diff --git a/code/defines/obj/hydro.dm b/code/defines/obj/hydro.dm index c284c6a6da2..9307bdfe497 100644 --- a/code/defines/obj/hydro.dm +++ b/code/defines/obj/hydro.dm @@ -1001,761 +1001,9 @@ */ - - -// *********************************************************** -// Foods that are produced from hydroponics ~~~~~~~~~~ -// Data from the seeds carry over to these grown foods -// *********************************************************** - -//Grown foods -/obj/item/weapon/reagent_containers/food/snacks/grown/ //New subclass so we can pass on values - var/seed = "" - var/plantname = "" - var/productname = "" - var/species = "" - var/lifespan = 0 - var/endurance = 0 - var/maturation = 0 - var/production = 0 - var/yield = 0 - var/potency = -1 - var/plant_type = 0 - icon = 'icons/obj/harvest.dmi' - New(newloc,newpotency) - if (!isnull(newpotency)) - potency = newpotency - ..() - src.pixel_x = rand(-5.0, 5) - src.pixel_y = rand(-5.0, 5) - -/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/O as obj, var/mob/user as mob) - ..() - if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - var/msg - msg = "*---------*\n This is \a [src]\n" - switch(plant_type) - if(0) - msg += "- Plant type: Normal plant\n" - if(1) - msg += "- Plant type: Weed\n" - if(2) - msg += "- Plant type: Mushroom\n" - msg += "- Potency: [potency]\n" - msg += "- Yield: [yield]\n" - msg += "- Maturation speed: [maturation]\n" - msg += "- Production speed: [production]\n" - msg += "- Endurance: [endurance]\n" - msg += "- Healing properties: [reagents.get_reagent_amount("nutriment")]\n" - msg += "*---------*" - usr << msg - return - -/obj/item/weapon/grown/attackby(var/obj/item/O as obj, var/mob/user as mob) - ..() - if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - var/msg - msg = "*---------*\n This is \a [src]\n" - switch(plant_type) - if(0) - msg += "- Plant type: Normal plant\n" - if(1) - msg += "- Plant type: Weed\n" - if(2) - msg += "- Plant type: Mushroom\n" - msg += "- Acid strength: [potency]\n" - msg += "- Yield: [yield]\n" - msg += "- Maturation speed: [maturation]\n" - msg += "- Production speed: [production]\n" - msg += "- Endurance: [endurance]\n" - msg += "*---------*" - usr << msg - return - -/obj/item/weapon/reagent_containers/food/snacks/grown/corn - seed = "/obj/item/seeds/cornseed" - name = "ear of corn" - desc = "Needs some butter!" - icon_state = "corn" - potency = 40 - trash = /obj/item/weapon/corncob - - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - - -/obj/item/weapon/reagent_containers/food/snacks/grown/poppy - seed = "/obj/item/seeds/poppyseed" - name = "poppy" - desc = "Long-used as a symbol of rest, peace, and death." - icon_state = "poppy" - potency = 30 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("bicaridine", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 3, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/harebell - seed = "obj/item/seeds/harebellseed" - name = "harebell" - desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten’d not thy breath.\"" - icon_state = "harebell" - potency = 1 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 3, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/potato - seed = "/obj/item/seeds/potatoseed" - name = "potato" - desc = "Boil 'em! Mash 'em! Stick 'em in a stew!" - icon_state = "potato" - potency = 25 - New() - ..() - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - spawn(5) //So potency can be set in the proc that creates these crops - bitesize = reagents.total_volume - -/obj/item/weapon/reagent_containers/food/snacks/grown/grapes - seed = "/obj/item/seeds/grapeseed" - name = "bunch of grapes" - desc = "Nutritious!" - icon_state = "grapes" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("sugar", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/greengrapes - seed = "/obj/item/seeds/greengrapeseed" - name = "bunch of green grapes" - desc = "Nutritious!" - icon_state = "greengrapes" - potency = 25 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("kelotane", 3+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage - seed = "/obj/item/seeds/cabbageseed" - name = "cabbage" - desc = "Ewwwwwwwwww. Cabbage." - icon_state = "cabbage" - potency = 25 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = reagents.total_volume - -/obj/item/weapon/reagent_containers/food/snacks/grown/berries - seed = "/obj/item/seeds/berryseed" - name = "bunch of berries" - desc = "Nutritious!" - icon_state = "berrypile" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries - seed = "/obj/item/seeds/glowberryseed" - name = "bunch of glow-berries" - desc = "Nutritious!" - var/on = 1 - var/brightness_on = 2 //luminosity when on - icon_state = "glowberrypile" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", round((potency / 10), 1)) - reagents.add_reagent("radium", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/Del() - if(istype(loc,/mob)) - loc.sd_SetLuminosity(loc.luminosity - potency/5) - ..