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Adds HUD aviators (#4961)
Adds HUD aviators, they can be toggled onto HUD mode or just appearing as aviators. Security variant transforms from security HUD to flash protection. In turn, I've taken away their default glasses in exchange for these. This also adds civilian sunglasses to the loadout for fashion purposes.
This commit is contained in:
@@ -119,3 +119,15 @@
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name = "HUDPatch, Night-Vision"
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name = "HUDPatch, Night-Vision"
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item_cost = 4
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item_cost = 4
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path = /obj/item/clothing/glasses/eyepatch/hud/night
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path = /obj/item/clothing/glasses/eyepatch/hud/night
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/datum/uplink_item/item/tools/aviatortherm
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name = "Aviators, Thermal"
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item_cost = 6
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path = /obj/item/clothing/glasses/thermal/aviator
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desc = "A pair of thermal-vision glasses disguised as aviator shades."
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/datum/uplink_item/item/tools/aviatornight
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name = "Aviators, Night-Vision"
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item_cost = 4
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path = /obj/item/clothing/glasses/night/aviator
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desc = "A pair of night-vision glasses disguised as aviator shades."
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@@ -42,7 +42,8 @@ var/datum/antagonist/raider/raiders
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var/list/raider_glasses = list(
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var/list/raider_glasses = list(
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/obj/item/clothing/glasses/thermal,
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/obj/item/clothing/glasses/thermal,
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/obj/item/clothing/glasses/eyepatch/hud/thermal,
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/obj/item/clothing/glasses/eyepatch/hud/thermal,
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/obj/item/clothing/glasses/thermal/plain/monocle
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/obj/item/clothing/glasses/thermal/plain/monocle,
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/obj/item/clothing/glasses/thermal/aviator
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)
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)
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var/list/raider_helmets = list(
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var/list/raider_helmets = list(
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@@ -42,7 +42,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black/unathi(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black/unathi(H), slot_gloves)
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else
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/head(H), slot_glasses)
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if(H.backbag == 1)
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if(H.backbag == 1)
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H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_store)
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H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_l_store)
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else
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else
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@@ -30,6 +30,7 @@
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/glasses/meson/aviator(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/multitool(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/taperoll/engineering(src)
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new /obj/item/taperoll/engineering(src)
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@@ -123,6 +124,7 @@
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/suit/storage/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/clothing/glasses/meson(src)
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new /obj/item/clothing/glasses/meson/aviator(src)
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new /obj/item/weapon/cartridge/engineering(src)
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new /obj/item/weapon/cartridge/engineering(src)
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new /obj/item/taperoll/engineering(src)
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new /obj/item/taperoll/engineering(src)
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@@ -84,6 +84,7 @@
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new /obj/item/clothing/suit/storage/toggle/fr_jacket(src)
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new /obj/item/clothing/suit/storage/toggle/fr_jacket(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/clothing/shoes/white(src)
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new /obj/item/device/radio/headset/headset_med(src)
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new /obj/item/device/radio/headset/headset_med(src)
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new /obj/item/clothing/glasses/hud/health/aviator(src)
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/obj/structure/closet/secure_closet/CMO
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/obj/structure/closet/secure_closet/CMO
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@@ -112,6 +113,7 @@
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new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(src)
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new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(src)
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new /obj/item/clothing/suit/storage/toggle/labcoat/cmoalt(src)
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new /obj/item/clothing/suit/storage/toggle/labcoat/cmoalt(src)
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new /obj/item/weapon/storage/box/inhalers(src)
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new /obj/item/weapon/storage/box/inhalers(src)
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new /obj/item/clothing/glasses/hud/health/aviator(src)
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/obj/structure/closet/secure_closet/CMO2
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/obj/structure/closet/secure_closet/CMO2
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name = "chief medical officer's attire"
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name = "chief medical officer's attire"
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@@ -141,6 +141,7 @@
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/ammo_magazine/tranq(src)
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new /obj/item/ammo_magazine/tranq(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/clothing/glasses/sunglasses/sechud/head(src)
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new /obj/item/weapon/shield/riot/tact(src)
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new /obj/item/weapon/shield/riot/tact(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/weapon/melee/telebaton(src)
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@@ -175,7 +176,7 @@
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new /obj/item/clothing/head/beret/sec/hos(src)
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new /obj/item/clothing/head/beret/sec/hos(src)
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new /obj/item/clothing/head/helmet/HoS(src)
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new /obj/item/clothing/head/helmet/HoS(src)
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//Tools
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//Tools
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/clothing/glasses/sunglasses/sechud/aviator(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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//Belts
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//Belts
