @@
/obj/item/clothing/proc/update_clothing_icon()
return
/obj/item/clothing/proc/build_and_apply_species_adaption()
if(!contained_sprite)
return
if(type in contained_clothing_species_adaption_cache)
var/list/adaption_cache = contained_clothing_species_adaption_cache[type]
if(length(adaption_cache))
icon_auto_adapt = TRUE
icon_supported_species_tags = adaption_cache
return
var/list/new_adaption_cache = list()
var/list/all_icon_states = icon_states(icon)
for(var/short_name in all_species_short_names)
if((short_name + "_" + item_state + species_sprite_adaption_type) in all_icon_states)
new_adaption_cache += short_name
contained_clothing_species_adaption_cache[type] = length(new_adaption_cache) ? new_adaption_cache : null
if(length(new_adaption_cache))
icon_auto_adapt = TRUE
icon_supported_species_tags = new_adaption_cache
// Aurora forensics port.
/obj/item/clothing/clean_blood()
. = ..()
@@ -313,6 +334,7 @@
/obj/item/clothing/ears
name = "ears"
icon = 'icons/obj/clothing/ears.dmi'
species_sprite_adaption_type = WORN_LEAR
w_class = ITEMSIZE_TINY
throwforce = 2
slot_flags = SLOT_EARS
@@ -391,6 +413,7 @@
slot_l_hand_str = 'icons/mob/items/clothing/lefthand_gloves.dmi',
slot_r_hand_str = 'icons/mob/items/clothing/righthand_gloves.dmi'
)
species_sprite_adaption_type = WORN_GLOVES
siemens_coefficient = 0.75
var/wired = FALSE
var/obj/item/cell/cell = 0
@@ -509,6 +532,7 @@
slot_l_hand_str = 'icons/mob/items/clothing/lefthand_hats.dmi',
slot_r_hand_str = 'icons/mob/items/clothing/righthand_hats.dmi'
)
species_sprite_adaption_type = WORN_HEAD
body_parts_covered = HEAD
slot_flags = SLOT_HEAD
w_class = ITEMSIZE_SMALL
@@ -698,6 +722,7 @@
slot_l_hand_str = 'icons/mob/items/clothing/lefthand_masks.dmi',
slot_r_hand_str = 'icons/mob/items/clothing/righthand_masks.dmi'
)
species_sprite_adaption_type = WORN_MASK
slot_flags = SLOT_MASK
drop_sound = 'sound/items/drop/hat.ogg'
pickup_sound = 'sound/items/pickup/hat.ogg'
@@ -808,6 +833,7 @@
slot_r_hand_str = 'icons/mob/items/clothing/righthand_shoes.dmi'
)
desc = "Comfortable-looking shoes."
species_sprite_adaption_type = WORN_SHOES
gender = PLURAL //Carn: for grammarically correct text-parsing
siemens_coefficient = 0.9
body_parts_covered = FEET
@@ -963,6 +989,7 @@
BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/suit.dmi'
)
name = "suit"
species_sprite_adaption_type = WORN_SUIT
var/fire_resist = T0C+100
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
allowed = list(/obj/item/tank/emergency_oxygen)
@@ -1335,6 +1362,7 @@
name = "ring"
w_class = ITEMSIZE_TINY
icon = 'icons/obj/clothing/rings.dmi'
species_sprite_adaption_type = WORN_GLOVES
slot_flags = SLOT_GLOVES
gender = NEUTER
drop_sound = 'sound/items/drop/ring.ogg'
@@ -34,6 +34,10 @@
light_wedge = LIGHT_WIDE
on = 0
/obj/item/clothing/head/helmet/space/Initialize()
. = ..()
build_and_apply_species_adaption()
/obj/item/clothing/suit/space
name = "softsuit"
desc = "A suit that protects against low pressure environments."
@@ -63,6 +67,10 @@
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
/obj/item/clothing/suit/space/Initialize()
. = ..()
build_and_apply_species_adaption()
/obj/item/clothing/suit/space/equipped(mob/M)
check_limb_support()
..()
@@ -5,6 +5,8 @@
desc = "A sealed bio suit capable of insulating against exotic alien energies."
icon_state = "engspace_suit"
item_state = "engspace_suit"
icon_auto_adapt = TRUE
icon_supported_species_tags = list("skr", "taj", "una")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
/obj/item/clothing/head/hazmat/anomaly
@@ -12,6 +14,8 @@
desc = "A sealed bio hood capable of insulating against exotic alien energies."
icon_state = "engspace_helmet"
item_state = "engspace_helmet"
icon_auto_adapt = TRUE
icon_supported_species_tags = list("skr", "taj", "una")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 100)
/obj/item/clothing/suit/space/anomaly