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[WORK IN PROGRESS] Konyang and Point Verdant (#16714)
* starting point verdant * major progress * PAIN * test * zlevels AAGHHH OH NO * im scream * kawnyang * dam thats good * Biff Largehuge * Look Gordon, ropes! * wawagh * rgrhgrhrgrh * Gordon, you're alive! Thank God for that hazard suit. * help * frownie face * wegh * Gordon! Get away from the beams! * Good morning, Gordon. * Signs * fix multiple proc definition * initial ambience * gay rain * beach and some pebbles literally * fixing conflicts aUGH * generation * guh? * sewers and beach additions * maping * map * womp womp * landing zone * fixing missing shit * buddha * ass * major map updates * implemented key doors, fixed baloon alert and tasks * mineral color, adds ozone layer * real fake walls * vending subtypes for the regional market * mooooar * minimart pt 1 * haneunim skybox * station mapping progress * minimart and roboclinic * offices progress * bar work * size change, some polishing of the office + police station * map size update. Also a fuckton * tunnels * more work * Why doesnt the map initialize * broke shit * fixing point verdant spawning, also ocean landing zone * finishing some buildings * mapping, village, not finished * village, main road * village stuff * village stuff * village stuff * village stuff * anchoring * village stuff * random space tiles fix * random space tiles fix * bin fixes * missing initialize hint on new floors * fix open space on basement level * idk * missing initialize hint * tests again please * tests rerun please * oven/small be gone * remove shuttle landmarks idk * bad stairs fix maybe * fix missing open space above stairs * tests rerun please * CircularRandomTurfAround fix * spaces to tabs --------- Co-authored-by: atteria <tarkona@protonmail.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
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co-authored by
atteria
Fluffy
DreamySkrell
parent
ec2cbcef4c
commit
f18d4128ad
@@ -1,12 +1,17 @@
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/**********************Mineral deposits**************************/
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/turf/unsimulated/mineral
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name = "impassable rock"
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icon = 'icons/turf/walls.dmi'
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icon_state = "rock-dark"
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icon = 'icons/turf/smooth/rock_dense.dmi'
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icon_state = "wall"
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blocks_air = TRUE
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density = TRUE
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gender = PLURAL
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opacity = TRUE
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smooth = SMOOTH_TRUE
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color = "#6e632f"
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/turf/unsimulated/mineral/konyang
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color = "#514e5c"
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// This is a global list so we can share the same list with all mineral turfs; it's the same for all of them anyways.
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var/list/mineral_can_smooth_with = list(
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