() - -/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/pickup(mob/user) - src.sd_SetLuminosity(0) - user.total_luminosity += potency/5 - -/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries/dropped(mob/user) - user.total_luminosity -= potency/5 - src.sd_SetLuminosity(potency/5) - -/obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod - seed = "/obj/item/seeds/cocoapodseed" - name = "cocoa pod" - desc = "Fattening... Mmmmm... chucklate." - icon_state = "cocoapod" - potency = 50 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("coco", 4+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane - seed = "/obj/item/seeds/sugarcaneseed" - name = "sugarcane" - desc = "Sickly sweet." - icon_state = "sugarcane" - potency = 50 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("sugar", 4+round((potency / 5), 1)) - -/obj/item/weapon/reagent_containers/food/snacks/grown/poisonberries - seed = "/obj/item/seeds/poisonberryseed" - name = "bunch of poison-berries" - desc = "Taste so good, you could die!" - icon_state = "poisonberrypile" - gender = PLURAL - potency = 15 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("toxin", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/deathberries - seed = "/obj/item/seeds/deathberryseed" - name = "bunch of death-berries" - desc = "Taste so good, you could die!" - icon_state = "deathberrypile" - gender = PLURAL - potency = 50 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("toxin", 3+round(potency / 3, 1)) - reagents.add_reagent("lexorin", 1+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris - seed = "/obj/item/seeds/ambrosiavulgaris" - name = "ambrosia vulgaris branch" - desc = "This is a plant containing various healing chemicals." - icon_state = "ambrosiavulgaris" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("space_drugs", 1+round(potency / 8, 1)) - reagents.add_reagent("kelotane", 1+round(potency / 8, 1)) - reagents.add_reagent("bicaridine", 1+round(potency / 10, 1)) - reagents.add_reagent("toxin", 1+round(potency / 10, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus - seed = "/obj/item/seeds/ambrosiadeus" - name = "ambrosia deus branch" - desc = "Eating this makes you feel immortal!" - icon_state = "ambrosiadeus" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("bicaridine", 1+round(potency / 8, 1)) - reagents.add_reagent("synaptizine", 1+round(potency / 8, 1)) - reagents.add_reagent("hyperzine", 1+round(potency / 10, 1)) - reagents.add_reagent("space_drugs", 1+round(potency / 10, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/apple - seed = "/obj/item/seeds/appleseed" - name = "apple" - desc = "It's a little piece of Eden." - icon_state = "apple" - potency = 15 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/goldapple - seed = "/obj/item/seeds/goldappleseed" - name = "golden apple" - desc = "Emblazoned upon the apple is the word 'Kallisti'." - icon_state = "goldapple" - potency = 15 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("gold", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob) - . = ..() - if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Mineral Content: [reagents.get_reagent_amount("gold")]%" - - -/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon - seed = "/obj/item/seeds/watermelonseed" - name = "watermelon" - desc = "It's full of watery goodness." - icon_state = "watermelon" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 6), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin - seed = "/obj/item/seeds/pumpkinseed" - name = "pumpkin" - desc = "It's large and scary." - icon_state = "pumpkin" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 6), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/lime - seed = "/obj/item/seeds/limeseed" - name = "lime" - desc = "It's so sour, your face will twist." - icon_state = "lime" - potency = 20 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/lemon - seed = "/obj/item/seeds/lemonseed" - name = "lemon" - desc = "When life gives you lemons, be grateful they aren't limes." - icon_state = "lemon" - potency = 20 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/orange - seed = "/obj/item/seeds/orangeseed" - name = "orange" - desc = "It's an tangy fruit." - icon_state = "orange" - potency = 20 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet - seed = "/obj/item/seeds/whitebeetseed" - name = "white-beet" - desc = "You can't beat white-beet." - icon_state = "whitebeet" - potency = 15 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", round((potency / 20), 1)) - reagents.add_reagent("sugar", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/banana - seed = "/obj/item/seeds/bananaseed" - name = "banana" - desc = "It's an excellent prop for a clown." - icon = 'icons/obj/items.dmi' - icon_state = "banana" - item_state = "banana" - trash = /obj/item/weapon/bananapeel - - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("banana", 1+round((potency / 10), 1)) - bitesize = 5 - src.pixel_x = rand(-5.0, 5) - src.pixel_y = rand(-5.0, 5) - -/obj/item/weapon/reagent_containers/food/snacks/grown/chili - seed = "/obj/item/seeds/chiliseed" - name = "chili" - desc = "It's spicy! Wait... IT'S BURNING ME!!" - icon_state = "chilipepper" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 25), 1)) - reagents.add_reagent("capsaicin", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/chili/attackby(var/obj/item/O as obj, var/mob/user as mob) - . = ..() - if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Capsaicin: [reagents.get_reagent_amount("capsaicin")]%" - -/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant - seed = "/obj/item/seeds/eggplantseed" - name = "eggplant" - desc = "Maybe there's a chicken inside?" - icon_state = "eggplant" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans - seed = "/obj/item/seeds/soyaseed" - name = "soybeans" - desc = "It's pretty bland, but oh the possibilities..." - gender = PLURAL - icon_state = "soybeans" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/tomato - seed = "/obj/item/seeds/tomatoseed" - name = "tomato" - desc = "I say to-mah-to, you say tom-mae-to." - icon_state = "tomato" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - - throw_impact(atom/hit_atom) - ..