diff --git a/code/ATMOSPHERICS/pipes.dm b/code/ATMOSPHERICS/pipes.dm index a2980482f59..cc7cff44e40 100644 --- a/code/ATMOSPHERICS/pipes.dm +++ b/code/ATMOSPHERICS/pipes.dm @@ -63,6 +63,7 @@ obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/u return ..() if(istype(W,/obj/item/device/pipe_painter)) + W.afterattack(src, user) return 1 if (!istype(W, /obj/item/weapon/wrench)) @@ -118,6 +119,7 @@ obj/machinery/atmospherics/pipe/simple obj/machinery/atmospherics/pipe/simple/New() ..() + alpha = 255 switch(dir) if(SOUTH || NORTH) initialize_directions = SOUTH|NORTH @@ -220,15 +222,15 @@ obj/machinery/atmospherics/pipe/simple/pipeline_expansion() obj/machinery/atmospherics/pipe/simple/update_icon() if(node1&&node2) - var/C = "" switch(pipe_color) - if ("red") C = "-r" - if ("blue") C = "-b" - if ("cyan") C = "-c" - if ("green") C = "-g" - if ("yellow") C = "-y" - if ("purple") C = "-p" - icon_state = "intact[C][invisibility ? "-f" : "" ]" + if ("red") color = COLOR_RED + if ("blue") color = COLOR_BLUE + if ("cyan") color = COLOR_CYAN + if ("green") color = COLOR_GREEN + if ("yellow") color = "#FFCC00" + if ("purple") color = "#5C1EC0" + if ("grey") color = null + icon_state = "intact[invisibility ? "-f" : "" ]" //var/node1_direction = get_dir(src, node1) //var/node2_direction = get_dir(src, node2) @@ -294,42 +296,43 @@ obj/machinery/atmospherics/pipe/simple/visible obj/machinery/atmospherics/pipe/simple/visible/scrubbers name="Scrubbers pipe" - color="#FF0000" + color=COLOR_RED obj/machinery/atmospherics/pipe/simple/visible/supply name="Air supply pipe" - color="#0000FF" + color=COLOR_BLUE obj/machinery/atmospherics/pipe/simple/visible/yellow color="#FFCC00" obj/machinery/atmospherics/pipe/simple/visible/cyan - color="#00FFFF" + color=COLOR_CYAN obj/machinery/atmospherics/pipe/simple/visible/green - color="#00FF00" + color=COLOR_GREEN obj/machinery/atmospherics/pipe/simple/hidden level = 1 icon_state = "intact-f" + alpha = 192 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game obj/machinery/atmospherics/pipe/simple/hidden/scrubbers name="Scrubbers pipe" - color="#FF0000" + color=COLOR_RED obj/machinery/atmospherics/pipe/simple/hidden/supply name="Air supply pipe" - color="#0000FF" + color=COLOR_BLUE obj/machinery/atmospherics/pipe/simple/hidden/yellow color="#FFCC00" obj/machinery/atmospherics/pipe/simple/hidden/cyan - color="#00FFFF" + color=COLOR_CYAN obj/machinery/atmospherics/pipe/simple/hidden/green - color="#00FF00" + color=COLOR_GREEN obj/machinery/atmospherics/pipe/simple/insulated @@ -364,6 +367,7 @@ obj/machinery/atmospherics/pipe/manifold layer = 2.4 //under wires with their 2.44 obj/machinery/atmospherics/pipe/manifold/New() + alpha = 255 switch(dir) if(NORTH) initialize_directions = EAST|SOUTH|WEST @@ -442,15 +446,15 @@ obj/machinery/atmospherics/pipe/manifold/disconnect(obj/machinery/atmospherics/r obj/machinery/atmospherics/pipe/manifold/update_icon() if(node1&&node2&&node3) - var/C = "" switch(pipe_color) - if ("red") C = "-r" - if ("blue") C = "-b" - if ("cyan") C = "-c" - if ("green") C = "-g" - if ("yellow") C = "-y" - if ("purple") C = "-p" - icon_state = "manifold[C][invisibility ? "-f" : ""]" + if ("red") color = COLOR_RED + if ("blue") color = COLOR_BLUE + if ("cyan") color = COLOR_CYAN + if ("green") color = COLOR_GREEN + if ("yellow") color = "#FFCC00" + if ("purple") color = "#5C1EC0" + if ("grey") color = null + icon_state = "manifold[invisibility ? "-f" : "" ]" else var/connected = 0 @@ -520,48 +524,48 @@ obj/machinery/atmospherics/pipe/manifold/visible obj/machinery/atmospherics/pipe/manifold/visible/supply name="Air supply pipe" - color="#0000FF" + color=COLOR_BLUE obj/machinery/atmospherics/pipe/manifold/visible/scrubbers name="Scrubbers pipe" - color="#FF0000" + color=COLOR_RED obj/machinery/atmospherics/pipe/manifold/visible/yellow color="#FFCC00" obj/machinery/atmospherics/pipe/manifold/visible/cyan - color="#00FFFF" + color=COLOR_CYAN obj/machinery/atmospherics/pipe/manifold/visible/green - color="#00FF00" + color=COLOR_GREEN obj/machinery/atmospherics/pipe/manifold/hidden level = 1 icon_state = "manifold-f" + alpha = 192 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game obj/machinery/atmospherics/pipe/manifold/hidden/supply name="Air supply pipe" - color="#0000FF" + color=COLOR_BLUE obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers name="Scrubbers pipe" - color="#FF0000" + color = COLOR_RED obj/machinery/atmospherics/pipe/manifold/hidden/yellow color="#FFCC00" obj/machinery/atmospherics/pipe/manifold/hidden/cyan - color="#00FFFF" + color=COLOR_CYAN obj/machinery/atmospherics/pipe/manifold/hidden/green - color="#00FF00" + color=COLOR_GREEN obj/machinery/atmospherics/pipe/manifold4w icon = 'icons/obj/atmospherics/pipe_manifold.dmi' - icon_state = "manifold4w-f" name = "4-way pipe manifold" desc = "A manifold composed of regular pipes" @@ -579,6 +583,10 @@ obj/machinery/atmospherics/pipe/manifold4w level = 1 layer = 2.4 //under wires with their 2.44 +obj/machinery/atmospherics/pipe/manifold4w/New() + ..() + alpha = 255 + obj/machinery/atmospherics/pipe/manifold4w/hide(var/i) if(level == 1 && istype(loc, /turf/simulated)) invisibility = i ? 101 : 0 @@ -651,15 +659,15 @@ obj/machinery/atmospherics/pipe/manifold4w/disconnect(obj/machinery/atmospherics obj/machinery/atmospherics/pipe/manifold4w/update_icon() overlays.Cut() if(node1&&node2&&node3&&node4) - var/C = "" switch(pipe_color) - if ("red") C = "-r" - if ("blue") C = "-b" - if ("cyan") C = "-c" - if ("green") C = "-g" - if ("yellow") C = "-y" - if ("purple") C = "-p" - icon_state = "manifold4w[C][invisibility ? "-f" : ""]" + if ("red") color = COLOR_RED + if ("blue") color = COLOR_BLUE + if ("cyan") color = COLOR_CYAN + if ("green") color = COLOR_GREEN + if ("yellow") color = "#FFCC00" + if ("purple") color = "#5C1EC0" + if ("grey") color = null + icon_state = "manifold4w[invisibility ? "-f" : "" ]" else icon_state = "manifold4w_ex" @@ -712,42 +720,43 @@ obj/machinery/atmospherics/pipe/manifold4w/visible obj/machinery/atmospherics/pipe/manifold4w/visible/supply name="Air supply pipe" - color="#0000FF" + color=COLOR_BLUE obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers name="Scrubbers pipe" - color="#FF0000" + color=COLOR_RED obj/machinery/atmospherics/pipe/manifold4w/visible/yellow color="#FFCC00" obj/machinery/atmospherics/pipe/manifold4w/visible/cyan - color="#00FFFF" + color=COLOR_CYAN obj/machinery/atmospherics/pipe/manifold4w/visible/green - color="#00FF00" + color=COLOR_GREEN obj/machinery/atmospherics/pipe/manifold4w/hidden level = 1 icon_state = "manifold4w-f" + alpha = 192 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game obj/machinery/atmospherics/pipe/manifold4w/hidden/supply name="Air supply pipe" - color="#0000FF" + color=COLOR_BLUE obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers name="Scrubbers pipe" - color="#FF0000" + color=COLOR_RED obj/machinery/atmospherics/pipe/manifold4w/hidden/yellow color="#FFCC00" obj/machinery/atmospherics/pipe/manifold4w/hidden/cyan - color="#00FFFF" + color=COLOR_CYAN obj/machinery/atmospherics/pipe/manifold4w/hidden/green - color="#00FF00" + color=COLOR_GREEN obj/machinery/atmospherics/pipe/cap diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 72aa31ccee0..d3e494b2d7f 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -47,6 +47,7 @@ Buildable meters if (make_from) src.dir = make_from.dir src.pipename = make_from.name + color = make_from.color var/is_bent if (make_from.initialize_directions in list(NORTH|SOUTH, WEST|EAST)) is_bent = 0 @@ -299,6 +300,7 @@ Buildable meters switch(pipe_type) if(PIPE_SIMPLE_STRAIGHT, PIPE_SIMPLE_BENT) var/obj/machinery/atmospherics/pipe/simple/P = new( src.loc ) + P.color = color P.dir = src.dir P.initialize_directions = pipe_dir var/turf/T = P.loc @@ -351,6 +353,7 @@ Buildable meters if(PIPE_MANIFOLD) //manifold var/obj/machinery/atmospherics/pipe/manifold/M = new( src.loc ) + M.color = color M.dir = dir M.initialize_directions = pipe_dir //M.New() @@ -373,6 +376,7 @@ Buildable meters if(PIPE_MANIFOLD4W) //4-way manifold var/obj/machinery/atmospherics/pipe/manifold4w/M = new( src.loc ) + M.color = color M.dir = dir M.initialize_directions = pipe_dir //M.New()