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Antagonists can now see what antags there are and how many + rev tweaks. (#22757)
Antagonists can now see what other types of antagonists there are and how many in the Status tab. Additionally, the Captain now receive this blurb when spawning in a gamemode that contains revs: > You are a Captain in a Revolution round! > Remember that you are supposed to comply with all orders from SCC Command. Although you may not spawn as a Loyalist, you are the person on the ship that is most beholden to Central Command orders. > This is both due to your status in the hierarchy of the SCC, and also to allow the gamemode as a whole to work. Only very extreme factors may justify you not joining the Loyalists. If this is the case, confirm it with admins via adminhelp first! --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -270,6 +270,13 @@
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. += "Chemical Storage: [changeling.chem_charges]"
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. += "Genetic Damage Time: [changeling.geneticdamage]"
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if(mind.special_role) //we are an antag
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. += "Current Antagonists:"
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for(var/antag_type in GLOB.all_antag_types)
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var/datum/antagonist/validhunted = GLOB.all_antag_types[antag_type]
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if(length(validhunted.current_antagonists))
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. += "- [validhunted.role_text]: [length(validhunted.current_antagonists)]"
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if(. && istype(back,/obj/item/rig))
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var/obj/item/rig/R = back
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if(R && !R.canremove && R.installed_modules.len)
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