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Materials Repath (#22388)
Soft-ish port of https://github.com/NebulaSS13/Nebula/pull/540. Except we call them singletons. Repaths all materials as singletons instead of datums, and replaces material defines from strings to paths so that we can just run GET_SINGLETON instead of needing to use SSMaterials. This is Step One. This PR has no player-facing changes. changes: - refactor: "Repaths /material to /singleton/material." - refactor: "Replaces all material string defines to path defines, replacing SSmaterials procs w/ GET_SINGLETON instead." - refactor: "Removes all material var edited objects from all maps, adding new presets where necessary." - refactor: "Updates recipes unit test to run all recipes against all material singletons." --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: kano-dot <bhutanlikanoxy@gmail.com>
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kano-dot
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@@ -65,13 +65,13 @@
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///Amount of force required by the weapon to smash the statue.
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var/fragile = 15
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///Sets the type of material for use by the place shard proc.
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var/material/shatter_material = MATERIAL_STEEL
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var/singleton/material/shatter_material = MATERIAL_STEEL
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/obj/item/vampiric/New()
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..()
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START_PROCESSING(SSprocessing, src)
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become_hearing_sensitive()
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shatter_material = SSmaterials.get_material_by_name(shatter_material)
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shatter_material = GET_SINGLETON(shatter_material)
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/obj/item/vampiric/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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