() - new/obj/effect/decal/cleanable/tomato_smudge(src.loc) - src.visible_message("The [src.name] has been squashed.","You hear a smack.") - del(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato - seed = "/obj/item/seeds/killertomatoseed" - name = "killer-tomato" - desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!" - icon_state = "killertomato" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - if(istype(src.loc,/mob)) - pickup(src.loc) - lifespan = 120 - endurance = 30 - maturation = 15 - production = 1 - yield = 3 - potency = 30 - plant_type = 2 - -/obj/item/weapon/reagent_containers/food/snacks/grown/killertomato/attack_self(mob/user as mob) - if(istype(user.loc,/turf/space)) - return - new /mob/living/simple_animal/tomato(user.loc) - del(src) - - user << "You plant the killer-tomato." - -/obj/item/weapon/reagent_containers/food/snacks/grown/bloodtomato - seed = "/obj/item/seeds/bloodtomatoseed" - name = "blood-tomato" - desc = "So bloody...so...very...bloody....AHHHH!!!!" - icon_state = "bloodtomato" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 10), 1)) - reagents.add_reagent("blood", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - - throw_impact(atom/hit_atom) - ..() - new/obj/effect/decal/cleanable/blood/splatter(src.loc) - src.visible_message("The [src.name] has been squashed.","You hear a smack.") - src.reagents.reaction(get_turf(hit_atom)) - for(var/atom/A in get_turf(hit_atom)) - src.reagents.reaction(A) - del(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato - seed = "/obj/item/seeds/bluetomatoseed" - name = "blue-tomato" - desc = "I say blue-mah-to, you say blue-mae-to." - icon_state = "bluetomato" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("lube", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - - throw_impact(atom/hit_atom) - ..() - new/obj/effect/decal/cleanable/oil(src.loc) - src.visible_message("The [src.name] has been squashed.","You hear a smack.") - src.reagents.reaction(get_turf(hit_atom)) - for(var/atom/A in get_turf(hit_atom)) - src.reagents.reaction(A) - del(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/grown/wheat - seed = "/obj/item/seeds/wheatseed" - name = "wheat" - desc = "Sigh... wheat... a-grain?" - gender = PLURAL - icon_state = "wheat" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 25), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper - seed = "/obj/item/seeds/icepepperseed" - name = "ice-pepper" - desc = "It's a mutant strain of chili" - icon_state = "icepepper" - potency = 20 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) - reagents.add_reagent("frostoil", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper/attackby(var/obj/item/O as obj, var/mob/user as mob) - . = ..() - if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Frostoil: [reagents.get_reagent_amount("frostoil")]%" - -/obj/item/weapon/reagent_containers/food/snacks/grown/carrot - seed = "/obj/item/seeds/carrotseed" - name = "carrot" - desc = "It's good for the eyes!" - icon_state = "carrot" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("imidazoline", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi - seed = "/obj/item/seeds/reishimycelium" - name = "reishi" - desc = "Ganoderma lucidum: A special fungus believed to help relieve stress." - icon_state = "reishi" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("stoxin", 3+round(potency / 3, 1)) - reagents.add_reagent("space_drugs", 1+round(potency / 25, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi/attackby(var/obj/item/O as obj, var/mob/user as mob) - . = ..() - if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Sleep Toxin: [reagents.get_reagent_amount("stoxin")]%" - user << "- Space Drugs: [reagents.get_reagent_amount("space_drugs")]%" - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita - seed = "/obj/item/seeds/amanitamycelium" - name = "fly amanita" - desc = "Amanita Muscaria: Learn poisonous mushrooms by heart. Only pick mushrooms you know." - icon_state = "amanita" - potency = 10 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1) - reagents.add_reagent("amatoxin", 3+round(potency / 3, 1)) - reagents.add_reagent("psilocybin", 1+round(potency / 25, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita/attackby(var/obj/item/O as obj, var/mob/user as mob) - . = ..() - if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Amatoxins: [reagents.get_reagent_amount("amatoxin")]%" - user << "- Psilocybin: [reagents.get_reagent_amount("psilocybin")]%" - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel - seed = "/obj/item/seeds/angelmycelium" - name = "destroying angel" - desc = "Amanita Virosa: Deadly poisonous basidiomycete fungus filled with alpha amatoxins." - icon_state = "angel" - potency = 35 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) - reagents.add_reagent("amatoxin", 13+round(potency / 3, 1)) - reagents.add_reagent("psilocybin", 1+round(potency / 25, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel/attackby(var/obj/item/O as obj, var/mob/user as mob) - . = ..