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Materials Repath (#22388)
Soft-ish port of https://github.com/NebulaSS13/Nebula/pull/540. Except we call them singletons. Repaths all materials as singletons instead of datums, and replaces material defines from strings to paths so that we can just run GET_SINGLETON instead of needing to use SSMaterials. This is Step One. This PR has no player-facing changes. changes: - refactor: "Repaths /material to /singleton/material." - refactor: "Replaces all material string defines to path defines, replacing SSmaterials procs w/ GET_SINGLETON instead." - refactor: "Removes all material var edited objects from all maps, adding new presets where necessary." - refactor: "Updates recipes unit test to run all recipes against all material singletons." --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: kano-dot <bhutanlikanoxy@gmail.com>
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kano-dot
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@@ -127,7 +127,7 @@
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carbon_stored += co2_intake * carbon_efficiency
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while (carbon_stored >= carbon_moles_per_piece)
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carbon_stored -= carbon_moles_per_piece
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var/material/M = SSmaterials.get_material_by_name(MATERIAL_GRAPHITE)
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var/singleton/material/M = GET_SINGLETON(MATERIAL_GRAPHITE)
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M.place_sheet(get_turf(src), 1, M.name)
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power_draw = power_rating * co2_intake
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last_power_draw = power_draw
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