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/storage/belt/security(src)
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@@ -218,6 +219,7 @@
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//Tools
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//Tools
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/glasses/sunglasses/sechud/aviator(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/taperoll/police(src)
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new /obj/item/taperoll/police(src)
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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@@ -280,6 +282,7 @@
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/clothing/head/helmet(src)
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//Tools
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//Tools
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/glasses/sunglasses/sechud/aviator(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/ammo_magazine/c45m/rubber(src)
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new /obj/item/ammo_magazine/c45m/rubber(src)
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new /obj/random/handgun(src)
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new /obj/random/handgun(src)
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@@ -33,6 +33,16 @@
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display_name = "science Goggles"
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display_name = "science Goggles"
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path = /obj/item/clothing/glasses/science
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path = /obj/item/clothing/glasses/science
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/datum/gear/eyes/materialaviators
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display_name = "aviators, material"
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path = /obj/item/clothing/glasses/material/aviator
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice","Shaft Miner")
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/datum/gear/eyes/mesonaviators
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display_name = "aviators, meson"
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path = /obj/item/clothing/glasses/meson/aviator
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allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice", "Research Director","Scientist")
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/datum/gear/eyes/mesonprescription
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/datum/gear/eyes/mesonprescription
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display_name = "meson goggles, prescription"
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display_name = "meson goggles, prescription"
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path = /obj/item/clothing/glasses/meson/prescription
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path = /obj/item/clothing/glasses/meson/prescription
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@@ -43,20 +53,44 @@
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path = /obj/item/clothing/glasses/hud/security
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path = /obj/item/clothing/glasses/hud/security
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allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet", "Detective", "Forensic Technician")
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allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet", "Detective", "Forensic Technician")
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/datum/gear/eyes/security/aviator
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display_name = "aviators, security"
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path = /obj/item/clothing/glasses/sunglasses/sechud/aviator
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/datum/gear/eyes/medical
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/datum/gear/eyes/medical
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display_name = "medical HUD"
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display_name = "medical HUD"
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path = /obj/item/clothing/glasses/hud/health
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path = /obj/item/clothing/glasses/hud/health
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allowed_roles = list("Medical Doctor", "Chief Medical Officer", "Chemist", "Paramedic", "Psychiatrist", "Medical Resident")
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allowed_roles = list("Medical Doctor", "Chief Medical Officer", "Chemist", "Paramedic", "Psychiatrist", "Medical Resident")
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/datum/gear/eyes/medical/aviator
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display_name = "aviators, medical"
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path = /obj/item/clothing/glasses/hud/health/aviator
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/datum/gear/eyes/shades
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/datum/gear/eyes/shades
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display_name = "sunglasses, fat"
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display_name = "sunglasses, fat (Security/Command)"
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path = /obj/item/clothing/glasses/sunglasses/big
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path = /obj/item/clothing/glasses/sunglasses/big
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allowed_roles = list("Security Officer", "Head of Security", "Warden", "Captain", "Head of Personnel", "Quartermaster", "Internal Affairs Agent", "Detective", "Forensic Technician")
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allowed_roles = list("Security Officer", "Head of Security", "Warden", "Captain", "Head of Personnel", "Quartermaster", "Internal Affairs Agent", "Detective", "Forensic Technician")
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/datum/gear/eyes/shades/prescriptionsun
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/datum/gear/eyes/shades/prescriptionsun
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display_name = "sunglasses, presciption"
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display_name = "sunglasses, presciption (Security/Command)"
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path = /obj/item/clothing/glasses/sunglasses/prescription
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path = /obj/item/clothing/glasses/sunglasses/prescription
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/datum/gear/eyes/shades/aviator
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display_name = "sunglasses, aviator (Security/Command)"
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path = /obj/item/clothing/glasses/sunglasses/aviator
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/datum/gear/eyes/glasses/fakesun
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display_name = "sunglasses, stylish"
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path = /obj/item/clothing/glasses/fakesunglasses
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/datum/gear/eyes/glasses/fakesun/prescription
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display_name = "prescription sunglasses, stylish"
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path = /obj/item/clothing/glasses/fakesunglasses/prescription
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/datum/gear/eyes/glasses/fakesun/aviator
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display_name = "aviators, stylish"
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path = /obj/item/clothing/glasses/fakesunglasses/aviator
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/datum/gear/eyes/hudpatch
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/datum/gear/eyes/hudpatch
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display_name = "iPatch"
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display_name = "iPatch"
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path = /obj/item/clothing/glasses/eyepatch/hud
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path = /obj/item/clothing/glasses/eyepatch/hud
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@@ -85,6 +85,43 @@ BLIND // can't see anything
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desc = "Optical Meson Scanner with prescription lenses."
