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Porting contained sprites and first custom item wave (#484)
Porting the contained sprite var from old code, allowing for less problems with icon storages in the future. Custom items added: Antique Pocket Watch - Eric Derringer - xelnagahunter Mendoza's cap - Chance Mendoza - loow Ziva's Bandana - Ziva Ta'Kim - sierrakomodo Fancy Jacket - Zubari Akenzua - filthyfrankster (req_titles: Security Officer, Warden, Head of Security, Detective, Forensic Technician) Heirloom Unathi Mantle - Sslazhir Yinzr - alberyk Chich Eyewear - Roxy Wallace - nebulaflare Data Chip - Roxy Wallace - nebulaflare Sharpshooter Gloves - Hawk Silverstone - nebulaflare Data Drive Pendant - Kyyir'ry'avii Mo'Taki - nebulaflare Graphite's chassis - Grap..Null - dreamixpl Skrell Purple Head Cloth - Shkor-Dyet Dom'Pesh - mofo1995 Pocket Altar - Kiara Branwen - nursiekitty Brown Hat - Avery Bell - serveris6 Pinned Brown Coat - Avery Bell - serveris6 Also, adding old custom synth sprites from old code.
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@@ -41,7 +41,8 @@
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var/obj/item/device/uplink/hidden/hidden_uplink = null // All items can have an uplink hidden inside, just remember to add the triggers.
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var/zoomdevicename = null //name used for message when binoculars/scope is used
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var/zoom = 0 //1 if item is actively being used to zoom. For scoped guns and binoculars.
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var/contained_sprite = 0 //1 if item_state, lefthand, righthand, and worn sprite are all in one dmi
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var/item_state = null // Used to specify the item state for the on-mob overlays.
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var/item_state_slots = null //overrides the default item_state for particular slots.
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