diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 631e43f8e1b..b0758f46e9b 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -442,6 +442,8 @@ var/list/mob/living/forced_ambiance_list = new continue if (istype(A, /area/mine)) continue + if (istype(A, /area/horizonexterior)) + continue //Although hostile mobs instadying to turrets is fun //If there's no AI they'll just be hit with stunbeams all day and spam the attack logs. diff --git a/html/changelogs/doxxmedearly-eventspawn_inside.yml b/html/changelogs/doxxmedearly-eventspawn_inside.yml new file mode 100644 index 00000000000..6b24654058f --- /dev/null +++ b/html/changelogs/doxxmedearly-eventspawn_inside.yml @@ -0,0 +1,4 @@ +author: Doxxmedearly +delete-after: True +changes: + - bugfix: "Random event spawns (Such as rats and crates) should now only spawn on the inside of the Horizon."