diff --git a/html/changelog.html b/html/changelog.html
index b5d084a0a04..c3d10c62784 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -35,6 +35,20 @@
-->
+
15 November 2022
+
MattAtlas updated:
+
+ - Bridge crew no longer have access to the flak cannon or to ammunition storage.
+ - Leviathan powerup is now a global effect.
+ - Lowered the sound of most guns.
+ - Ammunition loaders no longer instantly explode and die when hit.
+ - Fixes ship weapons not being anchored.
+ - Fixes projectiles not deleting when they reach the Overmap edge area. They now wrap around and delete after a certain amount of steps (30 for leviathan shots, 10 for normal shots).
+ - Finished longbow shells will now have the impact type in the name.
+ - Leviathan projectiles have been sped up.
+ - Targeted overmap objects are now detargeted if they go past the 7 tile range.
+
+
14 November 2022
Alberyk updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index f30b46d5d17..4c53cba2e32 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -26628,3 +26628,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
TheDanseMacabre:
- maptweak: Made a number of minor fixes to various third party ships. Most notably,
their rotary guns should no longer fall off.
+2022-11-15:
+ MattAtlas:
+ - tweak: Bridge crew no longer have access to the flak cannon or to ammunition storage.
+ - tweak: Leviathan powerup is now a global effect.
+ - tweak: Lowered the sound of most guns.
+ - tweak: Ammunition loaders no longer instantly explode and die when hit.
+ - bugfix: Fixes ship weapons not being anchored.
+ - bugfix: Fixes projectiles not deleting when they reach the Overmap edge area.
+ They now wrap around and delete after a certain amount of steps (30 for leviathan
+ shots, 10 for normal shots).
+ - tweak: Finished longbow shells will now have the impact type in the name.
+ - tweak: Leviathan projectiles have been sped up.
+ - tweak: Targeted overmap objects are now detargeted if they go past the 7 tile
+ range.
diff --git a/html/changelogs/mattatlas-nomorelarp.yml b/html/changelogs/mattatlas-nomorelarp.yml
deleted file mode 100644
index 1602466c90e..00000000000
--- a/html/changelogs/mattatlas-nomorelarp.yml
+++ /dev/null
@@ -1,49 +0,0 @@
-################################
-# Example Changelog File
-#
-# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
-#
-# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
-# When it is, any changes listed below will disappear.
-#
-# Valid Prefixes:
-# bugfix
-# wip (For works in progress)
-# tweak
-# soundadd
-# sounddel
-# rscadd (general adding of nice things)
-# rscdel (general deleting of nice things)
-# imageadd
-# imagedel
-# maptweak
-# spellcheck (typo fixes)
-# experiment
-# balance
-# admin
-# backend
-# security
-# refactor
-#################################
-
-# Your name.
-author: MattAtlas
-
-# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
-delete-after: True
-
-# Any changes you've made. See valid prefix list above.
-# INDENT WITH TWO SPACES. NOT TABS. SPACES.
-# SCREW THIS UP AND IT WON'T WORK.
-# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
-# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
-changes:
- - tweak: "Bridge crew no longer have access to the flak cannon or to ammunition storage."
- - tweak: "Leviathan powerup is now a global effect."
- - tweak: "Lowered the sound of most guns."
- - tweak: "Ammunition loaders no longer instantly explode and die when hit."
- - bugfix: "Fixes ship weapons not being anchored."
- - bugfix: "Fixes projectiles not deleting when they reach the Overmap edge area. They now wrap around and delete after a certain amount of steps (30 for leviathan shots, 10 for normal shots)."
- - tweak: "Finished longbow shells will now have the impact type in the name."
- - tweak: "Leviathan projectiles have been sped up."
- - tweak: "Targeted overmap objects are now detargeted if they go past the 7 tile range."