diff --git a/code/game/machinery/autolathe/autolathe.dm b/code/game/machinery/autolathe/autolathe.dm index 0dd14af232e..e7ae37870d1 100644 --- a/code/game/machinery/autolathe/autolathe.dm +++ b/code/game/machinery/autolathe/autolathe.dm @@ -47,6 +47,7 @@ ..() wires = new(src) print_loc = src + update_icon() return INITIALIZE_HINT_LATELOAD /obj/machinery/autolathe/LateInitialize() @@ -269,7 +270,8 @@ /obj/machinery/autolathe/proc/start_processing_queue_item() if(does_flick) //Fancy autolathe animation. - AddOverlays("process") + AddOverlays(emissive_appearance(icon, "[icon_state]_lights_working")) + AddOverlays("[icon_state]_lights_working") autolathe_flags |= AUTOLATHE_STARTED|AUTOLATHE_BUSY /obj/machinery/autolathe/proc/process_queue_item() @@ -292,14 +294,23 @@ print_queue -= currently_printing QDEL_NULL(currently_printing) - CutOverlays("process") + CutOverlays(emissive_appearance(icon, "[icon_state]_lights_working")) + CutOverlays("[icon_state]_lights_working") I.update_icon() + flick_overlay_view(mutable_appearance(icon, "[icon_state]_print"), 1 SECONDS) update_use_power(POWER_USE_IDLE) return TRUE /obj/machinery/autolathe/update_icon() - icon_state = (panel_open ? "autolathe_panel" : "autolathe") + CutOverlays("[icon_state]_panel") + CutOverlays(emissive_appearance(icon, "[icon_state]_lights")) + CutOverlays("[icon_state]_lights") + if(panel_open) + AddOverlays("[icon_state]_panel") + if(!(stat & (NOPOWER|BROKEN))) + AddOverlays(emissive_appearance(icon, "[icon_state]_lights")) + AddOverlays("[icon_state]_lights") //Updates overall lathe storage size. /obj/machinery/autolathe/RefreshParts() @@ -384,15 +395,20 @@ // Plays metal insertion animation. if(istype(eating, /obj/item/stack/material)) - var/obj/item/stack/material/sheet = eating - var/icon/load = icon(icon, "load") - load.Blend(sheet.material.icon_colour,ICON_MULTIPLY) - AddOverlays(load) - CUT_OVERLAY_IN(load, 6) + var/obj/item/stack/material/stack = eating + var/mutable_appearance/M = mutable_appearance(icon, "material_insertion") + M.color = stack.material.icon_colour + //first play the insertion animation + flick_overlay_view(M, 1 SECONDS) + + //now play the progress bar animation + flick_overlay_view(mutable_appearance(icon, "autolathe_progress"), 1 SECONDS) if(istype(eating, /obj/item/stack)) var/obj/item/stack/stack = eating - var/amount_needed = total_used / mass_per_sheet + var/amount_needed + if(total_used && mass_per_sheet) + amount_needed = total_used / mass_per_sheet stack.use(min(stack.get_amount(), (round(amount_needed) == amount_needed)? amount_needed : round(amount_needed) + 1)) // Prevent maths imprecision from leading to infinite resources else user.remove_from_mob(O) diff --git a/code/game/machinery/bluespacerelay.dm b/code/game/machinery/bluespacerelay.dm index 5d41d1dd4ff..f6615c010cb 100644 --- a/code/game/machinery/bluespacerelay.dm +++ b/code/game/machinery/bluespacerelay.dm @@ -20,16 +20,15 @@ ) /obj/machinery/bluespacerelay/process() - update_power() update_icon() /obj/machinery/bluespacerelay/update_icon() + ClearOverlays() if(on) - icon_state = initial(icon_state) - else - icon_state = "[initial(icon_state)]_off" + AddOverlays(emissive_appearance(icon, "[icon_state]_lights")) + AddOverlays("[icon_state]_lights") /obj/machinery/bluespacerelay/proc/update_power() diff --git a/code/game/machinery/mecha_fabricator.dm b/code/game/machinery/mecha_fabricator.dm index 7d35db07003..ac0c7dd1d71 100644 --- a/code/game/machinery/mecha_fabricator.dm +++ b/code/game/machinery/mecha_fabricator.dm @@ -1,8 +1,8 @@ /obj/machinery/mecha_part_fabricator name = "mechatronic fabricator" desc = "A general purpose fabricator that can be used to fabricate robotic equipment." - icon = 'icons/obj/machinery/robotics.dmi' - icon_state = "fab-base" + icon = 'icons/obj/machinery/robotics_fabricator.dmi' + icon_state = "fab" density = TRUE anchored = TRUE idle_power_usage = 20 @@ -53,11 +53,15 @@ /obj/machinery/mecha_part_fabricator/update_icon() ClearOverlays() - icon_state = "fab-base" - if(build_callback_timer) - AddOverlays("fab-active") if(panel_open) - AddOverlays("fab-panel") + AddOverlays("[icon_state]_panel") + if(!