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-Added constructable solar arrays.
-Added a solar pack crate to order. -Machines that have a use_power of 0 will no longer be turned off due to lack of power in the area. -Fixed a bug with the solar computer not reconnecting to the powernet when dismantled and remantled. -Increased the cap of crates to 30. -Some performance tweaks. -Some standardization. -All objects of type /obj/machinery/power will try to disconnect from the powernet before deleting, this will help reduce the node list size. -Added a heat_proof variable for doors. It will effect glass airlocks and it'll determine whether they can block heat or not. Research glass airlocks will always have it enabled. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5344 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -12,7 +12,7 @@
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var/wall_mounted = 0 //never solid (You can always pass over it)
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var/health = 100
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var/lastbang
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var/storage_capacity = 20 //This is so that someone can't pack hundreds of items in a locker/crate
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var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate
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//then open it in a populated area to crash clients.
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/obj/structure/closet/New()
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