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Trap Tweaks & Fixes (#19551)
* Animal traps now work based off mob size, instead of having a specific mapped in list for animals it can or cannot capture. * Added new examine text to traps that help explain how to use them. * Added a verb to deploy / undeploy traps. * Tweaked a couple interactions with traps, mechanically and grammatically. * Fixed a lot of bugs and issues with traps. - [x] Finish looking over the file and removing the bad. - [x] Clear out the TO-DO's I left in the file. - [x] Add ability to examine the item to figure out how to use the item. - [x] Test changes.
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@@ -21,6 +21,9 @@
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var/mob/living/simple_animal/hostile/greatworm/originator
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var/mob/living/captive
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/obj/item/trap/sarlacc/get_trap_examine_text(mob/user, distance, is_adjacent, infix, suffix)
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return list()
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/obj/item/trap/sarlacc/Destroy()
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if(originator)
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originator = null
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