Trap Tweaks & Fixes (#19551)

* Animal traps now work based off mob size, instead of having a specific
mapped in list for animals it can or cannot capture.
* Added new examine text to traps that help explain how to use them.
* Added a verb to deploy / undeploy traps.
* Tweaked a couple interactions with traps, mechanically and
grammatically.
* Fixed a lot of bugs and issues with traps.

- [x] Finish looking over the file and removing the bad.
- [x] Clear out the TO-DO's I left in the file.
- [x] Add ability to examine the item to figure out how to use the item.
- [x] Test changes.
This commit is contained in:
Geeves
2024-07-09 15:42:17 +00:00
committed by GitHub
parent faec09c68c
commit eeca8237cc
4 changed files with 612 additions and 568 deletions
@@ -21,6 +21,9 @@
var/mob/living/simple_animal/hostile/greatworm/originator
var/mob/living/captive
/obj/item/trap/sarlacc/get_trap_examine_text(mob/user, distance, is_adjacent, infix, suffix)
return list()
/obj/item/trap/sarlacc/Destroy()
if(originator)
originator = null