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https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-03 05:51:56 +00:00
Rebalancing and adjusting divisors for all weapon damage values.
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@@ -75,12 +75,12 @@ var/list/name_to_material
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/material/proc/get_blunt_damage()
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return weight //todo
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/material/proc/get_edge_damage()
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return hardness //todo
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/material/proc/can_open_material_door(var/mob/living/user)
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return 1
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/material/proc/get_edge_damage()
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return round(hardness/4) //todo
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/material/proc/products_need_process()
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return (radioactivity>0) //todo
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@@ -213,7 +213,7 @@ var/list/name_to_material
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integrity = 100
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shard_type = SHARD_SHARD
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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hardness = 15
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hardness = 30
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weight = 15
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door_icon_base = "stone"
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@@ -224,8 +224,6 @@ var/list/name_to_material
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ignition_point = 300
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integrity = 200 // idk why but phoron windows are strong, so.
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icon_colour = "#FC2BC5"
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hardness = 10
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weight = 10
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stack_origin_tech = "materials=3;phorontech=2"
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/material/glass/phoron/reinforced
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@@ -243,8 +241,8 @@ var/list/name_to_material
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integrity = 100
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shard_type = SHARD_SHARD
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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hardness = 15
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weight = 15
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hardness = 40
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weight = 30
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stack_origin_tech = "materials=2"
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composite_material = list() //todo
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@@ -109,7 +109,7 @@
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if(91)
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new/obj/item/device/soulstone(src)
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if(92)
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new/obj/item/weapon/material/katana(src)
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new/obj/item/weapon/material/sword/katana(src)
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if(93)
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new/obj/item/weapon/dnainjector/xraymut(src) // Probably the least OP
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if(94) // Why the hell not
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@@ -294,7 +294,7 @@
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new_item.desc = ""
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if(19)
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apply_prefix = 0
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new_item = new /obj/item/weapon/material/claymore(src.loc)
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new_item = new /obj/item/weapon/material/sword(src.loc)
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new_item.force = 10
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item_type = new_item.name
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if(20)
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@@ -337,7 +337,7 @@
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apply_material_decorations = 0
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if(25)
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apply_prefix = 0
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new_item = new /obj/item/weapon/material/katana(src.loc)
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new_item = new /obj/item/weapon/material/sword/katana(src.loc)
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new_item.force = 10
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item_type = new_item.name
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if(26)
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