From eff99433f9ecf0bba37e990643c4ef9e2a151029 Mon Sep 17 00:00:00 2001 From: fernerr <35879136+fernerr@users.noreply.github.com> Date: Sun, 6 Dec 2020 02:21:58 +0100 Subject: [PATCH] Adds 2 new asteroid dungeon templates (#10704) --- code/game/turfs/simulated/shuttle_turfs.dm | 2 + .../Ferner-201202-mapping_moredungeons.yml | 4 + maps/aurora/aurora-1_centcomm.dmm | 431 +-- maps/dungeon_spawns/coc_ship_unique.dmm | 3030 +++++++++++++++++ maps/dungeon_spawns/sol_ship_unique.dmm | 1862 ++++++++++ 5 files changed, 5002 insertions(+), 327 deletions(-) create mode 100644 html/changelogs/Ferner-201202-mapping_moredungeons.yml create mode 100644 maps/dungeon_spawns/coc_ship_unique.dmm create mode 100644 maps/dungeon_spawns/sol_ship_unique.dmm diff --git a/code/game/turfs/simulated/shuttle_turfs.dm b/code/game/turfs/simulated/shuttle_turfs.dm index 1e05d84df7b..94fbe327f6a 100644 --- a/code/game/turfs/simulated/shuttle_turfs.dm +++ b/code/game/turfs/simulated/shuttle_turfs.dm @@ -292,6 +292,8 @@ icon_state = "5,4" /obj/structure/shuttle_part/raider + name = "Skipjack" + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands." icon = 'icons/turf/shuttles_unique/raider_shuttle.dmi' icon_state = "4,1" diff --git a/html/changelogs/Ferner-201202-mapping_moredungeons.yml b/html/changelogs/Ferner-201202-mapping_moredungeons.yml new file mode 100644 index 00000000000..4d8bfcd5d21 --- /dev/null +++ b/html/changelogs/Ferner-201202-mapping_moredungeons.yml @@ -0,0 +1,4 @@ +author: Bellumes, Ferner +delete-after: True +changes: + - rscadd: "Added two new asteroid dungeon map templates, one mapped by Bellumes and one by Ferner." \ No newline at end of file diff --git a/maps/aurora/aurora-1_centcomm.dmm b/maps/aurora/aurora-1_centcomm.dmm index c6bae76045a..c6581902435 100644 --- a/maps/aurora/aurora-1_centcomm.dmm +++ b/maps/aurora/aurora-1_centcomm.dmm @@ -2379,9 +2379,7 @@ "akD" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "17,17"; - name = "Skipjack" + icon_state = "17,17" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2396,36 +2394,28 @@ "akH" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "19,17"; - name = "Skipjack" + icon_state = "19,17" }, /turf/space/dynamic, /area/shuttle/skipjack) "akJ" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "9,17"; - name = "Skipjack" + icon_state = "9,17" }, /turf/space/dynamic, /area/shuttle/skipjack) "akK" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "10,17"; - name = "Skipjack" + icon_state = "10,17" }, /turf/space/dynamic, /area/shuttle/skipjack) "akP" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "12,17"; - name = "Skipjack" + icon_state = "12,17" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2497,9 +2487,7 @@ /area/template_noop) "alk" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "16,16"; - name = "Skipjack" + icon_state = "16,16" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2526,18 +2514,14 @@ /area/shuttle/skipjack) "alp" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "20,16"; - name = "Skipjack" + icon_state = "20,16" }, /turf/space/dynamic, /area/shuttle/skipjack) "alq" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "8,16"; - name = "Skipjack" + icon_state = "8,16" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2574,23 +2558,17 @@ "alz" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "13,16"; - name = "Skipjack" + icon_state = "13,16" }, /turf/space/dynamic, /area/shuttle/skipjack) "alH" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "16,16"; - name = "Skipjack" + icon_state = "16,16" }, /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; icon_state = "17,17"; - name = "Skipjack"; outside_part = 0; pixel_x = 32; pixel_y = 32 @@ -2643,15 +2621,11 @@ /area/shuttle/skipjack) "alM" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "20,16"; - name = "Skipjack" + icon_state = "20,16" }, /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; icon_state = "19,17"; - name = "Skipjack"; outside_part = 0; pixel_x = -32; pixel_y = 32 @@ -2742,9 +2716,7 @@ /area/centcom/evac) "ams" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,15"; - name = "Skipjack" + icon_state = "0,15" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2781,18 +2753,14 @@ /area/shuttle/skipjack) "amI" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "6,15"; - name = "Skipjack" + icon_state = "6,15" }, /turf/space/dynamic, /area/shuttle/skipjack) "amN" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "8,15"; - name = "Skipjack" + icon_state = "8,15" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2823,17 +2791,13 @@ "amX" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "13,15"; - name = "Skipjack" + icon_state = "13,15" }, /turf/space/dynamic, /area/shuttle/skipjack) "ana" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "15,15"; - name = "Skipjack" + icon_state = "15,15" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2866,9 +2830,7 @@ /area/shuttle/skipjack) "anj" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,15"; - name = "Skipjack" + icon_state = "21,15" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2882,9 +2844,7 @@ /area/template_noop) "anl" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,14"; - name = "Skipjack" + icon_state = "0,14" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2945,17 +2905,13 @@ /area/shuttle/skipjack) "anH" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "6,14"; - name = "Skipjack" + icon_state = "6,14" }, /turf/space/dynamic, /area/shuttle/skipjack) "anI" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "8,14"; - name = "Skipjack" + icon_state = "8,14" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -2996,17 +2952,13 @@ /area/shuttle/skipjack) "anR" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "13,14"; - name = "Skipjack" + icon_state = "13,14" }, /turf/space/dynamic, /area/shuttle/skipjack) "anT" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "15,14"; - name = "Skipjack" + icon_state = "15,14" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3040,9 +2992,7 @@ /area/shuttle/skipjack) "aoe" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,14"; - name = "Skipjack" + icon_state = "21,14" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3059,9 +3009,7 @@ /area/template_noop) "aog" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,13"; - name = "Skipjack" + icon_state = "0,13" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3104,9 +3052,7 @@ /area/shuttle/skipjack) "aoq" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "6,13"; - name = "Skipjack" + icon_state = "6,13" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3157,9 +3103,7 @@ /area/shuttle/skipjack) "aoC" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "15,13"; - name = "Skipjack" + icon_state = "15,13" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3204,9 +3148,7 @@ /area/shuttle/skipjack) "aoJ" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,13"; - name = "Skipjack" + icon_state = "21,13" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3231,9 +3173,7 @@ /area/template_noop) "aoU" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,12"; - name = "Skipjack" + icon_state = "0,12" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3275,17 +3215,13 @@ /area/shuttle/skipjack) "apv" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "6,12"; - name = "Skipjack" + icon_state = "6,12" }, /turf/space/dynamic, /area/shuttle/skipjack) "apw" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "7,12"; - name = "Skipjack" + icon_state = "7,12" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3390,17 +3326,13 @@ /area/shuttle/skipjack) "apJ" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "14,12"; - name = "Skipjack" + icon_state = "14,12" }, /turf/space/dynamic, /area/shuttle/skipjack) "apK" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "15,12"; - name = "Skipjack" + icon_state = "15,12" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3455,17 +3387,13 @@ /area/centcom/bar) "apX" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,12"; - name = "Skipjack" + icon_state = "21,12" }, /turf/space/dynamic, /area/shuttle/skipjack) "aqb" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,11"; - name = "Skipjack" + icon_state = "0,11" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3518,9 +3446,7 @@ /area/shuttle/skipjack) "are" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "6,11"; - name = "Skipjack" + icon_state = "6,11" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -3531,9 +3457,7 @@ /area/shuttle/mercenary) "arg" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "7,11"; - name = "Skipjack" + icon_state = "7,11" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -4335,9 +4259,7 @@ /area/shuttle/skipjack) "aEu" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "14,11"; - name = "Skipjack" + icon_state = "14,11" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -4397,9 +4319,7 @@ /area/beach) "aEG" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "15,11"; - name = "Skipjack" + icon_state = "15,11" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -4595,10 +4515,6 @@ }, /turf/unsimulated/floor/plating, /area/shuttle/escape) -"aFP" = ( -/obj/structure/lattice/catwalk/indoor/grate, -/turf/simulated/floor/plating, -/area/shuttle/skipjack) "aFQ" = ( /obj/effect/floor_decal/industrial/warning/cee{ dir = 1 @@ -4621,9 +4537,7 @@ /area/shuttle/skipjack) "aFT" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,11"; - name = "Skipjack" + icon_state = "21,11" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -4670,9 +4584,7 @@ /area/template_noop) "aGf" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,10"; - name = "Skipjack" + icon_state = "0,10" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -4828,17 +4740,13 @@ /area/shuttle/skipjack) "aGS" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,10"; - name = "Skipjack" + icon_state = "21,10" }, /turf/space/dynamic, /area/shuttle/skipjack) "aGT" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,9"; - name = "Skipjack" + icon_state = "0,9" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -4883,9 +4791,7 @@ /area/shuttle/skipjack) "aGZ" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; icon_state = "7,9"; - name = "Skipjack"; outside_part = 0 }, /obj/effect/floor_decal/corner/red{ @@ -5011,9 +4917,7 @@ /area/shuttle/escape) "aIh" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; icon_state = "14,9"; - name = "Skipjack"; outside_part = 0 }, /obj/effect/floor_decal/corner/red{ @@ -5073,17 +4977,13 @@ /area/shuttle/skipjack) "aIo" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,9"; - name = "Skipjack" + icon_state = "21,9" }, /turf/space/dynamic, /area/shuttle/skipjack) "aIE" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,8"; - name = "Skipjack" + icon_state = "0,8" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -5200,17 +5100,13 @@ /area/shuttle/skipjack) "aIZ" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,8"; - name = "Skipjack" + icon_state = "21,8" }, /turf/space/dynamic, /area/shuttle/skipjack) "aJa" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,7"; - name = "Skipjack" + icon_state = "0,7" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -5277,9 +5173,7 @@ /area/centcom/spawning) "aJJ" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; icon_state = "7,7"; - name = "Skipjack"; outside_part = 0 }, /obj/effect/floor_decal/corner/red{ @@ -5531,17 +5425,13 @@ /area/shuttle/arrival) "aLl" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,7"; - name = "Skipjack" + icon_state = "21,7" }, /turf/space/dynamic, /area/shuttle/skipjack) "aLm" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,6"; - name = "Skipjack" + icon_state = "0,6" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -5952,17 +5842,13 @@ /area/centcom/spawning) "aNN" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,6"; - name = "Skipjack" + icon_state = "21,6" }, /turf/space/dynamic, /area/shuttle/skipjack) "aNO" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,5"; - name = "Skipjack" + icon_state = "0,5" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -6703,17 +6589,13 @@ /area/centcom/control) "aVr" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,5"; - name = "Skipjack" + icon_state = "21,5" }, /turf/space/dynamic, /area/shuttle/skipjack) "aVs" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,4"; - name = "Skipjack" + icon_state = "0,4" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -8059,9 +7941,7 @@ /area/centcom/specops) "bvA" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,4"; - name = "Skipjack" + icon_state = "21,4" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -8144,9 +8024,7 @@ /area/antag/burglar) "bzb" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,3"; - name = "Skipjack" + icon_state = "0,3" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -8281,9 +8159,7 @@ /area/antag/mercenary) "bDi" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; icon_state = "2,3"; - name = "Skipjack"; outside_part = 0 }, /turf/simulated/floor/tiled/dark, @@ -8832,9 +8708,7 @@ /area/centcom/legion) "bWB" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; icon_state = "6,3"; - name = "Skipjack"; outside_part = 0 }, /turf/simulated/floor/tiled/dark, @@ -8906,9 +8780,7 @@ /area/shuttle/skipjack) "caA" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "8,3"; - name = "Skipjack" + icon_state = "8,3" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -9377,9 +9249,7 @@ /area/centcom/legion) "cpq" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "13,3"; - name = "Skipjack" + icon_state = "13,3" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -9536,9 +9406,7 @@ /area/centcom/legion/hangar5) "cvk" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; icon_state = "15,3"; - name = "Skipjack"; outside_part = 0 }, /turf/simulated/floor/plating, @@ -9681,9 +9549,7 @@ /area/antag/raider) "cCD" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; icon_state = "19,3"; - name = "Skipjack"; outside_part = 0 }, /turf/simulated/floor/plating, @@ -9776,9 +9642,7 @@ /area/shuttle/mercenary) "cEy" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,3"; - name = "Skipjack" + icon_state = "21,3" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -9833,9 +9697,7 @@ /area/centcom/spawning) "cHN" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,2"; - name = "Skipjack" + icon_state = "0,2" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -10281,9 +10143,7 @@ /area/centcom/checkpoint/fore) "cTS" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "8,2"; - name = "Skipjack" + icon_state = "8,2" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -10922,9 +10782,7 @@ /area/tdome/tdomeobserve) "dlj" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "13,2"; - name = "Skipjack" + icon_state = "13,2" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -11548,9 +11406,7 @@ /area/tdome/tdomeobserve) "dJl" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,2"; - name = "Skipjack" + icon_state = "21,2" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -11697,9 +11553,7 @@ /area/centcom/holding) "dNJ" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "0,1"; - name = "Skipjack" + icon_state = "0,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -11728,9 +11582,7 @@ /area/antag/mercenary) "dPL" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "1,1"; - name = "Skipjack" + icon_state = "1,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -11774,9 +11626,7 @@ /area/centcom/holding) "dQg" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "2,1"; - name = "Skipjack" + icon_state = "2,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -11809,9 +11659,7 @@ /area/tdome) "dSG" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "3,1"; - name = "Skipjack" + icon_state = "3,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -11824,10 +11672,7 @@ /turf/unsimulated/floor/plating, /area/centcom/bar) "dTj" = ( -/obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - name = "Skipjack" - }, +/obj/structure/shuttle_part/raider, /turf/space/dynamic, /area/shuttle/skipjack) "dTp" = ( @@ -11841,9 +11686,7 @@ /area/centcom/distress_prep) "dUb" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "5,1"; - name = "Skipjack" + icon_state = "5,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -11933,17 +11776,13 @@ /area/centcom/legion) "dVC" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "6,1"; - name = "Skipjack" + icon_state = "6,1" }, /turf/space/dynamic, /area/shuttle/skipjack) "dVV" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "7,1"; - name = "Skipjack" + icon_state = "7,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12017,9 +11856,7 @@ /area/shuttle/administration) "dXe" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "8,1"; - name = "Skipjack" + icon_state = "8,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12039,9 +11876,7 @@ /area/centcom/specops) "dXk" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "9,1"; - name = "Skipjack" + icon_state = "9,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12116,9 +11951,7 @@ /area/centcom/legion/hangar5) "dYV" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "12,1"; - name = "Skipjack" + icon_state = "12,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12167,9 +12000,7 @@ /area/shuttle/arrival) "eay" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "13,1"; - name = "Skipjack" + icon_state = "13,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12487,9 +12318,7 @@ /area/antag/raider) "ens" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "14,1"; - name = "Skipjack" + icon_state = "14,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12566,9 +12395,7 @@ /area/shuttle/escape) "eqw" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "15,1"; - name = "Skipjack" + icon_state = "15,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12586,9 +12413,7 @@ /area/shuttle/administration) "erT" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "16,1"; - name = "Skipjack" + icon_state = "16,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12619,9 +12444,7 @@ /area/shuttle/transport1) "esM" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "17,1"; - name = "Skipjack" + icon_state = "17,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12698,9 +12521,7 @@ /area/centcom/legion) "etN" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "18,1"; - name = "Skipjack" + icon_state = "18,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12715,9 +12536,7 @@ /area/centcom/legion) "euo" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "19,1"; - name = "Skipjack" + icon_state = "19,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12870,9 +12689,7 @@ /area/antag/mercenary) "eAT" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "20,1"; - name = "Skipjack" + icon_state = "20,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -12964,9 +12781,7 @@ "eEC" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "21,1"; - name = "Skipjack" + icon_state = "21,1" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13289,9 +13104,7 @@ /area/centcom/control) "eNz" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "1,0"; - name = "Skipjack" + icon_state = "1,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13315,9 +13128,7 @@ /area/antag/burglar) "eOF" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "2,0"; - name = "Skipjack" + icon_state = "2,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13328,9 +13139,7 @@ /area/shuttle/mercenary) "eOP" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "3,0"; - name = "Skipjack" + icon_state = "3,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13469,9 +13278,7 @@ /area/centcom/ferry) "eTx" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "4,0"; - name = "Skipjack" + icon_state = "4,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13566,9 +13373,7 @@ /area/centcom/evac) "eVV" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "5,0"; - name = "Skipjack" + icon_state = "5,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13607,9 +13412,7 @@ /area/centcom/distress_prep) "eYM" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "6,0"; - name = "Skipjack" + icon_state = "6,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13645,9 +13448,7 @@ "eZI" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "7,0"; - name = "Skipjack" + icon_state = "7,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13697,9 +13498,7 @@ "fcf" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "10,0"; - name = "Skipjack" + icon_state = "10,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13805,9 +13604,7 @@ "feQ" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "11,0"; - name = "Skipjack" + icon_state = "11,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13838,9 +13635,7 @@ "ffx" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "14,0"; - name = "Skipjack" + icon_state = "14,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13912,9 +13707,7 @@ /area/centcom/spawning) "fiE" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "15,0"; - name = "Skipjack" + icon_state = "15,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -13987,17 +13780,13 @@ /area/antag/raider) "flO" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "16,0"; - name = "Skipjack" + icon_state = "16,0" }, /turf/space/dynamic, /area/shuttle/skipjack) "fmz" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "17,0"; - name = "Skipjack" + icon_state = "17,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -14134,9 +13923,7 @@ /area/shuttle/syndicate_elite) "fqx" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "18,0"; - name = "Skipjack" + icon_state = "18,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -14215,17 +14002,13 @@ /area/centcom/control) "ftc" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "19,0"; - name = "Skipjack" + icon_state = "19,0" }, /turf/space/dynamic, /area/shuttle/skipjack) "ftu" = ( /obj/structure/shuttle_part/raider{ - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "20,0"; - name = "Skipjack" + icon_state = "20,0" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -31634,9 +31417,7 @@ "qtg" = ( /obj/structure/shuttle_part/raider{ density = 0; - desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; - icon_state = "11,17"; - name = "Skipjack" + icon_state = "11,17" }, /turf/space/dynamic, /area/shuttle/skipjack) @@ -35221,10 +35002,6 @@ icon_state = "new_reinforced" }, /area/antag/mercenary) -"tbV" = ( -/obj/effect/map_effect/wingrille_spawn/reinforced/crescent, -/turf/space, -/area/centcom/spawning) "tbX" = ( /obj/effect/floor_decal/corner/lime/diagonal{ dir = 8 @@ -62724,7 +62501,7 @@ apw arg aGk aGZ -aFP +aIX aJJ aNe aOe @@ -62981,9 +62758,9 @@ apx arw aGl aHi -aFP +aIX aJK -aFP +aIX aOo aXW caA @@ -65291,10 +65068,10 @@ aIF kak aoE apN -aFP +aIX aFR aIk -aFP +aIX aKs aNz aPl @@ -75758,7 +75535,7 @@ aMg aMz siZ aJH -tbV +aKZ kXP aOa uPQ diff --git a/maps/dungeon_spawns/coc_ship_unique.dmm b/maps/dungeon_spawns/coc_ship_unique.dmm new file mode 100644 index 00000000000..aefb6070bae --- /dev/null +++ b/maps/dungeon_spawns/coc_ship_unique.dmm @@ -0,0 +1,3030 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"aa" = ( +/turf/simulated/mineral, +/area/mine/unexplored) +"aB" = ( +/obj/structure/shuttle_part/raider{ + density = 0; + icon_state = "19,17" + }, +/turf/simulated/mineral, +/area/mine/unexplored) +"aS" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "16,16" + }, +/turf/simulated/mineral, +/area/dungeon/crashed_ship) +"aT" = ( +/obj/structure/grille/broken, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"ba" = ( +/obj/structure/window/shuttle/unique/raider{ + icon_state = "11,16"; + name = "skipjack cockpit" + }, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"bA" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,10" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"bB" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "4,16"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"bH" = ( +/obj/structure/table/steel, +/obj/item/stack/material/steel/full, +/obj/item/stack/material/glass/full, +/obj/item/stack/rods/full, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/tiled, +/area/dungeon/crashed_ship) +"bI" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "20,16" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"bO" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,15" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"bQ" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,15"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"bW" = ( +/obj/structure/lattice, +/obj/item/material/shard, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"cc" = ( +/obj/structure/computerframe, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/dark{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"ci" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "19,3"; + layer = 3.5; + outside_part = 0 + }, +/obj/item/ammo_casing/gauss, +/obj/item/ammo_casing/gauss, +/obj/item/ammo_casing/gauss, +/obj/item/ammo_casing/gauss, +/obj/item/ammo_casing/gauss, +/obj/item/ammo_casing/gauss, +/obj/item/ammo_casing/gauss, +/obj/effect/decal/cleanable/dirt, +/obj/item/ammo_magazine/gauss{ + pixel_x = -7; + pixel_y = 5 + }, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"cq" = ( +/obj/machinery/recharger{ + pixel_x = 6; + pixel_y = 5 + }, +/obj/effect/decal/cleanable/dirt, +/obj/structure/table/reinforced/steel, +/turf/simulated/floor/tiled/dark{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"cv" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "5,15"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"cx" = ( +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/generic, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"cD" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "12,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"cE" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "6,15" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"cT" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,14"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"dl" = ( +/obj/effect/decal/cleanable/dirt, +/obj/random/melee, +/obj/structure/table/reinforced/steel, +/turf/simulated/floor/tiled/dark{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"dG" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "5,14"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"ee" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "6,14" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"ef" = ( +/mob/living/simple_animal/hostile/carp, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"eh" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "15,14" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"eo" = ( +/obj/structure/girder, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"ew" = ( +/obj/item/material/shard/shrapnel, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"eP" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,13" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"eQ" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,13"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"eV" = ( +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/dark{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"fc" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "5,13"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"fg" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "6,13" + }, +/obj/structure/railing/mapped, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"fl" = ( +/obj/structure/railing/mapped, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"fm" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "15,13" + }, +/obj/structure/railing/mapped, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"fw" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "16,12"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"fx" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,15"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"fP" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,15" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"fT" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "7,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"fZ" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,12" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"gg" = ( +/obj/structure/shuttle_part/raider{ + density = 0; + icon_state = "7,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"go" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "7,7"; + outside_part = 0 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"gp" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,12"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"gr" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "2,12"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"gB" = ( +/obj/machinery/door/airlock/sac{ + electrified_until = 0; + icon_state = "door_locked"; + locked = 1; + welded = 1 + }, +/obj/structure/inflatable/wall, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/wood, +/area/dungeon/crashed_ship) +"gF" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "5,12"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"gH" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "6,12" + }, +/obj/structure/lattice/catwalk, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"gQ" = ( +/obj/structure/lattice/catwalk, +/obj/item/pickaxe/jackhammer{ + pixel_x = -2; + pixel_y = 5 + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"hg" = ( +/obj/structure/lattice/catwalk, +/obj/vehicle/bike/speeder, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"hh" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "15,12" + }, +/obj/structure/lattice/catwalk, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"hv" = ( +/mob/living/simple_animal/hostile/carp{ + destroy_surroundings = 0; + dir = 1; + wander = 0 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"hz" = ( +/obj/structure/lattice/catwalk/indoor/grate, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"hE" = ( +/obj/structure/lattice, +/obj/structure/closet/crate/secure/loot, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"hN" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,14"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"hP" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,14" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"in" = ( +/obj/machinery/atmospherics/pipe/manifold/visible/black{ + dir = 1 + }, +/obj/effect/decal/cleanable/liquid_fuel, +/obj/machinery/floodlight, +/obj/machinery/recharger/wallcharger{ + charging_efficiency = 0.5; + name = "worn wall recharger"; + pixel_x = 4; + pixel_y = 23 + }, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"ir" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,11" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"iw" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,11"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"iD" = ( +/obj/structure/closet/cabinet, +/obj/item/clothing/accessory/poncho, +/obj/random/melee, +/obj/random/loot, +/obj/random/loot, +/obj/random/loot, +/obj/random/loot, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/wood, +/area/dungeon/crashed_ship) +"jk" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "5,11"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"jl" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "6,11" + }, +/obj/structure/lattice/catwalk, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"jI" = ( +/obj/structure/lattice/catwalk, +/obj/machinery/light/small/emergency, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"jQ" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "15,11" + }, +/obj/structure/lattice/catwalk, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"jU" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "16,11"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"jZ" = ( +/obj/structure/lattice/catwalk/indoor/grate, +/mob/living/simple_animal/hostile/carp/shark{ + destroy_surroundings = 0; + dir = 4; + wander = 0 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"km" = ( +/obj/effect/floor_decal/industrial/outline/yellow, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"kv" = ( +/obj/structure/lattice, +/mob/living/simple_animal/hostile/carp{ + destroy_surroundings = 0; + wander = 0 + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"kz" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,13"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"kB" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,13" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"kG" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "5,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"kQ" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "6,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"li" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "7,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"lm" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "14,9"; + outside_part = 0 + }, +/obj/machinery/suit_storage_unit/standard_unit, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"lv" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "8,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"lG" = ( +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"lL" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "12,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"lP" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "1,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"mi" = ( +/obj/structure/bed/padded, +/obj/item/bedsheet/random, +/obj/effect/decal/cleanable/dirt, +/obj/item/clothing/suit/storage/toggle/leather_jacket/flight/legion/alt, +/turf/simulated/floor/carpet, +/area/dungeon/crashed_ship) +"mr" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "15,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"mu" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "16,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"mA" = ( +/obj/effect/floor_decal/industrial/outline/yellow, +/obj/structure/reagent_dispensers/watertank, +/obj/machinery/light/colored/red{ + dir = 8 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"mG" = ( +/mob/living/simple_animal/hostile/carp/shark{ + destroy_surroundings = 0; + dir = 1; + wander = 0 + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"mK" = ( +/obj/effect/floor_decal/industrial/outline/yellow, +/mob/living/simple_animal/hostile/carp{ + destroy_surroundings = 0; + dir = 8; + wander = 0 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"mU" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"mV" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,10" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"mY" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,9" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"ns" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,9"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"nB" = ( +/obj/structure/bedsheetbin{ + pixel_y = 6 + }, +/obj/structure/table/wood, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/wood, +/area/dungeon/crashed_ship) +"nC" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "5,9"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"nF" = ( +/obj/structure/bed/chair/comfy/red, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/tiled, +/area/dungeon/crashed_ship) +"nG" = ( +/obj/structure/table/steel, +/obj/item/stack/material/phoron/full{ + pixel_x = 12 + }, +/obj/item/clothing/head/welding, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/tiled, +/area/dungeon/crashed_ship) +"nH" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "19,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"nI" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "6,9"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"nS" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "7,9"; + outside_part = 0 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"nX" = ( +/obj/structure/bed/chair/comfy/brown, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"nY" = ( +/obj/random/booze, +/obj/structure/table/wood, +/obj/structure/sign/flag/coalition/left{ + pixel_x = -16; + pixel_y = 29 + }, +/obj/structure/sign/flag/coalition/right{ + pixel_x = 16; + pixel_y = 29 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"oe" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "15,9"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"oh" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "16,9"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"oq" = ( +/obj/effect/floor_decal/industrial/outline/yellow, +/obj/structure/reagent_dispensers/coolanttank, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"ow" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,9"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"oE" = ( +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"oO" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,9" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"pl" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,8" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"ps" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,8"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"pv" = ( +/obj/structure/bed/chair/office/bridge/pilot{ + dir = 8 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/dark{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"pw" = ( +/obj/machinery/recharge_station, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/wood, +/area/dungeon/crashed_ship) +"pA" = ( +/obj/machinery/atmospherics/pipe/simple/visible/black{ + dir = 5 + }, +/obj/effect/decal/cleanable/liquid_fuel, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"pK" = ( +/obj/effect/decal/cleanable/dirt, +/obj/structure/closet/crate/loot{ + desc = "A container for supplies."; + name = "supply shipment"; + quantity = 4 + }, +/turf/simulated/floor/wood, +/area/dungeon/crashed_ship) +"pP" = ( +/obj/structure/sink{ + pixel_y = 28 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"pS" = ( +/obj/machinery/door/airlock/hatch{ + icon_state = "door_locked"; + locked = 1; + welded = 1 + }, +/obj/structure/inflatable/wall, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"qd" = ( +/mob/living/simple_animal/carp/baby, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"qn" = ( +/obj/item/reagent_containers/cooking_container/plate/bowl{ + pixel_y = 8 + }, +/obj/item/storage/box/fancy/cigarettes, +/obj/item/deck/cards{ + pixel_y = 17 + }, +/obj/structure/table/wood, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"qo" = ( +/obj/structure/lattice/catwalk/indoor/grate, +/mob/living/simple_animal/carp/baby, +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/remains/human, +/obj/item/clothing/accessory/dogtags{ + desc = "A pair of engraved metal identification tags. These belonging to a Coalition of Colonies ranger."; + name = "ranger dogtags" + }, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"qu" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,8"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"qH" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "4,12"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"qM" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "7,5"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"ra" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,8" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"ri" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "15,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"ru" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,7" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"rF" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,7"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"rV" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "6,3"; + outside_part = 0 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"sf" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "4,7"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"sk" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "15,7"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"st" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,7"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"sx" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,7" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"sA" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,6" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"sM" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,6"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"sW" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "13,4"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"tf" = ( +/obj/effect/floor_decal/industrial/outline/yellow, +/obj/effect/decal/cleanable/dirt, +/obj/structure/closet/crate/loot{ + desc = "A container for supplies."; + name = "supply shipment"; + quantity = 4 + }, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"tu" = ( +/obj/effect/floor_decal/corner/green/diagonal, +/obj/structure/table/standard, +/obj/item/stack/nanopaste{ + pixel_y = 2 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"tw" = ( +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/fake_object{ + density = 1; + desc = "A no longer functional cryogenic freezer."; + icon = 'icons/obj/sleeper.dmi'; + icon_state = "body_scanner"; + name = "dilapitated cryogenic freezer"; + pixel_x = 1 + }, +/obj/effect/decal/cleanable/dirt{ + layer = 3.1 + }, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"tA" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "19,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"tT" = ( +/obj/effect/floor_decal/corner/green/diagonal, +/obj/structure/extinguisher_cabinet{ + pixel_y = 30 + }, +/obj/effect/decal/fake_object{ + density = 1; + desc = "A no longer functional cryogenic freezer."; + icon = 'icons/obj/sleeper.dmi'; + icon_state = "body_scanner"; + name = "dilapitated cryogenic freezer"; + pixel_x = 1 + }, +/obj/effect/decal/cleanable/dirt{ + layer = 3.1 + }, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"tU" = ( +/obj/effect/floor_decal/corner/green/diagonal, +/obj/structure/sink{ + pixel_y = 28 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"uf" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "14,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"un" = ( +/obj/machinery/door/airlock/hatch, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled, +/area/dungeon/crashed_ship) +"uw" = ( +/obj/machinery/atmospherics/pipe/simple/visible/black{ + dir = 6 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"uL" = ( +/obj/machinery/door/airlock/hatch, +/obj/machinery/atmospherics/pipe/simple/visible/black{ + dir = 4 + }, +/obj/effect/decal/cleanable/liquid_fuel, +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"uO" = ( +/obj/machinery/atmospherics/pipe/simple/visible/black{ + dir = 4 + }, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"uV" = ( +/obj/structure/bed/chair/office/dark{ + dir = 4 + }, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"vo" = ( +/obj/machinery/atmospherics/pipe/simple/visible/black{ + dir = 4 + }, +/obj/machinery/meter, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"vy" = ( +/obj/machinery/atmospherics/binary/passive_gate{ + dir = 8; + name = "shuttle airlock pressure regulator"; + target_pressure = 50; + unlocked = 1 + }, +/obj/effect/decal/cleanable/liquid_fuel, +/obj/structure/closet/hydrant{ + pixel_y = 30 + }, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"vB" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,6"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"vE" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,6" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"vL" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,5"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"vO" = ( +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"vQ" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "3,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"vY" = ( +/obj/item/reagent_containers/glass/bucket{ + pixel_x = -9; + pixel_y = 7 + }, +/obj/item/mop, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"wt" = ( +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"wy" = ( +/obj/item/bedsheet/medical, +/obj/structure/bed, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"wB" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "17,13"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"wG" = ( +/obj/structure/table/steel, +/obj/item/reagent_containers/food/condiment/enzyme{ + pixel_x = -9; + pixel_y = 5 + }, +/obj/item/reagent_containers/food/condiment/shaker/peppermill{ + pixel_x = -4; + pixel_y = 7 + }, +/obj/item/reagent_containers/food/condiment/shaker/salt{ + pixel_x = 8; + pixel_y = 7 + }, +/obj/item/reagent_containers/food/condiment/shaker/spacespice{ + pixel_x = 3; + pixel_y = 1 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"wH" = ( +/obj/structure/lattice/catwalk, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"wR" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/generic, +/turf/simulated/floor/wood, +/area/dungeon/crashed_ship) +"wV" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "5,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"xi" = ( +/obj/machinery/appliance/cooker/stove, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"xj" = ( +/obj/machinery/atmospherics/pipe/simple/visible/black, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"xL" = ( +/obj/structure/closet/toolcloset, +/obj/effect/decal/cleanable/liquid_fuel, +/obj/item/clothing/gloves/yellow, +/obj/item/storage/belt/utility/full, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"xN" = ( +/obj/item/reagent_containers/food/condiment/sugar, +/obj/item/reagent_containers/food/condiment/flour, +/obj/item/reagent_containers/food/snacks/meat/adhomai, +/obj/item/reagent_containers/food/snacks/meat/adhomai, +/obj/item/reagent_containers/food/snacks/meat/adhomai, +/obj/structure/closet/secure_closet/freezer/fridge{ + desc = "It looks like it has not been used for some time."; + name = "dust-covered refrigerator" + }, +/obj/machinery/light/colored/red, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"xW" = ( +/obj/effect/floor_decal/industrial/outline/yellow, +/obj/machinery/portable_atmospherics/canister/phoron, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"xX" = ( +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"ye" = ( +/obj/structure/table/steel, +/obj/item/material/knife{ + pixel_x = -5 + }, +/obj/item/material/kitchen/rollingpin{ + pixel_x = 6; + pixel_y = -1 + }, +/obj/item/storage/box/drinkingglasses, +/obj/item/reagent_containers/glass/beaker, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"ym" = ( +/obj/item/reagent_containers/hypospray/autoinjector/survival{ + pixel_y = 8 + }, +/obj/random/medical, +/obj/random/medical, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/structure/table/standard, +/obj/effect/decal/cleanable/dirt, +/obj/random/medical, +/obj/random/medical, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"yw" = ( +/obj/effect/decal/cleanable/liquid_fuel, +/obj/item/device/suit_cooling_unit/no_cell, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"yy" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,5"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"yD" = ( +/obj/machinery/atmospherics/pipe/manifold/visible/black{ + dir = 8 + }, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"yH" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,5" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"yY" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,4" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"zm" = ( +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/carpet, +/area/dungeon/crashed_ship) +"zq" = ( +/obj/machinery/autolathe{ + desc = "Your typical Autolathe. It appears to have much more options than your regular one, however..."; + hacked = 1; + name = "modified autolathe"; + pixel_y = 2 + }, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/tiled, +/area/dungeon/crashed_ship) +"zx" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,4"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"zF" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,5" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"zG" = ( +/obj/machinery/sleeper{ + dir = 4 + }, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"zK" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "3,7"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"zM" = ( +/obj/machinery/iv_drip, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"zW" = ( +/obj/item/storage/firstaid/regular{ + pixel_x = 3; + pixel_y = -21 + }, +/obj/random/medical, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/structure/table/standard, +/obj/effect/decal/cleanable/dirt, +/obj/random/medical, +/obj/random/medical, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"AI" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "7,4"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Ba" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "14,4"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Bc" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,4"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Bf" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,4" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Bi" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "18,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"BJ" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "5,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"BS" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,3"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"BU" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "2,3"; + outside_part = 0 + }, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"Ca" = ( +/obj/machinery/portable_atmospherics/canister/oxygen, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"Cg" = ( +/obj/machinery/washing_machine, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/obj/machinery/light/colored/red, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"Ci" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "6,3"; + layer = 3.5; + outside_part = 0 + }, +/obj/item/storage/firstaid/o2{ + pixel_x = 1; + pixel_y = 1 + }, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/structure/table/standard, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"CB" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "7,3"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"CD" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "9,3"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"CI" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "12,3"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"CY" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "13,3" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"DB" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "6,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"DE" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "14,3"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"DK" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "15,3"; + layer = 3.5; + outside_part = 0 + }, +/obj/structure/table/steel, +/obj/item/weldingtool{ + pixel_x = 11 + }, +/obj/item/stack/cable_coil/random, +/obj/item/cell, +/obj/item/device/flashlight/lamp{ + pixel_x = -6; + pixel_y = 14 + }, +/obj/machinery/cell_charger{ + pixel_x = 8; + pixel_y = 2 + }, +/turf/simulated/floor/tiled, +/area/dungeon/crashed_ship) +"DL" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,3"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"DQ" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,3" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Eo" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,2" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Er" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Ev" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "2,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Ex" = ( +/obj/effect/decal/cleanable/dirt, +/obj/machinery/light/colored/red{ + dir = 1 + }, +/turf/simulated/floor/carpet, +/area/dungeon/crashed_ship) +"EJ" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "3,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"ES" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "19,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"EX" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "12,4"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Fd" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "4,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Fm" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "18,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"FF" = ( +/obj/effect/decal/cleanable/liquid_fuel, +/obj/effect/decal/cleanable/generic, +/turf/simulated/floor/tiled, +/area/dungeon/crashed_ship) +"FT" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "8,2" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Gj" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "13,2" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"GM" = ( +/obj/random/keg, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/wood, +/area/dungeon/crashed_ship) +"GN" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "14,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"GS" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "15,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"GZ" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "20,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Hc" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "21,2" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Hp" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "1,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Hq" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "16,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Hu" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "2,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Hz" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "3,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"HD" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "7,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"HN" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "8,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"HO" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "17,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"HW" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "13,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"HY" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "9,1" + }, +/obj/effect/map_effect/airlock/long{ + door_name = "ship airlock"; + required_access = null + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Id" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "14,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Ie" = ( +/obj/structure/lattice, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Iv" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"Iw" = ( +/obj/machinery/door/airlock/sac{ + electrified_until = 0 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/wood, +/area/dungeon/crashed_ship) +"IE" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "15,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"IT" = ( +/obj/effect/gibspawner/human, +/obj/effect/decal/remains/human, +/obj/item/clothing/head/helmet/space/void/coalition{ + pixel_x = -5; + pixel_y = 12 + }, +/obj/item/clothing/suit/space/void/coalition, +/obj/effect/gibspawner/human, +/obj/item/clothing/accessory/dogtags{ + desc = "A pair of engraved metal identification tags. These belonging to a Coalition of Colonies ranger."; + name = "ranger dogtags"; + pixel_x = -16 + }, +/turf/simulated/floor/tiled/dark{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"IY" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "16,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Ja" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "20,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Jk" = ( +/obj/structure/shuttle_part/raider{ + density = 0; + icon_state = "21,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"Jl" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "20,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"Jn" = ( +/obj/item/stack/rods, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"Jy" = ( +/obj/item/material/shard, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"Kf" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "6,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Kk" = ( +/obj/structure/bed/padded, +/obj/item/bedsheet/random, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/carpet, +/area/dungeon/crashed_ship) +"Kn" = ( +/obj/structure/reagent_dispensers/fueltank{ + reagents_to_add = null + }, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"KN" = ( +/obj/machinery/portable_atmospherics/canister/air/airlock, +/obj/machinery/atmospherics/portables_connector{ + dir = 8 + }, +/obj/effect/floor_decal/industrial/warning/cee, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"Mx" = ( +/obj/effect/decal/cleanable/dirt, +/obj/item/device/binoculars, +/obj/structure/table/reinforced/steel, +/turf/simulated/floor/tiled/dark{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Od" = ( +/obj/machinery/atmospherics/pipe/simple/visible/black{ + dir = 4 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"Po" = ( +/obj/structure/shuttle_part/raider, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Qe" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "1,10"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"QL" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "17,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"QZ" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "8,3" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Rr" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "19,13"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"RI" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "9,4"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"RK" = ( +/obj/machinery/portable_atmospherics/canister/air/airlock, +/obj/machinery/atmospherics/portables_connector{ + dir = 8 + }, +/obj/effect/floor_decal/industrial/warning{ + dir = 8 + }, +/obj/effect/floor_decal/industrial/warning{ + dir = 4 + }, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"RO" = ( +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/wood, +/area/dungeon/crashed_ship) +"Sc" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "4,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Sm" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "18,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Tc" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "16,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"TE" = ( +/obj/structure/closet/secure_closet/medical_wall{ + name = "blood closet"; + pixel_y = 32; + req_access = null; + store_mobs = 0 + }, +/obj/item/reagent_containers/blood/OMinus, +/obj/effect/floor_decal/corner/green/diagonal, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/white, +/area/dungeon/crashed_ship) +"TJ" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "2,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"TK" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "6,2"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"Ue" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "17,0" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Ui" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,3" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Uz" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "0,14" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"Vn" = ( +/turf/simulated/wall/shuttle/unique/raider{ + desc = "A quick, agile and sturdy shuttle. Perfect for smugglers and pirates, but recently proliferated in civilian hands."; + icon_state = "8,4"; + name = "Skipjack" + }, +/area/dungeon/crashed_ship) +"VR" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "13,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"VT" = ( +/obj/machinery/portable_atmospherics/canister/air/airlock, +/obj/machinery/atmospherics/portables_connector{ + dir = 8 + }, +/obj/effect/floor_decal/industrial/warning/cee{ + dir = 1 + }, +/obj/effect/decal/cleanable/liquid_fuel, +/turf/simulated/floor/plating, +/area/dungeon/crashed_ship) +"Xd" = ( +/obj/structure/shuttle_part/raider{ + icon_state = "5,1" + }, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/dungeon/crashed_ship) +"XI" = ( +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"XY" = ( +/obj/structure/bed/chair/comfy/brown{ + dir = 1 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"Yb" = ( +/obj/structure/bed/chair/comfy/brown{ + dir = 8 + }, +/turf/simulated/floor/carpet/rubber, +/area/dungeon/crashed_ship) +"Yd" = ( +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"Zd" = ( +/turf/unsimulated/chasm_mask, +/area/mine/unexplored) + +(1,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} +(2,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} +(3,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} +(4,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Zd +ef +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} +(5,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +Yd +Yd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} +(6,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Zd +Zd +Yd +Yd +Yd +Zd +Zd +Yd +Yd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} +(7,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +aa +aa +bO +Uz +eP +fZ +ir +bA +mY +pl +ru +sA +zF +yY +Ui +Eo +Iv +Yd +Yd +Yd +Zd +Zd +Zd +Zd +Zd +"} +(8,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +aa +aS +bQ +cT +eQ +gp +iw +Qe +ns +ps +rF +sM +vL +zx +BS +Er +Hp +lP +Yd +Yd +Yd +Zd +Zd +Zd +Zd +"} +(9,1,1) = {" +Zd +Zd +Zd +Zd +Zd +aa +Zd +aa +Ie +bW +cc +cc +gr +iD +GM +nB +pw +zK +tu +vY +zG +BU +Ev +Hu +TJ +Yd +Yd +Yd +Zd +Zd +Zd +Zd +"} +(10,1,1) = {" +Zd +Zd +Zd +Zd +Zd +aa +aa +aa +aT +IT +Ie +eV +gB +wR +RO +RO +pK +zK +tw +wt +cx +Ca +EJ +Hz +vQ +Yd +Yd +Yd +Yd +Zd +Zd +Zd +"} +(11,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +aa +aa +ba +cc +pv +lG +qH +Ex +zm +zm +wR +zK +tT +wt +zM +Cg +Fd +Po +Sc +Yd +Yd +Yd +Jy +Yd +Zd +Zd +"} +(12,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +aB +bB +cq +dl +Mx +qH +mi +Kk +Kk +RO +zK +TE +cx +uV +ym +BJ +Xd +wV +Yd +Yd +Yd +Yd +Yd +Zd +Zd +"} +(13,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +bI +cv +dG +fc +gF +jk +kG +nC +Iw +zK +tU +wy +zW +Ci +TK +DB +Kf +Yd +ef +Yd +Yd +Yd +Zd +Zd +"} +(14,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +cE +ee +fg +gH +jl +kQ +nI +XI +go +un +qM +AI +CB +fT +HD +gg +Yd +Yd +Yd +Yd +Jn +Yd +Zd +"} +(15,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +Yd +fl +gQ +wH +li +nS +XI +XI +XI +wG +Vn +QZ +FT +HN +Yd +Jn +Yd +Yd +Yd +Yd +Yd +Zd +"} +(16,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +Yd +wH +wH +lv +nX +XI +XI +XI +xi +RI +CD +wB +HY +Yd +Yd +Yd +Yd +Yd +Yd +Yd +Zd +"} +(17,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +ef +Yd +wH +jI +lL +nY +qn +XY +uw +xj +vO +vO +vO +vO +Yd +Yd +Yd +Yd +Yd +Yd +Yd +Zd +"} +(18,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +wH +wH +HW +Yb +Yb +XI +Od +xN +EX +CI +wB +cD +Yd +Yd +Yd +Yd +Yd +Yd +Yd +Zd +"} +(19,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +fl +hg +hg +uf +lm +XI +XI +Od +ye +sW +CY +Gj +VR +Yd +Yd +Yd +ew +Yd +Yd +Yd +Zd +"} +(20,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +eh +fm +hh +jQ +mr +oe +pP +rV +uL +qM +Ba +DE +GN +Id +oE +Yd +Yd +Yd +Yd +Yd +Zd +Zd +"} +(21,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +Yd +eo +fw +fw +jU +mu +oh +pS +sk +uO +xL +zq +DK +GS +IE +ri +Yd +Yd +Yd +Jn +Yd +Zd +Zd +"} +(22,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +Yd +lG +hv +tf +mA +tf +qd +sf +vo +xX +nF +nG +Hq +IY +Tc +Yd +Yd +Yd +Yd +Yd +Zd +Zd +"} +(23,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +ew +Ie +hz +jZ +mG +Ie +qo +sf +vy +yw +FF +bH +QL +HO +Ue +Yd +Yd +ef +Yd +Yd +Zd +Zd +"} +(24,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +lG +Ie +km +mK +tf +tf +sf +in +yD +pA +Kn +Fm +Sm +Bi +Yd +Yd +Yd +Yd +Yd +Zd +Zd +"} +(25,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +oE +hE +kv +tf +oq +xW +Rr +VT +RK +KN +ci +ES +nH +tA +Yd +Yd +Yd +Yd +Yd +Zd +Zd +"} +(26,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +fx +hN +kz +mU +ow +qu +st +vB +yy +Bc +DL +GZ +Ja +Jl +Yd +Yd +Yd +Yd +Yd +Zd +Zd +"} +(27,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +fP +hP +kB +mV +oO +ra +sx +vE +yH +Bf +DQ +Hc +Jk +Yd +Yd +Yd +Yd +Yd +Zd +Zd +Zd +"} +(28,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +Yd +Yd +Yd +Zd +Zd +Zd +Yd +Yd +Yd +Yd +Zd +Yd +Yd +Yd +Yd +Zd +Zd +Zd +"} +(29,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Zd +Yd +Yd +Zd +Zd +Zd +Zd +Yd +Yd +Yd +Yd +Yd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} +(30,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +Yd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} +(31,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Yd +Yd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} +(32,1,1) = {" +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +Zd +"} diff --git a/maps/dungeon_spawns/sol_ship_unique.dmm b/maps/dungeon_spawns/sol_ship_unique.dmm new file mode 100644 index 00000000000..feb56a4917e --- /dev/null +++ b/maps/dungeon_spawns/sol_ship_unique.dmm @@ -0,0 +1,1862 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"ac" = ( +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/structure/window/reinforced, +/obj/structure/computerframe, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"aK" = ( +/obj/structure/closet/secure_closet/engineering_electrical{ + req_access = null + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"aV" = ( +/turf/unsimulated/floor/asteroid/ash, +/area/mine/unexplored) +"bj" = ( +/obj/structure/bed/chair/office/bridge/generic{ + dir = 4 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"dB" = ( +/turf/simulated/wall/shuttle/dark/cardinal, +/area/dungeon/crashed_ship) +"dO" = ( +/obj/structure/window/reinforced, +/obj/structure/bed/chair/office/bridge{ + dir = 4 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"dX" = ( +/obj/machinery/autolathe, +/obj/machinery/light/colored/red{ + dir = 8 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"fo" = ( +/obj/structure/closet/walllocker/emerglocker, +/turf/simulated/wall/shuttle/dark/cardinal, +/area/dungeon/crashed_ship) +"fT" = ( +/obj/machinery/light/colored/red, +/obj/effect/floor_decal/industrial/warning/full, +/obj/effect/decal/cleanable/dirt, +/obj/machinery/porta_turret/ballistic{ + check_arrest = 0; + check_records = 0; + check_wildlife = 0 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"fW" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/random/junk, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"ga" = ( +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/computerframe, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"hk" = ( +/obj/structure/grille, +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/structure/window/reinforced, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"hT" = ( +/obj/effect/decal/cleanable/blood, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"il" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/structure/computerframe, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"iB" = ( +/obj/structure/sign/directions/medical{ + dir = 8; + pixel_y = 4 + }, +/obj/structure/sign/directions/engineering{ + dir = 8; + pixel_y = -4 + }, +/turf/simulated/wall/shuttle/dark/cardinal, +/area/dungeon/crashed_ship) +"jj" = ( +/obj/structure/window/reinforced, +/obj/structure/bed/chair/office/bridge, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"jt" = ( +/obj/structure/closet/crate/secure/loot, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"kr" = ( +/obj/structure/sign/directions/security{ + dir = 4; + pixel_y = 4 + }, +/obj/structure/sign/directions/civ{ + dir = 4; + pixel_y = -4 + }, +/turf/simulated/wall/shuttle/dark/cardinal, +/area/dungeon/crashed_ship) +"kV" = ( +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/mine/unexplored) +"lG" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/computerframe, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"mi" = ( +/obj/structure/sign/securearea, +/turf/simulated/wall/shuttle/dark/cardinal, +/area/dungeon/crashed_ship) +"mD" = ( +/obj/structure/bed/chair/office/bridge/pilot{ + dir = 8 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"oz" = ( +/obj/machinery/door/airlock/highsecurity{ + req_access = list(150) + }, +/turf/simulated/floor/shuttle/black, +/area/dungeon/crashed_ship) +"oZ" = ( +/obj/effect/decal/remains/human, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"qD" = ( +/obj/structure/extinguisher_cabinet, +/turf/simulated/wall/shuttle/dark/cardinal, +/area/dungeon/crashed_ship) +"qH" = ( +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/window/reinforced, +/obj/structure/computerframe, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"qQ" = ( +/obj/machinery/door/window{ + dir = 1 + }, +/obj/effect/decal/cleanable/blood, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"qV" = ( +/obj/machinery/door/airlock/hatch, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"rf" = ( +/obj/random/powercell, +/obj/effect/decal/cleanable/blood/oil, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"rA" = ( +/obj/effect/decal/cleanable/cobweb, +/obj/structure/computerframe, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"rK" = ( +/obj/structure/closet/sol/navy, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/black, +/area/dungeon/crashed_ship) +"sa" = ( +/obj/random/toolbox, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"su" = ( +/obj/structure/computerframe, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"sK" = ( +/obj/structure/grille/broken, +/obj/structure/window/reinforced, +/obj/item/material/shard, +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"tC" = ( +/obj/structure/mech_wreckage, +/obj/machinery/mech_recharger, +/obj/effect/floor_decal/industrial/warning/full, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"tD" = ( +/obj/structure/bed/chair/office/bridge/pilot{ + dir = 4 + }, +/obj/item/clothing/accessory/sol_pin, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"tL" = ( +/obj/effect/decal/cleanable/dirt, +/mob/living/simple_animal/hostile/viscerator{ + destroy_surroundings = 0; + wander = 0 + }, +/turf/simulated/floor/shuttle/black, +/area/dungeon/crashed_ship) +"uf" = ( +/obj/structure/extinguisher_cabinet{ + dir = 8 + }, +/turf/simulated/wall/shuttle/dark/cardinal, +/area/dungeon/crashed_ship) +"vf" = ( +/obj/effect/floor_decal/industrial/warning, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"vQ" = ( +/turf/simulated/floor/plating{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"wb" = ( +/obj/machinery/light/colored/red{ + dir = 1 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"wk" = ( +/obj/effect/decal/remains/human, +/obj/effect/decal/cleanable/dirt, +/mob/living/simple_animal/hostile/viscerator{ + destroy_surroundings = 0; + wander = 0 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"wR" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/floor_decal/industrial/warning{ + dir = 1 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"wV" = ( +/obj/structure/table/rack, +/obj/random/tool, +/obj/random/voidsuit/no_nanotrasen, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"xv" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"yk" = ( +/obj/structure/sign/directions/com{ + dir = 1 + }, +/turf/simulated/wall/shuttle/dark/cardinal, +/area/dungeon/crashed_ship) +"yr" = ( +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"yX" = ( +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/structure/computerframe, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"zm" = ( +/obj/structure/railing{ + dir = 8 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/ramp, +/area/dungeon/crashed_ship) +"Ah" = ( +/mob/living/simple_animal/hostile/viscerator{ + destroy_surroundings = 0; + wander = 0 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Ak" = ( +/obj/effect/decal/cleanable/dirt, +/obj/structure/table/rack, +/obj/item/stack/material/steel{ + amount = 50; + pixel_x = -2 + }, +/obj/item/stack/material/glass/full, +/obj/item/material/shard, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"BF" = ( +/turf/simulated/open/airless, +/area/mine/unexplored) +"BJ" = ( +/obj/effect/decal/cleanable/blood, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Ck" = ( +/obj/effect/decal/cleanable/dirt, +/mob/living/simple_animal/hostile/viscerator{ + destroy_surroundings = 0; + wander = 0 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"DB" = ( +/obj/machinery/door/airlock/hatch, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"DN" = ( +/obj/effect/floor_decal/industrial/warning/full, +/obj/machinery/porta_turret/ballistic{ + check_arrest = 0; + check_records = 0; + check_wildlife = 0 + }, +/turf/simulated/floor/shuttle/dark_blue, +/area/derelict/ship) +"Ex" = ( +/obj/structure/sign/flag/sol, +/turf/simulated/wall/shuttle/dark/cardinal, +/area/dungeon/crashed_ship) +"GJ" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/table/reinforced/steel, +/obj/item/gun/projectile/pistol/sol, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"GM" = ( +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Hv" = ( +/obj/structure/table/reinforced/steel, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/window/reinforced, +/obj/machinery/door/window{ + dir = 4; + req_access = list(150) + }, +/obj/random/weapon_and_ammo, +/obj/structure/closet/crate/secure/weapon{ + req_access = list(150) + }, +/obj/item/clothing/accessory/storage/bayonet, +/turf/simulated/floor/shuttle/black, +/area/dungeon/crashed_ship) +"If" = ( +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/derelict/ship) +"Iw" = ( +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"II" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/table/reinforced/steel, +/obj/item/paper/crumpled/bloody, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"JP" = ( +/obj/structure/railing{ + dir = 4 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/tiled/ramp, +/area/dungeon/crashed_ship) +"Lc" = ( +/obj/structure/computerframe, +/obj/effect/decal/cleanable/dirt, +/obj/item/material/shard, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Lx" = ( +/turf/simulated/mineral/random/higher_chance, +/area/mine/unexplored) +"Mx" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/table/reinforced/steel, +/obj/item/stamp/sol{ + pixel_x = -4; + pixel_y = 2 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Nk" = ( +/obj/effect/decal/remains/human, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Ny" = ( +/obj/effect/decal/remains/human, +/obj/effect/floor_decal/industrial/warning, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Oi" = ( +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/computerframe, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Oz" = ( +/obj/structure/bed/chair/office/bridge/generic, +/obj/effect/decal/remains/human, +/obj/effect/decal/cleanable/dirt, +/obj/item/clothing/under/rank/fatigues, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Qq" = ( +/turf/simulated/wall/shuttle/dark/cardinal, +/area/derelict/ship) +"QY" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/table/reinforced/steel, +/obj/item/clothing/head/dress/officer, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Rg" = ( +/obj/structure/computerframe, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Sc" = ( +/obj/structure/closet/secure_closet/engineering_welding{ + req_access = null + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Ti" = ( +/obj/effect/decal/cleanable/dirt, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"Tj" = ( +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/black, +/area/dungeon/crashed_ship) +"Tp" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"TT" = ( +/obj/structure/window/reinforced, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/computerframe, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Ut" = ( +/obj/structure/table/reinforced/steel, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/machinery/door/window{ + dir = 4; + req_access = list(150) + }, +/obj/item/clothing/suit/space/void/sol, +/obj/item/clothing/head/helmet/space/void/sol, +/turf/simulated/floor/shuttle/black, +/area/dungeon/crashed_ship) +"Uz" = ( +/obj/item/material/shard, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"UF" = ( +/obj/effect/floor_decal/asteroid, +/turf/unsimulated/floor/asteroid/ash/rocky, +/area/mine/unexplored) +"VP" = ( +/turf/simulated/mineral/random/high_chance, +/area/mine/unexplored) +"VR" = ( +/obj/machinery/porta_turret/xray{ + check_arrest = 0; + check_records = 0; + check_wildlife = 0 + }, +/obj/effect/decal/cleanable/dirt, +/obj/effect/floor_decal/industrial/warning/full, +/turf/simulated/floor/shuttle/black, +/area/dungeon/crashed_ship) +"Xs" = ( +/turf/simulated/mineral/surface, +/area/mine/unexplored) +"XI" = ( +/mob/living/simple_animal/hostile/viscerator{ + destroy_surroundings = 0; + wander = 0 + }, +/turf/unsimulated/floor/asteroid/ash, +/area/mine/unexplored) +"Yb" = ( +/obj/structure/railing, +/obj/structure/railing, +/obj/effect/floor_decal/industrial/warning/full, +/obj/machinery/porta_turret/ballistic{ + check_arrest = 0; + check_records = 0; + check_wildlife = 0 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Yu" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/floor_decal/industrial/warning/full, +/obj/machinery/porta_turret/xray{ + check_arrest = 0; + check_records = 0; + check_wildlife = 0 + }, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"Zd" = ( +/obj/machinery/light/colored/red, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) +"ZF" = ( +/mob/living/simple_animal/hostile/viscerator{ + destroy_surroundings = 0; + wander = 0 + }, +/obj/effect/decal/cleanable/dirt, +/turf/simulated/floor/shuttle/dark_blue{ + nitrogen = 0; + oxygen = 0 + }, +/area/dungeon/crashed_ship) + +(1,1,1) = {" +yr +Xs +yr +yr +Xs +Xs +yr +yr +BF +Xs +Xs +Lx +Xs +aV +Lx +Xs +yr +Xs +Xs +yr +yr +Xs +Xs +yr +Xs +yr +Xs +Xs +yr +Xs +Xs +Xs +"} +(2,1,1) = {" +Xs +Lx +Lx +Lx +Lx +Xs +Xs +yr +Xs +Xs +Xs +yr +Xs +Xs +Lx +Lx +Xs +yr +Xs +Xs +yr +Xs +Xs +Xs +Xs +yr +Lx +Lx +Xs +Lx +Xs +yr +"} +(3,1,1) = {" +Xs +Xs +Xs +Lx +Lx +Xs +yr +yr +Xs +Xs +yr +yr +Xs +Lx +Xs +Lx +Lx +Xs +yr +yr +yr +yr +Xs +Xs +Xs +Xs +Lx +Lx +Xs +Lx +Lx +Xs +"} +(4,1,1) = {" +yr +yr +yr +Xs +Xs +yr +UF +yr +yr +yr +yr +yr +yr +yr +Xs +Lx +Lx +Xs +yr +UF +yr +yr +yr +BF +Xs +Xs +Lx +Lx +Lx +Lx +Xs +yr +"} +(5,1,1) = {" +yr +Xs +yr +yr +yr +yr +yr +yr +Xs +yr +Xs +Xs +yr +BF +yr +Xs +Xs +yr +yr +yr +Xs +Xs +BF +yr +yr +Xs +Xs +Xs +Xs +Xs +UF +yr +"} +(6,1,1) = {" +Xs +Xs +Xs +yr +yr +yr +yr +Xs +Xs +Xs +Xs +yr +yr +yr +yr +yr +yr +yr +Xs +Xs +Lx +Xs +yr +yr +yr +yr +yr +yr +yr +Xs +yr +Xs +"} +(7,1,1) = {" +Xs +Xs +yr +yr +yr +BF +Xs +Xs +VP +Xs +Xs +Xs +UF +yr +BF +yr +aV +Xs +Lx +Lx +Xs +Xs +Xs +yr +yr +yr +yr +Xs +Xs +Xs +Xs +Xs +"} +(8,1,1) = {" +yr +yr +yr +Xs +yr +Xs +Xs +Xs +VP +VP +Xs +Xs +yr +aV +aV +aV +BF +aV +Xs +Xs +dB +Lx +aV +aV +BF +yr +Xs +yr +yr +yr +Xs +Xs +"} +(9,1,1) = {" +yr +yr +Xs +Xs +Xs +yr +Xs +VP +Xs +Xs +BF +Xs +dB +dB +dB +BF +BF +Xs +BF +BF +BF +dB +dB +dB +Qq +Xs +Xs +Xs +yr +yr +yr +yr +"} +(10,1,1) = {" +yr +Xs +Lx +Xs +yr +Xs +VP +VP +Xs +dB +dB +dB +dB +dB +GM +DN +BF +BF +BF +kV +Tp +GM +Uz +dB +vQ +dB +dB +Xs +Xs +UF +yr +yr +"} +(11,1,1) = {" +yr +Xs +Lx +Lx +Xs +Xs +VP +Xs +dB +dB +dB +lG +qH +Ex +vf +zm +wR +BF +BF +BF +ZF +oZ +sa +dB +Sc +dX +Ak +dB +Xs +yr +Xs +yr +"} +(12,1,1) = {" +yr +Xs +Lx +Xs +Xs +VP +VP +dB +rA +ga +TT +Mx +dO +mi +Ck +dB +dB +BF +BF +BF +dB +Iw +BJ +dB +wV +Nk +ZF +aK +yr +Xs +Xs +yr +"} +(13,1,1) = {" +yr +Xs +Xs +yr +Xs +Xs +VP +Lc +mD +GJ +Oz +fW +Ah +qV +GM +iB +Iw +BF +BF +jt +dB +aV +If +DB +Iw +Ah +rf +tC +Xs +Xs +Xs +yr +"} +(14,1,1) = {" +yr +yr +Xs +yr +Xs +Xs +sK +su +Nk +GM +Yu +qQ +Zd +yk +wb +fo +GM +GM +BF +BF +qD +GM +fT +dB +dB +fo +dB +dB +Xs +Xs +yr +Xs +"} +(15,1,1) = {" +yr +Xs +yr +yr +Xs +yr +hk +Rg +tD +QY +bj +xv +wk +qV +GM +kr +XI +hT +aV +BF +dB +GM +oZ +dB +rK +Ut +Hv +dB +Xs +Xs +Xs +Xs +"} +(16,1,1) = {" +yr +yr +yr +yr +yr +Xs +dB +dB +Rg +Oi +ac +II +jj +mi +GM +dB +aV +BF +GM +dB +BF +XI +GM +dB +tL +Tj +Tj +dB +Xs +yr +Xs +Xs +"} +(17,1,1) = {" +yr +yr +Xs +yr +Xs +Xs +yr +dB +dB +dB +dB +il +yX +Ex +Ny +JP +wR +BF +BF +XI +BF +aV +GM +oz +Tj +Tj +VR +dB +Xs +Xs +Xs +Xs +"} +(18,1,1) = {" +yr +yr +BF +Xs +Xs +Xs +Xs +BF +dB +dB +dB +dB +dB +dB +GM +Yb +aV +aV +Xs +BF +BF +BF +XI +dB +tL +Tj +Tj +dB +dB +VP +Xs +yr +"} +(19,1,1) = {" +yr +yr +Xs +Xs +Xs +Xs +yr +Xs +Xs +VP +Xs +dB +dB +dB +uf +Xs +Xs +Xs +aV +BF +BF +BF +dB +dB +dB +dB +dB +dB +Xs +VP +Xs +Xs +"} +(20,1,1) = {" +yr +BF +Xs +Xs +BF +yr +yr +yr +Xs +Xs +VP +Xs +yr +BF +yr +Xs +Xs +Xs +Xs +aV +BF +BF +BF +BF +Ti +Xs +VP +Xs +Xs +Xs +Xs +Xs +"} +(21,1,1) = {" +BF +yr +UF +yr +yr +yr +Xs +Xs +yr +Xs +Xs +Xs +Xs +yr +Xs +Xs +Xs +Xs +BF +yr +yr +BF +BF +Xs +Xs +Xs +Xs +Xs +Xs +yr +Xs +Xs +"} +(22,1,1) = {" +yr +BF +yr +yr +BF +Xs +Xs +Xs +yr +Xs +UF +yr +yr +yr +yr +Xs +BF +yr +BF +BF +Xs +yr +yr +Xs +yr +Xs +Xs +Xs +Xs +UF +Xs +yr +"} +(23,1,1) = {" +yr +BF +yr +yr +yr +Xs +Xs +Xs +yr +yr +yr +Xs +Xs +yr +Xs +yr +yr +Xs +Xs +Xs +Xs +yr +UF +yr +BF +yr +yr +yr +yr +BF +BF +yr +"} +(24,1,1) = {" +yr +yr +yr +yr +yr +yr +yr +Xs +Xs +yr +yr +BF +Xs +yr +yr +yr +Xs +Xs +Xs +Xs +Xs +Xs +yr +yr +yr +yr +BF +BF +yr +Xs +Xs +yr +"} +(25,1,1) = {" +yr +yr +BF +yr +yr +BF +Xs +Lx +Lx +Lx +yr +Xs +yr +yr +yr +BF +Xs +Xs +Xs +Xs +Xs +Xs +Xs +yr +yr +yr +yr +yr +Xs +Xs +Xs +Xs +"} +(26,1,1) = {" +yr +yr +yr +Xs +Xs +Xs +yr +Lx +Lx +BF +yr +yr +yr +yr +Xs +yr +yr +Xs +Xs +Xs +Xs +yr +yr +yr +Xs +yr +BF +Xs +Xs +Xs +Xs +Xs +"} +(27,1,1) = {" +yr +BF +Lx +Lx +Xs +yr +BF +UF +BF +yr +yr +yr +Xs +Xs +Xs +yr +BF +yr +Xs +Xs +Xs +yr +yr +BF +yr +Xs +Xs +Xs +Xs +Xs +Xs +Xs +"} +(28,1,1) = {" +yr +Xs +Lx +Xs +Xs +yr +Xs +yr +yr +yr +yr +Xs +VP +Xs +Xs +Xs +yr +yr +UF +Xs +yr +yr +yr +yr +yr +Xs +Xs +Xs +Xs +BF +Xs +Xs +"} +(29,1,1) = {" +yr +Xs +Lx +Lx +Lx +Xs +yr +yr +Lx +Xs +Xs +Xs +VP +Xs +VP +Xs +Xs +yr +yr +yr +yr +yr +yr +yr +yr +yr +Xs +Xs +yr +Xs +yr +Xs +"} +(30,1,1) = {" +yr +BF +Lx +Lx +Xs +Xs +Xs +Xs +Lx +Xs +Xs +VP +Xs +VP +VP +Xs +yr +yr +yr +yr +BF +yr +yr +yr +BF +yr +yr +UF +BF +Xs +Xs +yr +"} +(31,1,1) = {" +yr +BF +Xs +Xs +Xs +BF +yr +Xs +Xs +Xs +Lx +Lx +Lx +Xs +VP +Xs +yr +yr +BF +BF +BF +yr +yr +yr +yr +yr +BF +Xs +Xs +Xs +BF +yr +"} +(32,1,1) = {" +yr +yr +yr +Xs +yr +yr +BF +yr +Xs +yr +yr +yr +Xs +Xs +Xs +yr +yr +yr +yr +yr +yr +yr +BF +yr +yr +yr +yr +yr +yr +yr +yr +yr +"}