() - if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Amatoxins: [reagents.get_reagent_amount("amatoxin")]%" - user << "- Psilocybin: [reagents.get_reagent_amount("psilocybin")]%" - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap - seed = "/obj/item/seeds/libertymycelium" - name = "liberty-cap" - desc = "Psilocybe Semilanceata: Liberate yourself!" - icon_state = "libertycap" - potency = 15 - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 50), 1)) - reagents.add_reagent("psilocybin", 3+round(potency / 5, 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob) - . = ..() - if (istype(O, /obj/item/device/analyzer/plant_analyzer)) - user << "- Psilocybin: [reagents.get_reagent_amount("psilocybin")]%" - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet - seed = "/obj/item/seeds/plumpmycelium" - name = "plump-helmet" - desc = "Plumus Hellmus: Plump, soft and s-so inviting~" - icon_state = "plumphelmet" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 2+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom - seed = "/obj/item/seeds/walkingmushroom" - name = "walking mushroom" - desc = "Plumus Locomotus: The beginning of the great walk." - icon_state = "walkingmushroom" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 2+round((potency / 10), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - if(istype(src.loc,/mob)) - pickup(src.loc) - lifespan = 120 - endurance = 30 - maturation = 15 - production = 1 - yield = 3 - potency = 30 - plant_type = 2 - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user as mob) - if(istype(user.loc,/turf/space)) - return - new /mob/living/simple_animal/mushroom(user.loc) - del(src) - - user << "You plant the walking mushroom." - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle - seed = "/obj/item/seeds/chantermycelium" - name = "chanterelle cluster" - desc = "Cantharellus Cibarius: These jolly yellow little shrooms sure look tasty!" - icon_state = "chanterelle" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment",1+round((potency / 25), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom - seed = "/obj/item/seeds/glowshroom" - name = "glowshroom cluster" - desc = "Mycena Bregprox: This species of mushroom glows in the dark. Or does it?" - icon_state = "glowshroom" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("radium",1+round((potency / 20), 1)) - if(istype(src.loc,/mob)) - pickup(src.loc) - else - src.sd_SetLuminosity(potency/10) - lifespan = 120 //ten times that is the delay - endurance = 30 - maturation = 15 - production = 1 - yield = 3 - potency = 30 - plant_type = 2 - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user as mob) - if(istype(user.loc,/turf/space)) - return - var/obj/effect/glowshroom/planted = new /obj/effect/glowshroom(user.loc) - - planted.delay = lifespan * 50 - planted.endurance = endurance - planted.yield = yield - planted.potency = potency - del(src) - - user << "You plant the glowshroom." - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/Del() - if(istype(loc,/mob)) - loc.sd_SetLuminosity(loc.luminosity - potency/10) - ..() - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/pickup(mob/user) - src.sd_SetLuminosity(0) - user.total_luminosity += potency/10 - -/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/dropped(mob/user) - user.total_luminosity -= potency/10 - src.sd_SetLuminosity(potency/10) +// *****************oolokitthesefancystars******** +// Grown FOOD types moved to reagents +// ********************** // ********************** // Other harvested materials from plants (that are not food) @@ -2071,112 +1319,3 @@ src.pixel_x = rand(-5.0, 5) src.pixel_y = rand(-5.0, 5) - -// ************************************* -// Complex Grown Object Defines - -// Putting these at the bottom so they don't clutter the list up. -Cheridan -// ************************************* - -//This object is just a transition object. All it does is make a grass tile and delete itself. -/obj/item/weapon/reagent_containers/food/snacks/grown/grass - seed = "/obj/item/seeds/grassseed" - name = "grass" - desc = "Green and lush." - icon_state = "spawner" - potency = 20 - New() - new/obj/item/stack/tile/grass(src.loc) - spawn(5) //Workaround to keep harvesting from working weirdly. - del(src) - -//This object is just a transition object. All it does is make dosh and delete itself. -Cheridan -/obj/item/weapon/reagent_containers/food/snacks/grown/money - seed = "/obj/item/seeds/cashseed" - name = "dosh" - desc = "Green and lush." - icon_state = "spawner" - potency = 10 - New() - switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan - if(0 to 10) - new/obj/item/weapon/spacecash/(src.loc) - if(11 to 20) - new/obj/item/weapon/spacecash/c10(src.loc) - if(21 to 30) - new/obj/item/weapon/spacecash/c20(src.loc) - if(31 to 40) - new/obj/item/weapon/spacecash/c50(src.loc) - if(41 to 50) - new/obj/item/weapon/spacecash/c100(src.loc) - if(51 to 60) - new/obj/item/weapon/spacecash/c200(src.loc) - if(61 to 80) - new/obj/item/weapon/spacecash/c500(src.loc) - else - new/obj/item/weapon/spacecash/c1000(src.loc) - spawn(5) //Workaround to keep harvesting from working weirdly. - del(src) - -/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato - seed = "/obj/item/seeds/bluespacetomatoseed" - name = "blue-space tomato" - desc = "So lubricated, you might slip through space-time." - icon_state = "bluespacetomato" - potency = 20 - origin_tech = "bluespace=3" - New() - ..