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Bay wizard port/rework (#1635)
Ports the newest bay wizard version, with some additions and changes. General changes: -ported the newest bay wizard -wizards can select some school of magic, which also changes their spell selection as whole. -added several new spells, like raise dead, contracts that bind the person with the wizard, and more. -added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards -changed the wizard checks to a faction check instead of a mind check -fixed wizards without certain slots due to race being fucked over due to it -added new artifacts -balanced some spells like the emp -added a lot of new sounds to spell, mostly from tg -remove horse mask from spell selection, also, you can melt the mask with acid now -wizard's spell are now displayed at round end like traitors and what they did buy -also fixes vaurca, and vox, antags spawning without a mask by default
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@@ -787,3 +787,22 @@ var/list/name_to_material
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name = "human hide"
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stack_type = /obj/item/stack/material/animalhide/human
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icon_colour = "#833C00"
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/material/bone
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name = "bone"
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icon_colour = "#e3dac9"
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icon_base = "stone"
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icon_reinf = "reinf_stone"
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sheet_singular_name = "bone"
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sheet_plural_name = "bones"
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weight = 10
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hardness = 20
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integrity = 70
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stack_origin_tech = list(TECH_MATERIAL = 2)
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door_icon_base = "stone"
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/material/bone/necromancer
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name = "cursed bone"
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weight = 20
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integrity = 150
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hardness = 60
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