(stat & (NOPOWER|BROKEN))) + AddOverlays(emissive_appearance(icon, "[icon_state]_lights")) + AddOverlays("[icon_state]_lights") + if(build_callback_timer) + AddOverlays("[icon_state]_working") + AddOverlays(emissive_appearance(icon, "[icon_state]_lights_working")) + AddOverlays("[icon_state]_lights_working") /obj/machinery/mecha_part_fabricator/dismantle() for(var/f in materials) @@ -184,10 +188,13 @@ if(materials[M.material.name] + M.perunit <= res_max_amount) if(M.amount >= 1) var/count = 0 - var/icon/load = icon(icon, "load") - load.Blend(M.material.icon_colour,ICON_MULTIPLY) - AddOverlays(load) - CUT_OVERLAY_IN(load, 6) + var/mutable_appearance/MA = mutable_appearance(icon, "material_insertion") + MA.color = M.material.icon_colour + //first play the insertion animation + flick_overlay_view(MA, 1 SECONDS) + + //now play the progress bar animation + flick_overlay_view(mutable_appearance(icon, "fab_progress"), 1 SECONDS) while(materials[M.material.name] + M.perunit <= res_max_amount && M.amount >= 1) materials[M.material.name] += M.perunit diff --git a/code/game/machinery/telecomms/machines/message_server.dm b/code/game/machinery/telecomms/machines/message_server.dm index 33bd0f9065b..43e6462a885 100644 --- a/code/game/machinery/telecomms/machines/message_server.dm +++ b/code/game/machinery/telecomms/machines/message_server.dm @@ -67,9 +67,9 @@ priority = "Undetermined" /obj/machinery/telecomms/message_server - icon_state = "server" name = "messaging server" desc = "A machine that processes and routes request console messages." + icon_state = "message_server" telecomms_type = /obj/machinery/telecomms/message_server idle_power_usage = 10 active_power_usage = 100 @@ -164,14 +164,6 @@ else ..() -/obj/machinery/telecomms/message_server/update_icon() - icon_state = initial(icon_state) - ClearOverlays() - if(panel_open) - icon_state += "_o" - if(!operable()) - icon_state += "_off" - /datum/signal/subspace/pda frequency = PUB_FREQ server_type = /obj/machinery/telecomms/message_server diff --git a/code/game/machinery/telecomms/telecommunications.dm b/code/game/machinery/telecomms/telecommunications.dm index 6ce4eb37c85..4f2858a3606 100644 --- a/code/game/machinery/telecomms/telecommunications.dm +++ b/code/game/machinery/telecomms/telecommunications.dm @@ -71,6 +71,8 @@ if(T != src && (T.z in GetConnectedZlevels(z))) add_automatic_link(T) + update_icon() + /obj/machinery/telecomms/Destroy() // QDEL_NULL(soundloop) SSmachinery.all_telecomms -= src @@ -106,13 +108,15 @@ return /obj/machinery/telecomms/update_icon() - var/state = construct_op ? "[initial(icon_state)]_o" : initial(icon_state) - if(!use_power) - state += "_off" - - icon_state = state + ClearOverlays() + if(operable()) + AddOverlays(emissive_appearance(icon, "[icon_state]_lights")) + AddOverlays("[icon_state]_lights") + if(panel_open) + AddOverlays("[icon_state]_panel") /obj/machinery/telecomms/process() + update_icon() if(!use_power) return PROCESS_KILL if(!operable(EMPED)) toggle_power(additional_flags = EMPED) diff --git a/code/game/objects/items/weapons/circuitboards/machinery/miscboards.dm b/code/game/objects/items/weapons/circuitboards/machinery/miscboards.dm index a7b91df0eab..1cdce8e6a7f 100644 --- a/code/game/objects/items/weapons/circuitboards/machinery/miscboards.dm +++ b/code/game/objects/items/weapons/circuitboards/machinery/miscboards.dm @@ -176,7 +176,7 @@ /obj/item/circuitboard/weapons_analyzer name = T_BOARD("Weapons Analyzer") desc = "The circuitboard for a weapons analyzer." - build_path = /obj/machinery/weapons_analyzer + build_path = /obj/machinery/r_n_d/weapons_analyzer origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 4, TECH_COMBAT = 3) board_type = BOARD_MACHINE req_components = list( diff --git a/code/modules/modular_computers/NTNet/NTNet_relay.dm b/code/modules/modular_computers/NTNet/NTNet_relay.dm index 8196a1680ca..598e2f1f689 100644 --- a/code/modules/modular_computers/NTNet/NTNet_relay.dm +++ b/code/modules/modular_computers/NTNet/NTNet_relay.dm @@ -35,16 +35,18 @@ return TRUE /obj/machinery/ntnet_relay/update_icon() - icon_state = initial(icon_state) ClearOverlays() + if(operable()) + AddOverlays(emissive_appearance(icon, "[icon_state]_lights")) + AddOverlays("[icon_state]_lights") + if(dos_failure) + AddOverlays(emissive_appearance(icon, "[icon_state]_failure")) + AddOverlays("[icon_state]_failure") + if(!enabled) + AddOverlays(emissive_appearance(icon, "[icon_state]_lights_failure")) + AddOverlays("[icon_state]_lights_failure") if(panel_open) - icon_state += "_o" - if(!operable()) - icon_state += "_off" - else if(dos_failure) - AddOverlays("relay_traitor") - else if(!enabled) - AddOverlays("relay_traitor_activate") + AddOverlays("[icon_state]_panel") /obj/machinery/ntnet_relay/process() if(operable()) diff --git a/code/modules/projectiles/modular/laser_base.dm b/code/modules/projectiles/modular/laser_base.dm index dfe5344f220..a153955dd0e 100644 --- a/code/modules/projectiles/modular/laser_base.dm +++ b/code/modules/projectiles/modular/laser_base.dm @@ -219,7 +219,7 @@ /obj/item/device/laser_assembly/proc/finish() - var/obj/machinery/weapons_analyzer/an = analyzer.resolve() + var/obj/machinery/r_n_d/weapons_analyzer/an = analyzer.resolve() if(!an) return FALSE diff --git a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm index cb96f20e890..9b7d9b53525 100644 --- a/code/modules/research/protolathe.dm +++ b/code/modules/research/protolathe.dm @@ -63,6 +63,7 @@ T += M.rating mat_efficiency = 1 - (T - 2) / 8 production_speed = T / 2 + update_icon() /obj/machinery/r_n_d/protolathe/dismantle() for(var/obj/I in component_parts) @@ -76,13 +77,21 @@ S.amount = round(materials[f] / SHEET_MATERIAL_AMOUNT) ..() +/obj/machinery/r_n_d/protolathe/power_change() + . = ..() + update_icon() + /obj/machinery/r_n_d/protolathe/update_icon() + ClearOverlays() if(panel_open) - icon_state = "protolathe_t" - else if(build_callback_timer) - icon_state = "protolathe_n" - else - icon_state = "protolathe" + AddOverlays("[icon_state]_panel") + if(!(stat & (NOPOWER|BROKEN))) + AddOverlays(emissive_appearance(icon, "[icon_state]_lights")) + AddOverlays("[icon_state]_lights") + if(build_callback_timer) + AddOverlays("[icon_state]_working") + AddOverlays(emissive_appearance(icon, "[icon_state]_lights_working")) + AddOverlays("[icon_state]_lights_working") /obj/machinery/r_n_d/protolathe/attackby(obj/item/attacking_item, mob/user) if(build_callback_timer) @@ -131,14 +140,22 @@ if(amount <= 0)//No negative numbers, no nulls return - AddOverlays("protolathe_[stack.default_type]") - CUT_OVERLAY_IN("protolathe_[stack.default_type]", 10) + var/mutable_appearance/M = mutable_appearance(icon, "material_insertion") + M.color = stack.material.icon_colour + //first play the insertion animation + flick_overlay_view(M, 1 SECONDS) + + //now play the progress bar animation + flick_overlay_view(mutable_appearance(icon, "protolathe_progress"), 1 