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Final merge
Merge branch 'development-2' into development # Conflicts: # baystation12.dme # code/_helpers/icons.dm # code/controllers/master_controller.dm # code/game/machinery/Sleeper.dm # code/game/machinery/computer3/laptop.dm # code/game/machinery/doors/door.dm # code/game/machinery/floorlayer.dm # code/game/machinery/vending.dm # code/game/mecha/mech_fabricator.dm # code/game/objects/effects/decals/contraband.dm # code/game/objects/explosion.dm # code/game/objects/items/robot/robot_upgrades.dm # code/game/objects/items/weapons/melee/misc.dm # code/game/objects/items/weapons/storage/boxes.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/window.dm # code/modules/clothing/spacesuits/rig/rig.dm # code/modules/clothing/suits/jobs.dm # code/modules/mob/freelook/update_triggers.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/human_movement.dm # code/modules/mob/living/carbon/human/life.dm # code/modules/mob/living/carbon/human/species/species.dm # code/modules/mob/living/carbon/human/species/station/station.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/mob_helpers.dm # code/modules/mob/mob_movement.dm # code/modules/projectiles/ammunition/boxes.dm # nano/templates/sleeper.tmpl
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@@ -168,7 +168,7 @@
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/obj/structure/window/attack_tk(mob/user as mob)
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user.visible_message("<span class='notice'>Something knocks on [src].</span>")
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playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
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playsound(loc, 'sound/effects/Glasshit.ogg', 60, 1)
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/obj/structure/window/attack_hand(mob/user as mob)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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@@ -186,13 +186,13 @@
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attack_generic(H,25)
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return
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playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
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playsound(src.loc, 'sound/effects/glassknock.ogg', 90, 1)
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user.do_attack_animation(src)
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usr.visible_message("<span class='danger'>\The [usr] bangs against \the [src]!</span>",
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"<span class='danger'>You bang against \the [src]!</span>",
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"You hear a banging sound.")
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else
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playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
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playsound(src.loc, 'sound/effects/glassknock.ogg', 60, 1)
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usr.visible_message("[usr.name] knocks on the [src.name].",
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"You knock on the [src.name].",
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"You hear a knocking sound.")
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@@ -207,6 +207,7 @@
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take_damage(damage)
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else
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visible_message("<span class='notice'>\The [user] bonks \the [src] harmlessly.</span>")
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 7, 1, -1)
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user.do_attack_animation(src)
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return 1
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