A lot of bugfixes. (#20358)

- bugfix: "Fixed PDAs not being automatically updated by the Force
Change Name admin action."
- bugfix: "Announcements from non-Horizon ships drifting into hazards no
longer spawn observer chat. You will only get the announcements if you
are on the same z-level. The Horizon will still send its announcements
globally."
  - bugfix: "Offships no longer send newscaster announcements."
  - bugfix: "Fixed ling stings not working. Again."
- bugfix: "The robotics core console no longer reverts into a normal R&D
console when disassembled and reassembled."
- bugfix: "The robotics core console now has its own circuit that can be
made through R&D."
- bugfix: "Fixed the message that simple mobs print when they step on a
trap."
  - bugfix: "Fixed the foam sword sprite."
  - bugfix: "Fixed damaged wall overlays."
  - bugfix: "Fixed the INDRA field getting messed up by pointing at it."
  - bugfix: "Apple pies now count for the pie bounty."
- bugfix: "Changeling chameleon claws no longer spawn in the warehouse."
  - bugfix: "Admin click-drag to possess has been fixed."
- bugfix: "Added a minimum damage threshold to delimb, in order to stops
ridiculously small damage from taking off limbs. The threshold is the
organ's max damage divided by 3."
  - bugfix: "The Pull psionic ability no longer pulls anchored objects."

Fixes #17739
Fixes #17369
Fixes #19535
Fixes #19166
Fixes #20184
Fixes #20165
Fixes #20164
Fixes #20117
Fixes #19961
Fixes #20231
Fixes #20277
Fixes #20346

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2025-01-13 22:13:44 +00:00
committed by GitHub
co-authored by Matt Atlas
parent 860987c6bc
commit eb3bc19014
19 changed files with 133 additions and 39 deletions
@@ -12,6 +12,7 @@
universal_speak = 1
incorporeal_move = INCORPOREAL_GHOST
mob_thinks = FALSE
interaction_flags_atom = INTERACT_ATOM_MOUSEDROP_IGNORE_CHECKS
/// If the ghost can re-enter their corpse.
var/can_reenter_corpse
+2 -3
View File
@@ -430,9 +430,8 @@
addtimer(CALLBACK(src, PROC_REF(end_pointing_effect), pointing_effect), 2 SECONDS)
else if(!invisibility)
var/atom/movable/M = pointing_at
M.add_filter("pointglow", 1, list(type = "drop_shadow", x = 0, y = -1, offset = 1, size = 1, color = "#F00"))
addtimer(CALLBACK(M, TYPE_PROC_REF(/atom/movable, remove_filter), "pointglow"), 2 SECONDS)
pointing_at.handle_pointed_at(src)
M.add_point_filter()
M.handle_pointed_at(src)
SEND_SIGNAL(src, COMSIG_MOB_POINT, pointing_at)
return TRUE