SECONDS) //Use some power and add the materials use_power_oneoff(max(1000, (SHEET_MATERIAL_AMOUNT * amount / 10))) if(do_after(user, 1.6 SECONDS)) if(stack.use(amount)) - to_chat(user, SPAN_NOTICE("You add [amount] sheets to \the [src].")) + if(amount>1) + to_chat(user, SPAN_NOTICE("You add [amount] [stack.material.sheet_plural_name] of [stack.material.name] to \the [src].")) + else + to_chat(user, SPAN_NOTICE("You add [amount] [stack.material.sheet_singular_name] of [stack.material.name] to \the [src].")) materials[stack.default_type] += amount * SHEET_MATERIAL_AMOUNT //In case there's things queued up, we run the queue handler @@ -184,6 +201,7 @@ //If there's no power, there's no building if(stat & NOPOWER) queue = list() + update_icon() return //Get the first design in the queue diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm index d45593c6492..22fbc7cd4b7 100644 --- a/code/modules/research/rdmachines.dm +++ b/code/modules/research/rdmachines.dm @@ -5,8 +5,8 @@ /obj/machinery/r_n_d name = "R&D device" icon = 'icons/obj/machinery/research.dmi' - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/busy = 0 var/obj/machinery/computer/rdconsole/linked_console diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm index bd7234bceba..12cacdd8990 100644 --- a/code/modules/research/server.dm +++ b/code/modules/research/server.dm @@ -1,8 +1,7 @@ /obj/machinery/r_n_d/server name = "\improper R&D server" desc = "A server which houses a back-up of all station research. It can be used to restore lost data, or to act as another point of retrieval." - icon = 'icons/obj/machinery/research.dmi' - icon_state = "server" + icon_state = "RD-server" var/datum/research/files var/health = 100 var/list/id_with_upload = list() //List of R&D consoles with upload to server access. diff --git a/code/modules/research/tech_processor.dm b/code/modules/research/tech_processor.dm index 8e5d6cc5d71..91d469ab526 100644 --- a/code/modules/research/tech_processor.dm +++ b/code/modules/research/tech_processor.dm @@ -1,7 +1,7 @@ /obj/machinery/r_n_d/tech_processor name = "\improper R&D tech processor" desc = "A highly advanced analytical computation engine, when connected to an R&D server with a multitool, it will start processing known technology and add research points to it." - icon_state = "tech_processor" + icon_state = "RD-server" component_types = list( /obj/item/circuitboard/rdtechprocessor, @@ -76,10 +76,10 @@ /obj/machinery/r_n_d/tech_processor/update_icon() ClearOverlays() if(stat & (NOPOWER|BROKEN)) - icon_state = "[initial(icon_state)]_off" + icon_state = "[initial(icon_state)]-off" else if(!linked_server) - icon_state = "[initial(icon_state)]_unlinked" + icon_state = "[initial(icon_state)]-halt" else - icon_state = initial(icon_state) + icon_state = "[initial(icon_state)]-on" if(panel_open) AddOverlays("[initial(icon_state)]_open") diff --git a/code/modules/research/weaponsanalyzer.dm b/code/modules/research/weaponsanalyzer.dm index d758f9af556..8dc1c5147b9 100644 --- a/code/modules/research/weaponsanalyzer.dm +++ b/code/modules/research/weaponsanalyzer.dm @@ -1,13 +1,9 @@ -/obj/machinery/weapons_analyzer +/obj/machinery/r_n_d/weapons_analyzer name = "weapons analyzer" desc = "A research device which can be used to put together modular energy weapons, or to gain knowledge about the effectiveness of various objects as weaponry." - icon = 'icons/obj/machinery/research.dmi' icon_state = "weapon_analyzer" - density = TRUE - anchored = TRUE idle_power_usage = 60 active_power_usage = 2000 - var/obj/item/item = null var/process = FALSE @@ -17,11 +13,11 @@ /obj/item/stock_parts/console_screen = 1 ) -/obj/machinery/weapons_analyzer/get_examine_text(mob/user, distance, is_adjacent, infix, suffix) +/obj/machinery/r_n_d/weapons_analyzer/get_examine_text(mob/user, distance, is_adjacent, infix, suffix) . = ..