Final merge

Merge branch 'development-2' into development

# Conflicts:
#	baystation12.dme
#	code/_helpers/icons.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/computer3/laptop.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/floorlayer.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/objects/effects/decals/contraband.dm
#	code/game/objects/explosion.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/storage/boxes.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/window.dm
#	code/modules/clothing/spacesuits/rig/rig.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/mob/freelook/update_triggers.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/human_movement.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/projectiles/ammunition/boxes.dm
#	nano/templates/sleeper.tmpl
This commit is contained in:
skull132
2016-11-12 00:10:21 +02:00
187 changed files with 6193 additions and 1183 deletions

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/datum/controller/process/modifier/setup()
name = "modifiers"
schedule_interval = 10
start_delay = 8
/datum/controller/process/modifier/started()
..()
if(!processing_modifiers)
processing_modifiers = list()
/datum/controller/process/modifier/doWork()
for(last_object in processing_modifiers)
var/datum/modifier/O = last_object
if(isnull(O.gcDestroyed))
O.process()
else
catchBadType(O)
processing_objects -= O
/datum/controller/process/modifier/statProcess()
..()
stat(null, "[processing_modifiers.len] modifiers")

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/datum/controller/process/night_lighting/
var/isactive = 0
var/firstrun = 1
var/list/area/lighting_areas = list(
/area/hallway/primary/fore,
/area/hallway/primary/starboard,
/area/hallway/primary/aft,
/area/hallway/primary/port,
/area/hallway/primary/central_one,
/area/hallway/primary/central_two,
/area/hallway/primary/central_three,
/area/hallway/secondary/exit,
/area/hallway/secondary/entry/fore,
/area/hallway/secondary/entry/port,
/area/hallway/secondary/entry/starboard,
/area/hallway/secondary/entry/aft,
/area/crew_quarters/sleep,
/area/crew_quarters/locker,
/area/crew_quarters/fitness,
/area/crew_quarters/bar,
/area/engineering/foyer,
/area/security/lobby,
/area/storage/tools,
/area/storage/primary
)
/datum/controller/process/night_lighting/setup()
name = "night lighting controller"
schedule_interval = 3600 // Every 5 minutes.
if (!config.night_lighting)
// Stop trying to delete processes. Not how it goes.
disabled = 1
/datum/controller/process/night_lighting/preStart()
switch (worldtime2ticks())
if (0 to MORNING_LIGHT_RESET)
deactivate()
if (NIGHT_LIGHT_ACTIVE to TICKS_IN_DAY)
activate()
/datum/controller/process/night_lighting/doWork()
switch (worldtime2ticks())
if (0 to MORNING_LIGHT_RESET)
if (isactive)
command_announcement.Announce("Good morning. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now return the public hallway lighting levels to normal.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
deactivate()
if (NIGHT_LIGHT_ACTIVE to TICKS_IN_DAY)
if (!isactive)
command_announcement.Announce("Good evening. The time is [worldtime2text()]. \n\nThe automated systems aboard the [station_name()] will now dim lighting in the public hallways in order to accommodate the circadian rhythm of some species.", "Automated Lighting System", new_sound = 'sound/misc/bosuns_whistle.ogg')
activate()
else
if (isactive)
deactivate()
/datum/controller/process/night_lighting/proc/activate()
for (var/obj/machinery/power/apc/APC in get_apc_list())
APC.toggle_nightlight("on")
isactive = 1
SCHECK
/datum/controller/process/night_lighting/proc/deactivate()
for (var/obj/machinery/power/apc/APC in get_apc_list())
APC.toggle_nightlight("off")
isactive = 0
SCHECK
/datum/controller/process/night_lighting/proc/get_apc_list()
var/list/obj/machinery/power/apc/lighting_apcs = list()
for (var/A in all_areas)
var/area/B = A
if (!(B.type in lighting_areas))
continue
if (B.apc)
lighting_apcs += B.apc
SCHECK
return lighting_apcs