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Vaurca Update
Vaurca for ne code, now with better sprites
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@@ -313,6 +313,8 @@
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//No animations will be performed by this proc.
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/proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0)
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if(istype(M.loc,/obj/mecha)) return 0 //feckin mechs are dumb
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var/mob/living/carbon/human/H = M //20/1/16 Insulation (vaurca)
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if(H.species.flags & IS_BUG) return 0
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var/area/source_area
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if(istype(power_source,/area))
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source_area = power_source
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@@ -343,7 +345,7 @@
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if(PN)
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PN.trigger_warning(5)
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if(istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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//var/mob/living/carbon/human/H = M
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if(H.species.siemens_coefficient == 0)
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return
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if(H.gloves)
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