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desc = "Optical Meson Scanner with prescription lenses."
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prescription = 1
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prescription = 1
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/obj/item/clothing/glasses/meson/aviator
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name = "engineering aviators"
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desc = "Modified aviator glasses with a toggled meson interface. Comes with bonus prescription overlay."
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icon_state = "aviator_eng"
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off_state = "aviator"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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action_button_name = "Toggle HUD"
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activation_sound = 'sound/effects/pop.ogg'
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prescription = 1
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/obj/item/clothing/glasses/meson/aviator/verb/toggle()
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set category = "Object"
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set name = "Toggle Aviators"
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set src in usr
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attack_self(usr)
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/obj/item/clothing/glasses/hud/health/aviator
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name = "medical HUD aviators"
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desc = "Modified aviator glasses with a toggled health HUD. Comes with bonus prescription overlay."
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icon_state = "aviator_med"
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off_state = "aviator"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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action_button_name = "Toggle Mode"
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toggleable = 1
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activation_sound = 'sound/effects/pop.ogg'
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prescription = 1
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/obj/item/clothing/glasses/hud/health/aviator/verb/toggle()
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set category = "Object"
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set name = "Toggle Aviators"
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set src in usr
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attack_self(usr)
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/obj/item/clothing/glasses/science
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/obj/item/clothing/glasses/science
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name = "science goggles"
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name = "science goggles"
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desc = "Used to protect your eyes against harmful chemicals!"
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desc = "Used to protect your eyes against harmful chemicals!"
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@@ -114,6 +151,25 @@ BLIND // can't see anything
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. = ..()
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. = ..()
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overlay = global_hud.nvg
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overlay = global_hud.nvg
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/obj/item/clothing/glasses/night/aviator
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name = "aviators"
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desc = "Modified aviator glasses with a toggled night vision interface. Comes with prescription overlay."
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icon_state = "aviator_nv"
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off_state = "aviator"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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action_button_name = "Toggle Mode"
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toggleable = 1
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activation_sound = 'sound/effects/pop.ogg'
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prescription = 1
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/obj/item/clothing/glasses/night/aviator/verb/toggle()
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set category = "Object"
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set name = "Toggle Aviators"
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set src in usr
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attack_self(usr)
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|
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/obj/item/clothing/glasses/goggles
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/obj/item/clothing/glasses/goggles
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name = "goggles"
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name = "goggles"
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desc = "A simple pair of plain goggles."
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desc = "A simple pair of plain goggles."
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@@ -164,6 +220,23 @@ BLIND // can't see anything
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vision_flags = SEE_OBJS
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vision_flags = SEE_OBJS
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item_flags = AIRTIGHT
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item_flags = AIRTIGHT
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|
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/obj/item/clothing/glasses/material/aviator
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name = "material aviators"
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desc = "Modified aviator glasses with a toggled ability to make your head ache. Comes with bonus prescription interface."
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icon_state = "aviator_mat"
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off_state = "aviator"
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item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
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action_button_name = "Toggle Mode"
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activation_sound = 'sound/effects/pop.ogg'
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prescription = 1
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/obj/item/clothing/glasses/material/aviator/verb/toggle()
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set category = "Object"
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||||||
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set name = "Toggle Aviators"
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set src in usr
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attack_self(usr)
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/obj/item/clothing/glasses/regular
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/obj/item/clothing/glasses/regular
|
||||||
name = "prescription glasses"
|
name = "prescription glasses"
|
||||||
desc = "Made by Nerd. Co."
|
desc = "Made by Nerd. Co."
|
||||||
@@ -221,6 +294,13 @@ BLIND // can't see anything
|
|||||||
darkness_view = -1
|
darkness_view = -1
|
||||||
flash_protection = FLASH_PROTECTION_MODERATE
|
flash_protection = FLASH_PROTECTION_MODERATE
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/sunglasses/aviator
|
||||||
|
name = "aviators"
|
||||||
|
desc = "A pair of designer sunglasses. They should put HUDs in these."
|
||||||
|
icon_state = "aviator"
|
||||||
|
item_state = "aviator"
|
||||||
|
prescription = 1
|
||||||
|
|
||||||
/obj/item/clothing/glasses/welding
|
/obj/item/clothing/glasses/welding
|
||||||
name = "welding goggles"
|
name = "welding goggles"
|
||||||
desc = "Protects the eyes from welders, approved by the mad scientist association."
|
desc = "Protects the eyes from welders, approved by the mad scientist association."
