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https://github.com/Aurorastation/Aurora.3.git
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Merge branch 'master' into ship_and_stuff
# Conflicts: # code/modules/client/preference_setup/loadout/loadout_eyes.dm
This commit is contained in:
@@ -2219,6 +2219,55 @@ Follow by example and make good judgement based on length which list to include
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length = 3
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chatname = "small horns"
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una_dilocrest
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name = "Unathi Dilo Crest"
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icon_state = "dilocrest"
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length = 0
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chatname = "crests"
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una_monocrest
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name = "Unathi Mono Crest"
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icon_state = "monocrest"
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length = 0
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chatname = "crest"
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una_cryocrest
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name = "Unathi Cryo Crest"
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icon_state = "cryocrest"
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length = 0
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chatname = "crest"
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una_corycrest
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name = "Unathi Cory Crest"
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icon_state = "corycrest"
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length = 0
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chatname = "crest"
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una_albertahorns
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name = "Unathi Alberta Horns"
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icon_state = "albertahorns"
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length = 5
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chatname = "small horns"
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una_styrahorn
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name = "Unathi Styra Horn"
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icon_state = "styrahorn"
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length = 5
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chatname = "massive horn"
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una_styracrest
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name = "Unathi Styra Frill"
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icon_state = "styrafrill"
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length = 0
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chatname = "frill"
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una_pachyboss
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name = "Unathi Pachy Boss"
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icon_state = "pachylump"
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length = 0
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chatname = "lump"
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//skrell tentacles
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skr_tentacle_m
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@@ -3225,6 +3274,37 @@ Follow by example and make good judgement based on length which list to include
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name = "Unathi Chameleon Horns"
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icon_state = "facial_chameleon"
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una_dilocrest
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name = "Unathi Dilo Crest"
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icon_state = "dilocrest"
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una_monocrest
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name = "Unathi Mono Crest"
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icon_state = "monocrest"
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una_cryocrest
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name = "Unathi Cryo Crest"
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icon_state = "cryocrest"
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una_corycrest
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name = "Unathi Cory Crest"
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icon_state = "corycrest"
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una_albertahorns
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name = "Unathi Alberta Horns"
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icon_state = "albertahorns"
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una_styrahorn
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name = "Unathi Styra Horn"
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icon_state = "styrahorn"
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una_styracrest
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name = "Unathi Styra Frill"
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icon_state = "styrafrill"
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una_pachyboss
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name = "Unathi Pachy Boss"
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icon_state = "pachylump"
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//ipc screens
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ipc_screen_blank
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@@ -220,11 +220,11 @@
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if(changed_voice)
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if(impersonating)
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track = "<a href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
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track = "<a class='ai_tracking' href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[impersonating]'>[speaker_name] ([jobname])</a>"
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else
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track = "[speaker_name] ([jobname])"
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else
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track = "<a href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
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track = "<a class='ai_tracking' href='byond://?src=\ref[src];trackname=[html_encode(speaker_name)];track=\ref[speaker]'>[speaker_name] ([jobname])</a>"
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if(istype(src, /mob/abstract/observer))
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if(speaker != null)
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@@ -160,8 +160,6 @@
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if(!silent)
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to_chat(src, SPAN_WARNING("You need a tighter hold on \the [M]!"))
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return FALSE
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else
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return FALSE
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. = stomach.get_devour_time(victim) || ..()
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@@ -251,7 +249,7 @@
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if (!istype(l_ear, /obj/item/clothing/ears/earmuffs) && !istype(r_ear, /obj/item/clothing/ears/earmuffs))
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adjustEarDamage(30, 120)
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if (prob(70))
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Paralyse(10)
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@@ -1768,6 +1766,11 @@
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if (doClickAction)
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..()
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/mob/living/carbon/human/AltClick(mob/user)
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. = ..()
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if(hasHUD(user, MED_HUDTYPE))
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Topic(src, list("triagetag"=1))
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||||
/mob/living/carbon/human/verb/toggle_underwear()
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set name = "Toggle Underwear"
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set desc = "Shows/hides selected parts of your underwear."
