Bay wizard port/rework (#1635)

Ports the newest bay wizard version, with some additions and changes.

General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default
This commit is contained in:
Alberyk
2017-02-07 14:45:42 -02:00
committed by skull132
parent 723f5c3fb2
commit ed6dbee896
111 changed files with 3213 additions and 658 deletions
+19
View File
@@ -787,3 +787,22 @@ var/list/name_to_material
name = "human hide"
stack_type = /obj/item/stack/material/animalhide/human
icon_colour = "#833C00"
/material/bone
name = "bone"
icon_colour = "#e3dac9"
icon_base = "stone"
icon_reinf = "reinf_stone"
sheet_singular_name = "bone"
sheet_plural_name = "bones"
weight = 10
hardness = 20
integrity = 70
stack_origin_tech = list(TECH_MATERIAL = 2)
door_icon_base = "stone"
/material/bone/necromancer
name = "cursed bone"
weight = 20
integrity = 150
hardness = 60