|
||||||
@@ -234,7 +314,6 @@ BLIND // can't see anything
|
|||||||
/obj/item/clothing/glasses/welding/attack_self()
|
/obj/item/clothing/glasses/welding/attack_self()
|
||||||
toggle()
|
toggle()
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/glasses/welding/verb/toggle()
|
/obj/item/clothing/glasses/welding/verb/toggle()
|
||||||
set category = "Object"
|
set category = "Object"
|
||||||
set name = "Adjust welding goggles"
|
set name = "Adjust welding goggles"
|
||||||
@@ -276,7 +355,6 @@ BLIND // can't see anything
|
|||||||
item_state = "blindfold"
|
item_state = "blindfold"
|
||||||
tint = TINT_BLIND
|
tint = TINT_BLIND
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/glasses/sunglasses/blinders
|
/obj/item/clothing/glasses/sunglasses/blinders
|
||||||
name = "vaurcae blinders"
|
name = "vaurcae blinders"
|
||||||
desc = "Specially designed Vaurca blindfold, designed to let in just enough light to see."
|
desc = "Specially designed Vaurca blindfold, designed to let in just enough light to see."
|
||||||
@@ -291,7 +369,6 @@ BLIND // can't see anything
|
|||||||
item_state = null
|
item_state = null
|
||||||
w_class = 1
|
w_class = 1
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/glasses/sunglasses/prescription
|
/obj/item/clothing/glasses/sunglasses/prescription
|
||||||
name = "prescription sunglasses"
|
name = "prescription sunglasses"
|
||||||
prescription = 1
|
prescription = 1
|
||||||
@@ -301,6 +378,23 @@ BLIND // can't see anything
|
|||||||
icon_state = "bigsunglasses"
|
icon_state = "bigsunglasses"
|
||||||
item_state = "bigsunglasses"
|
item_state = "bigsunglasses"
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/fakesunglasses //Sunglasses without flash immunity
|
||||||
|
name = "stylish sunglasses"
|
||||||
|
desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes."
|
||||||
|
icon_state = "sun"
|
||||||
|
item_state = "sun"
|
||||||
|
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/fakesunglasses/prescription
|
||||||
|
name = "stylish prescription sunglasses"
|
||||||
|
prescription = 1
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/fakesunglasses/aviator
|
||||||
|
desc = "A pair of designer sunglasses. Doesn't seem like it'll block flashes. Comes with built-in prescription lenses."
|
||||||
|
icon_state = "aviator"
|
||||||
|
item_state = "aviator"
|
||||||
|
prescription = 1
|
||||||
|
|
||||||
/obj/item/clothing/glasses/sunglasses/sechud
|
/obj/item/clothing/glasses/sunglasses/sechud
|
||||||
name = "HUDsunglasses"
|
name = "HUDsunglasses"
|
||||||
desc = "Sunglasses with a HUD."
|
desc = "Sunglasses with a HUD."
|
||||||
@@ -317,6 +411,66 @@ BLIND // can't see anything
|
|||||||
icon_state = "swatgoggles"
|
icon_state = "swatgoggles"
|
||||||
item_flags = AIRTIGHT
|
item_flags = AIRTIGHT
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/sunglasses/sechud/head
|
||||||
|
name = "advanced aviators"
|
||||||
|
desc = "Snazzy, advanced aviators with inbuilt combat and security information."
|
||||||
|
item_state = "hosglasses"
|
||||||
|
icon_state = "hosglasses"
|
||||||
|
prescription = 1
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator
|
||||||
|
name = "HUD aviators"
|
||||||
|
desc = "Modified aviator glasses that can be switched between HUD and flash protection modes. Comes with bonus prescription overlay."
|
||||||
|
icon_state = "sec_hud"
|
||||||
|
off_state = "sec_flash"
|
||||||
|
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
|
||||||
|
action_button_name = "Toggle Mode"
|
||||||
|
var/on = TRUE
|
||||||
|
toggleable = TRUE
|
||||||
|
activation_sound = 'sound/effects/pop.ogg'
|
||||||
|
prescription = 1
|
||||||
|
|
||||||
|
var/hud_holder
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator/Initialize()
|
||||||
|
.=..()
|
||||||
|
hud_holder = hud
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator/Destroy()
|
||||||
|
qdel(hud_holder)
|
||||||
|
hud_holder = null
|
||||||
|
hud = null
|
||||||
|
.=..()
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator/attack_self(mob/user)
|
||||||
|
if(toggleable && !user.incapacitated())
|
||||||
|
on = !on
|
||||||
|
if(on)
|
||||||
|
flash_protection = FLASH_PROTECTION_NONE
|
||||||
|
src.hud = hud_holder
|
||||||
|
to_chat(user, "You switch \the [src] to HUD mode.")