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@@ -2018,7 +2021,7 @@
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var/obj/item/organ/internal/augment/synthetic_cords/voice/aug = internal_organs_by_name[BP_AUG_ACC_CORDS] //checks for augments, thanks grey
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if(aug)
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used_accent = aug.accent
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for(var/obj/item/gear in list(wear_mask,wear_suit,head)) //checks for voice changers masks now
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if(gear)
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var/obj/item/voice_changer/changer = locate() in gear
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@@ -2110,7 +2113,7 @@
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// Intensity 1: mild, 2: hurts, 3: very painful, 4: extremely painful, 5: that's going to leave some damage
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// Sensitive_only: If yes, only those with sensitive hearing are affected
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// Listening_pain: Increases the intensity by the listed amount if the person is listening in
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/mob/living/carbon/human/proc/earpain(var/intensity, var/sensitive_only = FALSE, var/listening_pain = 0)
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/mob/living/carbon/human/proc/earpain(var/intensity, var/sensitive_only = FALSE, var/listening_pain = 0)
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if (ear_deaf)
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return
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if (sensitive_only && !get_hearing_sensitivity())
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@@ -2119,7 +2122,7 @@
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intensity += listening_pain
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else if (sensitive_only)
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return
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var/obj/item/organ/external/E = organs_by_name[BP_HEAD]
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switch (intensity)
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if (1)
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@@ -500,7 +500,7 @@
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/mob/living/carbon/human/proc/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, inrange, params)
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return
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||||
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/mob/living/carbon/human/attack_generic(var/mob/user, var/damage, var/attack_message)
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||||
/mob/living/carbon/human/attack_generic(var/mob/user, var/damage, var/attack_message, var/armor_penetration, var/attack_flags)
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if(!damage)
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return
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||||
@@ -516,7 +516,7 @@
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if(!dam_zone)
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dam_zone = pick(organs)
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var/obj/item/organ/external/affecting = get_organ(dam_zone)
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apply_damage(damage, BRUTE, affecting)
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apply_damage(damage, BRUTE, affecting, armor_pen = armor_penetration, damage_flags = attack_flags)
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updatehealth()
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return TRUE
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||||
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||||
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@@ -112,6 +112,7 @@
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||||
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var/is_noisy = FALSE // if TRUE, movement should make sound.
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var/bodyfall_sound = /decl/sound_category/bodyfall_sound
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var/footsound = /decl/sound_category/blank_footsteps
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var/last_x = 0
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var/last_y = 0
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@@ -125,4 +126,4 @@
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var/datum/martial_art/primary_martial_art = null
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var/list/datum/martial_art/known_martial_arts = null
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var/triage_tag = TRIAGE_NONE
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var/triage_tag = TRIAGE_NONE
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@@ -141,17 +141,17 @@
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if(up_hint)
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up_hint.icon_state = "uphint[(B ? !!B.is_hole : 0)]"
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if (is_noisy && !stat && !lying)
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if (!stat && !lying)
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if ((x == last_x && y == last_y) || !footsound)
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return
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last_x = x
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last_y = y
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if (m_intent == M_RUN)
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playsound(src, footsound, 70, 1, required_asfx_toggles = ASFX_FOOTSTEPS)
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playsound(src, is_noisy ? footsound : species.footsound, 70, 1, required_asfx_toggles = ASFX_FOOTSTEPS)
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else
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footstep++
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if (footstep % 2)
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playsound(src, footsound, 40, 1, required_asfx_toggles = ASFX_FOOTSTEPS)
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playsound(src, is_noisy ? footsound : species.footsound, 40, 1, required_asfx_toggles = ASFX_FOOTSTEPS)
