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Keep Our Light Of Liberty Shining - The TCAF Corvette (#18091)
* tcaf ship tweakin gghuhgh yeah we're so back access rename yeah?? ghostroles tcfl repath yeah voidsuits access fix guns, guns, and more guns * guns, guns, and more guns (ok just one gun) * Update code/modules/projectiles/guns/energy/blaster.dm Co-authored-by: Geeves <ggrobler447@gmail.com> * Update code/game/objects/structures/crates_lockers/crates/gear_loadout.dm Co-authored-by: Geeves <ggrobler447@gmail.com> * addresses requested changes * ghgh * hghghgh * the same fixes, but uncorrupted --------- Co-authored-by: Geeves <ggrobler447@gmail.com>
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@@ -849,7 +849,7 @@
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//tau ceti legion ribbons
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/obj/item/clothing/accessory/legion
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name = "seniority ribbons"
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desc = "A ribbon meant to attach to the chest and sling around the shoulder accompanied by two medallions, marking seniority in a Tau Ceti Foreign Legion."
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desc = "A ribbon meant to attach to the chest and sling around the shoulder accompanied by two medallions, marking seniority in the Tau Ceti Armed Forces."
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icon_state = "senior_ribbon"
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item_state = "senior_ribbon"
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overlay_state = "senior_ribbon"
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@@ -858,7 +858,7 @@
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/obj/item/clothing/accessory/legion/specialist
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name = "specialist medallion"
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desc = "Two small medallions, one worn on the shoulder and the other worn on the chest. Meant to display the rank of specialist troops in a Tau Ceti Foreign Legion."
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desc = "Two small medallions, one worn on the shoulder and the other worn on the chest. Meant to display the rank of specialist troops in the Tau Ceti Armed Forces."
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icon_state = "specialist_medallion"
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item_state = "specialist_medallion"
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overlay_state = "specialist_medallion"
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@@ -76,3 +76,17 @@
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)
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. = ..()
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/mob/living/heavy_vehicle/premade/combat/tcaf
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name = "\improper Vigilance combat exosuit"
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desc = "A heavy-duty combat exosuit manufactured by Zavodskoi Interstellar, and issued to the Tau Ceti Armed Forces."
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e_head = /obj/item/mech_component/sensors/combat
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e_body = /obj/item/mech_component/chassis/combat
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e_arms = /obj/item/mech_component/manipulators/heavy
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e_legs = /obj/item/mech_component/propulsion/combat
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e_color = COLOR_TCFL
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/combat/grenadesmoke
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_l_hand = /obj/item/mecha_equipment/mounted_system/combat/blaster
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h_r_hand = /obj/item/mecha_equipment/mounted_system/combat/gauss
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h_head = /obj/item/mecha_equipment/light
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@@ -109,3 +109,30 @@
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toggle_scope(2.0, usr)
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else
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to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
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/obj/item/gun/energy/blaster/tcaf
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name = "blaster rifle"
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desc = "Developed by Zavodskoi Interstellar, the Z.I. Guardian is a burst-fire blaster rifle designed for the armed forces of the Republic of Biesel. Cheap, reliable and easy to mass-produce, these weapons can be seen across the branches of the TCAF."
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desc_extended = "Released in early 2464, the Guardian is a modernisation of the outdated blasters previously used by the TCFL developed in conjunction with the Zo'ra Hive. Since its release, it has been widely adopted by Biesel, leading to a slight fall in NanoTrasen market share as Zavodskoi took their place as the main arms supplier of the TCAF."
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icon = 'icons/obj/guns/blaster_ar.dmi'
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icon_state = "blaster_ar"
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item_state = "blaster_ar"
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max_shots = 20
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projectile_type = /obj/item/projectile/energy/blaster/heavy
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fire_sound = 'sound/weapons/laserstrong.ogg'
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slot_flags = SLOT_BACK
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w_class = ITEMSIZE_LARGE
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is_wieldable = TRUE
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can_bayonet = TRUE
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knife_x_offset = 23
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knife_y_offset = 13
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accuracy = -1
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fire_delay = ROF_RIFLE
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fire_delay_wielded = 5
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burst_delay = 4
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accuracy_wielded = 2
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origin_tech = list(TECH_COMBAT = 5, TECH_MAGNET = 3, TECH_PHORON = 2)
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=ROF_INTERMEDIATE),
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list(mode_name="3-round bursts", burst=3, burst_accuracy=list(2,1,1), dispersion=list(0, 7.5))
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)
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