() . += SPAN_NOTICE("It has [item ? "[item.name]" : "nothing"] attached.") -/obj/machinery/weapons_analyzer/attackby(obj/item/attacking_item, mob/user) +/obj/machinery/r_n_d/weapons_analyzer/attackby(obj/item/attacking_item, mob/user) if(!attacking_item || !user || !ishuman(user)) return @@ -66,15 +62,15 @@ attacking_item.forceMove(src) update_icon() -/obj/machinery/weapons_analyzer/attack_hand(mob/user) +/obj/machinery/r_n_d/weapons_analyzer/attack_hand(mob/user) user.set_machine(src) ui_interact(user) -/obj/machinery/weapons_analyzer/proc/reset() +/obj/machinery/r_n_d/weapons_analyzer/proc/reset() process = FALSE update_icon() -/obj/machinery/weapons_analyzer/proc/check_swap(var/mob/user, var/obj/I) +/obj/machinery/r_n_d/weapons_analyzer/proc/check_swap(var/mob/user, var/obj/I) if(item) to_chat(user, SPAN_NOTICE("You swap \the [item] out for \the [I].")) if(istype(item, /obj/item/device/laser_assembly)) @@ -86,7 +82,7 @@ item = null update_icon() -/obj/machinery/weapons_analyzer/verb/eject() +/obj/machinery/r_n_d/weapons_analyzer/verb/eject() set name = "Eject Inserted Item" set category = "Object" set src in view(1) @@ -110,7 +106,7 @@ else to_chat(usr, SPAN_WARNING("There is nothing in \the [src].")) -/obj/machinery/weapons_analyzer/update_icon() +/obj/machinery/r_n_d/weapons_analyzer/update_icon() icon_state = initial(icon_state) ClearOverlays() @@ -129,11 +125,11 @@ // Making gun sprite smaller and centering it where we want, cause dang they are thicc Icon_used.Scale(round(Icon_used.Width() * 0.75), round(Icon_used.Height() * 0.75)) var/image/gun_overlay = image(Icon_used) - gun_overlay.pixel_x += 7 - gun_overlay.pixel_y += 8 + gun_overlay.pixel_x += 4 + gun_overlay.pixel_y += 12 AddOverlays(gun_overlay) -/obj/machinery/weapons_analyzer/ui_data(mob/user) +/obj/machinery/r_n_d/weapons_analyzer/ui_data(mob/user) var/list/data = list() if(istype(item, /obj/item/device/laser_assembly)) @@ -253,7 +249,7 @@ data["item"]["shield_power"] = E_item.shield_power return data -/obj/machinery/weapons_analyzer/ui_interact(mob/user, var/datum/tgui/ui) +/obj/machinery/r_n_d/weapons_analyzer/ui_interact(mob/user, var/datum/tgui/ui) var/height = item ? 600: 300 var/width = item ? 500 : 300 if(istype(item, /obj/item/gun/energy/laser/prototype) || istype(item, /obj/item/device/laser_assembly)) @@ -266,7 +262,7 @@ ui.open() -/obj/machinery/weapons_analyzer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) +/obj/machinery/r_n_d/weapons_analyzer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) . = ..() if(.) return @@ -275,13 +271,13 @@ do_print() . = TRUE -/obj/machinery/weapons_analyzer/proc/do_print() +/obj/machinery/r_n_d/weapons_analyzer/proc/do_print() var/obj/item/paper/R = new /obj/item/paper(get_turf(src)) R.color = "#fef8ff" R.set_content_unsafe("Weapon Analysis ([item.name])", get_print_info(item)) print(R, message = "\The [src] beeps, printing \the [R] after a moment.", user = usr) -/obj/machinery/weapons_analyzer/proc/get_print_info(var/obj/item/device) +/obj/machinery/r_n_d/weapons_analyzer/proc/get_print_info(var/obj/item/device) var/dat = "Analysis performed at [worldtime2text()]
" dat += "Analyzer Item: [device.name]