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/mob/living/carbon/human/mob_has_gravity()
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. = ..()
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@@ -276,6 +276,7 @@
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||||
var/zombie_type //What zombie species they become
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var/list/character_color_presets
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var/bodyfall_sound = /decl/sound_category/bodyfall_sound //default, can be used for species specific falling sounds
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var/footsound = /decl/sound_category/blank_footsteps //same as above but for footsteps without shoes
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var/list/alterable_internal_organs = list(BP_HEART, BP_EYES, BP_LUNGS, BP_LIVER, BP_KIDNEYS, BP_STOMACH, BP_APPENDIX) //what internal organs can be changed in character setup
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var/list/possible_external_organs_modifications = list("Normal","Amputated","Prosthesis")
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@@ -62,6 +62,8 @@
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BP_EYES = /obj/item/organ/internal/eyes/skrell
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)
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pain_messages = list("I can't feel my headtails", "You really need some painkillers", "Stars above, the pain")
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flesh_color = "#8CD7A3"
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blood_color = COLOR_SKRELL_BLOOD
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base_color = "#006666"
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@@ -93,6 +95,7 @@
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||||
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zombie_type = SPECIES_ZOMBIE_SKRELL
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bodyfall_sound = /decl/sound_category/bodyfall_skrell_sound
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footsound = /decl/sound_category/footstep_skrell_sound
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||||
alterable_internal_organs = list(BP_HEART, BP_EYES, BP_LUNGS, BP_LIVER, BP_KIDNEYS, BP_STOMACH)
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||||
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||||
@@ -90,7 +90,7 @@
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||||
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||||
default_h_style = "Tajaran Ears"
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||||
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||||
allowed_citizenships = list(CITIZENSHIP_PRA, CITIZENSHIP_DPRA, CITIZENSHIP_NKA)
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allowed_citizenships = list(CITIZENSHIP_PRA, CITIZENSHIP_DPRA, CITIZENSHIP_NKA, CITIZENSHIP_FREE_COUNCIL)
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default_citizenship = CITIZENSHIP_PRA
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allowed_religions = list(RELIGION_TWINSUNS, RELIGION_MATAKE, RELIGION_RASKARA, RELIGION_NONE, RELIGION_OTHER)
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||||
|
||||
|
||||
@@ -19,12 +19,13 @@
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||||
)
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||||
primitive_form = SPECIES_MONKEY_UNATHI
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darksight = 3
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gluttonous = GLUT_MESSY
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gluttonous = GLUT_MESSY|GLUT_ITEM_TINY
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stomach_capacity = 7
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slowdown = 0.5
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||||
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||||
brute_mod = 0.8
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fall_mod = 1.2
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||||
radiation_mod = 0.9 // how else did they survive nuclear armageddon?
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||||
grab_mod = 1.25 // Huge, usually have horns
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||||
resist_mod = 2.5 // Arguably our strongest organic species
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||||
|
||||
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||||
@@ -86,24 +86,20 @@
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||||
return 1
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||||
|
||||
// Are we placing or stripping?
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||||
var/stripping
|
||||
var/stripping = target_slot
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||||
var/obj/item/held = user.get_active_hand()
|
||||
|
||||
if(!istype(held) || is_robot_module(held) || istype(held, /obj/item/grab))
|
||||
if(!istype(target_slot)) // They aren't holding anything valid and there's nothing to remove, why are we even here?
|
||||
return 0
|
||||
|
||||
if(stripping)
|
||||
if(!target_slot.canremove)
|
||||
to_chat(user, "<span class='warning'>You cannot remove \the [src]'s [target_slot.name].</span>")
|
||||
return 0
|
||||
stripping = 1
|
||||
|
||||
if(stripping)
|
||||
visible_message("<span class='danger'>\The [user] is trying to remove \the [src]'s [target_slot.name]!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>\The [user] is trying to remove \the [src]'s [target_slot.name]!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>\The [user] is trying to put \a [held] on \the [src]!</span>")
|
||||
if(!do_mob(user,src,HUMAN_STRIP_DELAY))
|
||||
return 0
|
||||
if(!stripping && user.get_active_hand() != held)
|
||||
if(!stripping && held != user.get_active_hand())
|
||||
return 0
|
||||
|
||||
if(stripping)
|
||||
@@ -112,9 +108,9 @@
|
||||
var/obj/item/clothing/ears/OE = (l_ear == target_slot ? r_ear : l_ear)
|
||||
qdel(OE)
|
||||
unEquip(target_slot)
|
||||
user.put_in_hands(target_slot)
|
||||
else if(user.unEquip(held))
|
||||
equip_to_slot_if_possible(held, text2num(slot_to_strip), FALSE, TRUE, TRUE, FALSE, TRUE)
|
||||
if(held.loc != src)
|
||||
if(!equip_to_slot_if_possible(held, text2num(slot_to_strip), FALSE, TRUE, TRUE, FALSE, TRUE))
|
||||
user.put_in_hands(held)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
|
||||
// End BS12 momentum-transfer code.