|
||||||
|
else
|
||||||
|
flash_protection = initial(flash_protection)
|
||||||
|
src.hud = null
|
||||||
|
to_chat(user, "You switch \the [src] to flash protection mode.")
|
||||||
|
update_icon()
|
||||||
|
sound_to(user, activation_sound)
|
||||||
|
user.update_inv_glasses()
|
||||||
|
user.update_action_buttons()
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator/update_icon()
|
||||||
|
if(on)
|
||||||
|
icon_state = initial(icon_state)
|
||||||
|
else
|
||||||
|
icon_state = off_state
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/sunglasses/sechud/aviator/verb/toggle()
|
||||||
|
set category = "Object"
|
||||||
|
set name = "Toggle Aviators"
|
||||||
|
set src in usr
|
||||||
|
|
||||||
|
attack_self(usr)
|
||||||
|
|
||||||
/obj/item/clothing/glasses/thermal
|
/obj/item/clothing/glasses/thermal
|
||||||
name = "optical thermal scanner"
|
name = "optical thermal scanner"
|
||||||
desc = "Thermals in the shape of glasses."
|
desc = "Thermals in the shape of glasses."
|
||||||
@@ -377,6 +531,23 @@ BLIND // can't see anything
|
|||||||
item_state = "syringe_kit"
|
item_state = "syringe_kit"
|
||||||
item_flags = null
|
item_flags = null
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/thermal/aviator
|
||||||
|
name = "aviators"
|
||||||
|
desc = "Modified aviator glasses with a toggled thermal-vision mode. Comes with bonus prescription overlay."
|
||||||
|
icon_state = "aviator_thr"
|
||||||
|
off_state = "aviator"
|
||||||
|
item_state_slots = list(slot_r_hand_str = "sunglasses", slot_l_hand_str = "sunglasses")
|
||||||
|
action_button_name = "Toggle HUD"
|
||||||
|
activation_sound = 'sound/effects/pop.ogg'
|
||||||
|
prescription = 1
|
||||||
|
|
||||||
|
/obj/item/clothing/glasses/thermal/aviator/verb/toggle()
|
||||||
|
set category = "Object"
|
||||||
|
set name = "Toggle Aviators"
|
||||||
|
set src in usr
|
||||||
|
|
||||||
|
attack_self(usr)
|
||||||
|
|
||||||
/obj/item/clothing/glasses/eyepatch/hud
|
/obj/item/clothing/glasses/eyepatch/hud
|
||||||
name = "iPatch"
|
name = "iPatch"
|
||||||
desc = "For the technologically inclined pirate. It connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
desc = "For the technologically inclined pirate. It connects directly to the optical nerve of the user, replacing the need for that useless eyeball."
|
||||||
|
|||||||
39
html/changelogs/paradoxspace-topgun.yml
Normal file
39
html/changelogs/paradoxspace-topgun.yml
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
################################
|
||||||
|
# Example Changelog File
|
||||||
|
#
|
||||||
|
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||||
|
#
|
||||||
|
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||||
|
# When it is, any changes listed below will disappear.
|
||||||
|
#
|
||||||
|
# Valid Prefixes:
|
||||||
|
# bugfix
|
||||||
|
# wip (For works in progress)
|
||||||
|
# tweak
|
||||||
|
# soundadd
|
||||||
|
# sounddel
|
||||||
|
# rscadd (general adding of nice things)
|
||||||
|
# rscdel (general deleting of nice things)
|
||||||
|
# imageadd
|
||||||
|
# imagedel
|
||||||
|
# maptweak
|
||||||
|
# spellcheck (typo fixes)
|
||||||
|
# experiment
|
||||||
|
# balance
|
||||||
|
#################################
|
||||||
|
|
||||||
|
# Your name.
|
||||||
|
author: ParadoxSpace
|
||||||
|
|
||||||
|
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||||
|
delete-after: True
|
||||||
|
|
||||||
|
# Any changes you've made. See valid prefix list above.
|
||||||
|
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||||
|
# SCREW THIS UP AND IT WON'T WORK.
|
||||||
|
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||||
|
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||||
|
changes:
|
||||||
|
- rscadd: "Adds HUD aviators for each kind of HUD, also adding night/thermal versions to the uplink."
|
||||||
|
- rscadd: "Adds civilian sunglasses to the loadout, they do not protect against flashes."
|
||||||
|
- tweak: "Security Officers now have HUD aviators instead of their previous glasses. They can be toggled to HUD or flash protection, but cannot do both at the same time."
|
||||||
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|
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|
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Reference in New Issue
Block a user