() - spawn(5) //So potency can be set in the proc that creates these crops - reagents.add_reagent("nutriment", 1+round((potency / 20), 1)) - reagents.add_reagent("singulo", 1+round((potency / 5), 1)) - bitesize = 1+round(reagents.total_volume / 2, 1) - - throw_impact(atom/hit_atom) - ..() - var/mob/M = usr - var/outer_teleport_radius = potency/10 //Plant potency determines radius of teleport. - var/inner_teleport_radius = potency/15 - var/list/turfs = new/list() - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - if(inner_teleport_radius < 1) //Wasn't potent enough, it just splats. - new/obj/effect/decal/cleanable/oil(src.loc) - src.visible_message("The [src.name] has been squashed.","You hear a smack.") - del(src) - return - for(var/turf/T in orange(M,outer_teleport_radius)) - if(T in orange(M,inner_teleport_radius)) continue - if(istype(T,/turf/space)) continue - if(T.density) continue - if(T.x>world.maxx-outer_teleport_radius || T.xworld.maxy-outer_teleport_radius || T.yThe [src.name] has been squashed, causing a distortion in space-time.","You hear a splat and a crackle.") - del(src) - return \ No newline at end of file diff --git a/code/defines/obj/storage.dm b/code/defines/obj/storage.dm index 136d3293ec5..c52bd713cd6 100644 --- a/code/defines/obj/storage.dm +++ b/code/defines/obj/storage.dm @@ -597,4 +597,4 @@ can_hold = list( "/obj/item/weapon/ore" - ) + ) \ No newline at end of file diff --git a/code/game/objects/items/robot_items.dm b/code/game/objects/items/robot_items.dm index 44f263970ed..161d65e3aa7 100644 --- a/code/game/objects/items/robot_items.dm +++ b/code/game/objects/items/robot_items.dm @@ -85,132 +85,15 @@ Chemical things ***********************************************************************/ -/obj/item/weapon/reagent_containers/glass/bottle/robot - amount_per_transfer_from_this = 10 - possible_transfer_amounts = list(5,10,15,25,30,50,100) - flags = FPRINT | TABLEPASS | OPENCONTAINER - volume = 60 - var/reagent = "" - - -/obj/item/weapon/reagent_containers/glass/bottle/robot/inaprovaline - name = "internal inaprovaline bottle" - desc = "A small bottle. Contains inaprovaline - used to stabilize patients." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle16" - reagent = "inaprovaline" - - New() - ..() - reagents.add_reagent("inaprovaline", 60) - return - - -/obj/item/weapon/reagent_containers/glass/bottle/robot/antitoxin - name = "internal anti-toxin bottle" - desc = "A small bottle of Anti-toxins. Counters poisons, and repairs damage, a wonder drug." - icon = 'icons/obj/chemical.dmi' - icon_state = "bottle17" - reagent = "anti_toxin" - - New() - ..() - reagents.add_reagent("anti_toxin", 60) - return +//Moved to modules/chemistry -/obj/item/weapon/reagent_containers/robodropper - name = "Industrial Dropper" - desc = "A larger dropper. Transfers 10 units." - icon = 'icons/obj/chemical.dmi' - icon_state = "dropper0" - amount_per_transfer_from_this = 10 - possible_transfer_amounts = list(1,2,3,4,5,6,7,8,9,10) - volume = 10 - var/filled = 0 - afterattack(obj/target, mob/user , flag) - if(!target.reagents) return - - if(filled) - - if(target.reagents.total_volume >= target.reagents.maximum_volume) - user << "\red [target] is full." - return - - if(!target.is_open_container() && !ismob(target) && !istype(target,/obj/item/weapon/reagent_containers/food)) //You can inject humans and food but you cant remove the shit. - user << "\red You cannot directly fill this object." - return - - - var/trans = 0 - - if(ismob(target)) - if(istype(target , /mob/living/carbon/human)) - var/mob/living/carbon/human/victim = target - - var/obj/item/safe_thing = null - if( victim.wear_mask ) - if ( victim.wear_mask.flags & MASKCOVERSEYES ) - safe_thing = victim.wear_mask - if( victim.head ) - if ( victim.head.flags & MASKCOVERSEYES ) - safe_thing = victim.head - if(victim.glasses) - if ( !safe_thing ) - safe_thing = victim.glasses - - if(safe_thing) - if(!safe_thing.reagents) - safe_thing.create_reagents(100) - trans = src.reagents.trans_to(safe_thing, amount_per_transfer_from_this) - - for(var/mob/O in viewers(world.view, user)) - O.show_message(text("\red [] tries to squirt something into []'s eyes, but fails!", user, target), 1) - spawn(5) - src.reagents.reaction(safe_thing, TOUCH) - - - user << "\blue You transfer [trans] units of the solution." - if (src.reagents.total_volume<=0) - filled = 0 - icon_state = "dropper[filled]" - return - - - for(var/mob/O in viewers(world.view, user)) - O.show_message(text("\red [] squirts something into []'s eyes!", user, target), 1) - src.reagents.reaction(target, TOUCH) - - trans = src.reagents.trans_to(target, amount_per_transfer_from_this) - user << "\blue You transfer [trans] units of the solution." - if (src.reagents.total_volume<=0) - filled = 0 - icon_state = "dropper[filled]" - - else - - if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers)) - user << "\red You cannot directly remove reagents from [target]." - return - - if(!target.reagents.total_volume) - user << "\red [target] is empty." - return - - var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) - - user << "\blue You fill the dropper with [trans] units of the solution." - - filled = 1 - icon_state = "dropper[filled]" - - return /********************************************************************** - Chemical things + RCD ***********************************************************************/ /obj/item/borg/rcd name = "robotic rapid-construction-device" diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index cb14957ec53..26310e1f725 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -19,18 +19,6 @@ BIKE HORN M.Stun(4) M.Weaken(2) -/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato/HasEntered(AM as mob|obj) - if (istype(AM, /mob/living/carbon)) - var/mob/M = AM - if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP)) - return - - M.stop_pulling() - M << "\blue You slipped on the [name]!" - playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) - M.Stun(8) - M.Weaken(5) - /obj/item/weapon/soap/HasEntered(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist if (istype(AM, /mob/living/carbon)) var/mob/M = AM diff --git a/code/game/objects/items/weapons/hydroponics.dm b/code/game/objects/items/weapons/hydroponics.dm index a1f945c4390..d5386192989 100644 --- a/code/game/objects/items/weapons/hydroponics.dm +++ b/code/game/objects/items/weapons/hydroponics.dm @@ -9,30 +9,6 @@ Craftables (Cob pipes, potato batteries, pumpkinheads) */ -// Plant-B-Gone -/obj/item/weapon/reagent_containers/spray/plantbgone // -- Skie - name = "Plant-B-Gone" - desc = "Kills those pesky weeds!" - icon = 'icons/obj/hydroponics.dmi' - icon_state = "plantbgone" - item_state = "plantbgone" - volume = 100 - - -/obj/item/weapon/reagent_containers/spray/plantbgone/New() - ..() - reagents.add_reagent("plantbgone", 100) - - -/obj/item/weapon/reagent_containers/spray/plantbgone/afterattack(atom/A as mob|obj, mob/user as mob) - if (istype(A, /obj/machinery/hydroponics)) // We are targeting hydrotray - return - - if (istype(A, /obj/effect/blob)) // blob damage in blob code - return - - ..() - // Sunflower /obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob) @@ -114,22 +90,3 @@ Craftables (Cob pipes, potato batteries, pumpkinheads) new /obj/item/clothing/mask/pipe/cobpipe (user.loc) del(src) return - -/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/twohanded/fireaxe) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/melee/energy)) - user.show_message("You carve a face into [src]!", 1) - new /obj/item/clothing/head/pumpkinhead (user.loc) - del(src) - return - -/obj/item/weapon/reagent_containers/food/snacks/grown/potato/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if(istype(W, /obj/item/weapon/cable_coil)) - if(W:amount >= 5) - W:amount -= 5 - if(!W:amount) del(W) - user << "You add some cable to the potato and slide it inside the battery encasing." - new /obj/item/weapon/cell/potato(user.loc) - del(src) - return \ No newline at end of file diff --git a/code/game/objects/items/weapons/plant_bag.dm b/code/game/objects/items/weapons/plant_bag.dm index a876734e596..edda9033299 100644 --- a/code/game/objects/items/weapons/plant_bag.dm +++ b/code/game/objects/items/weapons/plant_bag.dm @@ -29,24 +29,6 @@ if(0) usr << "The bag now picks up one plant at a time." -/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/O as obj, var/mob/user as mob) - ..() - if (istype(O, /obj/item/weapon/plantbag)) - var/obj/item/weapon/plantbag/S = O - if (S.mode == 1) - for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in locate(src.x,src.y,src.z)) - if (S.contents.len < S.capacity) - S.contents += G; - else - user << "\blue The plant bag is full." - return - user << "\blue You pick up all the plants." - else - if (S.contents.len < S.capacity) - S.contents += src; - else - user << "\blue The plant bag is full." - return /obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob) ..() diff --git a/tgstation.dme b/tgstation.dme index 0da7569a678..340fa0b0613 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -5,6 +5,212 @@ // END_INTERNALS // BEGIN_FILE_DIR #define FILE_DIR . +#define FILE_DIR "code" +#define FILE_DIR "code/ATMOSPHERICS" +#define FILE_DIR "code/ATMOSPHERICS/components" +#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices" +#define FILE_DIR "code/ATMOSPHERICS/components/unary" +#define FILE_DIR "code/datums" +#define FILE_DIR "code/datums/diseases" +#define FILE_DIR "code/datums/helper_datums" +#define FILE_DIR "code/datums/spells" +#define FILE_DIR "code/defines" +#define FILE_DIR "code/defines/area" +#define FILE_DIR "code/defines/mob" +#define FILE_DIR "code/defines/mob/dead" +#define FILE_DIR "code/defines/mob/living" +#define FILE_DIR "code/defines/mob/living/carbon" +#define FILE_DIR "code/defines/mob/living/silicon" +#define FILE_DIR "code/defines/obj" +#define FILE_DIR "code/defines/procs" +#define FILE_DIR "code/defines/tanning" +#define FILE_DIR "code/FEA" +#define FILE_DIR "code/game" +#define FILE_DIR "code/game/area" +#define FILE_DIR "code/game/asteroid" +#define FILE_DIR "code/game/gamemodes" +#define FILE_DIR "code/game/gamemodes/blob" +#define FILE_DIR "code/game/gamemodes/blob/blobs" +#define FILE_DIR "code/game/gamemodes/changeling" +#define FILE_DIR "code/game/gamemodes/cult" +#define FILE_DIR "code/game/gamemodes/events" +#define FILE_DIR "code/game/gamemodes/events/holidays" +#define FILE_DIR "code/game/gamemodes/extended" +#define FILE_DIR "code/game/gamemodes/malfunction" +#define FILE_DIR "code/game/gamemodes/meteor" +#define FILE_DIR "code/game/gamemodes/nuclear" +#define FILE_DIR "code/game/gamemodes/revolution" +#define FILE_DIR "code/game/gamemodes/sandbox" +#define FILE_DIR "code/game/gamemodes/traitor" +#define FILE_DIR "code/game/gamemodes/wizard" +#define FILE_DIR "code/game/jobs" +#define FILE_DIR "code/game/jobs/job" +#define FILE_DIR "code/game/machinery" +#define FILE_DIR "code/game/machinery/atmoalter" +#define FILE_DIR "code/game/machinery/bots" +#define FILE_DIR "code/game/machinery/computer" +#define