" dat += device.get_print_info() diff --git a/html/changelogs/wezzy_research-lathe-resprites.yml b/html/changelogs/wezzy_research-lathe-resprites.yml new file mode 100644 index 00000000000..c0e85dfb69e --- /dev/null +++ b/html/changelogs/wezzy_research-lathe-resprites.yml @@ -0,0 +1,59 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# - (fixes bugs) +# wip +# - (work in progress) +# qol +# - (quality of life) +# soundadd +# - (adds a sound) +# sounddel +# - (removes a sound) +# rscadd +# - (adds a feature) +# rscdel +# - (removes a feature) +# imageadd +# - (adds an image or sprite) +# imagedel +# - (removes an image or sprite) +# spellcheck +# - (fixes spelling or grammar) +# experiment +# - (experimental change) +# balance +# - (balance changes) +# code_imp +# - (misc internal code change) +# refactor +# - (refactors code) +# config +# - (makes a change to the config files) +# admin +# - (makes changes to administrator tools) +# server +# - (miscellaneous changes to server) +################################# + +# Your name. +author: Wowzewow (Wezzy) + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit. +# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog. +changes: + - imageadd: "Resprites lathes and research machines." + - imageadd: "Adds new emmisives and animations for lathes, research machines and telecomms." diff --git a/icons/obj/machinery/autolathe.dmi b/icons/obj/machinery/autolathe.dmi index e12e0e5d3e1..691d3bdd494 100644 Binary files a/icons/obj/machinery/autolathe.dmi and b/icons/obj/machinery/autolathe.dmi differ diff --git a/icons/obj/machinery/research.dmi b/icons/obj/machinery/research.dmi index af73ab82d1a..05f9dc1141c 100644 Binary files a/icons/obj/machinery/research.dmi and b/icons/obj/machinery/research.dmi differ diff --git a/icons/obj/machinery/robotics.dmi b/icons/obj/machinery/robotics.dmi deleted file mode 100644 index ce7a8938cb4..00000000000 Binary files a/icons/obj/machinery/robotics.dmi and /dev/null differ diff --git a/icons/obj/machinery/robotics_fabricator.dmi b/icons/obj/machinery/robotics_fabricator.dmi new file mode 100644 index 00000000000..962f93ac5ad Binary files /dev/null and b/icons/obj/machinery/robotics_fabricator.dmi differ diff --git a/icons/obj/machinery/telecomms.dmi b/icons/obj/machinery/telecomms.dmi index 97a911e9652..1e61c51b375 100644 Binary files a/icons/obj/machinery/telecomms.dmi and b/icons/obj/machinery/telecomms.dmi differ diff --git a/maps/away/ships/sol/sol_ssmd/ssmd_ship.dmm b/maps/away/ships/sol/sol_ssmd/ssmd_ship.dmm index 6bc4aa90a10..9b334b5d500 100644 --- a/maps/away/ships/sol/sol_ssmd/ssmd_ship.dmm +++ b/maps/away/ships/sol/sol_ssmd/ssmd_ship.dmm @@ -879,8 +879,8 @@ "cCh" = ( /obj/effect/decal/fake_object{ desc = "A general purpose fabricator that can be used to fabricate robotic equipment. This one is in need of some maintenance."; - icon = 'icons/obj/robotics.dmi'; - icon_state = "fab-o"; + icon = 'icons/obj/robotics_fabricator.dmi'; + icon_state = "fab"; name = "mechatronic fabricator"; pixel_y = 16 }, diff --git a/maps/runtime/runtime.dmm b/maps/runtime/runtime.dmm index f0b433466e0..f0ed0700600 100644 --- a/maps/runtime/runtime.dmm +++ b/maps/runtime/runtime.dmm @@ -1468,7 +1468,7 @@ name = "Private AI Channel"; pixel_y = 22 }, -/obj/machinery/weapons_analyzer, +/obj/machinery/r_n_d/weapons_analyzer, /turf/simulated/floor/tiled, /area/construction/storage) "eE" = ( diff --git a/maps/sccv_horizon/sccv_horizon.dmm b/maps/sccv_horizon/sccv_horizon.dmm index 45af924848d..bfa84aea7f7 100644 --- a/maps/sccv_horizon/sccv_horizon.dmm +++ b/maps/sccv_horizon/sccv_horizon.dmm @@ -4621,7 +4621,7 @@ }, /area/centcom/holding) "aHc" = ( -/obj/machinery/weapons_analyzer, +/obj/machinery/r_n_d/weapons_analyzer, /obj/effect/floor_decal/industrial/hatch/yellow, /turf/simulated/floor/tiled/dark/full, /area/rnd/lab) @@ -113233,7 +113233,7 @@ /turf/unsimulated/floor, /area/centcom/legion) "qxT" = ( -/obj/machinery/weapons_analyzer, +/obj/machinery/r_n_d/weapons_analyzer, /obj/effect/floor_decal/corner_wide/purple{ dir = 5 },