|
||||
|
||||
/mob/living/attack_generic(var/mob/user, var/damage, var/attack_message)
|
||||
/mob/living/attack_generic(var/mob/user, var/damage, var/attack_message, var/armor_penetration, var/attack_flags)
|
||||
if(!damage)
|
||||
return
|
||||
|
||||
|
||||
@@ -3,4 +3,10 @@
|
||||
|
||||
/mob/living/silicon/ai/fall_impact(levels_fallen, stopped_early = FALSE, var/damage_mod = 1)
|
||||
if(!anchored)
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/ai/facedir(var/ndir)
|
||||
. = ..()
|
||||
if(holo?.active_holograms[src])
|
||||
var/obj/effect/overlay/hologram/H = holo.active_holograms[src]
|
||||
H.dir = ndir
|
||||
|
||||
@@ -272,6 +272,7 @@
|
||||
/obj/item/reagent_containers/pill,
|
||||
/obj/item/reagent_containers/spray,
|
||||
/obj/item/personal_inhaler,
|
||||
/obj/item/reagent_containers/personal_inhaler_cartridge,
|
||||
/obj/item/reagent_containers/inhaler,
|
||||
/obj/item/reagent_containers/hypospray,
|
||||
/obj/item/storage/pill_bottle,
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
response_harm = "viciously beaten"
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
armor_penetration = 20
|
||||
attacktext = "rammed"
|
||||
organ_names = list("core", "production array", "sensor array")
|
||||
speed = 0
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
health_prefix = "harvester"
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
armor_penetration = 60
|
||||
attacktext = "violently stabbed"
|
||||
organ_names = list("core", "harvesting array")
|
||||
speed = -1
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
harm_intent_damage = 0
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
armor_penetration = 40
|
||||
attacktext = "smashed their armored gauntlet into"
|
||||
organ_names = list("core", "right arm", "left arm")
|
||||
mob_size = MOB_LARGE
|
||||
|
||||
@@ -97,6 +97,7 @@
|
||||
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
armor_penetration = 20
|
||||
attacktext = "gored"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
maxHealth = 80
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 18
|
||||
armor_penetration = 30 //Standard armor probably doesn't help against a bear, does it?
|
||||
attack_flags = DAM_EDGE|DAM_SHARP
|
||||
resist_mod = 4
|
||||
break_stuff_probability = 80
|
||||
mob_size = 17
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
health = 200
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 20
|
||||
armor_penetration = 10
|
||||
resist_mod = 1.5
|
||||
heat_damage_per_tick = 20
|
||||
cold_damage_per_tick = 20
|
||||
@@ -61,6 +62,7 @@
|
||||
health = 40
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 10
|
||||
armor_penetration = 20
|
||||
poison_per_bite = 10
|
||||
var/atom/cocoon_target
|
||||
poison_type = /decl/reagent/soporific
|
||||
@@ -78,6 +80,7 @@
|
||||
health = 120
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 20
|
||||
armor_penetration = 15
|
||||
poison_per_bite = 5
|
||||
move_to_delay = 4
|
||||
|
||||
@@ -91,6 +94,7 @@
|
||||
health = 100
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 10
|
||||
armor_penetration = 15
|
||||
poison_type = /decl/reagent/perconol // mildly beneficial for organics
|
||||
poison_per_bite = 2
|
||||
move_to_delay = 5
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
maxHealth = 15
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
armor_penetration = 40
|
||||
attack_flags = DAM_SHARP|DAM_EDGE
|
||||
break_stuff_probability = 25
|
||||
attacktext = "slashed"
|
||||
projectilesound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
+3
-2
@@ -1,8 +1,8 @@
|
||||
/obj/item/projectile/beam/hivebot
|
||||
name = "electrical discharge"