FILE_DIR "code/game/machinery/doors" +#define FILE_DIR "code/game/machinery/embedded_controller" +#define FILE_DIR "code/game/machinery/kitchen" +#define FILE_DIR "code/game/machinery/pipe" +#define FILE_DIR "code/game/machinery/telecomms" +#define FILE_DIR "code/game/magic" +#define FILE_DIR "code/game/magic/cultist" +#define FILE_DIR "code/game/mecha" +#define FILE_DIR "code/game/mecha/combat" +#define FILE_DIR "code/game/mecha/equipment" +#define FILE_DIR "code/game/mecha/equipment/tools" +#define FILE_DIR "code/game/mecha/equipment/weapons" +#define FILE_DIR "code/game/mecha/medical" +#define FILE_DIR "code/game/mecha/working" +#define FILE_DIR "code/game/objects" +#define FILE_DIR "code/game/objects/alien" +#define FILE_DIR "code/game/objects/closets" +#define FILE_DIR "code/game/objects/closets/secure" +#define FILE_DIR "code/game/objects/devices" +#define FILE_DIR "code/game/objects/devices/PDA" +#define FILE_DIR "code/game/objects/grenades" +#define FILE_DIR "code/game/objects/items" +#define FILE_DIR "code/game/objects/items/weapons" +#define FILE_DIR "code/game/objects/items/weapons/implants" +#define FILE_DIR "code/game/objects/radio" +#define FILE_DIR "code/game/objects/secstorage" +#define FILE_DIR "code/game/objects/stacks" +#define FILE_DIR "code/game/objects/storage" +#define FILE_DIR "code/game/objects/tanks" +#define FILE_DIR "code/game/vehicles" +#define FILE_DIR "code/game/vehicles/airtight" +#define FILE_DIR "code/game/verbs" +#define FILE_DIR "code/js" +#define FILE_DIR "code/modules" +#define FILE_DIR "code/modules/admin" +#define FILE_DIR "code/modules/admin/DB ban" +#define FILE_DIR "code/modules/admin/verbs" +#define FILE_DIR "code/modules/assembly" +#define FILE_DIR "code/modules/client" +#define FILE_DIR "code/modules/clothing" +#define FILE_DIR "code/modules/clothing/glasses" +#define FILE_DIR "code/modules/clothing/gloves" +#define FILE_DIR "code/modules/clothing/head" +#define FILE_DIR "code/modules/clothing/masks" +#define FILE_DIR "code/modules/clothing/shoes" +#define FILE_DIR "code/modules/clothing/spacesuits" +#define FILE_DIR "code/modules/clothing/suits" +#define FILE_DIR "code/modules/clothing/under" +#define FILE_DIR "code/modules/clothing/under/jobs" +#define FILE_DIR "code/modules/critters" +#define FILE_DIR "code/modules/critters/hivebots" +#define FILE_DIR "code/modules/detectivework" +#define FILE_DIR "code/modules/flufftext" +#define FILE_DIR "code/modules/food" +#define FILE_DIR "code/modules/maps" +#define FILE_DIR "code/modules/mining" +#define FILE_DIR "code/modules/mob" +#define FILE_DIR "code/modules/mob/dead" +#define FILE_DIR "code/modules/mob/dead/observer" +#define FILE_DIR "code/modules/mob/living" +#define FILE_DIR "code/modules/mob/living/blob" +#define FILE_DIR "code/modules/mob/living/carbon" +#define FILE_DIR "code/modules/mob/living/carbon/alien" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid" +#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste" +#define FILE_DIR "code/modules/mob/living/carbon/alien/larva" +#define FILE_DIR "code/modules/mob/living/carbon/brain" +#define FILE_DIR "code/modules/mob/living/carbon/human" +#define FILE_DIR "code/modules/mob/living/carbon/metroid" +#define FILE_DIR "code/modules/mob/living/carbon/monkey" +#define FILE_DIR "code/modules/mob/living/silicon" +#define FILE_DIR "code/modules/mob/living/silicon/ai" +#define FILE_DIR "code/modules/mob/living/silicon/decoy" +#define FILE_DIR "code/modules/mob/living/silicon/pai" +#define FILE_DIR "code/modules/mob/living/silicon/robot" +#define FILE_DIR "code/modules/mob/living/simple_animal" +#define FILE_DIR "code/modules/mob/new_player" +#define FILE_DIR "code/modules/mob/organ" +#define FILE_DIR "code/modules/paperwork" +#define FILE_DIR "code/modules/power" +#define FILE_DIR "code/modules/power/antimatter" +#define FILE_DIR "code/modules/power/singularity" +#define FILE_DIR "code/modules/power/singularity/particle_accelerator" +#define FILE_DIR "code/modules/projectiles" +#define FILE_DIR "code/modules/projectiles/ammunition" +#define FILE_DIR "code/modules/projectiles/guns" +#define FILE_DIR "code/modules/projectiles/guns/energy" +#define FILE_DIR "code/modules/projectiles/guns/projectile" +#define FILE_DIR "code/modules/projectiles/projectile" +#define FILE_DIR "code/modules/reagents" +#define FILE_DIR "code/modules/reagents/reagent_container" +#define FILE_DIR "code/modules/reagents/reagent_containers" +#define FILE_DIR "code/modules/reagents/reagent_containers/food" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle" +#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks" +#define FILE_DIR "code/modules/reagents/reagent_containers/glass" +#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle" +#define FILE_DIR "code/modules/recycling" +#define FILE_DIR "code/modules/research" +#define FILE_DIR "code/modules/scripting" +#define FILE_DIR "code/modules/scripting/AST" +#define FILE_DIR "code/modules/scripting/AST/Operators" +#define FILE_DIR "code/modules/scripting/Implementations" +#define FILE_DIR "code/modules/scripting/Interpreter" +#define FILE_DIR "code/modules/scripting/Parser" +#define FILE_DIR "code/modules/scripting/Scanner" +#define FILE_DIR "code/modules/security levels" +#define FILE_DIR "code/unused" +#define FILE_DIR "code/unused/beast" +#define FILE_DIR "code/unused/computer2" +#define FILE_DIR "code/unused/disease2" +#define FILE_DIR "code/unused/gamemodes" +#define