Final merge

Merge branch 'development-2' into development

# Conflicts:
#	baystation12.dme
#	code/_helpers/icons.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/computer3/laptop.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/floorlayer.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/objects/effects/decals/contraband.dm
#	code/game/objects/explosion.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/storage/boxes.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/window.dm
#	code/modules/clothing/spacesuits/rig/rig.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/mob/freelook/update_triggers.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/human_movement.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/projectiles/ammunition/boxes.dm
#	nano/templates/sleeper.tmpl
This commit is contained in:
skull132
2016-11-12 00:10:21 +02:00
187 changed files with 6193 additions and 1183 deletions

View File

@@ -168,7 +168,7 @@
/obj/structure/window/attack_tk(mob/user as mob)
user.visible_message("<span class='notice'>Something knocks on [src].</span>")
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
playsound(loc, 'sound/effects/Glasshit.ogg', 60, 1)
/obj/structure/window/attack_hand(mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
@@ -186,13 +186,13 @@
attack_generic(H,25)
return
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
playsound(src.loc, 'sound/effects/glassknock.ogg', 90, 1)
user.do_attack_animation(src)
usr.visible_message("<span class='danger'>\The [usr] bangs against \the [src]!</span>",
"<span class='danger'>You bang against \the [src]!</span>",
"You hear a banging sound.")
else
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
playsound(src.loc, 'sound/effects/glassknock.ogg', 60, 1)
usr.visible_message("[usr.name] knocks on the [src.name].",
"You knock on the [src.name].",
"You hear a knocking sound.")
@@ -207,6 +207,7 @@
take_damage(damage)
else
visible_message("<span class='notice'>\The [user] bonks \the [src] harmlessly.</span>")
playsound(src.loc, 'sound/effects/Glasshit.ogg', 7, 1, -1)
user.do_attack_animation(src)
return 1