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Maploader tweaks (#20026)
Fixed the maploader sleeping without reinitializing SSAtoms to initialize, which caused some runtimes in niche cases in the CI.
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@@ -52,8 +52,6 @@
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return bounds
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/datum/map_template/proc/load_new_z(var/no_changeturf = TRUE)
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RETURN_TYPE(/turf)
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var/x = round((world.maxx - width)/2)
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var/y = round((world.maxy - height)/2)
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var/initial_z = world.maxz + 1
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