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Add new hideout ruin, fix misc ruin bugs (#13527)
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@@ -24,6 +24,8 @@
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. = ..()
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if(ispath(projectile_type))
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BB = new projectile_type(src)
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else
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expend() // allows spawning spent casings by nulling projectile_type
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randpixel_xy()
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transform = turn(transform,rand(0,360))
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