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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 20:11:04 +01:00
A lot of bugfixes. (#20358)
- bugfix: "Fixed PDAs not being automatically updated by the Force Change Name admin action." - bugfix: "Announcements from non-Horizon ships drifting into hazards no longer spawn observer chat. You will only get the announcements if you are on the same z-level. The Horizon will still send its announcements globally." - bugfix: "Offships no longer send newscaster announcements." - bugfix: "Fixed ling stings not working. Again." - bugfix: "The robotics core console no longer reverts into a normal R&D console when disassembled and reassembled." - bugfix: "The robotics core console now has its own circuit that can be made through R&D." - bugfix: "Fixed the message that simple mobs print when they step on a trap." - bugfix: "Fixed the foam sword sprite." - bugfix: "Fixed damaged wall overlays." - bugfix: "Fixed the INDRA field getting messed up by pointing at it." - bugfix: "Apple pies now count for the pie bounty." - bugfix: "Changeling chameleon claws no longer spawn in the warehouse." - bugfix: "Admin click-drag to possess has been fixed." - bugfix: "Added a minimum damage threshold to delimb, in order to stops ridiculously small damage from taking off limbs. The threshold is the organ's max damage divided by 3." - bugfix: "The Pull psionic ability no longer pulls anchored objects." Fixes #17739 Fixes #17369 Fixes #19535 Fixes #19166 Fixes #20184 Fixes #20165 Fixes #20164 Fixes #20117 Fixes #19961 Fixes #20231 Fixes #20277 Fixes #20346 --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -70,6 +70,7 @@
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/obj/item/reagent_containers/food/snacks/plump_pie,
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/obj/item/reagent_containers/food/snacks/xemeatpie,
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/obj/item/reagent_containers/food/snacks/cherrypie,
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/obj/item/reagent_containers/food/snacks/applepie,
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/obj/item/reagent_containers/food/snacks/chocolate_rikazu,
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/obj/item/reagent_containers/food/snacks/fruit_rikazu,
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/obj/item/reagent_containers/food/snacks/meat_rikazu,
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@@ -213,7 +213,8 @@ STOCK_ITEM_COMMON(gloves, 3.3)
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/obj/item/clothing/gloves/fluff,
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/obj/item/clothing/gloves/swat/bst,
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/obj/item/clothing/gloves/powerfist,
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/obj/item/clothing/gloves/claws
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/obj/item/clothing/gloves/claws,
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/obj/item/clothing/gloves/chameleon/changeling
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)
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exclusion += typesof(/obj/item/clothing/gloves/rig)
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exclusion += typesof(/obj/item/clothing/gloves/lightrig)
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@@ -12,6 +12,7 @@
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universal_speak = 1
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incorporeal_move = INCORPOREAL_GHOST
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mob_thinks = FALSE
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interaction_flags_atom = INTERACT_ATOM_MOUSEDROP_IGNORE_CHECKS
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/// If the ghost can re-enter their corpse.
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var/can_reenter_corpse
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@@ -430,9 +430,8 @@
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addtimer(CALLBACK(src, PROC_REF(end_pointing_effect), pointing_effect), 2 SECONDS)
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else if(!invisibility)
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var/atom/movable/M = pointing_at
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M.add_filter("pointglow", 1, list(type = "drop_shadow", x = 0, y = -1, offset = 1, size = 1, color = "#F00"))
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addtimer(CALLBACK(M, TYPE_PROC_REF(/atom/movable, remove_filter), "pointglow"), 2 SECONDS)
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pointing_at.handle_pointed_at(src)
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M.add_point_filter()
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M.handle_pointed_at(src)
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SEND_SIGNAL(src, COMSIG_MOB_POINT, pointing_at)
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return TRUE
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@@ -420,7 +420,7 @@
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if(spillover > 0)
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burn = max(burn - spillover, 0)
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handle_limb_gibbing(used_weapon, brute_dam, burn_dam)
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handle_limb_gibbing(used_weapon, brute, burn)
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if(brute_dam + brute > min_broken_damage && prob(brute_dam + brute * (1 + blunt)))
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if(blunt || brute > FRACTURE_AND_TENDON_DAM_THRESHOLD)
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@@ -513,7 +513,6 @@
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//If limb took enough damage, try to cut or tear it off
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if(owner && loc == owner && !is_stump())
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if((limb_flags & ORGAN_CAN_AMPUTATE))
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if((brute_dam + burn_dam) >= (max_damage * GLOB.config.organ_health_multiplier))
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var/edge_eligible = FALSE
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@@ -588,6 +588,9 @@
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AddEnergy(hitting_projectile.damage)
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update_icon()
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/obj/effect/fusion_em_field/add_point_filter()
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return
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/particles/fusion
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width = 500
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height = 500
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@@ -44,3 +44,6 @@
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if(mover?.movement_type & PHASING)
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return TRUE
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return ismob(mover)
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/obj/effect/fusion_particle_catcher/add_point_filter()
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return
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@@ -27,10 +27,14 @@
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var/atom/movable/AM = hit_atom
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var/mob/living/carbon/human/H = user
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if(isobj(hit_atom) && w_class < WEIGHT_CLASS_GIGANTIC)
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var/obj/object = hit_atom
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if(object.anchored)
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to_chat(user, SPAN_WARNING("That object is bolted down!"))
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return
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if(length(get_line(hit_atom, user)))
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if(H.put_in_any_hand_if_possible(hit_atom))
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return
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user.visible_message(SPAN_WARNING("[user] extends [user.get_pronoun("his")] hand at [hit_atom]and pulls!"), SPAN_WARNING("You mimic pulling at [hit_atom]!"))
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user.visible_message(SPAN_WARNING("[user] extends [user.get_pronoun("his")] hand at [hit_atom] and pulls!"), SPAN_WARNING("You mimic pulling at [hit_atom]!"))
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if(ismob(hit_atom))
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to_chat(hit_atom, SPAN_WARNING("A psychic force pulls you!"))
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AM.throw_at(user, 10, 7)
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@@ -23,6 +23,11 @@
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req_tech = list(TECH_DATA = 4)
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build_path = /obj/item/circuitboard/rdconsole
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/datum/design/circuit/computer/robotics_console
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name = "Robotics Core Console"
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req_tech = list(TECH_DATA = 4)
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build_path = /obj/item/circuitboard/robotics_console
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/datum/design/circuit/computer/comm_monitor
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name = "Telecommunications Monitoring Console"
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req_tech = list(TECH_DATA = 3)
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@@ -874,6 +874,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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id = 1
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req_access = list(ACCESS_ROBOTICS)
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allow_analyzer = FALSE
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circuit = /obj/item/circuitboard/robotics_console
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/obj/machinery/computer/rdconsole/core
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name = "core R&D console"
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