|
||||
damage = 10
|
||||
damage = 20
|
||||
damage_type = BURN
|
||||
agony = 30
|
||||
agony = 20
|
||||
armor_penetration = 40
|
||||
muzzle_type = /obj/effect/projectile/muzzle/stun
|
||||
tracer_type = /obj/effect/projectile/tracer/stun
|
||||
@@ -18,6 +18,7 @@
|
||||
name = "archaic energy welder"
|
||||
damage_type = BURN
|
||||
damage = 20
|
||||
armor_penetration = 15
|
||||
incinerate = 5
|
||||
muzzle_type = /obj/effect/projectile/muzzle/laser/blue
|
||||
tracer_type = /obj/effect/projectile/tracer/laser/blue
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
/obj/item/projectile/bullet/pistol/hivebotspike
|
||||
name = "spike"
|
||||
damage = 10
|
||||
armor_penetration = 40
|
||||
sharp = 1
|
||||
embed = 0
|
||||
|
||||
/obj/item/projectile/bullet/pistol/hivebotspike/needle
|
||||
name = "needle"
|
||||
damage = 5
|
||||
damage = 5
|
||||
armor_penetration = 60
|
||||
@@ -192,7 +192,7 @@ mob/living/simple_animal/hostile/hitby(atom/movable/AM as mob|obj,var/speed = TH
|
||||
var/atom/target
|
||||
if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
L.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), attacktext)
|
||||
L.attack_generic(src, rand(melee_damage_lower, melee_damage_upper), attacktext, armor_penetration, attack_flags)
|
||||
on_attack_mob(L)
|
||||
target = L
|
||||
else if(istype(target_mob, /obj/machinery/bot))
|
||||
|
||||
@@ -88,6 +88,7 @@
|
||||
ranged = 1
|
||||
smart_ranged = TRUE
|
||||
organ_names = list("core", "right fore wheel", "left fore wheel", "right rear wheel", "left rear wheel")
|
||||
blood_type = COLOR_OIL
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
attacktext = "barrels into"
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
maxHealth = 50
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 8
|
||||
armor_penetration = 5
|
||||
attacktext = "sliced"
|
||||
faction = "silicon"
|
||||
min_oxy = 0
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
harm_intent_damage = 4
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
armor_penetration = 15
|
||||
attack_flags = DAM_EDGE
|
||||
attacktext = "bitten"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
health = 1100
|
||||
melee_damage_lower = 35
|
||||
melee_damage_upper = 40
|
||||
armor_penetration = 30
|
||||
resist_mod = 15 // LOL good luck pal
|
||||
heat_damage_per_tick = 20
|
||||
cold_damage_per_tick = 20
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
armor_penetration = 15
|
||||
resist_mod = 3
|
||||
mob_size = 15
|
||||
environment_smash = 2
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
maxHealth = 15
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 15
|
||||
armor_penetration = 20
|
||||
density = 0
|
||||
attacktext = "cut"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
@@ -82,6 +82,8 @@
|
||||
//LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly
|
||||
var/melee_damage_lower = 0
|
||||
var/melee_damage_upper = 0
|
||||
var/armor_penetration = 0
|
||||
var/attack_flags = 0
|
||||
var/attacktext = "attacked"
|
||||
var/attack_sound = null
|
||||
var/friendly = "nuzzles"
|
||||
|
||||
@@ -346,7 +346,7 @@
|
||||
pointing_effect = new /obj/effect/decal/point(A)
|
||||
pointing_effect.invisibility = invisibility
|
||||
addtimer(CALLBACK(src, .proc/end_pointing_effect, pointing_effect), 2 SECONDS)
|
||||
else
|
||||
else if(!invisibility)
|
||||
var/atom/movable/M = A
|
||||
M.add_filter("pointglow", 1, list(type = "drop_shadow", x = 0, y = -1, offset = 1, size = 1, color = "#F00"))
|
||||
addtimer(CALLBACK(M, /atom/movable.proc/remove_filter, "pointglow"), 2 SECONDS)
|
||||
|
||||
Reference in New Issue
Block a user