FILE_DIR "code/unused/hivebot" +#define FILE_DIR "code/unused/mining" +#define FILE_DIR "code/unused/optics" +#define FILE_DIR "code/unused/pda2" +#define FILE_DIR "code/unused/powerarmor" +#define FILE_DIR "code/unused/spacecraft" +#define FILE_DIR "code/WorkInProgress" +#define FILE_DIR "code/WorkInProgress/carn" +#define FILE_DIR "code/WorkInProgress/mapload" +#define FILE_DIR "code/WorkInProgress/organs" +#define FILE_DIR "code/WorkInProgress/virus2" +#define FILE_DIR "html" +#define FILE_DIR "icons" +#define FILE_DIR "icons/effects" +#define FILE_DIR "icons/mecha" +#define FILE_DIR "icons/misc" +#define FILE_DIR "icons/mob" +#define FILE_DIR "icons/obj" +#define FILE_DIR "icons/obj/assemblies" +#define FILE_DIR "icons/obj/atmospherics" +#define FILE_DIR "icons/obj/clothing" +#define FILE_DIR "icons/obj/doors" +#define FILE_DIR "icons/obj/machines" +#define FILE_DIR "icons/obj/pipes" +#define FILE_DIR "icons/pda_icons" +#define FILE_DIR "icons/spideros_icons" +#define FILE_DIR "icons/Testing" +#define FILE_DIR "icons/turf" +#define FILE_DIR "icons/vehicles" +#define FILE_DIR "icons/vending_icons" +#define FILE_DIR "interface" +#define FILE_DIR "maps" +#define FILE_DIR "maps/backup" +#define FILE_DIR "maps/RandomZLevels" +#define FILE_DIR "sound" +#define FILE_DIR "sound/AI" +#define FILE_DIR "sound/ambience" +#define FILE_DIR "sound/effects" +#define FILE_DIR "sound/hallucinations" +#define FILE_DIR "sound/items" +#define FILE_DIR "sound/machines" +#define FILE_DIR "sound/mecha" +#define FILE_DIR "sound/misc" +#define FILE_DIR "sound/piano" +#define FILE_DIR "sound/voice" +#define FILE_DIR "sound/weapons" +#define FILE_DIR "tools" +#define FILE_DIR "tools/Redirector" // END_FILE_DIR // BEGIN_PREFERENCES @@ -509,7 +715,6 @@ #include "code\game\objects\items\weapons\plant_bag.dm" #include "code\game\objects\items\weapons\RCD.dm" #include "code\game\objects\items\weapons\RSF.dm" -#include "code\game\objects\items\weapons\spray.dm" #include "code\game\objects\items\weapons\stunbaton.dm" #include "code\game\objects\items\weapons\stungloves.dm" #include "code\game\objects\items\weapons\surgery_tools.dm" @@ -614,13 +819,6 @@ #include "code\modules\assembly\proximity.dm" #include "code\modules\assembly\signaler.dm" #include "code\modules\assembly\timer.dm" -#include "code\modules\chemical\Chemistry-Colours.dm" -#include "code\modules\chemical\Chemistry-Holder.dm" -#include "code\modules\chemical\Chemistry-Machinery.dm" -#include "code\modules\chemical\Chemistry-Readme.dm" -#include "code\modules\chemical\Chemistry-Reagents.dm" -#include "code\modules\chemical\Chemistry-Recipes.dm" -#include "code\modules\chemical\Chemistry-Tools.dm" #include "code\modules\client\client defines.dm" #include "code\modules\client\client procs.dm" #include "code\modules\clothing\clothing.dm" @@ -675,8 +873,6 @@ #include "code\modules\flufftext\Dreaming.dm" #include "code\modules\flufftext\Hallucination.dm" #include "code\modules\flufftext\TextFilters.dm" -#include "code\modules\food\food.dm" -#include "code\modules\food\meat.dm" #include "code\modules\food\recipes_microwave.dm" #include "code\modules\maps\dmm_suite.dm" #include "code\modules\maps\randomZlevel.dm" @@ -925,6 +1121,36 @@ #include "code\modules\projectiles\projectile\change.dm" #include "code\modules\projectiles\projectile\energy.dm" #include "code\modules\projectiles\projectile\special.dm" +#include "code\modules\reagents\Chemistry-Colours.dm" +#include "code\modules\reagents\Chemistry-Holder.dm" +#include "code\modules\reagents\Chemistry-Machinery.dm" +#include "code\modules\reagents\Chemistry-Readme.dm" +#include "code\modules\reagents\Chemistry-Reagents.dm" +#include "code\modules\reagents\Chemistry-Recipes.dm" +#include "code\modules\reagents\grenade_launcher.dm" +#include "code\modules\reagents\reagent_containers.dm" +#include "code\modules\reagents\reagent_dispenser.dm" +#include "code\modules\reagents\syringe_gun.dm" +#include "code\modules\reagents\reagent_container\robodropper.dm" +#include "code\modules\reagents\reagent_containers\borghydro.dm" +#include "code\modules\reagents\reagent_containers\dropper.dm" +#include "code\modules\reagents\reagent_containers\food.dm" +#include "code\modules\reagents\reagent_containers\glass.dm" +#include "code\modules\reagents\reagent_containers\hypospray.dm" +#include "code\modules\reagents\reagent_containers\pill.dm" +#include "code\modules\reagents\reagent_containers\spray.dm" +#include "code\modules\reagents\reagent_containers\syringes.dm" +#include "code\modules\reagents\reagent_containers\food\condiment.dm" +#include "code\modules\reagents\reagent_containers\food\drinks.dm" +#include "code\modules\reagents\reagent_containers\food\snacks.dm" +#include "code\modules\reagents\reagent_containers\food\drinks\bottle.dm" +#include "code\modules\reagents\reagent_containers\food\drinks\drinkingglass.dm" +#include "code\modules\reagents\reagent_containers\food\drinks\jar.dm" +#include "code\modules\reagents\reagent_containers\food\drinks\bottle\robot.dm" +#include "code\modules\reagents\reagent_containers\food\snacks\grown.dm" +#include "code\modules\reagents\reagent_containers\food\snacks\meat.dm" +#include "code\modules\reagents\reagent_containers\glass\bottle.dm" +#include "code\modules\reagents\reagent_containers\glass\bottle\robot.dm" #include "code\modules\recycling\conveyor2.dm" #include "code\modules\recycling\disposal-construction.dm" #include "code\modules\recycling\disposal.dm"