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The Eye Opens - Part 2.5 - Voidsuit Species Variants (#22520)
The Outer Eyes opens its eyes for diversity hires. Okay, originally I did not make species variants (and an obj sprite for the helmet) in https://github.com/Aurorastation/Aurora.3/pull/22394, and I do not have a good explanation for why beside saying I was lazy, so here they are. Also a suit cycler for easy spawning. From the changelog: > - rscadd: "Added species variants to the Outer Eyes voidsuit." > - rscadd: "Added an Outer Eyes suit cycler." > - imageadd: "Added a proper object sprite to the Outer Eyes voidsuit helmet." <img width="1536" height="1536" alt="diversity" src="https://github.com/user-attachments/assets/762a88dc-9e47-494d-a064-a8b5764c390c" /> **Silence, Violence.**
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@@ -395,3 +395,10 @@
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species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA)
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suit = /obj/item/clothing/suit/space/void/engineering/himeo
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helmet = /obj/item/clothing/head/helmet/space/void/engineering/himeo
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/obj/structure/machinery/suit_cycler/offship/outereyes
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model_text = "Outer Eyes"
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departments = list("Outer Eyes")
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suit = /obj/item/clothing/suit/space/void/outereyes
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helmet = /obj/item/clothing/head/helmet/space/void/outereyes
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species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
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