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Materials Repath (#22388)
Soft-ish port of https://github.com/NebulaSS13/Nebula/pull/540. Except we call them singletons. Repaths all materials as singletons instead of datums, and replaces material defines from strings to paths so that we can just run GET_SINGLETON instead of needing to use SSMaterials. This is Step One. This PR has no player-facing changes. changes: - refactor: "Repaths /material to /singleton/material." - refactor: "Replaces all material string defines to path defines, replacing SSmaterials procs w/ GET_SINGLETON instead." - refactor: "Removes all material var edited objects from all maps, adding new presets where necessary." - refactor: "Updates recipes unit test to run all recipes against all material singletons." --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: kano-dot <bhutanlikanoxy@gmail.com>
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kano-dot
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@@ -66,7 +66,7 @@
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/obj/structure/railing/mapped/no_density/low
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icon_state = "railing0-0"
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/obj/structure/railing/New(var/newloc, var/material_key = DEFAULT_WALL_MATERIAL)
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/obj/structure/railing/New(var/newloc, var/material_key = MATERIAL_STEEL)
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material = material_key // Converted to datum in initialize().
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..(newloc)
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@@ -81,7 +81,7 @@
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if(!non_material_object)
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if(!isnull(material) && !istype(material))
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material = SSmaterials.get_material_by_name(material)
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material = GET_SINGLETON(material)
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if(!istype(material))
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return INITIALIZE_HINT_QDEL
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