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Area tweaks (#20391)
Reworked area changes and power define channels No player visible changes (hopefully)
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@@ -192,7 +192,7 @@ GLOBAL_LIST_EMPTY(map_count)
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T.spawn_roof()
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get_additional_spawns(map[tmp_cell],T,get_spawn_dir(x, y))
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if(use_area)
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ChangeArea(T, use_area)
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T.change_area(T.loc, use_area)
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return T
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/datum/random_map/proc/get_spawn_dir()
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