From f0b58cc5c0ddf40463edabffeb6051b345ca8fe8 Mon Sep 17 00:00:00 2001 From: Matt Atlas Date: Fri, 1 Dec 2023 13:10:10 +0100 Subject: [PATCH] Added a Dominian Noble origin that characters must pick to play a noble. (#17847) * Added a Dominian Noble origin that characters must pick to play a noble. * s --------- Co-authored-by: Matt Atlas --- .../origins/origins/human/dominia.dm | 21 ++++++++-- .../changelogs/mattatlas-dominiareckoning.yml | 42 +++++++++++++++++++ 2 files changed, 60 insertions(+), 3 deletions(-) create mode 100644 html/changelogs/mattatlas-dominiareckoning.yml diff --git a/code/modules/background/origins/origins/human/dominia.dm b/code/modules/background/origins/origins/human/dominia.dm index 6217310f801..ac42e635ec8 100644 --- a/code/modules/background/origins/origins/human/dominia.dm +++ b/code/modules/background/origins/origins/human/dominia.dm @@ -2,6 +2,7 @@ name = "Empire of Dominia" desc = "The Empire of Dominia (often simply referred to as \"the Empire\") is an autocratic monarchy that is heavily influenced by its state religion, the Moroz Holy Tribunal, which is often regarded as an offshoot of old Earth faiths. Imperial society is sharply divided between Morozians, which are themselves divided between noble Primaries and commoner Secondaries, and Ma'zals, which make up the population of its conquered worlds. Militaristic and expansionist, the Empire has been increasingly brought into conflict with its neighbors: the Serene Republic of Elyra and Coalition of Colonies. Dominians are often stereotyped as militant, religious, and egotistical." possible_origins = list( + /singleton/origin_item/origin/dominia_noble, /singleton/origin_item/origin/moroz, /singleton/origin_item/origin/fisanduh, /singleton/origin_item/origin/core_worlds, @@ -10,10 +11,24 @@ /singleton/origin_item/origin/dominian_exile ) +/singleton/origin_item/origin/dominia_noble + name = "Dominian Noble" + desc = "The Primaries are the noble and liturgical classes of the Dominian Empire's humans, though the noble class of Dominia often sees Secondaries adopted into it. \ + Due to centuries of eating better than their commoner and lay counterparts, Primaries are physically larger and more imposing than their Secondary cousins. \ + Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families. \ + Dominians (or Morozians, if you are from the former Confederated States) of this social class are not typically found in \ + Fisanduh due to its lack of nobility." + important_information = "Dominian primaries have unique expectations that, when broken, may result in administrative action or your character being extradited, executed by the Empire or worse. Make sure to read the Dominian pages thoroughly." + possible_accents = list(ACCENT_DOMINIA_HIGH) + possible_citizenships = CITIZENSHIP_DOMINIA + possible_religions = list(RELIGION_MOROZ) + origin_traits = list(TRAIT_ORIGIN_COLD_RESISTANCE) + origin_traits_descriptions = list("are more acclimatised to the cold.") + /singleton/origin_item/origin/moroz name = "Moroz" desc = "Morozians represent the peak of Imperial society. They are the nearest to the Emperor, the Goddess, and live upon the Imperial capital planet. But Morozians themselves are not a homogenous group: they are divided between typical Morozians - both Secondaries and Primaries - rebellious Fisanduhians, which still fight to liberate what is left of their mountainous home from the wider Empire, and the nomadic Lyodii that call Moroz's icecaps home." - possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_DOMINIA_HIGH, ACCENT_FISANDUH, ACCENT_DOMINIA_LYODII) + possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_FISANDUH, ACCENT_DOMINIA_LYODII) possible_citizenships = CITIZENSHIPS_DOMINIA possible_religions = list(RELIGION_MOROZ) origin_traits = list(TRAIT_ORIGIN_COLD_RESISTANCE) @@ -31,7 +46,7 @@ /singleton/origin_item/origin/core_worlds name = "Imperial Core Worlds" desc = "The Imperial Core consists of worlds colonized mostly by Morozians with little involvement by Ma'zals such as Sparta, Alterim Obrirava, and Alterim Balteulis. Much of the culture of these planets is shared with the Imperial capital of Moroz, and the pomp-and-circumstance of Dominian noble life is well alive on these worlds as well. Much of the wealth of Dominians living in the Imperial Core has been built off of resources extracted from worlds conquered by the Empire. In the Empire, to be Morozian is to bear a badge of honor - yet with that honor comes an understanding that one must act as a Morozian, and not debase oneself to the level of a Ma'zal." - possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_DOMINIA_HIGH) + possible_accents = list(ACCENT_DOMINIA_VULGAR) possible_citizenships = CITIZENSHIPS_DOMINIA possible_religions = list(RELIGION_MOROZ) @@ -55,7 +70,7 @@ name = "Dominian Exile" desc = "Made up of the worst of Imperial society, these Edict Breakers and assorted ne'er-do-wells have been banished or fled from the Empire for a variety of reasons. Some are criminals and deserters, others have more noble reasons, such as fleeing due to religious persecution or political oppression. One thing is common among them: they cannot go home again without facing the judgment of the Empire's courts." important_information = "This origin is for the purposes of playing Edict Breakers that have fled the Empire of Dominia's justice. It is NOT an excuse to play a character with a Dominian accent that is totally divorced from the Empire." - possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_DOMINIA_HIGH, ACCENT_DOMINIA_NOVIJADRAN, ACCENT_DOMINIA_FRONTIER, ACCENT_DOMINIA_LYODII, ACCENT_DOMINIA_SUNREACH) + possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_DOMINIA_NOVIJADRAN, ACCENT_DOMINIA_FRONTIER, ACCENT_DOMINIA_LYODII, ACCENT_DOMINIA_SUNREACH) possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION) possible_religions = list(RELIGION_MOROZ, RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_SHINTO, RELIGION_SIKHISM, RELIGION_OTHER) origin_traits = list(TRAIT_ORIGIN_COLD_RESISTANCE) //they're all Morozi anyway diff --git a/html/changelogs/mattatlas-dominiareckoning.yml b/html/changelogs/mattatlas-dominiareckoning.yml new file mode 100644 index 00000000000..9112779f9f2 --- /dev/null +++ b/html/changelogs/mattatlas-dominiareckoning.yml @@ -0,0 +1,42 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +# balance +# admin +# backend +# security +# refactor +################################# + +# Your name. +author: MattAtlas + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - rscadd: "Added a Dominian Noble origin. You must now pick it to play a Dominian noble, and Dominian nobles are forced to have the HMR accent and the Dominian citizenship. This is to match new Dominian lore updates." + - rscadd: "Removed the HMR accent from all other Dominian origins."