Materials Repath (#22388)

Soft-ish port of https://github.com/NebulaSS13/Nebula/pull/540. Except
we call them singletons.

Repaths all materials as singletons instead of datums, and replaces
material defines from strings to paths so that we can just run
GET_SINGLETON instead of needing to use SSMaterials. This is Step One.

This PR has no player-facing changes.

changes:
  - refactor: "Repaths /material to /singleton/material."
- refactor: "Replaces all material string defines to path defines,
replacing SSmaterials procs w/ GET_SINGLETON instead."
- refactor: "Removes all material var edited objects from all maps,
adding new presets where necessary."
- refactor: "Updates recipes unit test to run all recipes against all
material singletons."

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: kano-dot <bhutanlikanoxy@gmail.com>
This commit is contained in:
Batrachophreno
2026-07-10 14:45:58 -04:00
committed by GitHub
parent 2e61d8fd15
commit eebb8b971c
83 changed files with 696 additions and 782 deletions
@@ -273,7 +273,7 @@
P = new /obj/projectile/bullet/pellet/fragment/spall/metalrod(O)
else if(istype(thing_pierced, /obj/structure/machinery/door/airlock))
var/obj/structure/machinery/door/airlock/D = thing_pierced
if(D.window_material && D.window_material == SSmaterials.get_material_by_name(MATERIAL_GLASS))
if(D.window_material && D.window_material == GET_SINGLETON(MATERIAL_GLASS))
P = new /obj/projectile/bullet/pellet/fragment/spall/glass(O)
else
P = new /obj/projectile/bullet/pellet/fragment/spall(O)