diff --git a/code/modules/modular_computers/file_system/programs/games/arcade.dm b/code/modules/modular_computers/file_system/programs/games/arcade.dm index ff802a512fb..152ec620767 100644 --- a/code/modules/modular_computers/file_system/programs/games/arcade.dm +++ b/code/modules/modular_computers/file_system/programs/games/arcade.dm @@ -10,7 +10,6 @@ color = LIGHT_COLOR_BLUE usage_flags = PROGRAM_ALL_REGULAR tgui_id = "NTOSArcade" - var/picked_enemy_name var/player_mana var/player_health var/enemy_mana @@ -28,14 +27,14 @@ // When the program is first created, we generate a new enemy name and name ourselves accordingly. /datum/computer_file/program/game/arcade/New() ..() - picked_enemy_name = random_enemy_name() - filedesc = "[pick("Defeat", "Destroy", "Decimate", "Decapitate")] [picked_enemy_name]" + enemy_name = random_enemy_name() + filedesc = "[pick("Defeat", "Destroy", "Decimate", "Decapitate")] [enemy_name]" new_game() // Important in order to ensure that copied versions will have the same enemy name. /datum/computer_file/program/game/arcade/clone() var/datum/computer_file/program/game/arcade/G = ..() - G.picked_enemy_name = picked_enemy_name + G.enemy_name = enemy_name return G /datum/computer_file/program/game/arcade/ui_data(mob/user) diff --git a/html/changelogs/geeves-arcade_enemy_name_fix.yml b/html/changelogs/geeves-arcade_enemy_name_fix.yml new file mode 100644 index 00000000000..47c79643631 --- /dev/null +++ b/html/changelogs/geeves-arcade_enemy_name_fix.yml @@ -0,0 +1,6 @@ +author: Geeves + +delete-after: True + +changes: + - bugfix: "Fixes PDA arcade games enemy names mismatching the name of the program." \ No newline at end of file