diff --git a/html/changelog.html b/html/changelog.html
index f9bf0204ab5..2273b4f997c 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -63,6 +63,15 @@
EMPing a bluespace inhibitor can have some fun effects.
Wizards can no longer randomly teleport on openspace tiles.
+ PoZe updated:
+
+ - Straighjacket escape progress is no displayed above mob.
+ - Renamed cyborg Miner module into Mining.
+ - Hostile mobs now check if they can see their target before moving towards or engaging.
+ - Ranged hostile mobs no longer get in point blank range to shoot their target.
+ - Security/Medical records sections max character limit was increases from 1024 to 3072, to keep it consistent with records in character setup.
+ - Fixed turret sprites for Energy turret. Added lethal mode sprite and connected code wise to Ionrifle turret
+
VTCobaltblood updated:
- Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and Donut Bun.
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 31781e41570..4000c9ec4e2 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -6840,6 +6840,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
teleport.
- balance: EMPing a bluespace inhibitor can have some fun effects.
- balance: Wizards can no longer randomly teleport on openspace tiles.
+ PoZe:
+ - bugfix: Straighjacket escape progress is no displayed above mob.
+ - spellcheck: Renamed cyborg Miner module into Mining.
+ - rscadd: Hostile mobs now check if they can see their target before moving towards
+ or engaging.
+ - bugfix: Ranged hostile mobs no longer get in point blank range to shoot their
+ target.
+ - bugfix: Security/Medical records sections max character limit was increases from
+ 1024 to 3072, to keep it consistent with records in character setup.
+ - bugfix: Fixed turret sprites for Energy turret. Added lethal mode sprite and connected
+ code wise to Ionrifle turret
VTCobaltblood:
- rscadd: 'Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and
Donut Bun.'
diff --git a/html/changelogs/Sindorman-bugfixes.yml b/html/changelogs/Sindorman-bugfixes.yml
deleted file mode 100644
index 99662baff94..00000000000
--- a/html/changelogs/Sindorman-bugfixes.yml
+++ /dev/null
@@ -1,42 +0,0 @@
-################################
-# Example Changelog File
-#
-# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
-#
-# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
-# When it is, any changes listed below will disappear.
-#
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-# balance
-#################################
-
-# Your name.
-author: PoZe
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
-# INDENT WITH TWO SPACES. NOT TABS. SPACES.
-# SCREW THIS UP AND IT WON'T WORK.
-# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
-# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
-changes:
- - bugfix: "Straighjacket escape progress is no displayed above mob."
- - spellcheck: "Renamed cyborg Miner module into Mining."
- - rscadd: "Hostile mobs now check if they can see their target before moving towards or engaging."
- - bugfix: "Ranged hostile mobs no longer get in point blank range to shoot their target."
- - bugfix: "Security/Medical records sections max character limit was increases from 1024 to 3072, to keep it consistent with records in character setup."
- - bugfix: "Fixed turret sprites for Energy turret. Added lethal mode sprite and connected code wise to Ionrifle turret"