Materials Repath (#22388)

Soft-ish port of https://github.com/NebulaSS13/Nebula/pull/540. Except
we call them singletons.

Repaths all materials as singletons instead of datums, and replaces
material defines from strings to paths so that we can just run
GET_SINGLETON instead of needing to use SSMaterials. This is Step One.

This PR has no player-facing changes.

changes:
  - refactor: "Repaths /material to /singleton/material."
- refactor: "Replaces all material string defines to path defines,
replacing SSmaterials procs w/ GET_SINGLETON instead."
- refactor: "Removes all material var edited objects from all maps,
adding new presets where necessary."
- refactor: "Updates recipes unit test to run all recipes against all
material singletons."

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: kano-dot <bhutanlikanoxy@gmail.com>
This commit is contained in:
Batrachophreno
2026-07-10 18:45:58 +00:00
committed by GitHub
co-authored by kano-dot
parent 2e61d8fd15
commit eebb8b971c
83 changed files with 696 additions and 782 deletions
@@ -65,13 +65,13 @@
///Amount of force required by the weapon to smash the statue.
var/fragile = 15
///Sets the type of material for use by the place shard proc.
var/material/shatter_material = MATERIAL_STEEL
var/singleton/material/shatter_material = MATERIAL_STEEL
/obj/item/vampiric/New()
..()
START_PROCESSING(SSprocessing, src)
become_hearing_sensitive()
shatter_material = SSmaterials.get_material_by_name(shatter_material)
shatter_material = GET_SINGLETON(shatter_material)
/obj/item/vampiric/Destroy()
STOP_PROCESSING(SSprocessing, src)