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Rebalancing and adjusting divisors for all weapon damage values.
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@@ -109,7 +109,7 @@
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if(91)
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new/obj/item/device/soulstone(src)
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if(92)
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new/obj/item/weapon/material/katana(src)
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new/obj/item/weapon/material/sword/katana(src)
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if(93)
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new/obj/item/weapon/dnainjector/xraymut(src) // Probably the least OP
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if(94) // Why the hell not
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